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God of War PS4 Director on the Challenge of Making People Take Kratos Seriously

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Plus, how leaks impacted the development team.

After multiple leaks, Sony Santa Monica finally revealed a new God of War game for PS4, but what we saw was a far cry from what we expected. The newest entry in the series makes a number of departures from its tried and true formula, most notably by adding a companion character for Kratos.

The introduction of Kratos's son is indicative of a shift in tone, an attempt to reframe the character as a father trying to guide his son away from making the same mistakes he did. This, director Cory Barlog admits, is a challenge, particularly given the character's history as a brutish, bloodthirsty slayer of gods.

We discussed this, and more, with Barlog during a quick interview at E3 2016. For more on the game, check out GameSpot's feature about everything you missed from the God of War PS4 trailer.

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You must be really excited about finally showing the game.

Yes, I'm riding high on being able to talk about this, but also last night [Sony's press conference] was amazing.

We'd seen concept art for something rumoured to be a new God of War through leaks, and yet what was shown was still so far off what we expected. Did you feel confident that people wouldn't see your reimagined God of War coming?

I would love to say I was confident, but I think there were many moments of doubt and fear. I don't know if anybody noticed since but that Shinobi602 guy [that leaked the announcement] had actually said "to the halls of Valhalla, my boy," but nobody picked up on that thank god because I was really worried that would get out there early.

It's never fun to have that stuff leak out. The biggest thing is that it's work-in-progress stuff, which we would pass around and say, "That's not approved, that's not good." That character [that leaked] wasn't representative of anything anywhere near what our artist did on [new] Kratos. Seeing that version out there was very tough. At the end we knew we'd be able to show him.

People kind of felt that Ascension would be the last time we see Kratos, even more so when the Norse mythology theme was leaked. Why did you bring him back?

Personally I find it an interesting challenge as a storyteller to take a character that you've taken very close to the darkest of dark sides, then see if you can pull that character back. Kratos is someone that has repeatedly made the wrong choices, but what happens if he makes other choices? In the beginning there was some talk about not bringing back Kratos, and maybe we should look at other protagonists. But then look at Mario, nobody on the internet is saying, "Another Mario game with Mario? C'mon guys." Kratos is intrinsically tied to the brand and the world. The idea of this immortal tragic figure being forced to walk the Earth forever as his punishment.

It's like the punishment of Vic Maccy at the end The Shield. I'm going to spoil that. Killing Maccy would have been a mistake, but putting him behind a desk was amazing. That took the essence of the character and put him in the most torturous position, with his gun hanging over there and him behind a desk with a suit. This is a similar thing, but instead of torturing Kratos we're putting him in a situation where he has to constantly fight the nature that he let loose so freely in the greek era.

One of the challenges you now face, after multiple games of this guy brutally killing everything is getting players to take him seriously when he's being sincere. All they've seen is Hulk, so when you bring out Bruce Banner, it's a weird turn.

Yes, we want to show you don't have Banner without Hulk and you don't have Hulk without Banner. The god and the human side coexist within him and he let out that rage for a long period of time, but we're trying to find the motivation to change within him, and actually get people along for the ride for that change. It's like Arrow Season 1 and Season 2, from brutal killer to struggling in situations where he's being forced to kill.

Deliberately, I went for that Buffy Dawn reveal; one day everyone was calling Dawn "sister" and they didn't explain it was a spell for like three episodes. I like that--enter the scene late and get people in, pull the bandaid off quickly and put him into situation where you see him struggle. He gets upset, but pulls it back, he doesn't let the kid get in the fray, but then gives him an opportunity and the kid screws up. It's all anchored in real human experiences we've had. Probably not fighting trolls or shooting lightning but my dad was holding a piece of wood and a nail and I hit him on the hand with the hammer. It was the same thing where I was like, "Oh man, sorry," and he was all, "Don't say anything."

To what extent does Kratos's son factor into gameplay?

We aren't doing precise finite control. You don't ever have control over the movement of the kid. He finds his own way, he splits the battlefield and focuses on specific things, as you upgrade him he gets better and will do things automatically. But there's a specific button dedicated to the kid and in combination with the free-look camera, he will attack wherever you're looking. So that guy approaching you, he can fire a couple of lightning arrows on your command. Other times he'll fire them just to split the battlefield and keep the combat going. Sometimes he can get overwhelmed, as there's other enemies that will specifically target him. He's like magic, an additional combat resource, and you're training him and teaching him.

You're training him to be a warrior like you?

Not like you. Kratos is teaching him how to survive. This time period is very much away from the Viking stuff. There's migration before them, and pre-migration before that. We're at pre-migration, in Scandinavia it was a very barren time when it was said the Norse Gods wandered the earth. The Vikings always talked about, "The gods have abandoned us," and the gods not being around, even though they thought Thor, Odin, and Loki walked the Earth. They did walk the Earth, but they just pre-dated them.

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tamz

Tamoor Hussain

Tamoor Hussain is the Managing Editor of GameSpot. He has been covering the video game industry for a really long time, having worked in news, features, reviews, video, and more. He loves Bloodborne and other From Software titles, is partial to the stealth genre, and can hold his own in fighting games too. Fear the Old Blood.

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johnny0779

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Not only this is a major disappointment, but also infuriating for the fans, because God of War was never about being sensitive, or Spiritual or having a connection with anything or anyone.....as the name implies WAR on the title it was about pain, and Kratos' struggle between revenge and personal satisfaction.

This is no God of War, this is no better than a Last of Us wanna be featuring and old Kratos look alike.

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RaveNRolla

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@johnny0779: as a huge fan of the 1st 3 parts i disagree, i'm very excited for this. God of War 3 was the perfect hack-and-slash, it was gorgeous, it was brutal, it was gory, it was challenging (escpecially on Chaos) it did what the 1st 2 games did and made it even better, it was a high point, a finale. After that i was very satisfied with God of War being done, ending in such an amazing game. I think that's why i never tried Ascension. There was no point to it for me. It couldn't possibly be better than 3 and since 3 was kinda the ending to Kratos' story so i passed. If another hack-.and-slash would now be released for GOW on ps4 i would probably get it, simply because of ps4-graphics and because 3 is a good while back, but i gotta say i'm way more excited about this. I was considerably younger when i played the 1st god of war on ps2 and it feels very fitting that the game has gotten more mature aswell. Of course i want action and rip dudes apart and be drenched in their blood (so much for mature i guess) but if i don't mind the new direction this is taking story-wise. And the gameplay looks good too.

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catsimboy

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@johnny0779: I can only hope that this is only the prologue and something happens so you don't constantly have a kid companion running around but judging from the interview it sounds like he's in the rest of the game. I'm sure he's going to have lots of opportunities to step on sticks or bump into stuff that alerts enemies and gets you into fights.

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hystavito

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Edited By hystavito

@johnny0779: It's kind of a double standard I guess you could say, when a change goes in this direction with being more sensitive, more emotional but on a certain side of the range of emotions, it's automatically considered good or at least possibly good. People keep bringing up The Last of Us, imagine the reaction if that game went more the direction of say the old God of War games, pulled back camera and you just run around blasting and killing tonnes of enemies. The reaction to that, especially from the press, would be absolutely massively incredibly negative.

Oh well, what can you do? :) I guess being realistic we have to admit a new God of War that is very similar to the old ones, in terms of gameplay and camera, would probably not sell well these days outside of dedicated fans, and it's just too big a name to "waste" on doing that.

I'm not a big God of War fan but I can certainly sympathize with fans of a game when a new entry comes along that throws out most of the identity of the series. As you get older you see this more and more and it's probably going to continue forever. Maybe a decade or so from now attitudes will change drastically and a new God of War will come out that is exactly like the originals heheh.

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JediMasterJ42

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@johnny0779: judging by the comments on different articles for this game, the community seems pretty split with some welcoming and really liking the new change, and others not having it at all.

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nikon133

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I think I'm OK with this. Changing character(s) but keeping gameplay can be a bit superficial... thinking of likes of CoD, Assassin Creed, Far Cry.

Besides... I got a bit tired with GoW formula. I played and enjoyed GoW 1, 2 and 3... and PSP releases... but I haven't finished Ascension. Got a bit over-saturated with same old.

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pretty_odddd

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@nikon133: Yep, I played and finished every GoW game except for Ascension. The first one was a fresh experience. The second one improved on the first. The third one brought out the epic battles. PSP ones are okay but when I got to play Ascension, I got tired of the gameplay and never finished it. Glad the series have changed now.

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Deadlyblack

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@nikon133: Agree. I love God of War, I've beaten the games multiple times, and yet I had to push myself to beat Ascension because it started to feel old. I'm intrigued to see how Santa Monica handles this change.

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catsimboy

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But then look at Mario, nobody on the internet is saying, "Another Mario game with Mario? C'mon guys." You haven't been looking hard enough then. I would've loved to see a game with GoW's combat against mythological creatures but with a completely different character. I certainly didn't want God of War Last of Us.

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