Still fun for the most part even now.

User Rating: 9 | Super Mario RPG: Legend of the Seven Stars SNES
I just finished the game and frankly, if I had of died on the last boss I would not have redone it; the fighting was that tedious for me. Let me start out by saying that the music and sound of the game was good; it never got on my nerves. The world was large enough and diverse in its game play and look. The characters and storyline were never boring with some character popping up when you least expect it. Leveling up didn’t seem like a chore at all. There where a couple side quests I didn’t do like you had a chance to jump for a period of time. Neither did I fight to beat this guy to the end as another side quest. It did irritate me that I didn’t get the 50 Yoshi coins, only 48 and I almost cared enough to search for more but didn’t with further thought. The game was fun enough but when it came to fighting the bosses and sub-bosses it took too long. Fighting for such a long time just made fighting so repetitive for me. You could only hold a certain amount of items so you would have to think about who, and what items you were going to play with. I wish I could have been able to switch party members while fighting. So I end up doing pretty much the same thing through-out the fight. Adding all this up and for me, I would get bored and a bit frustrated in the fighting. I had enough fun to keep playing the game, but with the former issues the game just didn’t do all that it could have. If you don’t care about the possible (in your eyes) petty issues then I would say the game has held the test of time. There are plenty of games even now, on the Gba or DS that look about the same. I will give this a high score for all the positives I have listed. I think I reasonably described my issues with the game so you can judge for yourself if it would or would not be a problem for you.