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Future Overwatch Changes Will Improve Symmetra

Tweaks to Symmetra will likely be released around November.

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Overwatch director Jeff Kaplan has said the development team is looking at ways to improve Symmetra, a hero that has fallen out of favour among players. According to Kaplan, the light-bending support character is "one of [the] least-played heroes" due to her very situational applications.

Speaking to Business Insider, Kaplan said changes to the character are "definitely on our list, but I don't think we'll see a change go live until probably some time in November." He went on to address the idea that Symmetra wasn't being used very much by players.

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Now Playing: GS News Update: Overwatch Symmetra Changes in the Works

"You know, Symmetra's a really interesting hero to talk about," he said. "She's a hero who's very situational and she actually gets played a fair bit, but she gets switched off of. What happens commonly is players will play her on defense on the first part of a point, and then when they've lost that point, then they'll switch off of Symmetra. So, that definitely impacts her play time when you're looking at the stats."

The situational nature of Symmetra is something that Kaplan says is "not really desirable" to Blizzard, which is why the studio will be tweaking the character. He wasn't ready to talk about the nature of the changes, however.

"I don't have anything really specific to talk about right now, other than she is kind of an internal project right now," he said. "She is a hero we'd like to make some changes to. I think those changes wouldn’t see the light of day until November, though, because we want to do a bunch of internal testing.

"It’s one thing when we do something [minor]--like, we have a change to Junkrat on the [Public Test Realm] where his Ultimate activates faster, but it's a very incremental, safe change--whereas the type of changes we think need to happen to Symmetra require a lot more internal testing and discussion."

In related news, Blizzard recently announced it is transitioning away from with the Battle.net name over the next few months. Services on its digital platform will continue as normal, however.

"Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn't as much of a need to maintain a separate identity for what is essentially our networking technology," it said.

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heydink

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Edited By heydink

"What happens commonly is players will play her on defense on the first part of a point, and then when they've lost that point, then they'll switch off of Symmetra."

This is EXACTLY what I do cause of her teleport. Closer enemy gets , the less needed the teleported becomes

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RabidBurp

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If BS Teleporter refunds didn't exist, then maybe people would play her after the first point was captured.

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YanIgnacio

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This was needed. Symmetra is too situational so she needs some tweaking fast, she becomes completely useless after the capture of the first point because her teleporter isnt needed anymore. Maybe a change to her ultimate will solve the problem? Dont know, all there is left to do is wait for Blizzard to change her. Hope they make the best decision.

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yo_brad

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As someone who's logged more hours with Symetra than any other heroes here are my ideas: Lower charge time for slow ball or alternatively increase the damage for uncharged balls, make it so you don't expend ammo when not hitting someone with the charge beam or at least lower the ammo expended. Teleporter seems fine, there are just many maps where there's not a good spot for the last check point. Turrets are fine damage wise but I'd like to be able to place them quicker so I can use them in the heart of battle like in arcade mode.

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deactivated-64efdf49333c4

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Right now she is only good for holding points, dropping teleporters behind enemy lines, and restoring the shields of shield-based heroes (aren't very many of those). If they really want to improve her, they either need to greatly increase the shields she can give others or greatly increase the range of her turrets and reclass her as a defense hero.

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Troll_Elite

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@Barighm: Another possibility is to keep the beam-fire mode of the turrets as-is, but instead add a long-ranged charged shot comparable to Sym's Alt-fire. Naturally the charged shot's on the turrets would do considerably less damage than her own weapon and would be just as slow moving as sym's charged shot, but I think that would make her more appealing as a full-match hero.

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activeme4u2

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@Barighm: As much as I agree with you, I think her turrets are good the way they are.

They could improve her by making the teleport give a small damage buff for example to heroes who use it. This will make the teleport desirable even when defending objective B in maps like Hanamura for example.

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