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Review

The Elder Scrolls V: Skyrim Review

  • First Released
  • Reviewed:
  • PC

The Elder Scrolls V: Skyrim is the big, bold, and beautiful sequel you hoped for and is sure to bewitch you for countless hours.

The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come.

Those nights traversing these lands are ones well spent. The game returns you to the continent of Tamriel, where you explore the northern realm called Skyrim, home to the Nord race. In these northern regions, snow flurries cloud your view, and platforms of ice float on the chilled waters. Nighttime often brings Tamriel's version of the aurora borealis, with its gorgeous blue and green ribbons stretching across the heavens. Skyrim's predecessor, Oblivion, featured prototypical fantasy environments--pretty but not quite evocative of the lore's darker undercurrents. Skyrim embraces its darker elements. You might feel an eerie chill as you glimpse a half-sunken ship through the mist, or watch as a dragon comes to life before your very eyes under the swirling firmament. Skyrim's atmospheric tone harks back to The Elder Scrolls III: Morrowind, only the hazy dust storms of the earlier game have been replaced by glimmering snowfall and opaque fog.

These lovely vistas are best seen from a distance. Closer inspection reveals hard edges, plain painted-on textures, and other visual flaws that are conspicuous should you seek them out. But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole. There's so much to do that your quest log becomes an embarrassment of pleasures, offering dozens of choices at any given time, each one as enticing as the next. You could follow the story, of course, which weaves a compelling tale that casts you as a dragonborn; that is, the soul of a dragon emanates from within you. As such, you are the key to discovering why dragons have returned to the land, terrorizing cities and potentially ending the known world. The tale has you facing dragons, of course, but also crashing fancy dress parties and scouring sewers in search of a key figure long assumed dead. It's a well-crafted tale that makes good use of those fearsome flying creatures that horrify the masses with roaring gusts of fire and ice.

Galloping through a winter wonderland.

Even when you aren't pursuing story quests, though, the core narrative dogs you as you trot across the land on foot or on horseback. You might travel to a quaint hamlet only to discover that it's under siege by a hovering beast. The townspeople join you, aiming their arrows and fireballs upward, and not all of them may survive the encounter. These battles impress upon you the terror in which the populace lives, and thus give you a reason to be a hero to them. But plenty of narrative delights have nothing to do with dragons, and some of them could have formed the main story of a lesser RPG. Following an early lead takes you to a lonely house occupied by a single child with a disturbing request. The story that unravels has you acting as a predator and eavesdropping from an unimaginably sinister hiding place. Other story threads embrace the element of choice. You can take sides in the ongoing conflict between Imperial forces and the rebellious Stormcloaks, and then assault enemy camps and rescue prisoners jailed by the enemy. And in one memorable if minor quest line, you can kill a creepy cannibal--or join her and her cohorts at the table.

It's impressive enough that there's so much to do; it's even more impressive that most of it is wonderful. Not every dungeon is a joy to explore. Stone-turning puzzles occasionally bring the fun to a halt, and a few repeated cave designs could dampen your spirits. But overall, every task has an excellent sense of context, and surprises lurk around many a turn. Searching for a lost dog turns into a grander quest than you could have guessed--and witty writing and voice acting shine some light into this somber world. Even a simple "go there, kill that" bounty can be a thrill. After all, how often do you face a towering giant and a couple of woolly mammoths? It's too bad that as you approach the giant's camp, one of those mammoths might spawn 100 feet in the air and fall to its death, or land on another mammoth and ride on its back for a few seconds before sliding off.

Ulfric asks you to choose an ally. How will you decide?

So maybe not every surprise is a welcome one. But most are, and the element of the unexpected is what lures you to explore as much as you can. The reward could be a great weapon hidden in a locked chest, a gorgeous vista to ogle, or a book of lore that enhances one of your attributes. Or perhaps you'll discover words written in the dragons' tongue--an important discovery indeed. Finding those words is key to using Skyrim's most powerful spells, known as shouts. Well, they are half the key anyway: you also must defeat dragons and absorb their souls to activate those shouts. Shouts have their own cooldown timer and aren't tied to the magicka bar that governs standard spellcasting. With one shout, you can breathe fire on your attackers. With another, you can slow down time. Shouts hardly guarantee success in a difficult battle, but they can tip the scales in your favor. Besides, the dramatic visual and sound effects of both the discovery of words and the absorption of a dragon soul are a lovely bonus.

As for standard spells, they come in the usual schools of magicka: destruction (zap skeletons with sparks!), conjuration (summon a giant frost atronach!), alteration (light the way ahead!), and so on. You can even dual-wield spells, going full-on mage, with a glowing ball of fire in one hand and a summon at the ready in the other. For that matter, you can dual-wield one-handed weapons, giving you more flexibility in how you form your character. When you create your character, you choose a race from the usual Elder Scrolls standbys (Dark Elf, Breton, Argonian, and so forth), but you don't choose a class. Rather, your skill level with certain types of weapons, magicka schools, speech, and so on is governed primarily by how you play. Wear heavy armor, and taking blows gradually increases your heavy armor proficiency. Swing two-handed weapons, and you get better at using them.

That doesn't mean that you don't wield manual control over how you progress. Each time you gain a level, you choose to enhance one of your three main attributes: health, stamina, or magicka. You also earn a single point to spend on a perk, which might increase damage done with axes or let you conjure creatures at a greater distance. It's a great leveling system that forms around the way you play, but allows for tweaking so that you retain a sense of control. Even just the act of leveling up can be a pleasure due to the slick and colorful interface that imagines perks as stars in constellations. It can be a pain to navigate to certain perks; the game often has you flitting not to the star you want, but to all the ones surrounding it. But considering Oblivion's cumbersome interface, Skyrim's is a much improved beast. On console (and if you play with a controller on the PC), thumbstick navigation minimizes button presses, and you can easily move between your quest log and the main map. Additionally, you can mark weapons, spells, and items as favorites and then access them quickly during combat. Certain aspects might be fiddly, but on the whole, Skyrim's interface is a wonder, considering how much information and inventory is at your fingertips.

Regardless of how you tailor your character, the action is entertaining and varied. Trolls, undead draugrs, necromancers, bandits, witches, ratlike skeevers, and many more foes want to make your hero a zero. You occasionally feel as if you're flailing blindly rather than connecting your sharp blade with a vampire's flesh. But this is the tightest Elder Scrolls combat yet, the visual and audio cues normally providing proper feedback with your blows and zaps. Some death blows result in Fallout 3-style slow-motion kills, which retain their power because they're not overly frequent. Movement, too, has seen improvement: you can now play from a third-person view and feel like you're moving across the land instead of floating above it. What hasn't been improved is the friendly AI. It's nice to have a companion along for the adventure, and you're given one for free early in the story. But companions are morons, crowding you in tight passages, lagging behind when you need them the most, and even getting stuck in various death loops caused by spinning blade traps.

If you're the stealthy type, you can sneak about, picking pockets and breaking into homes. If you really enjoy keeping to the shadows, you may even wish to contract porphyric hemophilia--that is, vampirism. Vampires earn some benefits by way of certain spells and status effects, but also endure particular risks and must feed on unsuspecting victims as they slumber. But even if you like to wade directly into the fray, you can benefit from Skyrim's non-combat activities. Lock-picking no longer works as it did in Oblivion, but takes its cue from Fallout 3, having you rotate a lock pick and turn the lock to determine how closely you matched the correct position. As before, you can pick flowers and collect ingredients, and then create potions out of them at an alchemy table. (Forget mortars and pestles this time around.) And any adventurer can benefit from enchanting, which lets you imbue your equipment with certain status effects--though you must use soul gems to recharge their power.

Third-person view is much more functional than in previous Elder Scrolls games.

Many of Skyrim's delights are the touches that occur outside of the action. Citizens go about their daily lives, selling their wares in shops during the day and closing down at night to hang out in the pub or head home to rest. Under some circumstances, they may comment on your rancid breath or remark on how sickly you seem to look. Children run up and down the streets; one may even ask for you to stop a bully from picking on him. Citizens move somewhat stiffly, but with more grace than in previous Elder Scrolls games. Before, conversations brought the world to a halt and focused the camera on some character's waxy face. In Skyrim, certain dialogues limit the camera and temporarily paralyze you in place, but overall, conversations feel more organic than before--a nice improvement that enhances your sense of immersion.

Skyrim also uses scattered books and references to enthrall you. You may not be a big fan of reading books in role-playing games, but even so, you should make an effort here. If you don't feel like reading up on Tamriel's rich history each time you find a volume, grab it and read it later--there are a lot of narrative tidbits that deserve to be read. Elder Scrolls fans will appreciate nods to events in prior games, and everyone can enjoy the bite-size tales contained therein, about vampires, noble heroes, and gods that bestow their blessings on their followers. Skyrim takes place hundreds of years after the events of Oblivion, and organizations you might remember have been restructured or are shadows of their former selves. But Tamriel's history is threaded throughout Skyrim's fabric, and some quests, such as one that begins with an invitation to a faraway museum, are great reminders of past misfortunes that the world has not forgotten.

Final kill animation or big sloppy lupine kiss? You be the judge.

It's a pity that Skyrim often breaks the immersion it tries so hard to create, in ways both minor and major. Some bizarre details are simply annoying. A character might initiate conversation through the ceiling. The chatter of nearby characters could drown out important story exposition. Two shopkeepers standing next to each other may be voiced by the same actor and repeat the same lines. A dragon skeleton might disappear and then later drop out of the sky in a new location. A dragon could get stuck in place, flailing about in the geometry in a mess of wings and tail. For that matter, you could get stuck in the environment, maybe just by walking into a corner, which forces you to either quick-travel to a different location (if you're lucky enough to be outdoors) or load a save game. The game runs elegantly at highest settings on a properly equipped PC, though you could experience a crash to desktop or two. The question isn't whether you will experience anomalies--it's a given. The question is: which ones and how many?

If you've played previous Elder Scrolls games, glitches and oddities don't come as a surprise. Nevertheless, Skyrim comes in a year graced with multiple quality RPGs that feature tighter combat, fewer bugs, better animations, and so forth. But to be fair, none of those games are endowed with such enormity. Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.

The Good
Immense world stuffed with varied tasks to perform
Dragon battles are a blast
Lovely art design capped by some beautiful, atmospheric touches
Enjoyable battles that you can approach in a variety of ways
Lots of compelling, self-contained stories to experience in addition to the main one
The Bad
Glitches and bugs frequently disrupt the immersion
Friendly AI is often more of a hindrance than a help
9
Superb
About GameSpot's Reviews
Other Platform Reviews for The Elder Scrolls V: Skyrim

About the Author

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Discussion

112 comments
djmatisk
djmatisk

This is just the best game i have ever played... 10/10 easily! i cant get bored of it...! i have already finished the main quests 2 months ago and i still cant stop playing it! :D

LaP
LaP

I can't believe people give 9 to the worst UI ever created in the history of video games. I know, I know, you can mod it but a game should be reviewed for what it is not for what the community has done for it. Out of the box Skyrim is an unplayable mess. I just bought it and Bethesda is now on my do not ever buy again list. This company doesn't deserve my hard earned money. Nobody laughing at me like Besthesda does deserve it. No way to change the keybinds. No way to change the FoV in game. No way to disable blur and DoF ingame. No triple buffer support out of the box. Bad console type UI with hidden keybinds you don't know about. Etc ... I give this game 6 out of 10.

bigd0606
bigd0606

This game fails to entertain me because it feels empty and repetitive... The controls are clumsy and the menu system is simply broken... It breaks the motion of the game every time I want to change my weapon or my spell, or when i want to drink a potion. This is ridiculous in an RPG on the PC.

monowasp
monowasp

Just got it as a gift on STEAM, it feels just like the old TES, which is nice indeed.

jlconrod
jlconrod

As a long time PC Elder Scrolls player, the only thing better for me than Skyrim Legendary Edition (plus a few choice MODs like Falskaar) is the forthcoming The Elder Scrolls Online. ESO looks like it will combine the best of solo Elder Scrolls with robust multiplayer -- without falling into the MMO clone trap. My calendar is marked for 4-4-14. (Santa will be late!) My Skyrim rating: 9.5+.

Dannystaples14
Dannystaples14

I don't know what it is with this game but it bores the SHIT out of me.

Every time I play it, it just seems to fail to captivate me. Then when I put it down for a rest, I normally just forget I ever played it and end up forgetting about all progress and character development up to that point. Only to try again later and end up making a new character.

I loved Oblivion though that is the weird thing. I played it for endless hours. Like literally cleared every dungeon and got like millions in cash.

It is like Skyrim did some good things like the skills being more open and changing up the guilds a bit but overall it is a massive game that feels largely empty with characters that are so tedious to interact with I'd rather kill them. Endless bugs, tedious battles and a game that actually makes fighting a dragon annoying if you are anything but an archer.......I think that says it all.

CaptainNimoy
CaptainNimoy

You just cannot go against Bethesda and Skyrim, i wanted to hate Oblivion (enemies droppingfrom the skies and stuff like that), but damn, it's just impossible. Prolly the best SP games ever.

Dredcrumb9
Dredcrumb9

Bought this game for PS3 at launch after years of wating, I thoroughly enjoyed it up until level 30, where the game kept freezing. Can anyone tell me if the legendary edition for PS3 is fixed? I feel like Bethesda robbed me, yet I still want to play this amazing game.

redbat32
redbat32

this game is the best i just got it on steam mods make it even better the best mod out there is dat grass on steam workshop by nicknp16 game looks amazing

dix777
dix777

Why the information about the expansions is so limited after the new design of gamespot arrived. There is only 1 review about dawnguard and that's all :(

starduke
starduke

Mods are what make this game awesome. You take take this game from a 9 to a 10!

balkora
balkora

Bethesda creates vast gorgeous worlds and weaves a brilliant atmosphere in almost all their games. It has one flaw though: they are terrible at writing stories! I strongly think they need a better writing team so games like Skyrim don't suffer from Bethesda Writing Syndrome.

psycohideo
psycohideo

The game just needs more characters on screen and better NPC AI. Almost perfect.

10drxtc
10drxtc

I find the UI to be complicated..Instead of the normal WASD to move they just use the WS and you must use the mouse to look/go left/right..For me that makes it hard to fight using the mouse also..Also the inventory interface is very slow, clunky and glitchy..PSO in 1999 had a much better interface and had far better graphics..Also this game has done zero to take away any of my interest in WoW...I even found Morrowind to be easier to navigate and do things..

Goddammitj
Goddammitj

It didnt have anywhere near the same impact that Oblivion had on me. However, at the same time it is better in every way. 

Overall though, I was quite disappointed with it. I couldnt really get into Skyrim because I found the story pretty boring, or at least not very engaging, there are no characters that offer anything memorable. Many skills felt like a pointless grind and cities felt deader than dead. I liked Whiterun the best, but even that one was quite shallow. I dont know, it just didnt seem up to par with my expectations for a game in this day and age. I think something like RDR had what was missing in Skyrim, but even so, it was still far from perfect. Also the graphics are pretty poor (I know, I know, gameplay > graphics..). 

I think the biggest downer was the dead feel of the cities/towns and the NPCs/characters, if these were better I think that I could have loved the game I only liked.

nordsaregays
nordsaregays

Agreed mabisking, the map design is appalling...

Not only do I get lost all the time, but the textures are awful. I took some time off from my quest to examine some tree textures and they were the exact same texture for every single tree! The texture didn't even look that good. I should know, I was outside just last week. (Not to mention it is more bright than I remembered outside, I blame global warming. Ha, that was a joke, global warming is a myth. Just like the Holocaust and 9/11. I mean, it's obvious Bush did it!) Can you believe this game's never ending. It's just like Obama's receding hairline and Chris Brown's hatred for women. By the way, I was really disappointed that I couldn't kill children. Iv'e been hating them since that Beiber kid came about. #americahatesbeiber #cutforbeiber Has anyone even noticed that when you carry too many items you walk like a constipated Larry King. Oh, Dragons. They come when you least expected, there is nothing to do to get around them, and they kill you. Just like AIDS. Or Cubans.

@theCCyberDDemon @DARK_HUNT @Shrewd-Cleric @wsfjojo @gls5000 @SANDMAN201 @jonhraphael @sweet_9gtx @kishen95 @ehhsan 

mabisking
mabisking

Good game problem is in the map design. For one you jump over rocks like you some kind of super human there should be more stairs overall this is hard to avoid I know. This game was supposed to be set in an ice age woolly mammoths and such so that's ok. Im at level 8 it hardly seems to easy? I go up against an ice wrath shoot fire at it and damage it like 2%. There is more to it I know spells and such. Besides that the game lacks intensity and times just walking non stop in a snow storm that's what the game is in a nutshell. When you do find a town there will be problems like a lost ring in dawnstar that you need to go fetch. The elder scrolls game are to chaotic and random which at times can be rewarding but none the less offer less incentive to do anything in the game. For instance some side quest offer very little and are very time consuming when in fact if you just skipped them and stick to main quest you would obtain the same or better items faster. Being that this is a mysterious fantasy land a giant hawk would have been nice to fly around and travel with.

DARK_HUNT
DARK_HUNT

 i used to play Skyrim back when it was out...then i took an arrow...i mean, now i digged the game again with plenty of mods (more than 50 with nexus manager and wrye bash), and it is without a doubt, the most addicting rpg ever imho.   In my first run, i thought it was much better than oblivion but with so many damn bugs and glitches, it was still very playable with plenty of epic battles. I still remember my first encounter with a Dragon or the creepy  draugr deathlords, .  Right now,  with 1.8 patch, dawnguard, new hd textures, skins, monsters, and lots of mods from the community, the game came alive again.

dissevered
dissevered

I played oblivion and at first liked it a lot, then after about 10-15 hrs I got extremely bored of it out of nowhere.  It's hard to explain, but it felt very repetetive.  I also felt there was no big rewards for exploring the landscape so I ended up fast traveling everywere just to complete quests...  I normally love RPGs.  I liked Dragonage, loved baldurs gate and neverwinter nights series.  I like most final fantasy games.  With the above mentioned,  should I get this game?  Is it any different than Oblivion?

theCCyberDDemon
theCCyberDDemon

Thats right, glitches and bugs frequently disrupt the immersion.

BiiteMe
BiiteMe

Quite simply the greatest single player RPG of all time.

kingcrimson24
kingcrimson24

i'm playing it now . I didn't like a lot but I'm only at the beginning .

Cerebellum68
Cerebellum68

It's a great game but way too easy. There are 5 difficulty settings and on master (=the hardest) the game still is very easy. At the beginning you sometimes die because you're not yet familiar with the game, later on it takes a really moronic mistake from you to die and that even only vs the strongest opponents. It doesn't matter if you play a melee or caster character. One can even defeat the strongest opponents as a melee character using only spells or vice versa. That kinda says it all.

kickinlikesally
kickinlikesally

@djmatisk Same here dude. Have you tried the expansion packs? Dragonborn is pretty good. Dawnguard is okay, but some parts are frustrating.

HesamB
HesamB

@bigd0606 you could use SkyUI mod then . it overhauls the menus

bigd0606
bigd0606

I understand that a lot of effort was put into this game and it has good aspects and i see how it can be a lot of fun for some people, but there are some objective aspects that you can't ignore in a game review. I don't think it deserves a 9.0 sadly :(

Max_Rage
Max_Rage

@Dannystaples14 --Mod that MoFo. Hell, Kombat AI has improved so much on mine that 1 enemy knows to stay in front of me while the other flanks me, TK Dodge mod allows me to side leap or jump back if need be, foes know when my guard is down and will wait for an opening or knock me off my feet with a heavy swing. There's a Mod that adds Dragons that walk more. I wouldnt kno what else 'helps' to improve the immersion. I have it so not sleeping or eating effects my character... Im able to freeze to death if im in the icey winds to long or swim in ice kold water. Or it may just be time for you to put down ur Axe and pick up an AK. State of Decay is a good game.. world roam and Outpost building. Its like the show 'The Walking Dead' a whole lot.

CiTizenMaSSaKre
CiTizenMaSSaKre

@Goddammitj Thats why you get a PC and get the HD DLC that came out for it, it basically makes it look like a next gen game.  Also the cities are  WAY more lively then Oblivion was, the way everyone converses with each other, the bards singing their songs, the market huts hollering at customers to come their way. I mean what more do you want? Do you just want it to be real life because, I mean thats what its gonna come to. I think your expectations are unrealistically high. The environments are THOUSANDS of times more alive then RDR, get real dude.

kishen95
kishen95

 @dissevered The world in Skyrim is just much more alive than in Oblivion, I get what you mean, there isnt a lot in the wilderness in Oblivion, but there is in Skyrim.

10drxtc
10drxtc

@acheron_38 In your opinion..But their are better games out there with better graphics and far better UI..

Max_Rage
Max_Rage

@monowasp@jlconrod --Some good Mods I use are; Perks Unbound, Convenient Horses(very handy), Dovahkiin HideOut, Clanking Armor(for fx), Wearable Lanterns, UFO - Ultimate Follower Overhaul, TK Dodge(very nice add), Duel - Combat Realism.

I'll say those improve in-game features you're already use to, well 'Perks Unbound' is sort of a "cheat" as you kan skip talents you dont want and the rest of my Mods, its 110 of them, are basic Graphical Improvements, more Armor/Weapons to make but still Lore friendly.

Also IMP Better Needs and FrostFall to make the game harder, I guess and feel more real. Few fixes like SkyUI and Mannequin tweaks, QuickUI, Midas Skyrim(more spells), Glow Tastic(ore veins glow), Deadly Traps(traps may actually kill you in place of taking only a slight be of HP) and a few more good ones if anyone wants to kno of them

jlconrod
jlconrod

@monowasp@jlconrod


Long post, but NOT TL;dr...


All of the Enhanced environment and cities MODs, the Lanterns of ..., waterfalls, better snow and waterfalls, auroras, and  improved and or added sounds. Improved ragdoll physics are a plus with little or not hit on fps.


I can play Skyrim at 1920 x 1080 with Ultra-High graphics settings and the game is amazing. Feels like you are in Tamriel, not just playing a game. Talk about immersion...


I get many of these MODs from Steam Workshop. Some of the more outstanding graphics and sound MODs are only available on Nexus/Skyrim.


The best add-on MOD I've ever found is Falskkar! This MOD is more like a full fledged DLC and is awesome.. If you have Skyrim DLC like Dragonborn, also get the Falskaar update which adds full DLC support.


Finally, as I already mentioned, my absolute prerequisite utilities  are SKSE, SkyUI, Wrye Bash, BOSS and TES5Edit. The Creation Kit is essential if you want to try creating or modifying MODs.


Hope these suggestions are helpful.


I used to use many more MODs, but a serious problem with NMM caused MOD collisions and corrupted Saved Gamefiles. Skyrim would load but the second I pressed either of two essential key bindings, E Action or I Inventory, instantaneous Crash to Desktop (CTD).



It took two weeks working with Bethsoft Support to fix the problem. In brief, it took a full uninstall and wipe of all Skyrim files and folders, including Save Games and existing MOD  download files to clean up the mess.


A fresh Steam install of Vanilla Skyrim let me start without CTDs. I had create a whole new character build and toon. I played Vanilla for several weeks to be sure all was well, then added SKSE and SkyUI. To be cautious, I then added one single MOD at a time, testing them with Wrye Bash, TES5Edit and BOSS, then checking Load Order before activating the new MOD. I use a new mod for several days before trying another single MOD.


I lost 200+ hours of game play, perks, and achievements, and advancement, but it has given me a fresh start. It's like playing the game for the first time, but now with the DLC and store of experience.


A detailed list of MODs would be even longer than this post. Plus, your personal preferences and game play are probably different from mine. Hope these suggestions and comments are helpful.


See you in Tamriel on 4-4-14!


Auldjohn, Master Sage, TESG.

Dannystaples14
Dannystaples14

@Max_Rage I'm on Xbox 360. No mods.

I think it is pretty astounding that this game can get such high praise when it isn't even the game that is receiving the praise.

If I bought a car, and then went about changing every aspect of it because to make it better, then that isn't the same car any more.

Skyrim Vanilla without mods is truly terrible. Buggy as hell, boring AI, boring fighting, the only good thing is the visuals in the night sky and mountains and things and I think that says it all. That when standing still, looking at scenery you can't even interact with, you are having more fun than actually playing the game.

You have to change many aspects of this game just to make it bearable, Bethesda failed to do their job properly out of the box and people praise them for it.

Sh4ark
Sh4ark

 @shohag2018 only as a series... skyrim is better than any mass effect game individualy

monowasp
monowasp

@jlconrod Thank you for that long post, I appreciate it. Will check your suggestions out, see you ;)

The Elder Scrolls V: Skyrim More Info

  • First Released
    • PC
    • PlayStation 3
    • Xbox 360
    The Elder Scrolls V: Skyrim is an open-world action role-playing game developed by Bethesda Game Studios.
    9
    Average User RatingOut of 18193 User Ratings
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    Developed by:
    Bethesda Game Studios
    Published by:
    Bethesda Softworks, Square Enix, Bethesda Game Studios
    Genres:
    Role-Playing, First-Person
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Intense Violence, Sexual Themes, Use of Alcohol