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GTA 5 Ships Nearly 52 Million Copies, WWE 2K16 and NBA 2K16 Announced

Get all the news from Take-Two's earnings report.

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Rockstar Games' open-world action game Grand Theft Auto V has now shipped nearly 52 million copies across console and PC. Parent company Take-Two Interactive announced the figure, up from 45 million, as part of its latest earnings report today.

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Another exciting development out of Take-Two's earnings report today was a tease for a "soon-to-be announced new triple-A title from 2K."

This game will be released in Take-Two's fiscal 2016, meaning it will launch before April 2016.

What's more, Take-Two also announced today that WWE 2K16, which was previously unannounced, will arrive on October 27. The game is coming to Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

NBA 2K16 has also been announced. It's coming to consoles, PC, and mobile sometime this fall. A specific release date was not announced.

Take-Two also confirmed that last year's games, NBA 2K15 and WWE 2K15, have shipped 7 million and 3 million units respectively. Meanwhile, Evolve shipped 2.5 million units, while the Borderlands franchise overall has reached 25 million units shipped.

These announcements were made on Monday as part of Take-Two's earnings report for the fiscal fourth quarter and full-year ended March 31. Below are earnings highlights for both periods.

Fiscal Fourth Quarter:

  • Revenue: $427.7 million, up from $233.2 million
  • Profit: $54.3 million, up from $21.5 million
  • Revenue from digitally delivered content: $202.5 million, up 66 percent
  • Revenue from virtual currency, DLC, and online games: Rose 47 percent
  • Catalog sales: $78.3 million
  • Largest revenue contributors: Grand Theft Auto V, GTA Online (GTA V's multiplayer mode, which offers microtransactions), Evolve, NBA 2K15, and Borderlands: The Handsome Collection

Fiscal Year 2015:

  • Revenue: $1.669 billion, down from $2.414 billion
  • Profit: $219.2 million, compared to $510.7 million
  • Revenue from digitally delivered content: $616 million, up 42 percent
  • Revenue from virtual currency, DLC, and online games: Rose 45 percent
  • Largest revenue contributors: Grand Theft Auto V, GTA Online, NBA 2K15, WWE 2K15, Evolve, and Borderlands: The Pre-Sequel

Commentary:

“Our strong fourth quarter revenues and better-than-expected Non-GAAP profits marked an outstanding close to one of our Company's best years ever," Take-Two CEO Strauss Zelnick said. "During fiscal 2015, we seamlessly launched five triple-A titles for the holiday season led by Grand Theft Auto V and NBA 2K15; added an exciting new franchise with the successful release of Evolve; and achieved record digitally-delivered revenue, including our highest-ever revenues from recurrent consumer spending. Our business generated significant cash flow and, as a result, we ended the fiscal year with $1.1 billion in cash and short-term investments.

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