Review

PlanetSide 2 Review

  • Game release: November 20, 2012
  • Reviewed:
  • PC

Planetside 2's monumental battles are exciting and unforgettable.

by

Planetside 2’s most expansive firefights might be among the most intense you’ve ever had. The massive first-person battles make you fear every step and celebrate every kill, knowing that one small victory contributes to the greater cause. A number of quality online shooters think big, but none think bigger; you are a small but vital cog in a restless war machine seeking to steamroll the opposition with a few dozen rumbling tanks and a vast swarm of armored soldiers.

There’s no doubting the ambition and scope of this free-to-play massively multiplayer shooter, in which thousands of players vie for dominance across three spacious, persistent continents. Before entering the fray, you choose one of three empires: the authoritarian Terran Republic; the rebellious New Conglomerate; or the techno-cultist Vanu Sovereignty. All three boast faction-specific weaponry but share the same six classes, so whether you prefer playing a supportive role as a turret-repairing engineer or blowing up tanks as a heavy assault soldier, each faction has a place for you. There are no class-based vehicle restrictions: you can drive ground vehicles and pilot aircraft, or hop in the gunner's seat and harass the enemy on the go.

Discovering the ways you can contribute to your faction’s cause isn’t easy at first: Planetside 2 is daunting. There are numerous official videos that describe the game’s ins and outs, but they’re not a proper substitute for an interactive tutorial. When you first emerge from your landing pod, you are both awe-stricken and dumbfounded. Dozens of fellow soldiers rush about your faction’s primary base, armored vehicles ramble across the distant landscape, and the hum of nearby aircraft has you peering into the skies. If you’ve played a shooter before, you know how to aim and shoot; Planetside 2’s structural details, however, are initially elusive.

The learning curve isn’t as steep as first impressions lead you to believe, however. Once you click through the menus and peruse the map, you have a rough idea of what the game expects of you. And then you take the plunge and engage the enemy for the first time, and begin to understand what your faction expects of you. Planetside 2 makes it easy to join others: with the press of a button, you can join a squad, and multiple squads may join forces and create a platoon. You may also join an outfit--the game’s version of a guild--if you seek even more camaraderie. Text chat and voice chat both work nicely, and while you’ll encounter a certain amount of trash talk, the community is helpful. Your fellow combatants want you to succeed, and they understand a newcomer’s wide-eyed wonder and confusion.

Nighttime often brings fireworks shows of massive proportions.

And so you roll out with a squad, seeking to gain control of hotspots like laboratories and tech plants in order to receive factionwide bonuses like reduced vehicle costs. Such bonuses, in turn, relate to resource generation and management. These resources allow you to spawn vehicles at specific terminals, or purchase sundries like grenades. While there are timers that limit how often you can summon a vehicle, there’s no waiting around for jets to spawn, and there’s no fighting over who gets to fly them: once youpurchase a vehicle, you teleport to the driver's seat.

At the original Planetside’s launch, you could spend more time getting to the action than you could participating in it. That issue was corrected in time, however, and developer Sony Online Entertainment has learned from that game’s initial growing pains. There is downtime in Planetside 2, of course, as you travel across the landscape to a hotspot identified on the minimap. But you can also deploy immediately to a raging battlefield using the instant action button, though this option, too, is on a timer. There are occasional lulls that will have you wishing for a gunfight to keep your energy levels high, but a few minutes of travel generally rewards you with some proper shooting. Thankfully, you can sprint indefinitely if you don’t have a ride, which eases the journey.

Reloading takes a while, but homing rockets pack a serious punch.

Once you’re pulled into a frenzied battle, however, you may be overwhelmed by its intensity. And when the singular thrills are over, you’ll be left craving even more.

A sample war story: you and your fellow soldiers climb to the top of a hill. From this vantage point, you see one tank after another lumbering ahead, heading towards a bridge that provides some cover from homing rockets. Meanwhile, bombers soar above, dropping ordnance on your sunderer vehicle, which simultaneously serves as group transport, spawn point, and ammo dump. You and your squad slowly push forward, sniping heavies that dare cross your line of sight and focusing fire on heavily armored MAXs. As you gradually climb the ridge, engineers aim their turrets squarely at you while your own light infantry uses jumpjets to find a higher vantage point. You push ahead to fire a few shots, then pull back to reload and receive the refreshing life force of a friendly medic. Whether or not you win this tug of war is almost immaterial: the fun is not just in the triumph, but in the chaos that precedes it.

Get back out there, soldier!

One of Planetside 2’s joys is that even when you’re a novice, you sense that your contribution is meaningful. You could die again and again, but when you are surrounded by a hundred hi-tech troopers, watching your rocket turn a hulking tank into a useless hunk of metal is cause for celebration. Your kill-death ratio isn’t your primary concern: with bullets flying every which way, you expect death, and can only hope to delay it. Coordinating with your squad is the best way to emerge victorious, but there’s room for lone gunmen and solo engineers, because any given action is a contributing one. There’s no heroism in Planetside 2; no one soldier will singlehandedly abolish the enemy and be hoisted upon the shoulders of his adoring teammates. Conversely, your individual mistakes don’t feel too costly, because you’re supported by the positive actions of the rampaging horde.

The sense of immediate contribution in Planetside 2 is important, because it keeps the game from being “pay to win.” You can spend real money on in-game weapons, but you don’t feel like a lesser battlefield presence even with your initial loadout: the one-on-one confrontations that could expose your weaknesses are uncommon, so you don't often experience the common free-to-play frustration of feeling like a peon among powerhouses. Smartly, additions and enhancements like scopes and more effective vehicle armor cost certification points earned in game and can’t be bought with real money. Certifications are arguably more vital to the war effort than weapons themselves, thus staving off the notion that spending money is an easy path to dominance. Just be warned: progress is slow, so it might take dozens of hours before you earn the certifications you most desire.

Be careful not to leave yourself exposed; you never know who might be lurking just inside that doorway.

More important than your weapon’s individual power are the tactical considerations that come to the forefront. Battlefield awareness is one of them: friendly fire is always on, so spraying bullets is not a proper tactic in close quarters. If you don’t exercise caution near ground vehicles, your buddy might inadvertently run you over, and if you go running ahead of the pack, you probably deserve the bullets that riddle your behind. These are complications in other shooters, of course, but when you share the same space with dozens of others, you must take even greater care than you're accustomed to. Another consideration is the tactical positioning of sunderers. Deploy one in an awkward spot, and spawning squadmates might go sliding down a crevasse the moment they appear. Deploy one too close to a well-defended base, and this vital vehicle is laid to waste before it can perform its proper duties.

Planetside 2’s greatest strength is in the diversity and energy that results from such considerations, along with its complex structure, varied terrain, and massive scope. The tools are there for players to lay siege as they wish, and the resulting unpredictability keeps the game consistently engaging. The moment-to-moment feel of shooting and movement thankfully makes core interactions just as entertaining as the broader ones. Certain weapons sound dinkier than you’d hope, and some stiff animations diminish the sense of impact, but by and large, most guns are fun to shoot. Carbines have a delightful zing to them, and pulsars give off a satisfying crackle of energy. Driving a heavy lightning tank across rough terrain gives vehicular action a fun rough-and-tumble feel, and easy-to-grasp arcade controls make taking to the air in a reaver enjoyable off the bat.

Sometimes, all you can do is take cover and hope you don't explode.

Even with its broad RPG-like customization options, Planetside 2 is a shooter to the core; there’s little context for why the war is waged. You don’t know what vital research or terrible experiments are conducted at the Andvari bio lab, only that capturing it improves your faction’s infantry health regeneration. Yet even without typical MMO world-building, the visual design offers a great sense of place. At first glance, the armored soldiers and futuristic architecture make Planetside 2 look like a nondescript sci-fi shooter. But once you cross Esamir’s overcast, icy expanses or watch the sun peek out from behind a monumental watchtower on Indar, you can better appreciate the individual, otherworldly atmosphere.

One of Planetside 2’s joys is that even when you’re a novice, you sense that your contribution is meaningful.

Unfortunately, Planetsides 2's ambition sometimes comes at the cost of stability. Though server-related lag is thankfully rare, you may still see soldiers rubber-banding across your view, and colossal warzones can bog down the CPU-intensive client. Performance foibles aside, you might fall through the map and into the empty space beneath, and then spawn underground, or perhaps have the game unhelpfully deposit you on a mountaintop when you want some instant action. These aren’t game-defining flaws, but they’re frequent enough to remind you that there is still work to be done on this ever-evolving game.

Occasional woes aside, Planetside 2 is a consistent blast, and a monument to emergent, player-driven gameplay. Battle can take many different forms: intimidating tank invasions, interior infantry shootouts, open air long-range distractions, and more. If you’ve got the patience to learn as you play, then Planetside 2 will reward you with the tools of destruction required to bring its unique brand of chaos under control.

The Good
Huge, intense battles are a chaotic blast
Even at low levels, you feel you are contributing to the war effort
Combat diversity makes every confrontation feel different from the last
Smart implementation of the free-to-play pricing model
The Bad
Inconsistent technical performance
Lack of an in-game tutorial makes the first few hours intimidating
8.5
Great
About GameSpot's Reviews
Other Platform Reviews for PlanetSide 2

About the Author

/ Staff

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Discussion

56 comments
pohman
pohman

are the servers still good?

Patohua1
Patohua1

Been playing this game for about 20 hours now and I absolutely hate this game in every way imaginable. I just got off a 4 game where I went 46/120. Basically the game consists of being spawn raped and sniper trolled for hours on end. If you thought sniper bitches were a problem in other games, welcome to Planetside 2 where that's basically how you will die for hours on end. Oh and don't forget about the aircraft that, as an infantry, there is literally nothing you can do to stop from killing you. Over. and over. You will feel like a meaningless piece of cannon fodder that accomplishes nothing except presenting a target for enemies to shoot at. If you run across the map, you are sniped. If you drive across the map, an aircraft effs you over. If you stay and camp, you will get killed from behind. They went so big with this game that there's nothing to do but catch stray bullets and cuss the screen. Basically if you don't make this game your life and have like a regular squad and shit, you will never succeed at anything and you will hate your life. This is the EVE Online of shooters.

dvsdmn
dvsdmn

You acknowledge that online games evolve over time and system requirements to play the Game may change over time. You may need to upgrade your system (or obtain a new system) to play the Game. You agree that SOE retains the unfettered right to modify any and all aspects of its games, and that SOE has been making, is making, and will continue to make changes to its games. You further acknowledge that SOE can and will, in its discretion, modify features, functions or abilities of any element of the Game, which may, among other things, make any Paid Content (defined below) or any aspect of its Game, such as items, powers, abilities, gifts, experience, experience points, coins and Station Cash (collectively, "Virtual Goods") substantially more or less effective or functional, or less effective or functional, or more common or less common. SOE may add, modify, remove, replace, eliminate and reintroduce such aspects from the Game at any time and at its sole discretion. YOU PROMISE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST SOE OR ITS LICENSORS OR LICENSEES, ANY SONY COMPANY, OR ANY EMPLOYEES OF ANY OF THE ABOVE, WHICH IS RELATED TO OR BASED ON (A) A CLAIM THAT YOU "OWN" ANY PAID CONTENT OR VIRTUAL GOODS IN THE GAME, (B) A CLAIM FOR THE "VALUE" OF PAID CONTENT OR VIRTUAL GOODS IF SOE DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THIS AGREEMENT OR THE RULES, (C) A CLAIM FOR THE "VALUE" OF PAID CONTENT OR VIRTUAL GOODS THAT YOU MAY LOSE IF SOE DOES ANYTHING THAT IT IS ENTITLED TO DO PURSUANT TO ANY PROVISION OF THIS AGREEMENT AND/OR THE RULES, OR FOR ANY MALFUNCTIONS AND/OR "BUGS" IN THE GAME, AND/OR (D) A CLAIM THT THE "VALUE" OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY MODIFICATION THAT SOE HAS MADE OR WILL MAKE.

The game is at its worst since first launch. No customer support, constant crashes, and unbearable low FPS that you can't play the game. My rig is top tech. For those of us who paid for in-game items that were deleted, we get no refund or credit. SOE has screwed us. SOE is a major upset and disgrace; they should have kept Planetside 1 running and leave it at that.

They are planning on introducing Planetside to the Playstation 4 console. If they can't even make the game run decently on a computer, what makes them think they will do any good on a console?

Zarkhaine
Zarkhaine

Man, some very, very mixed views of this game in these comments. Good thing is, It's free to play, so I don't have to waste money on a game I might not end up enjoying. There's nothing to lose!

hastati4
hastati4

So I just read a comment of someone complaining that the Vanu have by far the strongest weapons, then immediately read one that said they always get the worst weapons. You know what that means?


One of them plays for Vanu, and the other doesn't. And the weapons are probably balanced just fine.

ryan72
ryan72

Great game managed horribly, for they add 'gear,weapons,etc...' for purchase, then when utilized effectively and if enough people whine on the forums, I notice they nerf or buff items, without regard to the simple logic of 'is this a OP weapon?' , so over time, weapons on vehicles, purchased weapons, default, always are getting swung one way or another, so when you log in, don't be surprised when that awesome tank you where using or aircraft is completely useless, then the reverse, completely OP'd. 

  The biggest problem now since the servers were merged and the alert and lattice system has been implemented is NO POPULATION or FACTION AUTO-BALANCE, meaning people have alts on every faction they pull whatever one is winning. I chose TR, and never deviated, now its a cluster**** due to the ability of people to choose any side anytime, imo that is the problem. Oh well, if you want to be everything but that is like fighting for the Germans , next day your on the Russian side then on the side of Japan...its pretty wierd in a game of distinct FACTIONS...but that's the point , this game is not thought out, its just a moneymaker clone of a great game...PS1.


Dvsdmns
Dvsdmns

I prefer Planetside 1. PS2 has been imbalanced in the areas of weapon firepower between factions. It's as if the developers favor one faction, VS. Different servers have been experienced overpopulation, as well. But the VS can take on a vast majority of their foes with only a few. From their Max's to their Magriders. The weapons of choice are all with the VS faction.

Their  has been many changes, updates, and fixes that continue to this day. It seems the developers cannot get a grasp of many issues.

Lastly, the Free-to-Play ploy has worked greatly as far as fast profits, but people are being turned-off by the hundreds. Sony will not be making much profit after the first year (SOE stock trends) and it makes me wonder what they will do next. I suspect non-paying members will be subjected to a frustrating, infinite queue and more.

Over-all, Planetside 2 has been a disappointment. Unfortunately, it is the only MMOFPS game that offers a never-ending  battle, unlike other FPS games. For now, I'll stick to my Halo and CoD. At least everyone has a fair fight.

comeoblivion
comeoblivion

One emerging problem in Planetside 2 today that makes me less want to play it is the faction imbalance.

One example of that is population. At least one faction is usually severely underpopulated in the servers. Usually the Vanu. It results in a feedback loop, where more members leave for the other two factions, leaving even less players around, and even less high-level players.

Second is the weapon imbalance. Again, the Vanu consistently get the shittiest new weapons every time there's an upgrade.

The Lancer is the most useless faction-specific antivehicle weapon ever. It barely even damages the things it was supposed to kill, while the other two faction-specific weapons kill MORE than the vehicles they were designed to kill.

The Scythe is the biggest target, the clumsiest, the most accident-prone, and the most weakly-armed of the aircrafts. Add the TR Striker AV missiles (which can lock on air too for some unfathomable reason), and they're easy pickings. Rotaries from enemy aircraft with their higher bulelt velocities can put more holes in you faster than you can with your hailstorm lasers. Your rockets fire two at a time, which punishes bad aim severely (not to mention that the aim reticle is off. You hit a point BELOW the crosshairs).

The Magrider is a fragile, half-blind tank, whose only saving grace is that it levitates and can navigate through more difficult terrain, and even that has been nerfed (it can't climb as easily as other tanks now, even). It can also only shoot its main gun directly in front of it, meaning it can be flanked very easily, especially in obstacle-heavy terrain.

All in all, I get the feeling like most of the devs play New Conglomerate and Terran Republic than they do Vanu. And as a result are deliberately making their own factions more powerful.

Theyrewatchiing
Theyrewatchiing

I wonder if people realize that they are giving SOE consent to spy on their computer when they play Planetside 2. Check the EULA under Monitor

canuckbiker
canuckbiker

Gotta hate those hackers. They don't have the balls to take people on in a even fair play, so they hack away and ruin the game for everyone that actually likes a challenge. I honestly don't even know how it could be fun to play games like this with unfair advantages. Pretty soon they'll have no one to play with but themselves because honest folks are fed up with this bs.

Lord_Python1049
Lord_Python1049

This game is truly great and it gets better and better. They've just introduced alerts that encourage cooperation and participation in achieving goals for rewards, and a much needed training room for practicing all the weapons unlocked and maxed out. It's also getting more optimised and patched up. There's never been a better time to sign up! Just remember to play as Vanu!

ohdannyb0y
ohdannyb0y

I have been playing Planetside 2 since Beta and was a veteran in the original Planetside.This game is poor at best at the moment! The game is full of hackers & cheaters which SOE are doing very little about. The game is very very unbalanced between the empires. Planetside 2 has a bugs list as long as your arm but they are not fixing them at the moment probably because the game is free to play but they encourage you to "BUY" weapons and gear so rather than fixing the game properly they are just concentrating on releasing new equipment each month to purchase which is again effecting the balance and are themselves full of bugs etc. To be honest the state of the game is a shambles which is a great shame as it could be brilliant. They have already had to merge some of the servers due to falling player numbers and players continue to stop playing the game as it is in such a mess and the Devs still fail to see why. In its current state I would say "Don't bother"

YASHGILL
YASHGILL

HOW TO DOWNLOAD THIS GAME


imoutofnames1
imoutofnames1

Judging by the first two sentences the reviewer of the game must have gotten this game confused with something else. Nothing I did felt like I was actually contributing. Kill an enemy? 3 more come to take his place. Capture a point? Doesn't matter, the enemy still spawns there because of mobile vehicles. 


Overall, it's just feels like a really boring version of MAG or Battlefield 3 with no sense of achievement. Like if I capture a point in battlefield at least I know the enemy can't spawn there and it becomes a little harder for them to win. In this, there is no winning. Just going on forever capturing and losing territory.


It takes real talent to make me feel like standing around picking my nose or charging head first into enemy territory and capturing a base on my own yields the same satisfaction.


Overall 5/10. I guess.

naryanrobinson
naryanrobinson

Can't believe he didn't put more stress on the absolutely ludicrous business model.

$7 for a new gun.  $5 for a skin.  $15 per month to increase points acquisition.

It takes about 70 hours to unlock a single gun for a single class for a single character, and nothing transfers over to anything else.

It's *outright* pay-to-win.

It's a beautiful, ambitious and breath-taking game that tells free players to go f*** themselves and is a perfect example of where gaming is heading in a worst-case scenario.

666NightsInHell
666NightsInHell

Rating is by shown impressions, when us start to play this super SHI* u will see, shooting far far far far away small dots all the time is annoying,99% of time u will never see whoo shoot on you, there is some mistical random enemy radar time to time, play longer then for review only, movement and battles sux, weapons sux, they are same u will never see difference in real, faction difference is also almost similar, SOE games always sux, if u like this crap try soe's another crap wizardy online :D

WarSpartian
WarSpartian

I've watching so many of Van Ord's reviews, everytime I read anything on Gamespot I do it in his voice.

Warmuro
Warmuro

Poor hit detection, unbalanced factions, bulletdrop (except Vanu faction, they have no bulletdrop !) is too much which you feel you're firing plastic balls from your toy-gun, speed of bullets are also another fail, game forces you to buy stuff in real money because they're too expensive in game, scopes etc. are worst, lag, bad optimization and low fps in high details even on high spec system (mine) and a lot of other bulshit. Still, it's one of the best free fps games and i'm serious. Huge combats are really fun ! 7.5 is actual score, 8.0 for being free.

stevegs
stevegs

Fairly good graphics (not the best) Large gameplay areas with the chance of some huge battles. Addictive formula, Sharing aircraft and tanks is so much fun :) Large range of weapons. It's worth a look as it is free to play but do not expect to much if it continues down the slippery slope it is on at the moment.They have some great ideas for future additions but also some pretty terrible ones too.

The frame rate is not very good at all and if you don't have a high spec pc its going to be tough getting a smooth gameplay. The game is full of people using hacks to cheat! which is driving everyone bonkers. The server populations are already looking very thin as many people are stopping playing it due to various problems. The lead developers and management refuse to communicate with the players via their own forums and website, they prefer to use third party places such as twitter and facebook which makes it look like they do not like reading any sort of criticism or concerns from players which is totally unprofessional. I give it 5 out of 10 it would have been 4 but the extra 1 is cos its free to play.

malc2278
malc2278

The Good: Good graphics and sound, great weapons and vehicles, great gaming area and buildings etc. All in all Planetside 2 has a lot going for it and "could" be fantasic once they have finished tweaking it. The combat and huge battles are great and some of the smaller battles are fantastic and you need to have your thinking head on!

The Bad: Hackers/Cheaters! The servers have a lot of people using many different types of hacks giving them a huge unfair advantage! The community are complaining about it but little is being done it seems as people they have banned are soon back cheating again. This is a little worrying as we all know Sony Online Entertainment has had some hacking troubles in the past where peoples personal details were taken so one would think S.O.E would be doing EVERYTHING possible to combat the hackers with much haste and determination.

They are slowly going to introduce most of the things that were available in the original Planetside according to their 6 month plan. The trouble is a lot of these things are the same things that caused a lot of the original gamers to stop playing. Unfortunately if these old mistakes are added I feel the game will go the same way as the original one which is a great shame as they have the beginnings of a fantastic game here they just need to take a step back and look at what they are doing. They need to add fresh new ideas and not drag out old bad ideas.

go-divis99
go-divis99

this game puts BF3 to shame.  Bf3 was a major disappointment. They made it to much like COD just to sell copies.  This game is BF 2142 on steroids

Kolimako
Kolimako

Cool game, and besides also FreeToPlay, myself play, I advise everyone to play.

albeido
albeido

currently way out of balance. constant air farming. if you like infantry first person shooting this isnt your game. its all vehicles vehicles vehicles. a tank camping your spawn point or rocket pods shooting down the hallways of your tower to blast you as you hop outa spawn. if you wanna be competetive be ready to shell out some cash. if not your cannonfodder for those who did pay. also population is taking a nosedive and soon servers will surely be consolidated. to much farming/camping spawns gets super annoying super fast.

the base layouts and gameplay are more of an arena style shooter with no logical or tactical choke points. each room has 5+ entrances and just as many open windows. the system demands that you be a teamplayer and use tactics but thwarts you at every turn. you are rewarded solely on your kill ratio, so playing any kind of support is very unrewarding and thankless. 

KainsY
KainsY

This game is not pay to win, just because some players got killed for a couple of times, they should not summarize the game as a pay to win one. It's all about playing with the right group of friends / groups and knowing how to use the terran to your own advantage - you don't expect to fight a whole army by just standing in an open area, are you?

 

Besides, I've actually bought quite a lot of weapons and in the end, there is just a slight difference between most of them. The most important thing is, you can't buy certification points; you need to EARN them. These certification points are the real thing that actually can make even the worst weapon into a real meat grinder.

 

If we can buy the certification points with real cash, it's pay to win. However, as things stand, it is absolutely not.

Knoar
Knoar

Love this game!  Playing in one of the most popular/organized outfits is a blast!  This game is not for lone-wolves who don't know what teamspeak or vent is.

-JMD-
-JMD-

So, the end of the year is so slow on  game that you guys have to review a pay2win game?

xxxpookedxxx
xxxpookedxxx

AMAZING GAME!!! Still needs work and patching but it is just perfect!

TheKiwiMantis
TheKiwiMantis

"Inconsistent technical performance"

When I first installed PS2, some programming idiot set view distance to 99999. My friends still laugh at that. Now I heard that its being installed with view distance 0. Same thing but forces PS2 to decide view distance on the fly.

simon1812
simon1812

so friendly fire is on all the time eh? I have seen that before, there always be an idiot dedicated to kill his own team mates because it get kicks out of their complains and frustrations, how does the game deal with that? hm? all of the sudden I feel will save myself a headache if i pass on this game.

nctitan
nctitan

@dvsdmn I doubt you have a top tech rig if you get low fps, constant crashes and cant even play the game. When i'm not playing on my "top tech" pc with no crashes and consistently playing at 60 fps, i'm playing on a laptop that can run the game at 30 fps on medium. But your other concerns are relevant. Try submitting a ticket.

Lhomity
Lhomity

@Theyrewatchiing  Common in MMO's and other online games. They use various methods to detect cheaters/hackers, and keep the game fair for the general playerbase.

GeneralPeragorn
GeneralPeragorn

@ohdannyb0y  I find it funny that if the game is "poor at the best of times", then  why have you played it since beta?  Also, I've had very few problems with hackers, more with the people that cry "hacks" when they suck at a game.

Lord_Python1049
Lord_Python1049

@ohdannyb0y I always hear that the factions are unbalanced and yet I've heard it equally from all factions! I think its actually very well balanced. 

balkora
balkora

@ohdannyb0y you're certainly right about the hackers. It seems to be open season for Aimbotting and collision exploitation right now. As a mosquito pilot or prowler driver i always get blown up by 1 single hit from the standard and unguided HA rocket launcher. They just keep getting new methods of hacking this game. If you look past this though, the game is simply wonderful if you have a group of friends with you. Hope they will get some countermeasure method against these hackers and soon!

holtrocks
holtrocks

@naryanrobinson umm i spent about 2 hours and was able to unlock a kick ass new sniper so if it took u 70 hours to get a single gun the well.......u suck.

imoutofnames1
imoutofnames1

@go-divis99 You must be thinking of different games. Because BF3 is not even close to CoD and is significantly better than PlanetSide 2.

I haven't played BF 2142, but if this game is that "on steroids" then BF 2142 must be complete garbage, because this game is horrible.

miser_cz
miser_cz

@albeido This is pure BS. I earned more XP as an engineer providing ammunition and repairs, or a medic, healing and reviving. Ergo, this is just whine of noob who got his ass kicked. Don´t let yourself be scared away from this great action!

1ncog
1ncog

@albeido Obviously when you were on there were no pilots to shoot down the spawn campers, what i do is spawn somewhere else and voila no campers! There is a fix coming to address that as well, i love the vehicles part of what makes the game as good as it is, the spawn campers though really need to go back to COD as that is a spawn campers dream game.

y3ivan
y3ivan

 @KainsY you pay cash to get things unlock. You dont need certification points 

 

From what i have been playing for 1 month;

stock weapons (ground infantry) - quite balance

stock weapons (vehicles & armor) - bad

stock weapons (air) - horrid 

 

So if your are not planning to pay for the game, then mostlikely your be a cannonfolder. I would highly suggest new players (free) would be doing logistic stuff, repair gun platform, vehicles and the most effective human rush attack. 

russelloh
russelloh

 @-JMD- I know right? A video game site reviewing an amazing, fantastically successful and very popular hardcore franchise? That's crazy!

BlazeODU
BlazeODU

 @-JMD-  pay2notgrind. There's a difference. pay2win implies that the options cannot be obtained without paying for it.

kishen95
kishen95

 @simon1812 You wanna know how I deal with it? I kill them, if they team kill you, team up and kill them.

Goyoshi12
Goyoshi12

 @simon1812Nice, friendly fire is on and you automatically assume the worst of the situation. Nice, very nice.

For the record: No one does that. To my knowledge, friendly fire shots happen at random and are totally accidental and when friendly fire does happen everyone's apologetic for having it happen. Even if there is just ONE guy who does this just leave, go to another continent and continue playing. This isn't Call of Duty, not everyone's a d!ck to everyone else.

TheKiwiMantis
TheKiwiMantis

 @simon1812 Never had problems with it. The game is so big that the guy who team killed you(or vice versa) get lost in the crowd. But 'apperently' if you team kill someone/anyone enough times the game will stop you from firing a shot. I have no idea cos it doesnt happen to me. I have team killed people by accident. Ussually by running them over by accident.

Best new experience Ive had is to never stand in front or behind a vehicle. I always watch the road before crossing. Its a different experience in such a game.

balkora
balkora

@holtrocks I think you unlocked a sniper that costs 100 cert points and that indeed you can farm in 1-2 hours.  If we look at a 500 or 1000 cert weapoin in will certainly take you more than 48 hours, depending on how many hours/day you play. Also, depends if you have a membership or not.

Jericho_360
Jericho_360

 @y3ivan  @KainsY This game isn't a pay to win one, it's just that the rate at which certificate points is so slow, it's slower than Tribes: Ascend.

I have gotten tons of killing sprees with my squad and just pure skill, I haven't bought anything, only a couple of requisition upgrades for the scythe, and that's with certificate points.

-JMD-
-JMD-

 @russelloh lol I can see you had a great new years with lots of licour... eheh

Amazing and successful! Ah ah ah... You are a funny men! 

-JMD-
-JMD-

 @BlazeODU Well, that is the defenition of pay2win! Because, if you dont want to get facerolled 80% of the time, while you try to get competitive... You pay for the gear! Is as simple as that!

 

But i also like that pay2notgrind!

PlanetSide 2 More Info

First Release on Nov 20, 2012
  • PC
  • PlayStation 4
PlanetSide 2 is a massively multiplayer online first-person shooter set in an online persistent world where the war wages nonstop and the balance of power shifts with every base and territory captured and lost.
7.8
Average User RatingOut of 519 User Ratings
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Developed by:
Sony Online Entertainment
Published by:
Deep Silver, Sony Online Entertainment
Genres:
Team-Based, Free-to-Play, 3D, Action, Shooter, First-Person
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
All Platforms
Violence