Boring, same as any other MMORPG out there

User Rating: 3.3 | The Lord of the Rings Online: Shadows of Angmar PC
Think of MMORPG's like a cake. The inside is basically the same, you create a character, do quests and level up. They're all the same at their core except the icing on this cake is Lord of The Rings content. When you get to the core its the same as any other MMORPG out there even copying directly from WOW, Final Fantasy Online, Guildwars... just to name a few. They merely paint it with the LOTR icing to hide that.

This will be sure to attract rabid Lord of the Rings fanboys, and it sure did as I experienced in beta. These idiots shot down any good idea to improve the game simply because it wasn't in the books. That is aspects that could improve gameplay, which competitors already have that LOTRO does not. You'll probably run into plenty of these loremonger roleplayers with names like LLEGOLLASS, or AARAGORRNN... variations on the main characters.

The other issue with this game is the group & raid quests. In the early levels most newbs don't know how to group effectively. So many of your raid quests will goto waste as you won't be able to do them until you're high enough to solo. At which point the rewards are negligible and not worth doing. Everyone seems to want to solo, that and people roll for items they don't actually plan on using that are bind on pickup which proves to be frustrating.

The graphics are very nice if you have a computer good enough to place the settings on high - very high. If not it looks like Everquest from 1990, and you'll be chugging slowly through the landscape or encounters with more then one npc and players, like bree for example. With a lower end machine you'll experience a slow motion slide show trying to move through the city.

The Pvp aspect touted as revolutionary is a joke. To get to Ettinmoors as a player you have to be 40-50th. At this point in the game you'll most likely be involved with a guild, have good gear and work with a group.

On the other hand, monsters are primarily level 10 newbs who don't have a clue how to play. Their monsters are substantially weaker then players of the same level. I've witnessed 50th lvl champions taking out 5 monster players at once. So expect to be very frustrated if you try to play the afterthought monsters, who in a few months time probably won't even be played unless they're buffed up or improved. I'm not even sure if its changed since beta but the so called rewards you could purchase for your main, after playing your monster for hours WERE ONLY TEMPORARY... what a waste of time.