Hard learning curve augmented by lack of a single-player campaign or a good tutorial

User Rating: 7.5 | Sins of a Solar Empire PC
I got Sins of Solar Empire knowing that RTS games are something of a weak point for me. I have played few of them, with Red Alert 2 being the last one that I spent any serious time with. So yeah, I could be called an RTS newbie, though I do understand all the basic principals and concepts.

Upon starting Sins of a Solar Empire, I immediately noticed the lack of a campaign or persistent game. The choice is to play in a random galaxy or with scenarios. Not having a campaign, I diligently ran through the 3 or 4 tutorials and start an easy mode 1 vs 1 game in a random galaxy fully expecting to lose.

And I did lose. So I turned off the pirates since they clobbered me. And I lost again. And then I lost two more times while really trying. I was not making much headway, so I went to the internet for tips and advice.

Armed with two good tips, I came back and won the next 4 out of 5 games. I had to turn the pirates back on because I basically bought them out and they attacked my computer opponent during the early game, slowing his growth and progression.

The other tip was also simple. If you build a capital ship factory, you get a free capital ship. Choosing a colonizing ship hastens the growth of your empire greatly.

For a time, I enjoyed learning the game system and elevated the difficulty for a greater challenge. I got a few more tips and got incrementally better.

Then I started to look at multi-player gaming. One guy suggested that once you are beating the AI at the hardest level, you are finally ready to take on human opponents. The translation: once you have found successful play/build formulas for each race on the hardest difficulty, you have a good enough understanding of the game to have a chance against human opponents.

Thanks, but no thanks. By now Sins of a Solar Empire was simply becoming a formulamatic process which I was tweaking for game to game. It was ceasing to be fun and feeling more like work.

I will also say that as I played, some flaws became more and more evident. Here is a small list of them....

I dislike Pirates. A lot. They are idiotic at all levels. Even the term "Pirates" does not fit them as they act more like mercenaries. I am not sure WHY Iron Forge thinks they need to have this in the game, but I regard it as a major design flaw.

I dislike knowing that I could win a game quickly, but instead taking my time so I can see some of the late game tech.

I dislike not having the luxury to watch the epic space battles because I need to be actively winning the war. Yeah, yeah, it has a recorder but this really annoys me.

I dislike the lack of a campaign. Everything is a trivial skirmish and there is no chance for the game to provide a couple of key tips that would enhance your later enjoyment of the game. And if the starting move for every player is to make a capital ship factory for a free capital ship, why not just give out a free capital ship so the opening turns can be slightly different?

I dislike the lack of an effective, informative tutorial. Of course, having a helpful campaign would negate the need for a tutorial.

I spent close to 30 hours with Sins and tried to like or love it, but I could not. The game got less and less attractive the more time that I spent with it.