yummy rts goodness

User Rating: 9 | Command & Conquer 3: Tiberium Wars X360
Command & Conquer 3 manages to be a fully functional console RTS and even surpasses that by adding more frosting to the already scrumptous dolce de leche of an RTS. The main reason this game succeeds is because controls and gameplay fit don't conflict. I have read reviews calling this game a classic RTS with no innovation, but we rarely see RTS on console because of control issues and for the reason that mouse is far superior to the controller when it comes to managing the battlefield. But the 360 controllers are just as competent, and I was quite surprised at how the controls panned out while on the battlefield. It's clever for example how the left top button can select whole members of my army as opposed to a selection box brought on by dragging a mouse, or how I can quickly access one of my groups by the click or press of a button. This really makes managing armies spread across the battlefield possible. However, this doesn't make Command & Conquer is an easier game. in both gdi and nod campaigns, the first stages can be forgiving but in latter parts you really need to be the aggressor because youre often put at disadvantage and the AI is relentless. I found the ruthlessness of the stages and AI actually quite enjoyable and added a lot of excitement to the gameplay. It's fast RTS action that's a great distinction from the "turtling" in older games as warcraft. The graphics are what you'd expect from a 360 game with excrutiating specular and texture details in the battlefields, which humourously bear resemblance to miniature landscapes. The soundtrack is really pumping and often reminds me as that of battlestar gallactica, it really feeds the suspense of the battles. yes, and lastly, Number Six and Boomer and that bad guy from Lost make cameo appearances so all your fav celebrities should be some incentive to get Command and Conquer.