Team Fortress 2 Review

User Rating: 10 | Team Fortress 2 PC
Team Fortress 2 is an amazing game for PC first person shooters. There is 9 classes. The classes are Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy. The Scout has a scatter gun, a pistol, and a bat for default weapons. The Soldier has a Rocket Launcher, Shotgun, and a Shovel(the rest of the weapons I name will be default.) The Pyro has a Flamethrower, Shotgun, and a fire axe. The Demoman has a Grenade Launcher, Stickybomb launcher, and a bottle of whisky. The Heavy has a Minigun, shotgun, and his fists. The Engineer has a Wrench, shotgun, pistol, a machine that makes his sentrys and other buildings, and a machine that can destroy his buildings when needed. The Medic has a syringe gun, medic gun, and a bone saw. The Sniper has a sniper rifle, SMG, and a kirkri. That is a knife. The Spy has a revolver, a sapper, a knife, a invisibility watch, and a disguise kit. TF2 has amazing maps, the game has 14 OFFICIAL maps.There is a lot more maps. The official maps and their discriptions are:
Dustbowl
Play Type: Control Point Map
Description: Dustbowl is a capture point map where red always plays defense and blue always plays offense. Once the blue team has captured a point, it is locked and can never be retaken by red. The map is split into three stages, each having two control points, A and B. A is located less than a hundred yards from Blue base, and you must capture point A before you can begin capturing B.
Granary
Play Type: Control Point, Arena
Description: In Granary, you must capture all 5 control points to win the round. Each team starts with 2 control points closest to them and 1 neutral control point in the middle of the map.
Gravelpit
Play Type: Control Point Map
Description: Gravelpit is a capture point map where red always plays defense and blue always plays offense. Once the blue team has captured a point, it is locked and can never be retaken by red. There are three control points, A, B, and C. A and B are directly accessible from the Blue base, but you must cross through one of them in order to reach C.
Well
Play Type: Control Point, Capture The Flag, Arena
Description: There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control points. The map is symetrical from both sides of the center building. There are 6 train tracks- 2 in each yard and 2 going through the neutral building.
2Fort
Play Type: Capture The Flag
Description: Two mirror image forts oppose each other, separated by a water filled moat. A covered bridge spans the moat, and sniper decks on each fort provide excellent positions from which to assault oncoming players. There are three entrances into each fort, not all available to all players.
Hydro
Play Type: Territory Control
Description: The goal of hydro is to take over by capturing the enemy's point while defending your own. After each round, the map switches to a different section.
Badlands
Play Type: Control Point, Arena
Description: The objective of Badlands is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
Fastlane
Play Type: Control Point
Description: A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces.
Turbine
Play Type: Capture The Flag
Description: It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. Competitive teams and players have already popularized this one.
Goldrush
Play Type: Payload
Description: The level is split into three separate areas with intermediate capture zones inside of each major chapter. The teams are split between offense (BLU) and defense (RED) similar to Dustbowl. The goal for the BLU team is to push the bomb payload through the level until it reaches the next capture point, eventually destroying RED's major base.
Badwater Basin
Play Type: Payload
Description: Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with four control points. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.
Steel
Play Type: Control Point
Description: A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point.
Lumberyard
Play Type: Arena
Description: Lumberyard is a new map which released in the Heavy update. It is the first official Valve map to drop the desert-industrial style for a greener and more scenic environment. Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley.
Ravine
Play Type: Arena
Description: In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine's lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds. Team Fortress 2 is a GREAT game for PC shooters. My favorite class personally is Soldier and a little sniper. I highly recommend this game. :D