Oculus Rift vs. Sony's HMZ-T3Q - CES 2014
Justin Haywald lays down the truth about Sony's VR headset and how it stacks up against the Oculus Rift.
by Jeremy Jayne on
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Yet another attempt to cash-in on the VR craze. Will this ever end? Heck, if 3D with all its simplicity failed, this is going to fail even harder.
The Rift seems to be well ahead in every aspect except design (and I'm not going to be wearing those things to look cool anyway) and maybe the weight. The Rift looks really heavy. Has anybody here tried it on yet?
Get used to the idea of virtual reality head mounted displays - they are here to stay and I suspect the vast majority of gamers will have invested in an Occulus Rift headset within a year or two easily.
LOL, look at the video examples of the head tracking latency between the two. The Rift is practically latency-free, fluid, while the Sony headset isn't even close.
I'm not trying to slag Sony's product, I'm just saying that the market for these two devices is completely different. Oculus is going for a "VR" experience; Sony is providing a large personal viewing screen. Rift is for gamers, HMZ is for videophiles. Comparing the two is silly.
Honestly I've been longing for a truly immerse experience like the ones shown in animes such as .Hack or SAO.... If they had the sort of technology to create games like that I would play in a heartbeat.
People were saying Sony's version of Oculus was absolute shit. Coupe that with the terrible console hardware present in "next gen" and you have essentially a Virtual Boy. Face it console peasants, the technology is with PC, not your consoles built and designed by the lowest bidder.
It's encouraging to see other firms investing in VR. Let's hope it means faster development and falling prices. I wish Sony only the best but from the sound of things (features/price) they have some catching up to do if they want to compete with Oculus Rift. I really like the styling of this Hmz-123xyz over the Rift but that's about all. They could start with a catchier name. How hard is that? The Sony "VECTOR". There, done. Your welcome Sony.
It will take off sometime in the future but not now IMO. Too many people prefer playing games the traditional way with a controller and probably aren't ready for this yet.
This may be successful. Tablets failed when they first came out in the 90's and it took a decade before the tech was refined and the market was able to accept its use. Just because VR failed before, doesn't mean it will again.
Lol not seeing the benefits of virtual reality, i'm waiting for such a thing like i was 10 years old. If this is on the market for a decent price i'm so buying it
I'm all about new experiences in gaming, but I think virtual reality is doomed to fail just like it did before (like 15 years ago)
"but also devs to develop for is just unneccasary workload" What by having to map camera movements to a motion tracker? Not exactly a lot of extra work now is it.
@Korvus85 The HMZ T3Q is 380 grams, the Oculus is 220 grams, the Oculus looks large but it's 90% air, the device is hollow. The Oculus uses lenses to bend light in order to create a 3D image that your brain perceives the same way you perceive the desk/computer in front of you, it also uses head tracking software to simulate the movements of your head, it has a 110* field of view which simulates your IRL FOV. The HMZ is NOT a virtual reality device, it is a TV screen you can wear on your head, when you put it on it's like looking at a large TV screen 15 feet in front of you, it doesn't have headtracking, it doesn't have lenses that bend light into a 3D image, the two aren't comparable other than that they are both HMDs. Comparing the two is a logical fallacy as they both preform vastly different functions. I tried both at CES, everyone was blown away by the Oculus, the HMZ was a cool TV screen, but when you hear the price it kills the device.
@ecurl143 Your suspicions are probably wrong. "the majority of gamers"? really? If the rift ever comes out $300-$500 is NOT something that will fly off the shelves. lol
@rarson lol and rift's is a cheap knock off from HMZ, even before head tracking update, 9/10 testers at CES voted HMZ over rift.
I'm sure they're not. Everyone would have been working on something like this and it only takes one to make a breakthrough then all can follow on with their own developments. If you didn't get other people producing ideas based around the same thing there would never be any innovation. Imagine if there was only one type of vacuum cleaner, one type of televisions set, one type of car, one type of building.
People take inspiration from other ideas, doesn't mean they're copying. Just like Sony had the PS Move in development before the Wii was launched, I'm sure their production of the HMD's has been leading up to this for a while.
1. The HMZ is not Sony's version of the Rift (and by the way, they've been selling HMZ headsets for years now).
2. The HMZ has absolutely nothing to do with the PS4. I'm sure it works with the PS4, because it probably works with anything that outputs via HDMI. But it wasn't designed for gaming, at all.
So now that one company has created a head mounted display which tracks the head movement no-one else can?
If once one company had created something no other company could we wouldn't have things like the ipod or 'next-generation' anything.
Sony first released their HMD years ago, and their PS Move (which was in development before the Wii was launched) their current prototype of their headset combines these two - the example shown in the video above is simply a motion device attached to their HMD. There is no 'copying' if there was Sony would be under investigation for copyright infringement. Innovation comes from developing your own ideas from products already about, if you couldn't take inspiration from anything already created we wouldn't evolve
@Xenro4 Don't laugh, the double-jump sensor is incredibly responsive.
@cratecruncher You're*. A catchier grammar for you, mein freund!
@shreddyz @ecurl143 $300, and you haven't tried the Rift, I've shown the Oculus Rift to literally 100+ people (gamers, little kids, moms, dads, my grandmother), there wasn't a single person who wasn't completely blown away by the experience (I put them into the room of "Blocked In"). I have a dozen friends who couldn't wait for the consumer version after trying it out at my dorm, so they bought a devkit, another 30 are talking about buying it when it comes out. It has to be seen to believe, you have doubts because you haven't tried it.
@plasmavegeta i've not tried it, i would like to - and i really want one. But $300 for a peripheral is not something i'm considering. For what it adds, yes it's cool and would be good fun, it's not worth that much.
@plasmavegeta @shreddyz @ecurl143 that's right I haven't tried it. Neither has the target audience. just because the people you showed it to liked it does not mean they are willing to pay $300+ for it. And even if your friends will buy it doesn't mean a successful product. Price has a lot to do with it and vr is just a novelty right now. and you being in college, you should be using your brains more. no offense.