GTA 5 Ships 45 Million Copies, Including 10 Million On Xbox One And PS4

New milestone for open-world crime game; NBA 2K15 ships 5.5 million units; Civilization series climbs to 29 million copies.

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Grand Theft Auto V, the acclaimed open-world game from Rockstar, has now shipped more than 45 million copies worldwide to date, including 10 million on Xbox One and PlayStation 4. The game is likely to grow further still, as the PC release is scheduled for March.

GTA V's parent publisher, Take-Two Interactive, announced the new shipment tally on Tuesday as part of the company's earnings report for the quarter ended December 31.

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Originally released in September 2013, GTA V is now available for a total of four platforms: Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Following two delays, the PC edition of GTA V will launch on March 24, 2015.

Another Take-Two game hit a new shipment milestone last quarter. Professional basketball game NBA 2K15 has now shipped 5.5 million units, Take-Two said. In addition, the publisher said the Sid Meier's Civilization series has now reached 29 million total units shipped, while the Borderlands series has climbed to around 23 million units to date.

In terms of Take-Two's financials, the company saw revenue and profit rise year-over-year. Revenue jumped to $954 million, compared to $767.7 million last year. Meanwhile, Take-Two saw its net income rise slightly to $211.6 million, compared to $210.7 million last year.

The largest contributors to Take-Two's net revenue for the quarter were GTA V and GTA Online, as well as NBA 2K15, WWE 2K15, Borderlands: The Pre-Sequel, and Sid Meier's Civilization: Beyond Earth.

Take-Two's net revenue from digitally delivered content, an increasingly important part of the company's business, grew 64 percent year-over-year to $217.2 million. The most meaningful contributors in this area were GTA games, NBA 2K15, the Borderlands franchise overall, and Civilization: Beyond Earth.

Another new area of Take-Two's business, which it calls "recurrent consumer spending," posted year-over-year gains. Sales for things like virtual currency and DLC jumped 64 percent to $217.2 million, led by offerings for the GTA and Borderlands series, as well as NBA 2K15 and Civilization: Beyond Earth.

In all, recurrent consumer spending made up 36 percent of net revenue from digitally delivered content, representing a 23 percent year-over-year increase. Finally, Take-Two catalog sales totaled $103.7 million of total net revenue, led by GTA games and Borderlands 2.

Looking ahead, Take-Two has a number of marquee titles in the works, including Evolve (February 10), the PC version of GTA V (March 24), and Borderlands: The Handsome Collection (March 24).

"With our world-class creative teams, robust development pipeline, cutting-edge technology, and ample capital resources, Take-Two is superbly positioned to build on its solid foundation and continue to capitalize on this dynamic entertainment market," Take-Two CEO Strauss Zelnick said in a statement.

Take-Two is currently holding an earnings call to discuss these results and answer analyst questions. Check back later for more.

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