Too short to be anything above average.

User Rating: 7 | Rise of the Argonauts X360
The story is legendary, literally… the quest for the Golden Fleece aboard the Argo to bring back to life Jason's wide who has been taken out by an Assassin… I can't be the only one who, having played this even for a short time, has wondered why it's never been done before.

Now graphically the game is decent enough, the character models look impressive during the conversational parts of the game, of which there are many, and some of the effects are nicely done… but the backdrops and scenery do look like they've been skimped on a little, especially in woodland type areas where there just doesn't seem to be a lot of variation so you find yourself looking at the map a lot.

The animation of Jason himself is fine when he's on level ground but looks hideous when he has to run down a slope or a set of stairs as the animation doesn't change one jot, you're almost waiting for him to go head first down the steps the first time you go down a set as he looks guaranteed to trip over so ungainly is the animation.

It's also an RPG but more RPG-Lite than full blown epic, there are no chests to open and you can't even draw your sword outside of a combat situation so you can't go around smashing crates and barrels at will because the game doesn't want you to… barrels and crates are scenery and thus not to be tampered with.

Combat is a little simplistic, three weapons that fit the usual criteria, one that's good for melee combat that's quick but not wholly effective, a bigger heavier weapon that causes more damage but is slower to use, and the long range weapon that I just can't be bothered with… you can push enemies away with your shield and even bash them with it, you can perform fast attacks over a short distance and you can block and dodge if you see fit.

Here the RPG-Lite elements kick in as there are no indicators of what damage your weapon inflicts, there's no +5 fire damage or anything like that, you get a brief description of the weapons enchanted powers but no numbers, same for the armour that you get given at various points in the game… you have to be given it as I said before, there are no crates… you can't even search your fallen foes for loot… money doesn't seem to come into it at all.

Levelling up Jason is handled in a nice fashion, as you complete side quests or even make a number of choices in line with a particular god you are granted deeds, kill 10 creatures and you collect a deed along the lines of "Beastslayer I" which is followed by "Beastslayer II", "Beastslayer III" and so on as you kill more and more… these deeds can be dedicated to one of the four gods, dedicate enough deeds and you can select a "favour" of the gods which can be more HP (although you never see a gauge as to how much HP you have), stronger spear or sword attacks, more inspiring leadership and so on, each of the four gods offers a different range of favours so you can vary your choices depending on how you intend to play the game.

Certain favours are labelled "God Powers" and can be assigned to your D-pad and used in combat when your God Meter is fully charged… only I haven't found where this is yet so I've yet to make use of the any of the Powers I have been granted.

Parts of the game are reminiscent of Knights of the Old Republic in that the crew and companions you "collect" throughout are stationed in different areas of the ship and can be talked to as is your want as you travel the seas between islands, they can offer advice but little help when it comes to what you should do next, you can't take them all with you either and your usually limited to just two of the active crew each time you leave the ship.

Conversation is very Mass Effect in that you don't choose the exact phrasing, but instead the manner which it is said or what approach to take when speaking to whoever has you engaged in conversation.

It's not a bad game, certainly worthy of a rent for a wet miserable weekend, and that should give you ample time to complete it at least once, an experienced player should be able to see most of what it has to offer in one session and there's not a great deal to bring you back to it when you've finished the game and watched the closing credits… it's also pitifully short, having completed the game first time through on the Friday, a week after I started playing, the second run through was finished Saturday evening.

At the end of it all though it is reasonably entertaining and that's what a game should be, games shouldn't make you throw the pad down in disgust because the developers have decided to make the weapons slow to respond to add "realism" to a game, nor is it fun to get hung up on one puzzle that has you tearing your hair out in frustration… you'll find none of that hear simply because the game sets out to be accessible from the off… and it is, and that at least should be applauded.