The Stanley Parable: Ultra Deluxe Announces Delay In The Most Stanley Parable Way Possible
Here's how this choice-based dramedy's delay sent me scrambling to double-check if the next Spider-Man game was delayed.
The Stanley Parable: Ultra Deluxe was released for consoles back in 2018, and the expanded version of the metatextual, odd comedy game was expected to arrive for PC and consoles this year. It's now been delayed into 2021, and publisher Crows Crows Crows announced this in a way that sent games news writers around the world scrambling to double-check something.
The game's delay was announced across three tweets, two of which were just delay notices from other recent games with some details changed. The first tweet below is from the announcement of Halo Infinite's delay, while the second is from Deathloop, which was recently pushed back to 2021.
The third tweet is designed--until you stop and read the text--to look like an edited release announcing the delay of Marvel's Spider-Man: Miles Morales. That game has, in fact, not been delayed and is still releasing in 2020. Phew.
The Stanley Parable: Ultra Deluxe Development Update pic.twitter.com/rdKzJA7yaf— Crows Crows Crows (@crowsx3) August 18, 2020
To the community, an update on The Stanley Parable: Ultra Deluxe: pic.twitter.com/A7gkyKyXv6— Crows Crows Crows (@crowsx3) August 18, 2020
Your Spidey Sense is tingling... some news on The Stanley Parable: Ultra Deluxe pic.twitter.com/d3LvGTyTq4— Crows Crows Crows (@crowsx3) August 18, 2020
It's that third tweet that probably contains the most actual insight into why the game was delayed--and as with many games delayed in 2020, COVID-19 and work-from-home arrangements are responsible.
The Stanley Parable received a 9/10 in GameSpot's 2013 review. "The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game," wrote reviewer Carolyn Petit. "Going the wrong way has never felt so right."
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