Indie Hour: Receiver Highlights
This week, Zo and Ed tackle an FPS with some seriously realistic gun mechanics. Will they be able to hone their skills to fight through the deadly world of Receiver?
by Jess McDonell on
Great news! Receiver was finally released on Steam today. You can get it here: http://store.steampowered.com/app/234190/
It looks like a cool game, and one that I'd like to play, but watching you guys play it makes me very glad that most FPS games aren't that realistic.
what?! Wait...how do you get these additional guns?! I only have the Colt .45 in my version :s
As a 3D designer I was going to say "What is up with those ugly models??" But to find out this was made in 7 day.. Damn! Nice job!
I like how the revolver moves without the camera moving. And the reload mechanics seems nice, but waaaay to complicated with a lot of buttons. Too bad it is not on Steam. I'll try getting it in the future.
I'd like to see something like this for PS Move, or Kinect 2.
Epilogue: Congratulations to Wolfire on getting Greenlit on Steam this week! http://steamcommunity.com/sharedfiles/filedetails/?id=92927535
I find it very interesting that mostly triple A game now days are very dumb down while all the game in the indie genre are coming up with really fantastic idea for games
all the publisher are try to reach that COD sales numbers and it's not working out for them
yeah that game looks like crap think i would just bust out my old 64 and play some 007 before I would touch that crap but I did end up watching that whole vid Zorinete is smokin but would never work I gotta have my guns and AU no guns law booo.
This game seems like an absolute pain to play. If they made the controls... even somewhat intuitive.... i could picture it being entertaining.
@doorselfin David Rosen (the developer) from Wolfire made his code repository from this 3-day game-jam public a while ago (https://github.com/David20321/7dfps), so one could also just download and install the free version of Unity3D (http://unity3d.com/unity/download), check-out his source repository, run a full build and get just about the same game for free I suppose.
Anyways, it's just about 4 EUR at the moment (aka a breakfast), the above would be the "cheap bastard" way.
I for my part got my money's worth of entertainment out of the version I bought a few months ago and keep coming back for more rage-quits.
Definitely worth the money and I'd like to see Wolfire make something "more" with it - perhaps after they've finished Overgrowth.
@starduke Tell me about it. If I had to reload like this in every FPS out there I'd get impatient real fast.
@DreamsofGreen I would think so!
@obsequies like MAGIC.
@snakefantasy10 Can we PLEASE stop throwing out "COD" every single time we want to make a point about video games and sales numbers? It doesn't make you look smart, it's getting really old.
@snakefantasy10 I love what Indy games are offering its nice to see some new types of game play come out.
@i_like_pie223 Yeah, it was a joke. But to answer that question for everybody, there is bullet-drop. They start at a velocity of about 250m/s and slowly drop off from there, as explained in Wolfire's mechanics video:
@i_like_pie223 They knew that, they were just making a joke because they had spent so much of the stream dropping things =P
@Demonicstriker Idiot. The game was made in 7 days by 4 guys. Of course it's not going to be polished, but it's impressive what they were able to achieve with so little time and resources.
@Dareitus I gotta say, it really started to become second nature after a while.
@Dareitus No pain, no gain.
@Rippletonz what you want me to say I'm not try to be smart but let's call a spade a spade here, What other game can you tell me that have that much of a sales figures it's fine if you or anyone who like COD I'm don't dislike anyone who dose it not my type of game that's all
@Demonicstriker You said you watched the whole video, so you should know exactly as much as I do about the game. This is the first I've heard of it too. In the video they mention who made the game and how long it took. Of course it's not as polished as Goldeneye 007 was, but you're missing out on a lot of good games if you take such a close-minded approach.