Review

Tomb Raider: Definitive Edition Review

  • First Released Mar 4, 2013
    released
  • PS4
  • XONE

Surviving against all odds.

Examining ancient relics is just one small aspect of an archeologist's job. Sure, in-depth knowledge of deceased civilizations is important, but much less so than mastery of a deadly bow or a knack for a quick recovery after a bloody fight. Excitement defines the actions of an adventurous archeologist, no matter how reluctant you might be to bear arms, and you see this chaotic lifestyle through the eyes of perpetual survivor Lara Croft. Her life is one of bloodshed and misery, strength peppered with pain, and as she overcomes every crushing setback, she learns what kind of person she truly is. Such endeavors are so fantastical that her story of emotional growth is often overshadowed by the wildly unrealistic events, but the overwhelming beauty of the island is so gripping, and the exploration so expertly designed, that you become invested in Lara Croft's incredible journey.

The Definitive Edition of Tomb Raider is a lot like Lara Croft's excellent adventure from last year, only with enhanced visuals and extra features. Just about all of the downloadable content from the 2013 release is now located right on the disc. There are a host of new multiplayer maps to gun down your friends (or enemies) in, weapons pulled straight from Hitman: Absolution, and a handful of new characters to play as. Single player hasn't been ignored, either. One new tomb lets you flex your puzzle-solving muscle, and a variety of outfits give you more stylistic flexibility. Have you ever wanted Lara to dress like a 1930s explorer? Now's your chance! None of these additions are all that interesting, so if you've already played through Tomb Raider on an older console, there's little incentive to jump in again. Unless, that is, you love voice communication. Both the Xbox One and PlayStation 4 versions support commands, so just saying "map" or "pistol" immediately does what you'd expect. It's not the most novel functionality, but at least it works.

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Lara Croft is a junior member of a small crew searching for the remains of a lost kingdom that mysteriously vanished. Her companions encompass typical archetypes that are at once recognizable and forgettable. There's the scientifically minded man who wears glasses and shirts with geeky puns, the muscled fisherman who defies his impressive physique by repeatedly showing just how sensitive he is, and a stoic mercenary who's also a long-term mentor to Lara. Their names don't matter, because with such little development of their personalities, you quickly forget who they were as soon as they're offscreen. This tired cast is thrust into a story filled with equally tired tropes, so you rarely care about the overarching events.

It's unfortunate how poor so much of the exposition is, because Lara herself is well defined. She starts out as a strong-headed recent graduate determined to scout unexplored lands in search of this lost civilization, but quickly realizes the terrible predicament she's in when things go awry. You understand her unwillingness to believe the terrible events that have transpired, and feel as squeamish as she does when she's forced to kill an attacker. Killing eventually becomes commonplace for Lara, and though it's hard to accept how quickly she adjusts to this bloody lifestyle, her anxious cries during battle and exhausted collapses afterward make you see the scared person hiding beneath the surface. And when she finally cracks halfway through the adventure, shifting from someone fighting to defend herself to a person clearly on the offensive, you understand that, too, because everyone has a breaking point.

Her shift from wide-eyed adventurer to full-fledged killer makes sense, and that's precisely why it's so uncomfortable. We're forced to put ourselves in her shoes, question how we would respond to attacks on our lives, and wonder if we'd be able to fight when it would be so much easier to surrender. Smart pacing ensures that there is plenty of time to examine what transpired in that last deadly fight. With only a half dozen or so attackers, most battles are over before you get lulled into a rhythm that demands you turn off your moral leanings. So you scavenge for a while, explore the environments, and then face five minutes of chaos and screaming before you're once again left by yourself. Such deliberate and rare steps into bloodshed make every fight so much more effective and emotionally taxing. As smartly as Tomb Raider handles its rare forays into combat, it does a poor job of showing death. Lara is tortured in such sensational ways that it's downright gratuitous, as if the game is reveling in her torment.

The overwhelming beauty of the island is so gripping, and the exploration so expertly designed, that you become invested in Lara Croft's incredible journey.

Lara has no fear of being dangerously close to flames in very cramped places.
Lara has no fear of being dangerously close to flames in very cramped places.

Thankfully, you can avoid such glorification if you want. Just don't die! Though that's often easier said than done. The early moments of Tomb Raider, and many other sections sprinkled throughout the adventure, are composed of quick-time events in which one mistimed button press leads to an immediate end. Often, these brief sequences are a welcome change of pace. When you're ambushed on a narrow bridge, or are running away from an avalanche, your heart races, and these sequences end quickly enough so that you don't get weighed down by your lack of input. However, by cramming so many QTEs in the first 10 minutes, the game makes you wade through tedious encounters before everything opens up. It's a shame that the early sections are so dry, because the rest of Lara's trip is full of excitement, but it's a small price to pay for the graphical brilliance these sections carry with them.

From the opening moments, Tomb Raider showcases its gorgeous visual design. Yes, the Definitive Edition sports better textures, lighting, and a variety of other technical effects than its PlayStation 3 and Xbox 360 counterparts, but it's the art style that makes you want to venture deeper into this haunted island. As Lara picks her way through a claustrophobic cave, or hunts deer in a forest bursting with life, you feel as if you're a part of this world. Summit a mountain and then look toward the horizon; the delicate light streaming through the clouds creates a sense of romantic wonder that would please any couple on their honeymoon. This is a stunning game that shows how technical expertise can enhance artistic brilliance, and vice versa, as just about every element draws you ever more into Lara's world. The odd hiccups, such as flames that defy reality, stand out amid the well-realized look that seeps into just about every other element.

And you have plenty of time to admire the view. Lara travels through many different sections of the expansive map, and almost every one is a small-scale open environment. Hidden goodies are sprinkled throughout; some add details to the backstory, and others let you examine ancient treasures. Though none of them have much of a tangible impact, the sheer joy of uncovering their hiding places is endlessly satisfying. Tools that you gain throughout the adventure open up more pieces of the environment, letting you pull down structures with a rope arrow, blast through doors with a shotgun, and overcome other roadblocks as well. This encourages you to revisit sections to ferret out every lost doodad, and I spent hours just trampling through the environment in search of condor nests and flags.

Come on, Lara, stop and smell the trees and worry about surviving later.
Come on, Lara, stop and smell the trees and worry about surviving later.

There are optional tombs to plunder as well. It's strange that a game titled Tomb Raider places so little emphasis on, well, raiding, but the bite-size side quests certainly add a nice puzzle-solving element. Tombs hide elaborate mechanical structures that need to be appropriately manipulated in order to make your way through them. You may have to balance a platform with weighted barrels or use the power of wind just right, and there's a thrilling rush when you figure out what needs to be done. Granted, many of these areas contain only one or two puzzles, so you may spend only five or so minutes in one before you find the treasure at the end. But even though they're brief, they provide a nice detour that urges you to use your cunning along with your various abilities to discover every secret.

Such deliberate and rare steps into bloodshed make every fight so much more effective and emotionally taxing.

Eventually, you have to pull your attention from burial masks to the armed men attacking you. Lara has a vulnerability that leads to a quick end if you get hit more than a couple of times, so combat is built on smart movement and steely precision in the face of danger. By standing near chest-high barriers, Lara automatically crouches safely out of harm's way, though don't expect to stand your ground as your killers swarm toward you. With Molotov cocktails and well-positioned shots, attackers make you pay for standing still, so you must be as fast on your feet as you are with your trigger finger. Roll from one pillar to the next, or climb up to higher ground to relish a brief moment of respite. Enemies pursue you, leaving themselves exposed as they try to mimic your motions, and it's satisfying to loose an arrow or pick them off with a pistol as they stumble clumsily behind you. There are some silly moments, such as when you merely wait for a dumb guy to stick his head out from cover, but combat is so fast and exciting that such missteps are easy to overlook.

Part of the reason the combat enthralls from beginning to end is how brief fights are. With only a few enemies present in most fights, you can eliminate threats within a few minutes, so you're back exploring the impressive locales in no time. That makes you appreciate each encounter all the more, and there is enough variety so that every fight feels different. You may approach a camp in the dead of night and have the choice to pick enemies off stealthily or take your chances with a full-out rush, or, in another scenario, you're hanging upside down in a snare while enemies rush toward you. Other times you're rolling around in a room with destructible pillars, or plunging through a burning building, and every fight requires a slightly different approach. This variety helps keep the fights exciting. Plus, even though you have a standard assortment of guns, the bow proves to be both more satisfying to use and more challenging. Taking out someone with the bow with one perfectly logged headshot feels so empowering that I deliberately fought without guns so that every fight could be as exciting as possible.

A gun? How gouche.
A gun? How gouche.

Unfortunately, while the single-player exploits are both inventive and exciting, when you venture into multiplayer, things lose that glow. Everything here feels fine. Sticking an arrow right through someone's head is just as satisfying here as it is against an AI opponent, and there are even traps to stop unsuspecting players in their tracks. But it's all so expected. Whereas the solo quest veered from the norms in interesting ways, such as by offering fully explorable environments and putting such a small emphasis on combat, the multiplayer just recycles much of what has become the standard in competitive arenas. Sure, there isn't anything inherently wrong with such uninspired battles, but it's a shame there aren't more interesting elements to wrestle away your attention from other games out there.

What's most remarkable about Tomb Raider is how its many elements so perfectly complement each other, so that no matter which activity you're currently engaged in, you're fully invested. Even the straightforward platforming, in which Lara's sticky hands ensure there's little chance of failure, is thrilling thanks to brief quick-time events that keep your mind focused on even your smallest actions. There are two things that hit me when I first played Tomb Raider last year, and then resurfaced when I played through the Definitive Edition, that cement this as one of my recent favorites. Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future.

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The Good

  • Gorgeous visual design
  • Lara Croft is a well-developed character with believable progression
  • Fast-paced, varied combat is endlessly exciting
  • Exploring the beautiful environments is a peaceful diversion from combat
  • Slowly unlocking new tools encourages you to further explore past sections

The Bad

  • Gratuitous death sequences
  • Uninteresting plot and secondary characters

About the Author

Tom collected every hidden item when he played through Tomb Raider last year, though he unfortunately didn't have enough time to scour every environment in the Definitive Edition. Still, he was once again sucked into this incredible adventure, proving that its high placement on his Game of the Year list wasn't a mistake.
420 Comments  RefreshSorted By 
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Vinnvn

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Edited By Vinnvn

Still she don't look as good as in the concept art...may need 10 years for that sexy real look.

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snaketus

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@Vinnvn At least she doesn't look wuss anymore in this version, but I still prefer the older Lara.

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Vinnvn

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Edited By Vinnvn

@snaketus @Vinnvn

I still prefer the new cute Lara over the old one. The old Lara looks like a bitch and fights like a rambo.

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19James89

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The new look Lara Croft is butters, the previous one from last March is much cuter and sexier, even if she is a computer character.

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deathstream

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@19James89


The fact that it looks like they recast the role of Lara for this game is the most jarring thing about it. They JUST rebooted the series and established a new look for her and this version doesn't look much like the year old one.

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19James89

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@deathstream @19James89 They've gotten rid of Camilla Luddington? :O

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xsonicchaos

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Edited By xsonicchaos

A gun? How gouche. Let me end that phrase for you. Can't she fend off for herself with a broom? Amirite fellas! Bully...

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hitmanxmk

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Edited By hitmanxmk

Lets be constructive. Game is good, but definitely it does not cost 60$ - ripoff, and the only bad things is the high cost, otherwise,game is refreshing and great comparing to some old TR games.

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quakke

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Edited By quakke

Downvote for this game..

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snaketus

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Edited By snaketus

@quakke Why? It's an excellent game. Don't like business practice here? Don't buy it.

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danusty

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@snaketus @quakke well, considering square enix will be (allegedly) selling 2 (great, IMO) games in one for $40 with FFX-X2 which a lot of people are actually waiting for it, I think charging $60 for a game that can otherwise be bought for $15-$20 (tomb raider) well, that's kind of a BS move.

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Vinnvn

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@quakke

If you thing its a rip off then don't buy it...

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xsonicchaos

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@quakke

We can vote now? Where?

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h1221292h

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@xsonicchaos @quakke no. you can score

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deactivated-58270bc086e0d

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I thought the visuals looked a lot better when I saw Square Enix show them off. Surprise, surprise. Watching this without a direct comparison looks much the same as the previous one.

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_Judas_

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what is "gouche" ?

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deactivated-57bcc1891a93a

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@_Judas_ https://www.google.com/search?q=gouche&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=rcs

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_Judas_

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@Kickable @_Judas_ ohh...

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deactivated-57bcc1891a93a

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@_Judas_@Kickable wow, nowhere on the front page is the actual definition. i'll do better next time. no wait, McShea spelled it wrong. and I didn't notice. fuuuuuuuuuuu

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Morphine_OD

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Edited By Morphine_OD

Did Tom just put "Gratuitous death sequences" as a negative? Lol, McShea can be one-upped in this only by Carolyn.

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deactivated-57bcc1891a93a

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@Morphine_OD it was a gripe I saw in a few reviews when the original version was out. it's not like they're against violence just that they were so over the top, frequent and out of character for Lara I guess.

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xsonicchaos

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@Morphine_OD

Because we need more silly and every death in every video game is classified as gratuitous, although it may not be, but sure sounds cute to just say that word. Gratuitous. Man, f**k mature games and f**k realism. It would have been more silly if everytime she died, a giant bee would come down from space to sting her in the eye, than she'd explode into butterflies.

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danusty

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@xsonicchaos @Morphine_OD I would love that bee scene in this game, it would totally make the game worth $60

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deactivated-57bcc1891a93a

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@SIDEFX1 wut

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ExplicitMike

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60 bucks is still too much for this. Most visual upgrades are usually 40. If you haven't played it yet, you should. It was easily one of my top 10 last year. The last gen version is dirt cheap.

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2Black2Strong

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Edited By 2Black2Strong

@ExplicitMike Agreed. A $60 visual update is ridiculous especially since the game is now making a huge profit.

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danusty

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@2Black2Strong @ExplicitMike not a huge profit but still making a profit. I think I read a story here on gamespot where the game makers said they were finally in the black when it came to earnings so that means they must have just gotten out of the red.

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Rheinmetal

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Square Enix go home! Freedom to Tomb Raider!

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Warlord_Irochi

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8.0 for both? as an owner of the XOne version I am the first that thinks that the PS4 version should have a little bit more score, because you know... optimization and such?

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deathstream

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@Warlord_Irochi


The game looks great on both systems. AND GS only gives out whole scores now. The graphical difference might be 8.2 - 8.0, but it is far from 9.0 to 8.0.


Also, if you want to get technical, many have said the XB1 version plays better in places because its framerate is locked at 30fps (with rare dips of a point or two) while the PS4 version is unlocked, so it swings wildly from 60 fps all the way down to 32 fps. Inconsistency can be worse than being slower, so it is kind of a wash, even if it does lean in PS4's direction.

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Warlord_Irochi

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@deathstream Interesting point, certainly. Thanks for the explanation (quite hard to find smart answers in this website lately)

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Cloud_imperium

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Nice Gif gamespot .

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nintendoboy16

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Edited By nintendoboy16

How come GS is letting multiplatform games that have versions that are more expensive for no good reason get a pass now? They also did this with Deus Ex on the Wii U. They didn't let GUN on the XBOX 360 or Heatseeker on the Wii get a way with it.

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megakick

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Itz $60.00 dollar?!?!?! this game gets 8.0 should get 4.0 for being greedy.

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robbiejones

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@megakick should come out for $29.99

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Warlord_Irochi

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@megakick Guess including the DLC worked as an excuse for then.

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mr_nee

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Last-gen version had a shitty VFX (water, fire, even that crashing plane looked bad) because of the weakest link in last gen. This was the one thing I hoped most they would fix. But no -- it was too muchs of a hussle. DAMN YOU 360!!!

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kalipekona

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@mr_nee


You mean, "Damn you 360 and PS3". They are both weak and ancient by now. The PS3 usually wasthe weakest link for multiplatform games if anything.

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mr_nee

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@kalipekona not with extra tinkering.

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Morphine_OD

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Edited By Morphine_OD

@kalipekona but PS3 has more powerful CPU and a lot faster RAM. If anything if you know how to utilize it, you're gonna surpass everything 360 has to offer. Sony first party titles show just that.

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Warlord_Irochi

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@kalipekona Some words of wisdom there, mate.

Last gen saw some games not being released in PS3 due to those technical limitations, just like it happened in generations before them. Just like will happen in this one (provably woith the XOne)

If people is so worried and hurt about it the solution is easy; get both machines ans try to keep a fairly updated computer so you won't miss a single tittle :)

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kalipekona

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Edited By kalipekona

@mr_nee @kalipekona


I don't understand you. The PS3 has a weaker GPU and less available RAM.


MOST developers are going to have their vision held back more by the PS3 than the 360.


CDPR said they couldn't even make The Witcher 2 for the PS3. If they had tried all it would have done is held back the PC and 360 versions of the game.

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adam

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It's Lara, not Laura, Jon McShay.

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damntastic2

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PS4 for multi-platforms, Xbone for Halo and other MS exclusives. That's me sorted.

This is the worst application Document Maker

http://j.mp/DocMak

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gorefeeeeeeessssttttttt

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RedWave247

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@Diegoctba Instead of hitting you LIKE a wrecking ball, she hits you WITH a wrecking ball!

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thermalmotion

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Edited By thermalmotion

I somewhat agree with this review, too bad I don't value this guys opinion.

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deactivated-57bcc1891a93a

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@thermalmotion i'll bet he's heartbroken.

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mick_holland

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all that time playing the game and he still says laura instead of lara. Personally i did enjoy this game a fair bit but with a pretty silly plot and poor secondary characters mixed with the very linear gameplay id say a good solid 7 was in order.


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