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Review

Mass Effect 3 Review

  • First Released
  • Reviewed: March 6, 2012
  • X360

Mass Effect 3 is a remarkably satisfying conclusion to a beloved trilogy, and a poignant and memorable role-playing action game in its own right.

Sacrifice. It's Mass Effect 3's major theme, and rightly so. After all, the reapers were coming--it was only a matter of time. And now, those sentient space vessels are here, and with them, a galaxy's worth of destruction. Mass Effect 3 brings the sound and the fury, but these aren't meaningless shows of laser fire and alien devastation. The series has earned its right to showcase such destruction by drawing us close to its characters and teaching us of its universe.

Mass Effect was about time and place; you discovered the Milky Way's landmarks and races, guided by memorable characters like Tali and Garrus, who served as representatives of their cultures. Mass Effect 2 was about people; you learned more about old friends and made new ones, and drew each of them close to your heart. Mass Effect 3 fearlessly manipulates those personal bonds, forcing you to make difficult choices and consider the greater good--even when the greater good isn't always clear. The game is structured less like Mass Effect 2 and more like Dragon Age II: three dramatic acts, each concluding with major events that might leave you in tears, or at very least, shivering from the emotional impact.

Mass Effect 3 is focused more on plot than the previous installments were, and at first, you might miss Mass Effect 2's more obvious personal touch. You meet some new characters, but you develop few new meaningful relationships. A couple of notable exceptions aside, your party members are familiar faces, and as Commander Shepard, you aren't traveling the galaxy seeking individual crew members, but rather the assistance of entire races. Some of the plot devices seem a bit transparent; what are the chances that Shepard would just happen to find an old acquaintance on almost every random planet? But once the plot is in motion, the human element returns, and poignantly so. Mass Effect 3 frequently reminds us that the loss of a single shining soul often takes on more meaning than a planetwide massacre. (After all, what carried more emotional weight in Star Wars: Obi-Wan's death or Alderaan's destruction?)

Plenty of games feature explosions. Mass Effect 3 makes you consider who might be victims of them.

Like Star Wars, Mass Effect 3 is an incredibly fulfilling story that deftly balances plot, character, conflict, and resolution. After a short exposition, an opening combat scenario cleverly combines the "big" of a reaper attack on Earth with the "small" of a single death. That one death haunts Shepard until the moving and jaw-dropping conclusion. While there is plenty of action, developer BioWare subverts our expectations. Every so often, the shooting heats up, only to lead to a climax that comes not in the form of an explosion or a boss fight, but in a simple quiet conversation, or a few limping steps.

The reapers aren't your only adversary in Mass Effect 3: the pro-human organization known as Cerberus, led by the Illusive Man, complicates the conflict. Your ultimate goal is to rid the galaxy of the reaper threat with the use of a superweapon, yet the Illusive Man has different ideas and goes to some disturbing lengths to implement them. Discovering his goals and means is one of Mass Effect 3's better story threads, in part because the Illusive Man is such a strong presence. Actor Martin Sheen brings a calm, chilling strength to the character, but also exudes a touch of vulnerability when the Illusive Man is forced to confront his own demons. Not that Sheen outshines any given actor. A few inessential characters aside, the galaxy's inhabitants seem authentic. You hear stoicism, fear, or resignation in the simplest of line readings.

If looks could kill, you'd be dead now.

The series' focus on player choice is as vital as it has ever been in Mass Effect 3. The effects of choices in previous installments have an impact in extraordinary ways here, more so than in Mass Effect 2. Sometimes the nods to prior choices are subtle. A lover might fondly recall her previous entanglement with you, while still supporting your new romantic interest. At other times, the impact is far more dramatic. Entire quests, conversations, and characters shift as a result of your actions in previous games (not to mention, your decisions in this one). As a result, you might be delighted by characters other players never meet, share intimate talks with crewmates other players never interact with, and deal with decisions other players never make. And as in previous Mass Effect games, your entire attitude when choosing dialogue options (paragon or renegade) can drive you to conclusions other players could never consider.

This intense narrative is met with an equally intense presentation. Mass Effect 3 is more atmospheric and darker in tone than even Mass Effect 2 was. You hear more expletives and raise your voice in desperation far more often, and the environments you do battle in reflect the rising pitch. An ominous storm encroaches, giving battle an even greater sense of urgency. The sheer darkness of a subterranean ruin enhances the sense of danger. The blue and rose bands of light that periodically stretch across the screen may seem old hat after Mass Effect 2, but the trick remains effective. That blue is also the color of Garrus' eyepiece, Liara's skin, and a harvester's glowing lights. That rose is the color of Wrex's armor, Mordin's forehead, and the Normandy's war room terminals. Both hues are used in the game's various interface elements, which makes other colors more effective when used. Witness, for example, the starkness of Jack's black-and-white ensemble and how it contrasts with the rich colors around her.

The sun is setting not just on this landscape, but on the entire galaxy.

These are exquisite details, though other details come across as a bit sloppy in comparison. The frame rate stutters on occasion. Camera movement and viewing angles occasionally go askew; the camera might jitter in weird ways during cutscene transitions, or focus on a wall instead of the character speaking. A scripting error could force you to restart a mission should an event not trigger properly. And if you play on the PlayStation 3, you could run into a crash or two. These flaws stand out because Mass Effect 3 is otherwise such an elegant experience.

It's also packed with action. The basic third-person shooting is the same as Mass Effect 2's, though it has been given a few minor tweaks. You can now deliver a charged-up melee attack, for example, and slide around corners while still in cover. Such mechanics don't drastically change the flow of battle, which is still occasionally sullied by returning Mass Effect combat quirks: occasional cover glitches, unintelligent friendlies that crouch on top of crates, and enemies that thoughtlessly tumble against walls and end up going nowhere as a result.

This trooper is in for a shock. Er, shockwave.

On the other hand, the improvement in level design is remarkable. Unlike the previous game, Mass Effect 3 isn't about "take cover behind the obvious barriers, shoot the enemies that predictably emerge, and then do it again." Combat areas are more expansive and some enemies are more aggressive, so not only are you given room to move about, but you must use that space. One such enemy is the banshee, which destroys you in a single grab if you let it come too close. These shrieking horrors join charging brutes, dogging you in tandem in a memorable combat sequence and providing a challenge the previous games lacked, at least on normal difficulty.

And so you can't always trust a single cover spot to provide sanctuary--not when you have three guys in humongous robot suits blindsiding you. You sprint and tumble about, sliding into cover and using cryo ammo to freeze a creepy cannibal before smashing it with a powerful shock wave. As you level up, you eventually make choices on how to upgrade your powers. Do you increase the Pull ability's recharge speed, or do you learn to launch two Pull projectiles at once? Don't assume that Mass Effect 3's missions are all about guns and space magic, though. A pistol isn't much help when you traverse a virtual space made of neon cubes and floating platforms. Facing an old nemesis isn't a battle of guns--it's a battle of wits.

Samara is a poignant reminder that mothers and daughters have complex relationships.

Nevertheless, you do a lot of shooting, and Mass Effect 3's primary customization element is in its huge supply of guns and the large number of modifications you can make to them. There are five weapon types and loads of choices within those types, each with its own pros and cons. You find weapons and mods in mission areas and can purchase them from vendors on the Citadel or from a terminal on your ship, the Normandy SR-2. You don't just need to consider your play style when choosing weapons prior to battle--you also need to consider how their weight might affect your ability to perform biotic and tech skills. The heavier your loadout, the less often you can send the bad guys flying into the air.

You may also spend credits to level up these weapons, which gives Mass Effect 3 a fine sense of progression. A dinky pistol and submachine gun lead to assault rifles upgraded with scopes and sniper rifles with damage modifiers. And if you've never found much use for certain weapons, the broader level design may have you rethinking your approach. If you were never inclined to use a sniper rifle, now you can find a good vantage point to zoom in and let loose. You may never have let an enemy get too close before, but a nice shotgun and a melee attachment can make it a snap to fend off hawkish husks that intrude on your personal space.

This is one of Mass Effect 3's more challenging battles. Beware of nasty turrets!

It's worth noting that Mass Effect 3 has added a notable feature to the series, but has lost another. The Xbox 360 version supports the Kinect peripheral, allowing you to call out commands to teammates ("Liara: Warp!"), perform your own skills ("Pull!"), interact with objects ("Open!"), or choose dialogue options. This is all absolutely functional, and sometimes even enjoyable. For instance, calling out to a team member to let loose a biotic power means you don't have to pause the game to pull up the radial menu. On the other hand, there's enough of a delay when speaking your wishes aloud that it's more efficient just to push a button. The feature lost, on all platforms, is that of hacking minigames. They were fine diversions, but Mass Effect 3 varies its pace enough that you won't likely miss them.

Mass Effect 3 isn't all talking and shooting. Outside of combat, you walk around the Citadel, picking up odd jobs and eavesdropping on diplomats and refugees. There are some wonderful moments to be had here: having a bizarre conversation with a virtual copy of yourself, checking in on an old ally in bad health, and punching an old nemesis square in the face. Refugees mourn for the lost and missing, gazing at a collection of photographs that serves as an ad hoc memorial. Again, it's the subtleties that pull you in. A crewmate gets a tattoo to celebrate his newfound ambitions, you ponder the meaning of a human-on-AI romance, and you grab a drink in a busy nightclub. It's a pity that the entertaining lesser races--the Hanar and the Elcor in particular--are in such short supply. Mass Effect 3 isn't big on comedic interludes.

Those omni-tools really can do almost anything.

The side missions you pick up at the Citadel aren't all that inspired. In some cases, you wander around searching for objects to interact with. In others, you head to the Normandy and take to the galactic map. The way you zoom about the galaxy is much as it was in the last installment, though the details differ. No longer do you scan planets looking for resources. Instead, you scan solar regions to identify planets of interest. From here, you scan the planet itself, drop a probe onto its surface, and collect the artifact or object in question. This busywork is complicated by reapers, who appear in these solar systems after a few seconds and swarm and destroy you if you don't make a swift escape. This game of cat and mouse is more annoyance than entertainment, getting in the way when you wish you could just get the job done.

Galactic exploration is important if you want to tackle the reapers with the might of the galaxy behind you. The more side missions you conquer, the more fulfilling the finale becomes, though there is another way to prepare: playing Mass Effect 3's online multiplayer. The more you play, the greater the galaxy's state of readiness. There's only one mode, the standard "defeat progressively stronger waves of enemies" mode, and it's functional, even fun. Tossing grenades and incinerating ravagers as a unified group is a blast, especially when an objective draws you to a central point to defend an area or focus on a specific enemy. The cooperative play isn't particularly special, however; out of context, the action is fine but lacks the heft of Gears of War 3, or Uncharted 3's speedy tempo. Spots of lag can also hinder the experience, however, as can the possibility of having a few enemies get stuck in some unknown place and forcing you to restart the match.

Jack has greater tolerance for pain than you ever will.

The multiplayer's overall structure is more interesting than the action. You choose from one of six classes and level them separately, and earn credits as you play. You use these credits to unlock packs that contain a number of random items--special ammo, a weapon mod, an on-the-spot ammo refill, and so on. (You can also spend real money on them if you are so inclined.) Because so many of these items are expendable, and because the flow of rewards is slow but steady, you might be drawn to stick with Mass Effect 3's multiplayer even after you've reaped its single-player benefit.

Mass Effect 3 has its flaws, but they're of minimal consequence in a game this enthralling. By filling the Milky Way with vibrant, singular characters, the series has given you a reason to care about its fate. Ostensibly, Mass Effect 3 is about saving the galaxy, but a galaxy is just a thing--an idea, an abstract, a meaningless collection of plutinos, planets, and pulsars. But the game is actually about saving people. And there's a big difference there. Watching cities burn from orbit tugs at your heartstrings; watching a beloved companion die cuts to the bone. Whether you possess a storied history with the series or come with a clean slate, Mass Effect 3 expertly entangles you in its universe and inspires you to care about its future.

The Good
Fantastic, moving story that balances plot and character
Past and present choices impact the game in wonderful and unexpected ways
Much-improved level design leads to challenging, exciting battles
Fantastic art design makes great use of color and composition
Top-notch voice acting brings every major character to life
The Bad
Some glitches and bugs
Galactic travel and scanning aren't much fun
9
Superb
About GameSpot's Reviews
Other Platform Reviews for Mass Effect 3

About the Author

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Discussion

285 comments
ddoggbritt16
ddoggbritt16

This game was great i would give it a 10

yeahuhhuh
yeahuhhuh

Also anyone giving this a 9.0 isn't a gamer they should fire him for taking bribes from bioware.

yeahuhhuh
yeahuhhuh

The ending is what I spent countless hours on just to realize my choices didn't matter at all.  I will avoid this companies future endeavors like the plague. Fool me once shame on you fool me twice shame on me.

Narddog
Narddog

Other than the ending, I thought it was great.

kagento
kagento

The more times I see the ending the more it puzzles me... there are so many things that are off. Indoctrination!

NBAmaster33
NBAmaster33

Mass Effect 3 is highly overrated.  It's a good title on its own, but considering the strengths of the previous two games, it falls short in several respects.

daviz88
daviz88

the game has it flaws but it is a spectacular addition to games of this generation.

IamMrBlonde
IamMrBlonde

Every review i go to i see this bold headed nut.

 

Isyriand
Isyriand

It had been a while since i decided to do a several days non-stop (or close) playing of video games. I had never played the mass effect series and I decided, given all the positive reviews, to give it a try. So I played, for the past two weeks, Mass Effect 1, 2 and 3 (on PC). At a very intense pace, yes. Also, in a difficult level, because i like a challenge (not the most difficult though, just something that makes you understand this is war, not Sonic the hedgehog).

 

Mass Effect 1 got me for it's very impressive scenario, universe and characters. I didn't know it was possible to make a TPS that developped. But now, Mass Effect 1 sucked also on many aspects. The gameplay was just average, with functions like inventories that were just awful. Also, it wasn't that beautiful; ok time has passed since, but, still, places were just so empty (of people, of objects, of big freaky monsters). Despite these obvious problems, I think Mass Effect 1 is a great game, for all its qualities just make it stand out. At this point, I decided I would buy number 2 and 3, and to see if they could make it better.

 

Mass Effect 2 consitutes the real improvment in the technical aspect of the series. Gameplay becomes really good (no more nonsensical inventory!), some places were full of life where some places were a nuclear wasteland: each location had a feel that was unique. And, far from being just a technical beauty, the game shows an even more impressive story line. With an ending "suicide" mission that was really epic.

 

But then I played Mass Effect 3. And I redefined the meaning of epic. Come on... running between Reapers' leg, under their fierce red eye, stunned by their awe-inspiring roar... and while fighters, frigates and dreadnoughts come crashing all around you... just after you realized you lost one (and maybe more) of your crew... and hearing the warning of dreaded foes up ahead while you realize you've been flanked, and you just have 43 bullets left, and one squad member is down... Come on... Yes it has bugs (not that many), and a few minor flaws. But the story is as great as ever, and brings closure to pretty much everything. The characters, that i met only two weeks ago, died or lived in meaningful ways, allies or foes (and yes i'm thinking about this great President Bartlett... uh i mean Illusive man). The end choice was great in that the final twist really had me wondering when I was walking up this surreal platform. Ok, i had the extended cut, so maybe I didn't get the initial frustration. I don't know why people didn't like the ending. I only tried once (and i'm not planning on redoing it soon, i like the impression that this "THE" way it has ended). Mine was kinda Deus Ex Machina, admiteddly, but up until the end, I had no idea it was a possible solution. Deus Ex Machina, yes, but very novel.

 

I hear a lot of complains here, but seriously I'm wondering if we all have played the same game. We can sit down and go through all the flaws of the game, all the bugs that could have been corrected, all the kinda-dropped-out-of-the-blue situations of the scenario, etc. But come on... it doesn't get better than this. :)

 

Or if it ever does... man... i wish I can play that!

bejokuwat
bejokuwat

Liat Veha namatin Mass Effect 3, terlihat sueneng dan sangat menikmati game ini.

noctislucis21
noctislucis21

i loved the game, enjoyed the full game ,i found bit of problem in ending other then game was just fine \m/

NTM23
NTM23

The biggest problem with this game isn't even the game itself, it's actually more about my motivation and wanting to play anything that has to do with DLC or prequel. I loved this game, it was a really great experience, but the fact that it has ended, and not because of the way it ended, since I am fine with it for the most part, I'm not sure if whatever Bioware has to show off from now on when it comes to Mass Effect it'll motivate me enough to jump back in. Everything was about leading up to this finally from the very beginning of Shepard's story, and as much as it is amazing (I think) to visit the future Bioware crafted, I just don't know if I can do it. Maybe I can though, I don't know,  but we'll see! Or, I'll see.

00MaXiMuS00
00MaXiMuS00

i am a little disappointing with the game and i loved ME2 more ,on 2 there is a lot much things to do, there is many side missions and stories and relations , but in 3 it's kinda strict and one-line going , the battle in ME2 was better and easy to handle especially taking cover and move out from it and that kind of things , there was the materials gathering from the un-explored planets in 2 which isn't in 3 , even the interior of the normandy become  so bad that i hate it too much , and a lot of long loading that make u bored and out of your mood many times ..

 

so in my opinion ME2 was much better  

vishalduggal01
vishalduggal01

Just bought the game, I have never played any Sci-Fi game before (Except Halo), let's see I will like it or not.

netpro111
netpro111

Trailer of this game is published on enjoyvideogames.com, check it out.

124C1
124C1

"I just love how everyone hates Mass Effect 3 based on the ending."

 

No one must think their own endings due to devs being lazy.

And wait - endings only? C'mon. Mass Effect was going downhill always. Bioware did a hell of a job building such a cool Lore. And They RUINED it. In 1st game we are clearly told that NO ONE EVER MADE IT OUT after contact with Geth. So now, they are so cute-friendly. You can pick a lot of  mistakes they've made so far. Game mechanics was not good back there, it has minor changes now. ME2 seems just a side-story, all this Collectors thing leads to nowhere. There is a huge pile of quests which are just Illogical. Woman, licking a PSP on a photo got its own avatar in the game as a reporter, whereas famous and loved by fans Tali got what? Yes, a stock photo edited pic. And Yes, Reapers know Shepard and do nothing except shooting with their dubstep laser everywhere, but Shepard.

 

ME2 and ME3 especially give us both empowerment and Shepardocentrism.

Ending. last 15 minutes of pure bullshit, pretending to be epic and so intelligent, lol. It's funny, how Bioware told us at 1st that "it is so epic each decision is epic ending is epic etc. and we make game with our fans", but then they said "oh, it's our vision". Putting a pseudo-philosophical ending in Sci-fi game is ridicilous in the 1st place.

 

ME is not a game by an Author. It's casual mainstream, where Form was choosen over Substance, sadly. Trilogy had so muhch potential. now laid to waste.

 

P.S. In the "final hours of mass effect" most attentive can see a note about ending.

"Lots of speculation from everyone".

LOTS OF SPECULATION BY EVERYONE.

Goodnight, sweet prince, all hail to Buyoware.

bobracha
bobracha

I love Mass Effect 3. So much that i hope they milk it by adding more DLC and maybe more games. The adventure still continues in my mind.

jasonzilla11
jasonzilla11

I just love how everyone hates Mass Effect 3 based on the ending. Mass Effect 3 is great, expanding on all fronts. The TPS gameplay is some of the best I've seen, even better than games that take TPS as their primary mechanic. Also, the story is top-notch and the emotional involvement in the story's characters and events is amazing. 

 

Also, BioWare released the Extended Cut, which does an okay job fixing the ending. So just go and download that and you'll have an experience in a video game unlike any other,.

uchenskoya
uchenskoya

What ? Are you high. I paid 60 something bucks for a crappy ending to my character.The ending sucked, everything else was fine.I could deal with the crappy scanning and the photo shopped Tali picture. Hell I could even handle the glitch while talking to EDI from Jokers side and getting stuck. But Dying in the end because I don't play multiplayer part of it sucks balls.Who the hell likes a sad ending ? I play games to get away from sad or "realistic" endings.Whomever ok'ed the ending should get beaten with a keyboard.

adamomars
adamomars

At least they didnt fuck this series up like the makers of Fable. ME still kills.

wolvesv
wolvesv

1 and 2 great 3 sucks!

miltan008
miltan008

it's really cool game to eat the time. your review helped me to make my decision.  actually i was browsing discount coupons for my new shopping and found a twenty dollars discount code at topincoupons website to use with newegg purchase for the mass effect 3 game. i thought its good for the price and give a trial.i wonder its really cool, thanks for the great review by Kevin Vanord

SASHA
SASHA

I didn't love the ending either. That is not what popped the bubble of this game for me. My character had a relationship with Tali in Mass Effect 2.Things fell apart in Mass Effect when i decided to side with the Geth. An emotional scene when Tali commits suicide.That was tough.But, guess what!! On the eve of the big finish,Tali,who Shepard saw die,shows up in his bed.That was unexpected!

That blew it for me.I was on Autopilot after that.Just finish this. I am disappointed that a gamemaker that is so story driven could allow that to happen.

maximus-13
maximus-13

amazing game but the ending sucked 

Viracocha78
Viracocha78

*** BEWARE! SPOILERS AHEAD! ***

For me the ending was bad because it effectively killed the galactic civilization.  When the Crucible went off and the relays were all destroyed, there was no way for any of the people you recruited to go home.  The ones that survived the final battle were stuck here in our part of the Milky Way.

I want to know what effect that had on our civilization.  And the Citadel would still be floating around near Earth too.  No relay = no getting back to it's original place.

The core concept of the game was the mass relay and how it allowed a truly galactic community.  It made me sad to know they were all destroyed.  Then it made me mad to know they weren't going to show the effects of their destruction on the galactic level.

 

williebazerka
williebazerka

@aiyobro So you have a different opinion than gamespot. Opinions are like bumholes.Every one has one.

GHM508
GHM508

@Isyriand The kicker here, is literally that you had the extended cut. The extended cut is infinitely better than the original ending. It doesn't change anything in terms of the story line, just fixes plot holes and adds enough closure. I personally was still hoping for more info about what happened after the war with your companions and with the major decisions you made between all three games, even if it was just words on a screen, like the first Dragon Age, a game with one of the best endings I've experienced. That said the extended cut fixes the original very hated ending that really left a lot of people, myself included, "betrayed" in a sense. Mass Effect 3 was still a great game regardless, but it definitely left a bad taste in people's mouths. The extended cut, fixes that issue.

gamerSDP
gamerSDP

 @Isyriand totally agree with you ....... although i will rate ME2 ever so slightly higher than ME3 but still ME3 is an awesome game ...... & i for one totally loved d ending ......  i hv seen many games where d hero fights with d huge final boss and still comes out without even a scratch ..... compared to that ME3 ending is just amazing ........ dont know why people complain about d ending .........  i just loved it ......

Fartman7998
Fartman7998

 @Isyriand You hit the nail on the head.  The ending is amazing.  I have every reason to believe that my Shepard could possibly be with Tali right now.   I made a huge post about it on my blog. 

 

NTM23
NTM23

 @vishalduggal01 That is a shame, really. If you're a fan of sci-fi, than you're missing out. Go play Dead Space.

Fartman7998
Fartman7998

 @adamomars I love Fable, but I have to admit that you're right.  They lost the original vision that they had when they made Fable 3.  My kid brother, who is arguably a bigger fan than I am, said this, paraphrased: "Fable was about a nobody, an orphan, rising to power and having everything that comes with being famous.  It was about doing what was right and becoming a hero that saved the world.  In Fable 3, you're already the Prince.  You have everything.  What's to save?"

Fartman7998
Fartman7998

 @SASHA I want to know what screwed up, unpatched, fail-tacular version of this game that you guys buy.  Just like Skyrim, I swear to God.  I never saw any backwards flying dragons, not once.   I'll tell you what I told everybody: from the very beginning of Mass Effect one, I played the Paragon route.  Did everything like a good guy.  Romance: Mass Effect was Ashley, Tali in Mass Effect 2, and Tali again in Mass Effect 3.  I saved my entire squad in Mass Effect 2's suicide ending.  In Mass Effect 3, everything went perfectly the way I always envisioned it.  None of this bad stuff happened at all.  What the heck did you guys do in your playthroughs? 

Hardly_Alive
Hardly_Alive

@Viracocha78 that was modified in the extended cut ending, they edited out the "no one can ever use the relays again" part...

aiyobro
aiyobro

@williebazerka @aiyobro 9/10 is twisting my arm for me to play a game, hardly an opinion. I'll play it eventually though, just a matter of time before I beat 2.

NBAmaster33
NBAmaster33

@kratospete @IamMrBlonde 

Evidently not, considering how he thought this was a remarkably satisfying conclusion when in reality the "conclusion" was appalling


NBAmaster33
NBAmaster33

@Fartman7998 @Isyriand I truly hope you were being sarcastic there

williebazerka
williebazerka

@aiyobro Video game ratings are a opinion.This review is Kevins opinion.You saying this game isn't a 9 is a opinion.If I said this game is no good it's my opinion.It's subjective.It's different for every gamer.But it's not fact.

NBAmaster33
NBAmaster33

@The_Beanster 

Agreed 100%%. Not only does he not mention fundamental problems with the game (axed dialogue wheel and increase in auto dialogue) but he mentions flaws in the written portion of the review that don't even end up in "The Bad" section at the top.  What is with that? Are uninspired side missions not considered important enough to mention in that section over "some glitches and bugs?"

The_Beanster
The_Beanster

@NBAmaster33 @kratospete @IamMrBlonde  

Yeah this review is a smelly mountain of BS from Mr. Van Ord, just like almost all the professional reviews of this game were.


Just goes to show how out of touch reviewers can be with gamers - their supposed audience - sometimes.

Mass Effect 3 More Info

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  • First Released
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    Mass Effect 3 is the conclusion to developer BioWare's action role-playing sci-fi trilogy and completes the story of its protagonist Commander Shepard.
    8.4
    Average User RatingOut of 9224 User Ratings
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    Developed by:
    BioWare, Straight Right
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    Genres:
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    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
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    Blood, Partial Nudity, Sexual Content, Strong Language, Violence