Oculus Rift vs. Sony's HMZ-T3Q - CES 2014

Justin Haywald lays down the truth about Sony's VR headset and how it stacks up against the Oculus Rift.

Jeremy Jayne on Google+

Discussion

93 comments
Noah McMahon
Noah McMahon

1000$!!! but for oculus rift you can have it for at least 300 or 30 to 900 cheaper!!!

Bellum_Sacrum
Bellum_Sacrum

Yet another attempt to cash-in on the VR craze. Will this ever end? Heck, if 3D with all its simplicity failed, this is going to fail even harder.

korvus
korvus moderator

The Rift seems to be well ahead in every aspect except design (and I'm not going to be wearing those things to look cool anyway) and maybe the weight. The Rift looks really heavy. Has anybody here tried it on yet?

ecurl143
ecurl143

Get used to the idea of virtual reality head mounted displays - they are here to stay and I suspect the vast majority of gamers will have invested in an Occulus Rift headset within a year or two easily.

rarson
rarson

LOL, look at the video examples of the head tracking latency between the two. The Rift is practically latency-free, fluid, while the Sony headset isn't even close.


I'm not trying to slag Sony's product, I'm just saying that the market for these two devices is completely different. Oculus is going for a "VR" experience; Sony is providing a large personal viewing screen. Rift is for gamers, HMZ is for videophiles. Comparing the two is silly.

Mary Pesik
Mary Pesik

I'll love it if games are shown in red and black. I am NOT being sarcastic.

Mary Pesik
Mary Pesik

Mario's Tennis and Mario Clash was good

Mary Pesik
Mary Pesik

Cough...Mario's Tennis...cough cough (Actually Mario's Tennis was goof)

Mitchell Szymanski
Mitchell Szymanski

I hope not, I don't feel like throwing up after every game session.

Patrice Guay
Patrice Guay

Nope, I want a sansation suit ! that would really take off... :)

David Lockyer
David Lockyer

Always keen to give something new a go. if it adds a new aspect to gaming why not.

Mauro Botero
Mauro Botero

Honestly I've been longing for a truly immerse experience like the ones shown in animes such as .Hack or SAO.... If they had the sort of technology to create games like that I would play in a heartbeat.

El Kamilo
El Kamilo

They need to make it affordable to be a success.

billlabowski
billlabowski

People were saying Sony's version of Oculus was absolute shit. Coupe that with the terrible console hardware present in "next gen" and you have essentially a Virtual Boy. Face it console peasants, the technology is with PC, not your consoles built and designed by the lowest bidder.

Jak Gibberish
Jak Gibberish

It will never take off because sadly they are not built with wings or a jet engine of such!

David McCraven
David McCraven

So Sony is copying another idea. How about they come up with one of their own?

Paul Hackney
Paul Hackney

" I can't wait to wear all this crap on my face" said no gamer ever.

Xenro4
Xenro4

Dude walking in that cage thing at the end = WIN lol

cratecruncher
cratecruncher

It's encouraging to see other firms investing in VR.  Let's hope it means faster development and falling prices.  I wish Sony only the best but from the sound of things (features/price) they have some catching up to do if they want to compete with Oculus Rift.  I really like the styling of this Hmz-123xyz over the Rift but that's about all.  They could start with a catchier name.  How hard is that?  The Sony "VECTOR". There, done.  Your welcome Sony.

Paul Smith
Paul Smith

It will take off sometime in the future but not now IMO. Too many people prefer playing games the traditional way with a controller and probably aren't ready for this yet.

Lana Yudistira
Lana Yudistira

look smaller than oculus and it sony.. yeah it could be a hard competitor for oculus

Howard Zhihao Wen
Howard Zhihao Wen

This may be successful. Tablets failed when they first came out in the 90's and it took a decade before the tech was refined and the market was able to accept its use. Just because VR failed before, doesn't mean it will again.

Ramano Pluym
Ramano Pluym

Lol not seeing the benefits of virtual reality, i'm waiting for such a thing like i was 10 years old. If this is on the market for a decent price i'm so buying it

Eulices Nicot
Eulices Nicot

I'm all about new experiences in gaming, but I think virtual reality is doomed to fail just like it did before (like 15 years ago)

Dean Jamieson
Dean Jamieson

Depends on the devs, some can't even get games working properly now *Cough EA cough* :P

Darren Russell
Darren Russell

"but also devs to develop for is just unneccasary workload" What by having to map camera movements to a motion tracker? Not exactly a lot of extra work now is it.

Credo Quia Absurdum
Credo Quia Absurdum

you can enjoy it almost with any game. the non adjusted games, can give you some problems, but nothing serious. Just take some time to time break and you are fine. You don't know how it is to play Skyrim with VR... its unbelivable.

plasmavegeta
plasmavegeta

@Korvus85 The HMZ T3Q is 380 grams, the Oculus is 220 grams, the Oculus looks large but it's 90% air, the device is hollow. The Oculus uses lenses to bend light in order to create a 3D image that your brain perceives the same way you perceive the desk/computer in front of you, it also uses head tracking software to simulate the movements of your head, it has a 110* field of view which simulates your IRL FOV. The HMZ is NOT a virtual reality device, it is a TV screen you can wear on your head, when you put it on it's like looking at a large TV screen 15 feet in front of you, it doesn't have headtracking, it doesn't have lenses that bend light into a 3D image, the two aren't comparable other than that they are both HMDs. Comparing the two is a logical fallacy as they both preform vastly different functions. I tried both at CES, everyone was blown away by the Oculus, the HMZ was a cool TV screen, but when you hear the price it kills the device.

shreddyz
shreddyz

@ecurl143 Your suspicions are probably wrong. "the majority of gamers"? really? If the rift ever comes out $300-$500 is NOT something that will fly off the shelves. lol

regional_accent
regional_accent

I'm sure they're not. Everyone would have been working on something like this and it only takes one to make a breakthrough then all can follow on with their own developments.  If you didn't get other people producing ideas based around the same thing there would never be any innovation.  Imagine if there was only one type of vacuum cleaner, one type of televisions set, one type of car, one type of building.

People take inspiration from other ideas, doesn't mean they're copying.  Just like Sony had the PS Move in development before the Wii was launched, I'm sure their production of the HMD's has been leading up to this for a while.

rarson
rarson

@billlabowski 

1. The HMZ is not Sony's version of the Rift (and by the way, they've been selling HMZ headsets for years now).

2. The HMZ has absolutely nothing to do with the PS4. I'm sure it works with the PS4, because it probably works with anything that outputs via HDMI. But it wasn't designed for gaming, at all.

regional_accent
regional_accent

So now that one company has created a head mounted display which tracks the head movement no-one else can?

If once one company had created something no other company could we wouldn't have things like the ipod or 'next-generation' anything.

Sony first released their HMD years ago, and their PS Move (which was in development before the Wii was launched) their current prototype of their headset combines these two - the example shown in the video above is simply a motion device attached to their HMD.  There is no 'copying' if there was Sony would be under investigation for copyright infringement.  Innovation comes from developing your own ideas from products already about, if you couldn't take inspiration from anything already created we wouldn't evolve

Restivus
Restivus

@Xenro4 Don't laugh, the double-jump sensor is incredibly responsive.

plasmavegeta
plasmavegeta

@shreddyz @ecurl143  $300, and you haven't tried the Rift, I've shown the Oculus Rift to literally 100+ people (gamers, little kids, moms, dads, my grandmother), there wasn't a single person who wasn't completely blown away by the experience (I put them into the room of "Blocked In"). I have a dozen friends who couldn't wait for the consumer version after trying it out at my dorm, so they bought a devkit, another 30 are talking about buying it when it comes out. It has to be seen to believe, you have doubts because you haven't tried it.

regional_accent
regional_accent

@plasmavegeta i've not tried it, i would like to - and i really want one. But $300 for a peripheral is not something i'm considering.  For what it adds, yes it's cool and would be good fun, it's not worth that much.

shreddyz
shreddyz

@plasmavegeta @shreddyz @ecurl143 that's right I haven't tried it. Neither has the target audience. just because the people you showed it to liked it does not mean they are willing to pay $300+ for it. And even if your friends will buy it doesn't mean a successful product. Price has a lot to do with it and vr is just a novelty right now. and you being in college, you should be using your brains more. no offense.