Not as good as the original. Campaigns aren't as compelling; new factions are more complicated than the original.

User Rating: 6.5 | Company of Heroes: Opposing Fronts PC
I play games primarily single player, so I cannot comment on the multiplayer aspect at all. For the single player, though, this game is not as good as the original. The campaign stories are not as interesting or compelling as the American campaign. While some of this is just "been there before", I think they really aren't as well written, either.

The new factions are interesting, but I find them fairly difficult to play. The Panzer Elite, being mobile and focused on offence are challenging for someone who likes to take their time. In this campaign, there are some timed missions, which are really annoying. Also, some of them give you 5 minutes to setup defence, but don't give you a clear idea where the enemy is coming from.

I liked the British better, being more defensive, but it took me a while to realize that the infantry have *no* anti-tank capability *at all*. They have to pick up anti tank weapons or panzerfausts from the battlefield, which is not a reliable strategy. This means you have to coordinate attacks with infantry and tanks together, which sounds fine, but they do not move well together so it just results in lots of micro managing.

The most annoying thing about the Brits is that the emplacements they build cost manpower, which is a limited resource. So if you build an anti tank emplacement to help defend your line, you've just wasted 3 manpower that you can't get back for the counterattack. You should be able to dismantle what you build, to regain the manpower.

Finally, the last missions of each campaign are extremely difficult. The Germans have to defend on two sides, which means they have to constantly be switching their offensively oriented vehicles back and forth. Sometimes the best defense is not a good offense. The mission setup tells you to get all your defenses lined up along the river, so you spend time and resources getting in place, then... bam... artillery out of nowhere destroys *everything* you built. Not just in one place, but all along the river. Right before the troops arrive, of course, to a now-undefended beach.

In the final British mission, the locations you're told to defend before the initial setup time are not the same places you're told to defend when the counter attack actually starts. I had all my defenders on the 3 lines I was told about, then right before the attack you're told you have to defend 3 other resource points. I was so frustrated I quit the game right there.

These annoyances really detracted from the game experience for me. Together with the less interesting campaigns, I found this a real let-down after the greatness of the first game.