Great production values, tons to do, enjoyable story but Rogue Galaxy depends on how much you like dungeon crawling.

User Rating: 7 | Rogue Galaxy PS2
Level 5 have made quite a name for themselves as possibly the only ones who can stand up SQUARE ENIX and their FINAL FANTASY series with their tribute to classic, hard as nails role playing while revitalising the DRAGON QUEST franchise.

With ROGUE GALAXY, the Japanese devs have gone the other way, by creating the ultimate anime RPG game. Everything about the production values, character designs and story are totally based off Anime, and while everything is greatly cliched, it is forgiven because this game is one long love letter.

Long is definately the word to describe it which is where Rogue Galaxy biggest fault lies and what a fault it is. You spend 90 percent of the game outside of menus or minigames running throughly poorly disguised dungeons. These dungeons are practically endless and there is little in the way of place markers of things that stand out. The whole design repeats itself from the beginning to the end of these dugeons, its annoying, especially when Level 5 promised diverse Planets that are very big with no loading times. But when planets are poorly disguised corridors it's a HUGE letdown.

On the plus side, this game has an enjoyable combat system. A button bashy action RPG that keeps you on your toes with AI suggestions, statuses and various shielded foes, oh and challenges and hunt qaurries. There are lots of special moves you can pull of that look great and are effective, though at the end of the game, Jaster can become very overpowered.

There's tons to do as well. Items can be placed onto the Revelation Flow so you can learn new moves. Or put into a factory to make new stuff, and you can mix your weapons in a... talking frog. Anime, told you. Another absurb time devourer is the minigame of raising and fighting insects. There are lots of monsters who you can hunt for Big Points.

So there's a lot to do and a lot to like about Rogue Galaxy. It's story and characters are charming and you'll most likely want to see it through to the end, it all depends on whether you can stand HUGE amounts of dungeon crawling. For me, it makes the game FAR less enjoyable than it would've been with far less repition in dungeon design, dungeon crawling, dungeon music and dungeon phrases the characters repeat.