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Kingdom Hearts 3 Director Tetsuya Nomura Explains What Took So Long

Plus preparations for Kingdom Hearts 3 DLC.

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Kingdom Hearts 3 has been a long time coming, and despite the series’ many spin-offs, remakes and re-releases, fans are hungry for another adventure with Sora and friends. It’s been 12 years since Kingdom Hearts 2 came out on PS2, and in a recent group interview at Disney’s D23 expo, game director Tetsuya Nomura explained what’s taken so long.

“A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’ and it hurts,“ Nomura said, through a translator. He explained that the decision was made above his head to switch development to Unreal Engine 4 after about a year of development, which caused extensive delays. In addition, certain timing and resources challenges within Square Enix had an effect.

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Now Playing: GS News Update: Kingdom Hearts 3 Director Tetsuya Nomura Explains What Took So Long

“There was a decision made to change to an external [engine]...Unreal Engine 4,” he said. “So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

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“We had a plan of the period that it’s going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources,” he said. “We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company...the company makes the decisions, so unfortunately sometimes it is out of my control.”

He was keen to emphasize that it hasn’t been problems with development or any choices made by him or his team that have caused Kingdom Hearts 3 to take so long. “I wanted to emphasize that it wasn’t a problem on our development teams," he said. "It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit.”

“It’s kind of out of my hands,” he added. “I mean, yes, time has passed. But it’s out of my hands.”

At D23 Nomura took the stage during Disney’s video games panel to announce another new world for Kingdom Hearts 3, one based on Toy Story. Nomura said it’s one he’s wanted to add to the series for years, but never had the opportunity to until now.

The series’ signature combat has played a big role in all its trailers and appearances so far, and the game looks more fun and chaotic than any other in the series. One central new system is keyblade transformations, which Nomura said has been a big focus during development. Each world now will also have unique mechanics, like the giant robots Sora is able to pilot in the Toy Story world. Jumping into one during combat switches the view to a first-person camera, a new type of drastic gameplay shift that Nomura said they hoped to capture in some way on every world in the game.

Speaking of the game’s various Disney-themed worlds, of which Toy Story is just the latest to be revealed, Nomura said they likely won’t be saving any as a surprise for players to discover on their own. “I don’t think we’ll be keeping any worlds secret until the game is released. I think we will be introducing them leading up to launch,” he said. “Nowadays games can add content on after the fact through DLC content, so there’s no need to hide any worlds.”

That of course begged the question: Are they already planning downloadable content for Kingdom Hearts 3? “Nothing is set in stone, and I’m afraid we can’t go into details, but I have told the team: Just be prepared to be able to accommodate for something like that,” Nomura said. “We can’t suddenly develop a system where we’re accommodating for downloadable content. So it’s not confirming or denying either way, but just so that the development team will be prepared, I have informed them of making the preparations.”

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It sounds like Kingdom Hearts 3 may have fewer worlds than the series' previous games, but each world will be more dense and detailed than what we’re used to. “I feel like I’ve packed in much more fun than I had in my previous Kingdom Hearts titles,” Nomura said.

“Kingdom Hearts 3 is going to be our first full HD game in our current console generation,” he continued. “It does involve a lot of bandwidth and resources in order to create in full HD, so our directive was to have as many elements [as possible] of gameplay included in one single world, rather than having multiple different little worlds with few elements. We wanted to pack in as many gameplay elements and fun into a single world.”

“If we are able to accomplish everything that we did plan out for, I’m pretty confident that people will enjoy and be fully satisfied with the end product,” he finished.

Kingdom Hearts 3 is, at long last, scheduled to be released in 2018.

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DmnHtr4Christ

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@Abomination713: It's "THE MAN" always trying to keep a good franchise down. LOL. I'm glad Nomura stepped out and explained things. Some people like me didn't have a clue to what the hold up was; we could only speculate. Now we know. Hopefully the spoiled brats can clam down and the defenders of KH3 has some bit of ammo to combat the haters and whiners. My advice to all, "You can't rush perfection and there is more that goes into video game production. The developers, engineers etc. are just one sector of the development. "The Man" still has control of the red and green light.

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Nabinator

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@Abomination713: It's sad how bad their recent track record is. Seriously. You don't see this shit with major western developers.

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OtherVulpe

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@nabinator: gamernerd15 makes a good point. SE's games are being juggled bizarrely, but at least they're typically functional on release, with the exception of the likes of XIV.1. The developers you're talking about may get their games out on time, but delays - the likes of which we're reading about here - would probably have done those games a wealth of good.

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gamenerd15

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@nabinator: Assassins creed Unity was broke the day it came out. The same can be said for Fall Out 4, Far Cry 4, Prey, the newest Sim City, Halo collection, Elder Scrolls 5, Elder Scrolls Online, No Man's Sky, and so forth. Pretty much every open world game has been broken on day 1. Star Citizen has been in development for how long now?

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Nabinator

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@gamenerd15: Fallout 4 was fine the day it released. It was buggy, but fine to play. Same goes with Elder Scrolls 5, Far Cry 4. Day One player here for all three. Stop exaggerating. Broke is hardly the right word.

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gamenerd15

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@nabinator: Far Cry 4 had game modes crashing online on day 1. When games modes crash, that is more than a bug. Fallout 4 and elderscrolls 5 were not fine. Skyrim would freeze on consoles, especially the PS3. Fallout 4 dipped in frame rate and some missions were difficult to finish due to bugs. Assassins creed Unity's characters did not have faces. Just because you did not experience issues does not mean that they were not there. I would rather have a game take forever and work right the first time than have it come out and need patches in order to make the game look and play well enough to finish it the way it was intended instead of having to find solutions to problems. Fallout New Vegas had bugs with some kind of mission involving a cowboy hat. Make the game run well, or do not put it on consoles.

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Thanatos2k

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@gamenerd15: This post is confusing. You respond to posts talking about how long it takes Square to release games with complaints about bugs?

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gamenerd15

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@Thanatos2k: "It's sad how bad their recent track record is. Seriously. You don't see this shit with major western developers.

My point was that Nabinator was saying that Western developers do not have a bad track record with games I was proving otherwise by naming games that had some significant problems on day one. Western developers put games out only to patch the title day one to fix issues with the game.

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Thanatos2k

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Edited By Thanatos2k

@gamenerd15: He's talking about their track record of development delays. We're talking about dev time. What western dev has a track record of this kind of thing?

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Nabinator

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Edited By Nabinator

@Thanatos2k: Exactly. Typically, it's open world games that tend to have more problems with bugs (no wonder) but I was exclusively referring to launch cycles. We don't wait around 5-10 years waiting for most western developers to release their games. The Fallout and Elder Scrolls series being one big exception. But thing is with them, they announce when ready, give us a solid release date and stick to it. No delays. No messing around.

SE is like, here's a game we're working on. Yes, it looks good, doesn't it? No, we can't tell when we're releasing it. Maybe within the next decade. Maybe

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lionheartssj1

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Edited By lionheartssj1

Alright, that looked pretty cool. Guess I should finally play 2.

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