It's a good solid game with a fairly simple control system. The tactical options in the battles make
It's hard to actually review a Real Time Strategy game that presents itself lacking a few of the features that makes an RTS. Like base building and resource management to name but a couple. That's exactly what I've done with World in Conflict. I've been playing this for a few days now and since I was a big fan of Ground Control and Ground Control 2 from the same developers I had to get my hands on this one.
So, what is World in Conflict?
The story is quite a dark one. Russia invades the US and breaks through Americas defences, throwing you in as a commander in the middle of a pitched battle right from the get-go. It's told through the medium of gorgeous gritty looking in game cut-scenes and has a kind of 'Hollywood' action-movie direction to the proceedings. The excellent camera-work follows the characters down to the smallest detail.
Ok, that little bit out of the way I'm not going to spoil the story, I can only say that it takes some twists and turns and definitely means the game has lasting singleplayer appeal as well as frag-your-mates appeal in multiplayer