For me, this was exactly what I was looking for. A real time, small squad tactical game in the vein of Myth and Myth2.

User Rating: 9 | Warhammer 40,000: Dawn of War II PC
I'm not a huge RTS fan - let's get that out of the way.

Oh, I like the premise of an RTS - get an army, fight the other army. But the mechanics always left me cold. Resource gathering was a pain, too many buildings, too many options, etc etc. Many people like this kind of gameplay, but I really didn't. I don't like speed building buildings, etc etc.

One game I really liked, however, was Myth, The Fallen Lords (and Myth 2). It was exactly what I wanted - a game that gave you units, and let you fight with them. No buildings, no queue's, no resources. Just fighting. Fighting where tactics mattered.

Dawn of War 2's single player campaign is a lot like Myth. Ok, there are a few differences, but the basics remain the same. You are given small squads, and you fight with them. No buildings, no cranking out units, etc. Things like flanking and cover matter. For me, this was PERFECT.

Now, add in a little "RPG-style" loot dropping and leveling, and you have almost the perfect game for someone like me. Tactical fighting, leveling that matters, addictive "let's get that better weapon" loot - excellent.

I realize many fans of traditional RTS games don't like this. That's fine - this review is more for someone like me, who loved Myth, loves the "figting" of RTS's, but can do without base building and resource gathering.

Multiplayer is more traditional in that you build bases (etc), but even that isn't anywhere near as unweildy as some other RTS games. But the multi here really isn't my focus - I bought if for the single player game, and I'm definitely having fun.