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Review

Thief Review

  • Game release: February 25, 2014
  • Reviewed:
  • PC
  • XONE
  • PS4
Jeremy Jayne on Google+

Crime of dispassion.

Sometimes, Thief makes you feel...well, like a thief. The stars align, you've gathered some courage, and you swoop in to snatch a patrolling guard's coin purse unseen, and then swipe a goblet from under his nose. You sneak away, grin, and silently congratulate yourself for your unquestionable skill. Emphasis on the "silently" part, of course; any good thief knows it's best not to trumpet your accomplishments.

Other times, the illusion is shattered. You hide in the shadows while watching an alerted guard walk continuously in place against a pillar, or staring as he pirouettes with several of his comrades. You trigger loading screens so frequently you could be forgiven for thinking you weren't exploring an entire city as much as you were crisscrossing a series of walk-in closets. And so you growl your disapproval without caring who might hear you. You are no longer a thief; you're just playing one in a clumsy video game.

This house of ill-repute believes in providing only the most opulent kind of services.

Such is the turbulent nature of Thief, a clunky, intriguing, slapdash, atmospheric stealth game that leashes you to its inconsistencies and gives you no choice but to submit to its whims. The resulting suffocation is at the very least an appropriate circumstance given the heavy aura of The City. This is indeed not just any city, but "The City," and while you play as Garrett, the master thief who starred in the previous Thief games, The City is the game's central character. It's an imposing and claustrophobic community, perpetually cloaked in darkness, from which gothic clock towers and grand cathedrals rise. As you navigate its narrow streets and scramble onto rooftops, you pass vagrants huddled around fires for warmth, and overhear couples express their fear of the sickness that has wafted into their city.

This is a place where the rich plunder and the poor seek refuge, so it's no wonder that a populist named Orion has come forth to champion the meek who suffer under the baron's rule. This sickness--chillingly called "the gloom"--does not distinguish between the wealthy and the destitute, and Thief occasionally dabbles in the class warfare themes that naturally result from this scenario. Unfortunately, the socioeconomic conflict is relegated to window-dressing status in favor of the mystical occurrences that drive the game's second half.

I guess that lasik surgery didn't go according to plan.

That's a shame, because Thief's main story ultimately goes nowhere. The game kicks off with an introductory chapter that shows Garrett's protégé, Erin, inadvertently falling to her doom at the hands of a cult in the midst of a magical ritual. As you push closer to the truth over the game's eight story chapters, the narrative loses all focus, the mystical mumbo jumbo takes over, and you're left with no real sense of closure. It doesn't help that the final, irritating, wrongheaded boss fight transitions into a final cutscene that offers no emotional payoff.

Thief is about where, and not about what. As you pursue side missions and main story objectives, you crouch and skim through the shadows, letting The City swallow you, and avoiding the eyes of the city watch. Everywhere you go, you see trinkets on barrels, coins on banisters, and locked boxes likely to contain wondrous jewels within. The objects you snatch are immediately converted to currency, and there's something deliciously nefarious about grabbing everything you can that isn't nailed down. When you first take a hairbrush from a nightstand or a ring lying on the pavement next to a corpse, you sense that this is an item of real value, both financial and emotional. Eventually, the very act of stealing becomes second nature, and in that sense, Thief does an excellent job of immersing you in Garrett's selfish indifference. He steals from the rich, from the dead, and from the downtrodden to give to...himself.

The minimap can come in handy, but the game keeps it turned off by default. In fact, the game removes it each time you load a new area.

As you navigate its narrow streets and scramble onto rooftops, you pass vagrants huddled around fires for warmth, and overhear couples express their fear of the sickness that has wafted into their city.

Taking in the sights of The City is rewarding; moving around in it is not. The first time I emerged from the clock tower that serves as Garrett's home base, I looked upon the industrial tableau and imagined all of the adventure waiting for me there. Exploratory freedom, however, is not Thief's style. Sure, you do find hidey-holes to investigate, and missions often feature carefully structured architecture that provides you multiple routes of infiltration. But going about your business in the hub world has you hitting one loading screen after another when you transition into a new area, often without warning. You might simply sneak into an abode when you force a window open--or you might have to endure a loading screen first. Squeezing between some fallen lumber might reveal a hidden nook, or it might initiate--you guessed it--a loading screen. Thief is frustratingly segmented in unintuitive ways, and it keeps The City from being fun to navigate. Even the limited wall-climbing afforded by your new claw gadget can't free the game from its self-imposed claustrophobia.

Be vewwy, vewwy quiet.

The goal, of course, is to navigate The City as quietly as you can; if you're busted, you're not much of a thief. Many of the stealth mechanics have a great feel to them, starting with the quick dash known as the swoop. Swooping may not be part of the series' legacy, but there's no doubting its appeal: you rush forward a few feet with a gratifying "whoosh," gliding over broken glass that would raise a nearby guard's suspicions if you trod upon it, or quickly snuffing out a candle so you can slink away in protective darkness. Pressing against cover and peeking from behind isn't a typical Thief series mechanic (and unlike in Thief: Deadly Shadows, you don't flatten your back against walls), but has a nice tactile quality to it. This is due in no small part to how you see Garrett's hands grasp the sides of the crate you're hiding behind, so that the peeking move feels more like a human motion and less like an unnatural tilt.

Actually putting these moves to good use reveals Thief's oft-ridiculous AI flaws. Unrealistic enemy behavior is hardly new to the series, or to stealth games in general, but given how seriously Thief takes itself, the silly AI becomes a distraction. A guard might get stuck running in place against a scaffold, or several guards will chase you into a corner, only to let you off scot-free because they can't navigate around each other. At times, it doesn't feel as though you are outwitting your foes as much as you are exploiting their inability to climb; sometimes you can just drop down from a ledge and your pursuer will give up simply because he can't see you or follow you.

As you push closer to the truth over the game's eight story chapters, the narrative loses all focus, the mystical mumbo jumbo takes over, and you're left with no real sense of closure.

There are some lovely touches, such as the way guards notice that a door has opened, and the ribald conversations they have with each other when they aren't alerted to your presence. But these details are hardly new to stealth games--or to other genres for that matter--and so their impact is significantly lessened given Thief's AI glitches and endlessly repeated ambient dialogue. In turn, the tension so important to successful stealthing is diminished. In the best sneaking games, making your way to your objective while maximizing your effectiveness feels like maneuvering through a giant deadly trap. Thief rarely captures the right sense of risk, however, which in turn reduces the sense of reward. There are all sorts of ways to make the game more (or less) difficult; if you're inclined to pooh-pooh Thief for not being hardcore enough for you, you can tailor the heads-up display to your liking, turning options on and off as you see fit. Yet making the game harder isn't a magic solution to the aberrant AI.

The game is at its best when you minimize or fully remove the effects of its most obvious nod to modern game design: focus. Focus is a catchall mechanic that changes its effects based on context. If you're just wandering around, activating focus reveals interactive objects like loot to snatch and locks to pick. If you're in trouble and need to beat down a persistent guard, it slows down time and lets you target the guard for maximum damage. Focus is the kind of mechanic that gets old-school Thief series enthusiasts in a tizzy, though again, you can simply turn focus off if you don't like it. The problem with focus isn't that it makes the game too easy. The problem is that it does so by dulling the world around you rather than making you feel like a more effective, more knowledgeable thief.

What valuables might be inside? A brooch? A coin? A trinket of no monetary value but with deep personal meaning to its owner?

It's nice, for instance, that you can get the additional help when you're forced into melee combat against a sword-wielding guard. But it doesn't make the combat enjoyable or even unlock cool new fighting animations: you still just swing the blackjack with the aplomb of a three-year-old flailing a stick. Sometimes having the additional time to pick locks that focus affords you is welcome, but picking locks doesn't suddenly become more entertaining as a result--you just finish faster. You can upgrade these skills by spending some money or by stumbling across upgrade shards during your travels, but I quickly found that applying those upgrades never made me feel more agile or more effective--they just sapped the tension from missions. I soon relegated focus to a single use: illuminating interactive objects around me. My funds instead went toward tools like the socket wrench and wire cutters--tools that actually made me feel like a potent Thief by giving me access to new areas and allowing me to disarm deadly traps.

In spite of focus's questionable value, some of the tricks Garrett holds up his tight-fitting sleeves are a blast to pull off, and a bow might be the most vital tool he carries. You can loose water arrows at flaming sconces to spread the darkness, attach rope arrows to prescribed grapple points and climb to new areas, and launch sawtooth arrows into pesky guards' skulls. The fire arrow is another standout, in no small part because of how you can use one to set alight a standing puddle of oil. Enemies standing in such an oil puddle are burned to a crisp, and you can only cackle at their fiery misfortune. This method of extermination is put to particularly good use in Thief's requisite asylum level (didn't we just do this in Deadly Shadows?), where you encounter blind subhuman foes that burn up real good.

Anyone know the time?

The asylum mission is one of Thief's better ones, in part because it heightens the ambient anxiety and dabbles in horror elements. However, this atmospheric terror is not matched by a sense of real danger; until the mission's later moments, there's little to be afraid of. My favorite mission, however, was an optional one in which you lead a drunkard through the level by clearing away the obstacles that inhibit his progress. It's a cheekily wicked process with a few dark laughs in store. Most side missions are quickly accomplished and forgotten, however, with the story missions providing most of the intrigue. While the iffy enemy behavior often tempers the fun, stumbling upon a previously unnoticed avenue of entry brings a nice feeling of accomplishment along with it.

As Thief seesawed up and down, my enjoyment of it followed suit. Each time I thought I might fall in love, the game doused my passions with a new annoyance. There was the bug that had me swimming in place on top of some boards I'd leapt to. (Thank goodness for reloadable checkpoints!) There were the times I scratched my head wondering why I couldn't take cover behind one crate but could behind an identical one. (The rules of locomotion are never absolutely clear.) But then the love affair was rekindled the moment I pinched out a candle's flame and yanked a dowager's earrings from her lobes unnoticed. (Unrealistic, certainly, but joyful nonetheless.) Whether you are new to the series or cut your teeth on Thief's particular brand of stealth when it was still novel, I'd wager your feelings will waver as often as mine did. The Thief-franchise-inspired Dishonored waves the stealth flag far more confidently than this reboot does. Garrett is not yet on his way out, but he's been shown the door.

The Good
Oppressive atmosphere envelops you in thematic and visual shadows
Swooping around and thieving valuables from under guards' noses is a blast
It's fun to find cool ways to put your various tools to use
The Bad
The City's choppy structure injures exploration and immersion
Glitchy AI and other clunky issues drain the game of tension
Incoherent story that ends without any sense of payoff
6
Fair
About GameSpot's Reviews

About the Author

/ Staff

Kevin VanOrd has been sneaking in the shadows as Garrett since the release of Thief: The Dark Project. He spent about 15 hours with Thief, and reckons that he would have finished the game in eight hours or so if he'd focused on just the story.

Discussion

2041 comments
Cloud_imperium
Cloud_imperium

One of the greatest disappointments ever , in the history of video games .

"Incoherent story that ends without any sense of payoff"

What a shame . The story had always been one of the biggest reasons why Thief games were so amazing . After almost a decade of wait , this is what they gave to Thief fans .? 

edussz
edussz

Just picked it up on humble bundle store for 10 bucks... Sadly, it was not worth it...

juliano001
juliano001

Completely disagree with kevin vanord. This game is amazing and with all the goodies all previous thief games always had. 


Dont know why vanord complained about supernatural in thief. All other thief games had supernatural and this is a good factor, not bad in my opinion. 


You need to know HOW to play thief. You need to slow down the pace and EXPLORE. This is a stealth game, not a shooter.  So far i am at chapter 5 and i am enjoying this game immensely. Thank you Eidos for a GREAT game. Easy a 8.5 score.

Tomcat2007
Tomcat2007

I was very surprised how good this game was.  This has actually been my favorite game so far on the Xbox One.

evin777
evin777

I have played thief 1 and 2 and i loved them. I ordered this game for pc the site said it would take 3 days to deliver this game.... one of my friends got this game before me... i was excited but when i played this game.. i said what the f#ck is this? when i got this game... I gifted this to my lovely cousin for his birthday in advanced.... this game Is just a piece of shit...

iknowthepiecesf
iknowthepiecesf

Sadly, this is a poor game. I was hopeful but now i am so disappointed.Anyone who is considering to buy it; dishonored is a far better game than this. Dont waste your money.

g_d_g_d
g_d_g_d

Only on a video game review site would readers consider a three-star review (6/10) to be some sort of insult.

browsif
browsif

I've been playing this on XBox360 and twice now it's glitched, not updated the autosave file and I've noticed it also deletes your 'self save' file after you quit the game or turn the system off.


This has caused me to lose over 3 hours progress and caused me to re-do parts I'd already finished. Means I won't be wasting anymore time with this game. A pity really as I was quite enjoying it.................

xantufrog
xantufrog

For anyone still interested in this game after the mixed reviews. I tried Mantle with it today with great results. Please note that the "greatness" of the results will depend on what's in your system and where your bottlenecks are.

In my case, running a Phenom II X4 BE with MSI R7 260X OC card and 8GB onboard ram @1680x1050 with FXAA, no SXAA, and "normal/default" settings for everything else, I see ~12FPS improvement on minimum, maximum, and average FPS. That's... a big improvement. 


TrueAudio for the reverb seems weird - the echos may use fancy pants physics, but they sound pretty unnatural for my surroundings (based on only brief experimentation)

cswatcoz
cswatcoz

i only want to know one thing. whats the third offense?

MrTakeda
MrTakeda

I have been playing on the Ps3 version, I have just finished chapter two, 6/10 is very generous in my opinion. 5/10 is my score. I just don't understand why you are able to beat fully armored guards to death with a club! I remember in Thief Deadly shadows when Garrett could barely stay alive in a fight with a dagger! And yet in this game the club can defeat guards in five hits!

hadlee73
hadlee73

I don't know how other people feel, but I reckon Jebediah Chokes is a right prick.

piyush529
piyush529

I am playing this game right now, and I can't understand all the hate.Maybe it's because I have not played the earlier games.But, as a standalone game, I found it really good, with some thrilling and tense moments. 

It may or may not be what the fanboys were looking for, but for someone who is new to the franchise, I think it is a game worth playing.

If you play it on master difficulty and selectively use focus and try to play it with stealth, then you might feel that it is a really refreshing game with great ambiance.So, please stop the hating guys.

Evamorgana
Evamorgana

Darn shame. But I think dishonoured sated my thirst for stealth and thievery anyway. And that game had an excellent story- games with good stories never leave me.  

Good review Kevin VanOrd.

toshineon
toshineon

It's great to see a new "AAA" game get a low score for once. I've been disappointed by so many new games that got a 8 or 9 from several review sites. For example, I hated Ghost Recon: Future Soldier, they absolutely butchered the series, and anything that was great about the franchise is completely absent in that game.

Zenwork21
Zenwork21

I think it is an excellent review

VendettaEternal
VendettaEternal

Is there any possible way to use my Ps4 on a PSP? Theres like no information but I figured that a smart tech bunch like on here might have worked something out perhaps. Thank you for your help if its possible. It sucks that thing is going to waste now.

cspresimir
cspresimir

"Pressing against cover and peeking from behind isn't a typical Thief series mechanic"

Of course it is, it was called "leaning" in the Dark Project and the Metal Age.

zizo490
zizo490

if u guys want to really enjoy this game play it on custom difficulty  and make it master,disable focus.no reticle thats will make hard like original thief because if u have focus every thing will be easy in the game.

Dark_Rage
Dark_Rage

They gave this and Rambo the same score, Gamespot has become a joke.

ninboxstation
ninboxstation

LOL... Gamespot gave it a low socre, way too low...,  but they don't delete review critical posts like EGM DOES, I'll give Gamespot credit for that..

and EGM are now THE LOWEST OF ALL REVIEWERS..., they kept deleting reviewer critical posts  , and they gave the game a incompetent low score of 3.5/10, but can't stand straight for it.

(I was asking the reviewer, why he didn't see more "good" thing in the review in the "good, bad and ugly", and the post keept getting deleted.....)

mourato
mourato

This game is getting better and better, I'm chapter Forsaken and oh my god!!!

johnwck90
johnwck90

I find it hard to believe this got the same score as Rambo and less than Castlevania.  I think part of the problem is the reviewers play too many games, rather than playing episodically, particular genres.  I only just played this for about five hours but it's a striking, engaging, immersive and compelling game with quality ideas well executed.  This is a great game, marvelous attention to detail, superb integration of the different aspects of the game, great level and landscape design, amazing art-work and well coded, runs reasonably well on my cheap laptop.  It's worth playing just for the vistas, some of the most memorable I've beheld in a video game.  It's worth playing just to explore, it's a deeply engaging game, the mechanics have been well designed to make the banal interesting.  I played the previous games, expecting this to be as boring but it's really shown the quality of the development team in elevating an intrinsically tedious range of practices, hiding and stealing, into something filled with suspense and concern.  Writing is top draw and voice acting convincing.  There are perceptive insights about rich and poor that elevate the game into something genuinely artistic. 

kaoshunt
kaoshunt

I can't believe the score for this game.... I am also a old school gamer and played all the Thief(s) games back in the day and work as a game tester. Now talking about the loading screen between part of the town in the game (about 10sec) is no big deal if you compare it with a game like "Skyrim" which take between 30-50 sec to load you in or out of a house and in towns you have alot of houses and on the top of that you didn't have an option to change the difficulty level and you score this a 9!!! Even a similar concept for the loading and the layout of the city map "Wolfenstein 2009" and score this a 7.5!! For Cinematics is personal love or hate relation ship but never the less it shouldn't influence your judgement when you give over 8 to the franchise like COD and that's full of "cinematic experience". Ok Thief is full of bugs (eg: sound superposing, poor A.I , etc...) but the old ones were the same; shame they didn't improve on that but overall this is THIEF, sneak, steal, and complete the mission. The graphic looks better and in addition you have something call "focus" to see traps, objets, etc.. and some upgrades for Gareth (eg:wrench to move through vents or razor to remove paintings from frames, etc...) and now have some free running which in my opinion is a nice touch. The fact you can plan different ways to do the same mission (roofs, back door, sewers etc...) or going silent or kill like a ninja in this dark medieval well detailed game. This should have been score between a 7 or 8 in my opinion.

hadlee73
hadlee73

Stopped my playthrough, changed the difficulty to Master with custom options (like disabling focus, no kills or knockouts, no alerts, stealth takedowns etc) and I'm having a lot more fun now. Without most of the custom options turned on the game hand-holds too much.

matttrd
matttrd

How you guys can rate this the same as Rambo is beyond belief and speaks volumes about the site.

artiebuco
artiebuco

I'm an old school gamer and played the original Thief when it came out.  Thief 2 is my favorite game of all time.   I've played this game for 10 hours so far, including the bank heist mission.   I'm having a lot of fun playing it, and I honestly don't understand where the hate is coming from.   It's no Thief 2, that I will agree.  But I think it's pretty close to Dishonored so far.  Maybe the game goes downhill fast, I'm not very far in as I like to explore everywhere and take my time.  I usually like Kevin's reviews, but I almost smell a conspiracy theory against this game.  For $30, it's a steal, no pun intended.

g_d_g_d
g_d_g_d

@MrTakeda  


And just think about it: 5/10 is a two-and-a-half star review, which is exactly what most reviewers would give a movie about sneaking around that didn't do anything special.


Yet here on a video game review Web site, readers consider a three-star review (6/10) of an unremarkable game to be an insult!

xantufrog
xantufrog

@MrTakeda What the hell difficulty are you playing? Confrontations with the guards are a sad affair for Garrett. Best to, you know, sneak around

toshineon
toshineon

@piyush529 Like you said, you have to have played the earlier games to understand most of what people don't like about this. I certainly understand where both sides are coming from, but I always play at least one of the earlier games in any series before playing the new one if I've never played it before, so that I know what I should compare it to.


All in all, I can say this: It may not be too bad of a game on it's own, but as long as it carries the name "Thief", it's gonna have to live with being compared to the other games.

MashedBuddha
MashedBuddha

@cspresimir It was completely different in the original games!  You could lean whereever you wanted, left or right.  In the new game you have to be next to a doorway or box or other predetermined spot.  It's not terrible but there are areas I wish I could use it but it won't work there.

ninboxstation
ninboxstation

@zizo490  

agree! no focus and no arrow recticle should be turn off

lso turn on  "0 alterts", "stealth takedowns only" (and if you play 0 alerts, and no focus, might as well play with "0 damage" and "no food & no poppies"..)

with no focus, the gameplay/stealth evolves... (but the lame reviewers palyed with it on, and still had troubles with the game -.-' ...)

 

g_d_g_d
g_d_g_d

@Dark_Rage  


I agree - both scores are probably too high.


Come on, think about it. This is a three out of five star review for a game that the reviewer says wasn't that great. If it were a movie with that score, we'd all expect it to be worth seeing in the opening week.

ninboxstation
ninboxstation

@Dark_Rage

Gamespot, IGN and (especially) EGM are losing credibility 

(they either need to get  younger reviewers, who an play difficult-ish games, or get reviewers who have patience and a real understanding of game genres..)

because lately, when games become slightly difficult or have unexpected gameplays or are genre typical/untypical (if you know/understand the genre), the reviewers simply suck at them, get frustrated and give (way) to low scores..

(maybe the reviewers have gotten too used to playing/finishing the games on easy, to make it till the review deadline fast, before other media/prints, and therefore have gotten "soft" at playing game.., especially since the 360/PS3 gen, games of become so easy/cusaul like never before...)

ninboxstation
ninboxstation

@mourato

agree... and when played on Master, with 0 Alerts, stealth takedowny only, no focus, 0 damage (and maybe even 0 kills & 0 knockouts), it's can even surpass Dishonoreds stealth feelings.. (when playing Dishonored 100% stealth with 0 alarms..)

overall, it's not as good as Dishonored (which was more polished, felt like it had a bigger budget, and is more an "action"-adventure" than Thief, plus has more gameplay details than Thief....), 

but as a "stealth" game, Thief comes  up very close to the overall Feeling many were hoping for after Deadly Shadows... and what counts, the stealth mechanics (master), the atmosphere & exploring (the complex, not alway so simple to see through city hut and roof tops) and looting, which are great..., 

sure it has a few issues and doens't feel as blockbuster like an  Ubisoft (big budget) game..., but it's feels like what a Thief game of today should feel like, when looking at "stealth" games..

Damazig
Damazig

@johnwck90  Dont know about the Castlevania yet, but how in the blazing hells does this site give a 6 to that rambo game, and the same to Thief? really? It doesnt even matter if they were different reviewers, I'd be offended if I were on the dev team of Thief, and Laughing my ass off if I were one of the Rambo devs...

g_d_g_d
g_d_g_d

@kaoshunt  


6/10 is a three-star review. You have no grounds on which to criticize it.

lilmcnessy
lilmcnessy

@kaoshunt Skyrim does not take 30-50s to load, takes less than 5s on my computer (on a 7200rpm hdd) and there is an option to change difficulty.

MashedBuddha
MashedBuddha

@hadlee73 I don't know how you can realistically accomplish everything in the game without focus.  I keep only the light gem on myself, and I tried disabling focus.  There are some solutions that actually can't be solved without focus.  Like a safe combo scratched into wood, invisible without focus.  There are also some very obscure buttons that would take longer than I have time for to find without focus.  Much of the game is really designed around focus, so I had to give in.

zizo490
zizo490

@hadlee73  true thats what iam doing now and lots of fun because if u made it easy or normal it will be so easy and boring


udubdawgz1
udubdawgz1

@artiebuco i'm an old skool gamer, as well, and, I despise dumbed-down games with handholding.  I also hate games that emphasize "cinematic experiences" and presentation over hardcore gameplay.

what do I care about in this game?  tactics, a.i, customization, true replay value due to game design/content and not tied to a ridiculous achievement system or dlc, a valid options system and, obviously, hardcore stealth gameplay capability with no dumbing-down or handholding.

it'll be interesting to start reading reader reviews...

MrTakeda
MrTakeda

@xantufrog @MrTakedaNormal difficuty, and if what you say is true I must be better at games then I thought, I just dodged at the right moment and wacked  every now and then and eventually they would all drop dead. So far I can take down four gaurds without dieing. And in some levels four gaurds cover over half the mission area. The only mission I have enjoyed so far is the Bank Heist, and thats a bonus mission for those who were foolish enough to pre order this mess.

MashedBuddha
MashedBuddha

@ninboxstation They overdid some things, but I agree, the stealth gameplay, which is what Thief is all about, is better than playing Dishonored with only stealth.  And after Forsaken, which was very creepy and has a few surprises (well done but not my fav kind of level actually), I opened up all the Basso side jobs and I'm having a blast with those.  That's where the game really started to kick in for me - the exploration and unique little apartments, some of which you can stumble upon accidentally but without the mission elements until you accept the job, really help to make the city a considerably more interesting place.  And adds value to the game.  So the game gets better the more you play....  Hopefully more gamers will realize this.

hadlee73
hadlee73

@MashedBuddha @hadlee73  The safe combo carved into wood is actually visible even without focus, but I had to turn up my gamma correction temporarily to make out the actual numbers. Buttons are hard to see, but not impossible, and the level design is such that at times you just know there is a button nearby, so you search about and eventually it becomes highlighted when you are near enough.

There are also still lots of visual clues everywhere without focus (glinting loot, ladders and ropes still have a blue tinge to make them stand out against the scenery). All in all, its been more challenging (and for me, more fun), but still not that difficult overall. 

The one extra challenge setting I'd warn people about is "expensive resources". Rope arrows are marvelous things in this game, but not when they cost 600 coins each! lol

xantufrog
xantufrog

@udubdawgz1 @artiebucoI agree - the game is challenging if you turn off the handholding features, and one of its strengths is the great degree of customizability in that regard.

Thief More Info

  • Released
    • PC
    • PlayStation 3
    • + 3 more
    • PlayStation 4
    • Xbox 360
    • Xbox One
    Thief is a reinvention of a classic franchise that has players take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever.
    7.1
    Average User RatingOut of 596 User Ratings
    Please Sign In to rate Thief
    Developed by:
    Nixxes Software, Eidos Montreal
    Published by:
    Square Enix
    Genres:
    3D, Open-World, Adventure, Action
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood, Nudity, Strong Language, Strong Sexual Content, Use of Drugs, Violence