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CoD: Warzone And MW3 Patch Notes Include SMG Nerfs And Removal Of Night Vision Gulag

Here's everything that changed in the March 19 update.

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A new update arrived to both Call of Duty: Modern Warfare 3 and Warzone on March 19. The patch notes include changes to the Warhamer 40,000 LTM, removal of Warzone's night vision variant of the gulag, submachine gun balancing, and more.

For Modern Warfare 3, the update makes changes to Season 2 Reloaded's limited-time Juggermosh mode that's themed around Warhammer 40,000. Juggernauts are no longer immune to stun grenades, flash grenades, or the shock stick, and the update also addressed an exploit allowing players to equip custom loadouts in the mode.

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Now Playing: Modern Warfare III & Warzone | Warhammer 40k Operator Bundles Reveal Trailer

A small change was made to the new Soulrender melee weapon in multiplayer, so players will no longer experience a delay after throwing equipment or swapping to the Soulrender.

The patch notes addressed a fix for an issue in Zombies modes where players could encounter an error message when viewing their Containment Levels from their player card. This update also includes various crash and stability fixes for the mode.

On the Warzone side, the update disabled the night vision variant of the Gulag, and laser attachments have also been removed and replaced in the Gulag loadouts.

Two of Warzone's most popular submachine guns are nerfed. The RAM-9 received a decrease to near-mid damage from 27 to 24 and a reduction to the mid damage from 24 to 22, while the HRM-9's max damage range was decreased from 12.95 to 11.30 meters.

Additionally, the Soulrender received the same update as multiplayer, with players no longer experiencing a delay after throwing equipment or swapping to the Soulrender.

The full patch notes for Warzone and Modern Warfare 3 can be found below, as shared by Activision.

In other Call of Duty news, Warzone Mobile launches on March 21, and there's an Operation: Day Zero celebration event with cosmetic rewards to earn.

MW3

GLOBAL

CUSTOMIZATION

  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

MULTIPLAYER

UIX

  • Bug Fixes
    • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
    • Operator unlock Challenges will now properly display the requirements.
    • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
    • Completing a Weekly Challenge will no longer display an empty splash notification.
    • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

MODES

  • Juggermosh
    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
    • Addressed an exploit allowing players to equip Custom Loadouts.
    • Entering water will no longer cause the player’s Weapon to lose functionality.

WEAPONS & ATTACHMENTS

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

ZOMBIES

UI/UX

  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

  • Added various crash and stability fixes.

WARZONE

WEAPONS

» Submachine Guns «

  • RAM-9
    • Near-Mid Damage decreased to 24, down from 27.
    • Mid Damage decreased to 22, down from 24.
  • HRM-9
    • Max Damage Range decreased to 11.30 meters, down from 12.95.

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

GAMEPLAY

  • Gulag
    • Night Vision Gulag has been disabled.
    • Laser attachments have been removed and replaced in Gulag loadouts.

BUG FIXES

  • Fixed an issue causing the Final Elimination Cam slow motion effect to persist after getting the final elimination with a vehicle.
  • Fixed an issue on Fortune’s Keep that allowed unmanned vehicles to remain attached to the Research Vessel and would eliminate Players that came into contact with it.

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