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Metal Gear Solid 5: Ground Zeroes - Rumor vs. Reality

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It's what Paz would have wanted.

It's two weeks before the release of Ground Zeroes, and there's still a lot of misinformation floating about. After spending over eight hours with the game, seeing the majority of its content, I'm going to take this opportunity to debunk, and verify, some of the rumors about the latest Metal Gear game.

Whether Metal Gear creator Hideo Kojima likes it or not, his legendary stealth series is complicated. Nearly everything and everyone has multiple aliases, key comrades betray allegiances, and subsequent games crisscross between decades while also featuring leading characters with nearly identical names and faces; a reference to a character named Snake may refer to one of four people: Naked Snake, Solid Snake, Solidus Snake, or Liquid Snake.

Kojima took a similar convoluted approach to the reveal of Metal Gear Solid V. It began with the announcement of Metal Gear Solid: Ground Zeroes at an event celebrating the series' 25th anniversary in late August 2012. Then, Kojima stayed silent about Metal Gear until the VGAs in December of 2012. In typical Kojima form, he announced the other piece of the Metal Gear Solid V puzzle as simply The Phantom Pain, but did so under the guise of bandaged developer Joakim Mogren. The Metal Gear Solid V portion of the title was hidden in the negative space of the logo, and we were told that it was being developed by a new Swedish studio, Moby Dick Studios. It wasn't until the Game Developers Conference the following March that Kojima revealed that he was behind The Phantom Pain and that it, together with Ground Zeroes, would make up Metal Gear Solid V.

No Caption Provided

Rumor: Ground Zeroes is a glorified $30 demo.
Reality: Ground Zeroes is a $30 game.

Packaged copies of Ground Zeroes are $30, but a digital version can be downloaded for only $20.
Packaged copies of Ground Zeroes are $30, but a digital version can be downloaded for only $20.

Demos come in different forms. Typically, they're slices cut from the main game that offer a glimpse at the setting and plot, while giving you a chance to explore the core mechanics that will drive the gameplay experience. Sometimes game demos break these rules; Bravely Default's recent demo for the 3DS offered curious players distinct content that's separate from the final product. It wasn't short either, keeping many people engaged for 10 or more hours. Despite its length, the demo revealed very little about the main game's overall plot.

Metal Gear Solid V: Ground Zeroes can also be played for 10 or more hours. It also contains content that can't be found in the "main" game, The Phantom Pain. However, I will argue that because Ground Zeroes offers key plot points that lead into the Phantom Pain, it truly is a prologue game, unlike the Bravely Default demo.

For each of Ground Zeroes' missions, you're given the entirety of Camp Omega to accomplish your goal, but that is the sole environment in the game. This limitation is no doubt the reason for the "demo" branding by some, but Ground Zeroes is a stand-alone product. If you hold to the notion that a short game can only be a demo, and you refuse to pay for something that "should" be free, you've got a long time to wait before the "full" game is released, likely in late 2015, or even early 2016.

Even if you manage to hold out and ignore Ground Zeroes for that long, there's no guarantee The Phantom Pain will contain the same content found in Ground Zeroes. It may not be as broad or as long as most games, but Ground Zeroes can be had for one-third of the cost if you opt to download it for $20.

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Rumor: Ground Zeroes is two hours long.
Reality: Ground Zeroes has over ten hours of content.

When Game Informer pointed out that they completed Ground Zeroes in two hours, everyone was up in arms. There were a lot reader comments that read something like this: "Two hours? What a rip-off!" We've since learned, and I can confirm, that the two-hour time frame is a reasonable estimation of your first playthrough of the main mission. I completed my first run closer to the one-hour mark, but I took one of many routes to get there. Ground Zeroes isn't a linear experience, and there are a lot of paths that will lead you to your goal.

Metal Gear is traditionally a stealth-based experience, and Ground Zeroes is no different. However, it's more open ended than its predecessors. The main mission, if handled as succinctly as possible, incorporates only a quarter of the setting, Camp Omega.

Pick it quick!
Pick it quick!

There are also a handful of side missions--called side-ops--to explore. The first four give you new challenges that take you directly to new parts of the map. The weather and time of day change for these missions as well. These changes alter the need for and implementation of stealth, and give the base an entirely new feel. Though you only explore Camp Omega in Ground Zeroes, there's plenty of opportunity to explore every nook in a variety of scenarios. While playing through the side-ops, I spent about three hours during my first run of the lot, but I consistently ranked poorly. Time permitting, I would have readily and happily jumped back in to improve my rank. It's not just for pride: better ranks reward you with better bonus items that can open up new ways to play any mission in the game.

If you want to open up the platform-exclusive missions, you'll need a keen eye, a quiet step, and a lot of patience. In order to unlock them, you need to collect badges hidden throughout the base. It may be one location, but Camp Omega is full of buildings to explore and corners to pick through, making the badge hunt particularly challenging. I certainly wasn't able to find them all without a bit of help.

All told, I spent about nine hours playing Ground Zeroes, and my completion rating was only 30 percent. I beat every mission, but I failed to complete them in every way possible.

Rumor: Ground Zeroes is easier with the slow-motion stealth mechanic.
Reality: Ground Zeroes is just as difficult with the slow-motion stealth mechanic.

When the going gets tough, the weak get choke-slammed.
When the going gets tough, the weak get choke-slammed.

One of the most obvious changes to the stealth gameplay is the new slow-motion effect that occurs when you’re spotted by an enemy. Before they have a chance to alert fellow guards and soldiers, you have a few seconds to silence them and avert danger. It’s not a total crutch, however. After all, you no longer have a radar system to track noise and enemy movements. You can mark enemies with your binoculars and keep track of them that way, but you're required to spot them in the first place. This is no small feat when there are dozens of enemies in the area and you’re constantly watching your back.

Even though I always knew where some enemies were, there was always a little voice in the back of my head reminding me that there are probably another one or two nearby that I haven’t spotted. Sometimes though, I got cocky, and brashly bolted into un-scouted territory. The moment I was spotted and the slow-motion effect kicked in produced a fight or flight sensation that was immediately difficult to manage. You know that your window to act is only open for a few seconds, and the pressure therein had a noticeable impact on my ability to focus. Maybe it speaks to my abilities as a player, but the slow-motion “crutch” did me no favors compared to the old way of doing things.

Rumor: Ground Zeroes is an open-world game.
Reality: Ground Zeroes is not an open-world game.

As I've said already, there's only one area to explore in Ground Zeroes. Now, according to Kojima, the Phantom Pain is supposed to be "hundreds" of times larger than Ground Zeroes, which will likely fit into the open-world paradigm that we've grown accustomed to in games like Grand Theft Auto V. You will not get that same feeling when playing Ground Zeroes. If you attempt to exit the base through one of many available exits, you'll be prompted to confirm that you're quitting the mission at hand and want to return to the main menu. Perhaps a better descriptor for Ground Zeroes is that it's an open-format game, as there are numerous paths and means to reach your goal. In that sense, it's more open than previous games in the series.

Camp Omega looks small at this scale, but it will take considerable time and effort to see everything it has to offer.
Camp Omega looks small at this scale, but it will take considerable time and effort to see everything it has to offer.

You could ignore your mission objectives and spend an hour running around Camp Omega and still miss half of the soldiers, vehicles, and interactive objects strewn about. So yes, it's more open than usual, but there's no basis to call Ground Zeroes an open-world game. The Phantom Pain, on the other hand, will almost certainly offer what Kojima has talked about since the inception of Peace Walker: a (mostly) persistent world where you can recruit soldiers, build your army's base, and break free from the bonds of linear mission structures.

There's obviously a lot more to talk about, and with the Ground Zeroes release date looming, you can be sure that everyone's questions will be answered soon. What I can say at this point is that for $30, Ground Zeroes offers a robust glimpse into the future of Metal Gear. It looks great, offers intriguing plot points to digest, and has enough extra content to keep you busy far longer than two hours.


doc-brown

Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

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TheSnakeBelmont

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Back in the day a demo disc for mgs2 was included in ZOE for free... was it that hard to include this DEMO in castlevania LoS2? I played the demo for mgs2 like for 30 hrs that doesn't make it a 30 hour game I just choose to do so...this is a 2 hrs demo...

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Grenadehh

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<< LINK REMOVED >> Odd isn't it considering that, if this was actually part of the story and game, they'd have created it as part of the process right? So like you said, like MGS2 demo, like the RE6 demo and a lot of other demos packed in with games, if this was a "demo" it should be a pack-in with another of the publishers games.


But this is clearly a cash grab "prequel".

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TheSnakeBelmont

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<< LINK REMOVED >><< LINK REMOVED >>is a way to boost up sales, if they were to do a shady business practice anyways by extracting part of the game as a priced demo, it would have been better to help out another title, capcom did it really well by including it on a new franchise.

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TheSnakeBelmont

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<< LINK REMOVED >><< LINK REMOVED >>agree.

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Grenadehh

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<< LINK REMOVED >><< LINK REMOVED >> Extracting yes but like RE6, for example, that was part of the game that was in the full game. So you just got to play a part of the game, and then play that part of the game again.


In the case of the RE6 demo, you played Leon's crap in the demo, then played that crap again in the game because it was the tutorial, then you played that crap again with a slightly different chain of events a third time when it actually happened later in the game.

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Ereheru

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The thing everybody forgets is that the MGS2 demo was not free, you had to buy Zone of Enders to get it.


Still, most of what you say about Ground Zeroes can be said about the MGS2 demo. I think the only reason this is being released this way is to justify the cost of the game, and I am willing to bet that a "Special Edition" of The Phantom Pain will be released including Ground Zeroes when the game launches, both on one disc, and for about $20 more than the regular game.


I'm not sure why you feel the need to defend this game, since the issue is not one of quality, but consumer advocacy. If people feel that Ground Zeroes is not a good value, as a journalist it is a your job to report on that, and let the people in marketing do the job of convincing people of it's value.

In a world where The Hobbit, a 310 page book is made into 3 feature films, do we really need games that are broken into pieces so the publishers can charge us more than $60 for the game? I think it's a bad precedent, and consumer minded gamers should stay away from buying this...if we draw the line here, we'll still get our Metal Gear game, and the publishers will realize that they should treat their consumers with respect.

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CaptainHerlock

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<< LINK REMOVED >> You're not paying $60 for the game. You're paying THIRTY dollars for Ground Zeroes. So your point, if you even had one, is invalid.

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Ereheru

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@CaptainHerlock @Ereheru My point is that Ground Zeroes will cost $30 and The Phantom Pain will cost $60, so the complete Metal Gear Solid5 will cost $90. I leave it to each and every person out there to decide if my point is valid.


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Ereheru

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<< LINK REMOVED >> But I didn't say they were charging us $60 for each game, I said more than $60 for the game (meaning the full Metal Gear Solid 5), so I didn't change the argument, and since I was stating my opinion honestly, there was no falsehood.


It's not the latter, by the way...we are all entitled to our opinions, and I respect yours, even though you seem to not respect mine. I hope you enjoy Ground Zeroes, I'm sure it will be a lot of fun. My issue is not with the game, but how in the way the publisher is releasing it

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CaptainHerlock

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@Ereheru You stated that they were trying to charge you sixty dollars for each game. Don't attempt to change the argument because you were perpetuating a false hood. You said you "leave it to each and every person to decide" if your point is valid. That means the ball is in my court, and I have made the judgement, that you have said is within the boundaries you've laid out, that it IS invalid. Or did you mean "each and every person" but only if they agree with you? I'm thinking it's the latter.

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Grenadehh

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@Ereheru Except that the hobbit movies also cover a couple hundred pages of Appendices that weren't in the Hobbit book.

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Ereheru

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<< LINK REMOVED >> Appendices from The Lord of the Rings, not The Hobbit. And if you think that they extended the story over 3 movies because the felt a burning need to share the appendices instead of wanting to get $45 dollars admission price for the film adaptation of the Hobbit, well, we'll just have to agree to disagree.

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TheSnakeBelmont

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<< LINK REMOVED >> you paid for ZOE, the demo was free.

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TheSnakeBelmont

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<< LINK REMOVED >> ...and back in the day was the only way since dlc didn't exist for consoles.

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Ereheru

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@TheSnakeBelmont My point was not that I spent $50 to play the MGS2 demo, just that it was a bonus to a game that you had to pay $50 for. As you stated, things were different then, and demos for PS2 games were not that common. After digital distribution become viable, you could just download them.


The water metaphor was to show how sometimes you have to pay for access to something that is free, perhaps I should have said the free item you get during a "Buy One, Get One Free" is only free when you spend money on the first item.


Oh, and thank you for the advice on how to prioritize my finances, but that kind of was the point of my original post (don't let people charge you Á la carte for your games and movies)

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TheSnakeBelmont

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@Ereheru @TheSnakeBelmontdemos outside of other games were only in Europe and the states outside of that was pretty hard to do, like in my country. the fact that you consider that a demo included in other game that does not increase the cost such game is paying for a demo, is because you didn't care about the game in the first place just the demo and perhaps you should prioritize in what do you spend money on, buying a game for a demo is not the right way, the demo should only be a plus, not a reason for buying something... and by that line of thinking ...water costs if you had to pour it in a glass... and is not related to the topic.

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Ereheru

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<< LINK REMOVED >><< LINK REMOVED >>And the water in a Poland Springs bottle is free, you just have to buy the bottle to get to it.

The point I was making was that you had to spend $50 to have access to it, and that things were very different as far as the distribution of demos back at that time.

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Grenadehh

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I wouldn't call the glorified demo thing a rumor. It's 10 hours. 10 hours is not a game unless its Bejeweled or Tetris or something. It took less than 2 hours to "beat" gone home, that was not a game. Even the call of bro campaigns last almost that long. Not for 30 dollars anyway. I just started playing Dust An Elysian Tale and I guarantee you I'll spend more than 10 hours on that game. And guess what, it was 0 dollars. Maybe 2, I don't remember, that's how inexpensive it was.

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TehUndeadHorror

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<< LINK REMOVED >> Don't be so closed minded. I agree, there are plenty of games that overcharge for what you get back, but from the sounds of things, you can just keep replaying this game with different play styles. That extends it past 10 hours.

People were raging about Dishonored being short but one playthrough for me took 20 hours because I took the time to explore the levels. I'm sure others did as well.

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Grenadehh

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@TehUndeadHorror @grenadehh True. Dishonored wasn't short even without the DLC though unless you just ran in and tried to kill everyone. People who said that are dudebros and their sole objective with games is to beat them as fast as possible, as if it has any meaning.

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murray69murray

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How long is it?

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CaveManCobb

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<< LINK REMOVED >> It says right in the article. Over 10 hours.

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Uangry

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<< LINK REMOVED >><< LINK REMOVED >> For what type of gamer though? I like to take my time while others don't.

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eze_sl89

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im so getting this game

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push88

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This is a prime example of why companies like Capcom get away with releasing 5 ITERATIONS OF THE SAME STREET FIGHTER GAME!!!

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IzE-DraGoN

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war has changed....

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jcogopogo

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Gonna pick this one up, don't care much about the length, I remember playing the old demo on the the PS1 that was a disc that came out of a magazine for hours and it was just one little level

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itsuhsjan

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Gamers are so damn entitled this generation. It's very frustrating to see. Nobody owes anyone anything. You don't like the game? Don't buy it. Don't say "if they offered me more maybe I'd give a shit." Well, there's plenty of people, like myself, that plan on purchasing this game, and I don't expect anything but fun MGS missions on a next gen platform. Lucky for me, you get DLC for the Phantom Pain when you buy the first run of Ground Zeroes, and I'll be sure to enjoy that, along with this game, enough for myself and people who feel like they're being ripped off without even playing the game.

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Grenadehh

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@itsuhsjan I understand what you're saying but frankly, they do. Konami would not exist 30 years after the NES generation if it weren't for their customers buying their games. The MGS franchise would have been scrapped if the original games were not successful. The same applies to pretty much all games as it does all consumer products.


If you read Gabens AMA from yesterday - despite how cheeky this sounds - he repeats several times "shipping to customers". Because it's fact. If you don't satisfy your customers, you don't make a product.


They should keep that in mind. Ground Zeroes may not be a big enough deal to piss enough people off that they stop buying from Konami altogether, but it's a step.

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CaptainHerlock

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@grenadehh

Maybe they know their fanbase well enough that they'd except this as the first chapter of a new story. This idea that every game has to be this huge hundred hour epic is a fallacy. You can have a good game that leaves everything on the table, and is relatively short. Longer is not better by default. Nobody said to F. Scott Fitzgerald "Only 189 pages? Let me know when this Gatzby book is over five hundred, and maybe I'll think about reading it".
Longer is not better by default. If it were, then the greatest book ever written at 12,000 pages would be the United States Tax Code.

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SpicaAntares

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I know some people worry about the length of Ground Zeroes versus the price. Let me reassure you: as Kojima said you can extend the length of the game if you run around buildings for hours. You want 4 more hours of pleasure, just run another 4 hours.

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Garm31

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Metal Gear Flaccid. It's very hard to get any feeling in the pants, when your wallet is being raped. Hopefully the full game will be more Solid.

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senjutsu

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I can't wait to play this game, looking awesome.

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Day one Gamefly rental.

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I sincerely hope there is an option to play without the slow motion effect when spotted.

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doc-brown

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<< LINK REMOVED >> There is!

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push88

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If they offered a proper reward to the people who purchased this prior to the release of the Phantom Pain; a feature(s) that can not be accessed unless you bought Ground Zeroes, THAT would warrant a purchase. Obviously, they weren't smart enough to do that. They care more about money than the fans.

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doc-brown

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<< LINK REMOVED >> Anyone who purchases Ground Zeroes near release will gain access to exclusive Mother Base content for Phantom Pain.

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Uangry

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<< LINK REMOVED >><< LINK REMOVED >> Exclusive content is bullshit.

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@doc-brown @push88 So, 10 dollars of dLC? 5 dollars? For purchasing a third of a 90 dollar game? Unless Ground Zeroes gives me a serial number that I put in on a Konami website, thus giving me 10 dollars off the actual game instead - or something of comparative value that ISNT DLC, I find this a hard pill to swallow.

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TheSnakeBelmont

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<< LINK REMOVED >><< LINK REMOVED >>and it eventually will be included in the super duper year edition of the game or the the mgs ultimate definitive collection in 4k take 2

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push88

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<< LINK REMOVED >> It'd be one thing if Konami was an independent developer. I could see supporting them for that reason but, they're not. They are a huge company and I'm against this practice of marketing.

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push88

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@doc-brown Interesting. However, do you know what else I just bought for $30? Borderlands 2 GOTY Editon. Let's put that on the scale and see how it tips.

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push88

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<< LINK REMOVED >> ... also, I'd bet my life on the fact that you're going to get this content in the full game when it's released. Now, if the full game is less than $60 when it's released. I would buy this but, I don't think that's the case.

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push88

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<< LINK REMOVED >> The point is. There are better ways to spend your money. Much better and its not THAT old man. Not at all.

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@push88 @doc-brown That came out a while ago didn't it? So of course its cheap.

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Well said i for one will no doubt enjoy the game but i will not and to some extent cannot replay something like that. Multiple routes does not interest me as much as new areas.

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sam-jay

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i'm a big fan of MGS series but i think THEY are ruining the game. not only with the highly complected plot but also with this GZ an phantom pain thing.

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Dredcrumb9

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<< LINK REMOVED >> the plot seems fine so far, always loved the MGS story line, and have no idea why so many people hate it. The only bad thing about this game so far is the slow-motion effect when spotted.

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