Assassin's Creed Creator Has A Lot Of New Game Ideas, And They Aren't All What You'd Expect
Patrice Desilets reveals some of his new game ideas that he hopes to make someday.
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Patrice Desilets, the creator of the Assassin's Creed franchise, has a mind full of game ideas. He told GI.biz that in addition to making the long-awaited 1666 Amsterdam, he has ideas for numerous other games, including some that are very personal to him.
Desilets heads up the independent studio Panache Digital Games, which is working with Take-Two's indie label on Ancestors: The Humankind Odyssey, which launches this year. That game sees you playing as human ancestor animal and trying to survive in a harsh world. 1666 Amsterdam, which Desilets had returned to him amid a lawsuit with Ubisoft, is also set in a historical time period. But Desilets does eventually plan to make games that take place in different time periods.
"Panache has another IP called 1666 Amsterdam, which we will eventually make," he said. "But I have my own personal portfolio of ideas and they're not all set in the past. Eventually, for sure, we will need to do a game set in the future, or a fantasy land, or set in reality... I have a game idea that's really precise about a story that happened to my father. My father is a survivor of the earthquake in Haiti in 2010, and I want to tell that story eventually."
Ancestors is Desilet's first new game since 2010's Assassin's Creed: Brotherhood. According to GI.biz, Desilets also said he doesn't plan to make AAA games again; Panache is staffed by 35 people, according to the report. Additionally, the site reported that Desilets said the team could eventually work on multiple games at the same time; one example reportedly provided was supporting a live service game alongside developing a different title.
Also in the interview, Desilets talked about how Ancestors is being positioned as "the next game from the creator of Assassin's Creed."
"We have an understanding between each other that if the game is good, it is them," he said. "If the game is sh**, then it's my fault. So I make the decisions. Panache is not a democracy, but I am open to discussion and saying let's create the game together."
You can read the full interview here at GI.biz.
In 2017, Desilets shared some high-level details on 1666. "That's my game about the devil in us that we are all good guys but sometimes we're not and how come sometimes we're not?" he said. "And it's an international subject matter also and in our culture the devil symbol is there so I want to attack that and eventually we're going to make it here at Panache."
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