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Review

Lightning Returns: Final Fantasy XIII Review

  • First Released
  • Reviewed:
  • X360
  • PS3

Cloudy weather.

"If I am a vessel, I am an empty one."

So says Lightning, aka Claire Farron, aka the heroine of Final Fantasy XIII, and now, the heroine of Lightning Returns. And she's right. In her newest adventure, Lightning is not interesting in and of herself, but because of what she means to others, and what others mean to her. To Bhunivelze--that is, God--she is the means of readying humanity for the new world soon to be born. To old friend Fang, she is the key to retrieving an artifact that holds untold power. As for Lightning, the only force driving her is her love for her dead-but-not-really sister Serah, and the possibility that they may be reunited--but even that possibility doesn't stir Lightning's emotions. Indeed, Lightning is a vessel for holding and pouring plot devices, but little more.

To be fair, Lightning's stoicism is a story point in Lightning Returns, yet it's this same stoicism that makes it nigh impossible to connect with her; she has but one personal motivation, and is defined solely by that motivation. In fact, every character in Lightning Returns is defined by the most basic of traits, all of which serve the needs of the plot, rather than the plot flowing from the needs of the characters. How amazing, then, that these characters never stop talking, finding new ways to explain the simple events occurring around them with as many words as possible. For having so little to say, the characters of Lightning Returns sure do talk a lot. You could say the same things about many other Japanese role-playing games, as well as plenty of anime and manga, but I can't remember the last time I played a game with so much dialogue that went absolutely nowhere.

Cactuars on my shoulder make me happy.

The stage for all of these histrionics is the world of Nova Chrysalia--or, more accurately, four fairly large regions of Nova Chrysalia that you traverse over and over again as you perform the tasks required of you. The world is soon to end, and Lightning is the key to God's plan for a new beginning. She is the savior, the one who will rescue as many souls as possible in order to guide them to the new world, and Serah is God's bargaining chip. In turn, returning character Hope Estheim acts as Lightning's guide in his ark, a base that exists outside of time's flow, and houses Yggdrasil, the famed tree of life that has become a JRPG mainstay.

Lightning Returns is not a game about Lightning, but about events that unfold with such melodrama and visual panache that you can't help but gawk at the beautiful spectacle before you. Some of these events have some semblance of sense, while others (such as the arc that explains the ever-annoying Chocolina's backstory) are absurd fluff, but the "whoa" moments come and go with some degree of reliability, making you wish that they were part of a sophisticated narrative in addition to being sensory delights. In my favorite of the game's many cutscenes, Lightning dons a gorgeous mauve gown and takes center stage in a theatrical production that make a Cirque du Soleil show look like a flea circus. The music swoons, fireworks and other vibrant flourishes fill the screen, and for a moment, the pageantry sweeps you away in an exuberant gust of sound and light.

Lightning is a vessel for holding and pouring plot devices, but little more.

Lively battle animations give combat some class.

If only there were a stronger character who could readily support the weight of a full game on her shoulders. Lightning's friends from Final Fantasy XIII and Final Fantasy XIII-2 have roles to play, but their stories are typically self-contained, culminating in final speeches that might represent 180-degree turns of the emotional positions they held just moments before. At least some of the actors deliver their lines with enough gusto to make you believe in their proclaimed passions. Final Fantasy XIII-2's misunderstood villain Caius Ballad has the most stage presence among them, thanks to actor Liam O'Brien's resonant baritone, though even Vanille finds redemption now that she no longer must bear the burden of an entire world (rather literally, at that). Elsewhere, Lightning Returns embraces the usual monosyllabic coos and shrill vocal deliveries that characterize Final Fantasy, though this isn't a matter of acting choices, but rather of inconsistent voice direction.

Sadly, the mediocre audio production is a major distraction. You explore and reexplore the game's four zones as Lightning, who usually travels alone, with Hope chattering in your ear via transponder so frequently, you wish he'd just shut up. He drones on so often, in fact, that he's constantly cut off mid-sentence whenever a battle suddenly occurs, when you trigger a cutscene by walking into a new area, or when you engage another character in order to complete quests. In the most extreme examples, Hope cuts off his own dialogue, though even when he isn't the one providing his own interruptions, lines are constantly shut down mid-sentence, sometimes to be repeated, and sometimes to be forgotten. The game drowns you with unnecessary audio, as if developer Square Enix were fearful that you'd forget what you were doing or why you were doing it.

The great warriors of legend have no need to cover their thighs. Or torsos. Or collarbones. Or cleavage.

You might think you could simply wait for dialogue to finish before venturing forward or engaging other characters, and in theory, you can. However, Lightning Returns is designed to make you hurry. You see, the world is going to end whether you like it or not, and the clock is always ticking. The game adheres to a strict timetable, automatically returning you to the ark at 6 a.m. every day. To see Lightning Returns to its finale, you need to add several more days to the calendar by saving the right souls--which in turn means completing story quests. Stopping to listen to entire lines of dialogue uses up precious minutes, so when faced with the decision to do nothing while you listen to Hope ramble or to move on and risk interrupting his exposition, you move on. The countdown is anti-story.

The music swoons, fireworks and other vibrant flourishes fill the screen, and for a moment, the pageantry sweeps you away in an exuberant gust of sound and light.

Not only does the time management mechanic collide with the overzealous audio, but it collides with almost every other aspect of the game. I suspect that like me, many people will discover just how frustrating the flow of time is when they reach the world's end before they have progressed far enough to have saved its populace. In this circumstance, the game abruptly concludes, and then invites you to start over again with all of your spells, weapons, and so forth intact--a New Game Plus. The moment came as a slap in the face after 33 hours of playing on medium difficulty, and the slaps continued as I played through a second time, during which I could so clearly see all of Lightning Returns' attempts to pad the gameplay and waste my time. You can mitigate the frustrations by playing on easy, but doing so bandages the wounds without addressing the disease.

How does Lightning Returns waste your time? It does it in how it handles exploration. As you complete certain side quests, others may open up, but you may not know where and when they do so, or even if they will. In that sense, the game invites you to return to regions again and again, seeking out new activities. But the clock is always working against you, and the time you spend exploring previously visited areas may not yield any fruit, making the entire journey a pointless one; even traveling to other regions by train uses up additional time. In that sense, the game punishes exploration by pushing you ever closer to imminent Armageddon. The countdown is anti-exploration.

"Passion Rouge" is this schemata's default title, but feel free to get as creative as you want with names.

We built this city on dirt and stone.

How else does Lightning Returns waste your time? It does it by forcing you to lose an in-game hour whenever you escape from battle, but not effectively communicating if you have the right tools for major enemies beforehand. You might be well equipped for the creatures in the vicinity, only to discover that you are not powerful enough for the boss that concludes your quest, or the miniboss that stands between you and the next phase of your journey. The combat system itself encourages you to try different approaches, but the clock punishes you for doing so. The countdown is anti-experimentation.

That combat has plenty of bright spots, however, and were it not for some execution issues, it may have even found a place among Final Fantasy's better battle systems. The paradigm mechanics of the previous games have been reimagined, and Lightning is the only character you directly control. At the heart of battle--and indeed, at the heart of character progression and customization--are combat templates called schemata. Schemata, in turn, are attached to the outfits Lightning wears. She can wear up to three at any time and switch between them at will during battle. Not only do various outfits have their own attributes, but so do the weapons, attacks, and accessories you can equip to them. As you earn new spoils in battle, visit vendors, and complete quests, your options grow, and schemata customization becomes more and more compelling. I enjoyed fine-tuning each schema, giving them descriptive names and maximizing various qualities with ornate shields and impossibly large katanas.

On the battlefield, additional strategic elements come into better focus. For instance, each schema has its own maximum health, but when you take damage in one schema, that damage is reflected in other schemata by the percentage of health you lost, rather than in the actual amount of damage. As a result, it's best to have the schema with the most health points equipped when the enemy lands its blows. In addition, certain costumes have a particular attack hardcoded into them; in other cases, equipping a given item or casting a particular debuff may change the nature of certain attacks. The inherent freedom of schemata makes them deeply appealing.

The game punishes exploration by pushing you ever closer to imminent Armageddon.

They say that chocobo meat tastes like chicken.

Once combat begins, however, you must face Lightning Returns' vexing blocking mechanic. Each attack you unleash costs a certain number of ATB (active time battle) points, and the ATB meter replenishes more slowly than you use it up. As a result, you must switch between schemata frequently--a strategic consideration similar to the one paradigms introduced in the other XIII games. It's the newfound emphasis on staggering that leads to the greatest aggravation on the battlefield. Staggering an enemy typically (but not always) makes it temporarily impotent in battle, and allows you to deliver a lot of damage without opposition. You can stagger enemies by bombarding them with the spells and slashes they are particularly vulnerable to, but precisely blocking their attacks is even more effective. And if you want to avoid grave injuries, it's sometimes a requirement.

The most obvious problem with blocking is that Lightning Returns, like its predecessors, values visual pageantry over precision. That was fine in the previous XIII games, which required little exactness, but when the camera is swaying about, framing the fluid animations, brilliant explosions, and fearsome monsters, it's rarely giving you a consistent view of your surroundings. You can click a thumbstick to watch from a better vantage point, but even then, the game's insistence on forcing beauty on you comes at the expense of granting you a proper perspective. Avoiding damage can require split-second timing, but you can't block attacks you can't see. And remember: while you can escape battle, it costs you time, though Lightning Returns does give you some methods to ward off the pain of lost hours, such as the limited skill to slow time to a crawl for a short while and prove yourself a one-woman army.

Adornments are an inadvertent source of comedy. This cap is one of the least amusing options.

Nevertheless, the foes you face while pursuing story quests prove a roadblock the first time through, forcing you to pursue other opportunities and hope that making various citizens' dreams come true will help extend the clock. You might suppose that grinding for levels would boost your battle effectiveness, but Lightning doesn't gain levels, and there is no experience to gather. Instead, completing quests, whether they be story quests, side quests, or tasks offered from Chocolina's minor mission board, rewards you with additional health, additional strength, or other perks, such as an increase in the number of recovery items you can possess. Pursuing Chocolina's tasks is much the same as level grinding, only instead of fighting to earn experience, you are fighting to reap objects that you can turn in for a small boost to your attributes.

Most missions are of the usual "fetch" or "kill" variety, and have you crisscrossing the desert, weaving through forests, and roaming city streets. Menial tasks like checking the time on a dozen clocks or growing greens to feed to your chocobo mount aren't absorbing on their own, but they do get you out into the world, where you can complete assignments in any order you choose. And while treading across the same sand dunes and winding paths grows tiring, there are countless details to admire. When I first encountered a trio of miniature moogles roving the woods, chirpily greeting each other and announcing it was their bedtime, I was utterly delighted. I shuddered when I looked closely at a beastly gorgonopsid's razor-sharp teeth, before vanquishing it with a shimmering bolt of frost. And Lightning herself dons meticulously tailored outfits, with every button polished to a shine, each pair of boots carefully constructed, and each fabric impeccably embroidered.

Is Lightning as dry as the desert? It's a toss-up.

Those details carry over into garb like the amazon warrior outfit, which covers only the minimum amount of skin, and features a panty line so low that Lightning looks like an extra from a hypersexual Onechanbara game. These outfits speak to the game's tonal inconsistencies; Lightning's costumes have always been body-conscious, but they've never been overtly provocative, and the sudden spotlight on Lightning's ladybits run contrary to her aloofness and professed desire to avoid the limelight. If you'd rather giggle than ogle, you can always equip Lightning with an adornment, like a bushy goatee or a feline tail, and then change her clothing colors to a garish puce-and-pea-green combo. Lightning doesn't smile, so you can't laugh with her--but at least you can laugh at her.

Games have successfully used timers to evoke a sense of urgency in the past; The Legend of Zelda: Majora's Mask leaps immediately to mind. Yet Majora's Mask handled its time limits with care, whereas Lightning Returns layers them on top of mechanics that don't support them. This supposedly final chapter of Nova Chrysalia's story leaves me befuddled. It's a collection of ideas and concepts that don't come together in a coherent way, led by a character who has shown no identifiable growth since her first appearance four years ago. The promising schemata system and grandiose cutscenes are solid pillars from which a great RPG could have been constructed, but Lightning Returns: Final Fantasy XIII falls well short of greatness.

The Good
Gorgeous cutscenes bring the drama
Schemata customization is fun and absorbing
Lots of environmental and character details to admire during the journey
The Bad
Time mechanic clashes with exploration, story, and progression
Weak storytelling made weaker by rambling dialogue and a bland protagonist
Reliance on precise blocking leads to frustration and wasted time
5
Mediocre
About GameSpot's Reviews

About the Author

Against all odds, Kevin VanOrd enjoyed Final Fantasy XIII and Final Fantasy XIII-2. He spent about 65 hours with Lightning Returns in total, and reached the final boss twice: once in a New Game Plus, and once in a New Game Plus Plus.

Discussion

1732 comments
regix416_basic
regix416_basic

It sounds like it's a failed attempt to be FFX-2 to me.  Maybe if the game actually made sense instead of making Lightning have a costume parade just to beat the game, it might have been a better game, but it sounds like they should've found Lightning in 13-2 and left this one on the chopping block.  I kind of wish FF XV would bring Lightning back to redeem herself from this massive mistake.

GunEye
GunEye

Finished Lightning Returns, loved it. The ending was epic and breathtaking. A wonderful experience. I cherish the good times I had with this trilogy since the day I bought my PS3 until now. Great times, going to miss it a lot.

THE_DRUGGIE
THE_DRUGGIE

Just got this and about 7 hours in...I want my misery to end. This has got to be the worst RPG I've played in a long, long time; to the point where there's so much wrong that I simply don't have the energy to list all of my gripes - of which all have equal significance in dragging the whole experience down.


If I had to, gun to my head, pick one, I'd choose the fact that this game literally feels like a chore; or rather, the completion of a list of chores before God brings you back in because curfew. I know the time limit is supposed to convey urgency, but holy crapola did they not consider how that might affect the story and a sense of a large world.


I mean, the towns and areas are pretty sizable, but the time limit really hampers on your ability to explore. I honestly ditched the main quests in favor of just running around and trying my darndest to have fun, not caring about what I was supposed to be doing.


It's honestly baffling how bad this game is.

advocacy
advocacy

Finally, it's over.  No more FF XIII games.  (Hopefully.)

zombiefreak47
zombiefreak47

i thought the first game was beautiful i dont get why people didn't like it, i mean maybe it doesnt have the same fighting style but once you got good at it it was fun and the characters had a good personality to them, and the graphics weren't that bad. 

dadlm
dadlm

I was expectine a score lower than this to be honest. FF 13 saga is crap, I don't understand why they made 2 sequels for this game. Ok, sure! FF 13 sold well, but that's only because no one knew it was a complete garbage. Just look at the sell of FF 13-2... big difference, so why were they thinking of making a second sequel? Square, you ruined one of the best series. Final Fantasy 15 has to be great, if not, it will be the last time I'll buy a FF games.‏

deafcat5
deafcat5

I completely disagree about not having enough time to complete the game in the first playthrough. I beat all of the Main quests by the beginning (between 6AM and 8AM) on day 11. I do agree however that the game has a problem. There's not enough stuff to do once the main quests are done. And once you beat Caius (ignoring the dead dunes puzzles because those are obnoxious) there's very little content in the game the pushes you to continue playing. The quests where you actually talk to people are great but run out much too early.

kalgert
kalgert

If Jesse Cox (A popular Youtuber who also loves the FF series) stopped playing Lightning Returns, then something clearly has to be wrong...Also for an RPG game that basically has a timer, an instruction manual that's like a "Choose your own adventure" kind of thing and has overdramatic cutscenes while little to no substance to it...Yeah, I will play something else, thank you very much


At least Lightning looks sexy... I guess

Uangry
Uangry

3 games from one of the worst Final Fantasy universes. Who keeps buying this garbage?

CoRiNi
CoRiNi

I read this review, and was about to pay $200 for the collector's edition just now, I don't know, the review contradicts with most of the replies here.

nurnberg
nurnberg

This review is a complete joke.  The game is way better than 5.

GunEye
GunEye

Just finished FF XIII-2, the ending was long and awesome. Been a while since I saw such a touching, surprising and memorable ending.

I am going to buy this game soon enough. Anyone else think positively about the game or the series here? I wonder if I am not the only one.

In my opinion, they created a unique and new world. The story of XIII-2 offers a particularly good villain - better than most ff villians and jrpg villains in my opinion. They reall nailed it. Tragic hero/villain, with depth and sentiments. Loved it.

Again, ending was great. Just hope the story in LR is better and gets a good closure.

TroyTrojanGamer
TroyTrojanGamer

The first one was terrible, the second one was almost as terrible, and the third one is somehow worse than the first one.


Do Japanese people just refuse to give up or something?  Were on freaking Final Fantasy 13 already scrap this terrible game and move on to 14.  Final Fantasy 13 was one of the games that made me give up on my PS3.

elitedemo
elitedemo

You've done it SE.  You made a FF game I whole heatedly could care less about.  All concept and creation material on FF13 should have been burned or shredded after the first one instead of reusing old material to make 2 more crappy games to follow

NisimX
NisimX

worst final fantasy game ever created 

the story is so bad try to look smart and just stupid

hope is just annoying - talking and talking and not shut up never!!!!!

battle system bad and super annoying 

all the time and days idea is a big fail when u ant actully do anything

u just runing around do what u can before time will run out.

this may also be worst game of this year :(

l8rry
l8rry

Just started playing it...
About as disappointed as I was when i played Dirge of Cerberus.

A writer from naughty dog was recently laided off, hire her ffs, can't write a decent story for sh...,

Where the f* is Hironobu Sakaguchi?

igorcule
igorcule

I would like that some competent dude review the game because this is ridiculous.

renerak
renerak

Fuck everything, and give me a ff6 remake, still haven't played the game because of the crappy crappy graphics. Atleast remake it like you did for 4 and 3.

Jestersmiles
Jestersmiles

Got the game brand new for $15 due a never used Gamestop giftcard I got on Christmas and I have to say I am liking the game so far. What keeping me hooked is the battle system, I find it really fun and exciting. Sure the game is not a masterpiece (meh story and characters) but the fun battle system keeps me coming back for more.


Man that demo really did it's job lol, and I advise anyone who enjoys a fun combat system to at least check it out, you just might be surprise.


* goes back to eating crow. 


FYI I love the time thing :)

cory_vet_gamer
cory_vet_gamer

I hoped i could find more people that could give FFXIII and its sequels a decent rate based in the content present in those games, but the vast majority are blinded by opinions about irrelevant aspects and forget [or don't know] that JRPG are made by specific elements,and those elements don't exist in the first game [FFXIII] and lacks in XIII-2 and LR, the latter introduced an antagonistic mechanic that served to throw the gameplay against the player and a strong market play that should have never existed in any game and it's obvious to notice that SE carried some things from the previous games to LR without caring about originality they are unashamedly milking this ''saga'' and everyone is supporting them to continue with this mediocrity,this generation is entirely at fault for all this they are gamers without identity as long there's some insignificant aspect in a game that they can find fun the rest doesn't matter.

p4ttl
p4ttl

unfortunatly i lost my job in january and cannot afford any games until i get another, i will pick this up tho to add to my final fantasy collection eventually. by the sounds of it the time limit is more of a burden to this game, people trying to rush through things when they don't want to sounds like a complete pain in the shitter.


i really do hope square is pulling all the stops to get final fantasy 15 out and be a big hitter in the franchise...although i did enjoy final fantasy 13 i can see why people hate it.

kenpachi212
kenpachi212

Not a bad game at all. 7.5 would have been more accurate. The only negative for me was the time limit but that didn't play a key role as I had like 9 days to spare out of the 14 available. Good ending IMO.

rkm0911
rkm0911

it would have been a GREAT game if not for the time limit *BS! i mean its an open world exploration type of game, "E" on exploration. how the F* do they expect us to do sidequests and all that sh*t with the impending time limit? one wrong move or missed timing you loose a day and lot of unfinished tasks then had to wait play the NG to tie loose ends!


such a disappointment! if i can return this game i would. f* it, release FFXhd so i can move on from this piece of crap.

thingta42
thingta42

Her outfits look awesome, and she looks gorgeous as always, but i played FF13 on xbox for 20mins and i instantly returned the game back, i hated it, being guided down a runway, no choice or anything, urghh, biggest waste of money ever. 

sickzero
sickzero

Who decided it was a good idea to give FF XIII a trilogy. What about FF XII. What about Balthier. What about building a solid trilogy on a foundation with solid characters?

armin0jrpg
armin0jrpg

FF fans these days:  I HATE LIGHTNING! SHE IS SO COLD
_ then who is your fav FF character?

_CLOUD AND SQUALL!

lol. n00bz. 

jjleshko90
jjleshko90

I cried when I played the original FF13.


Because of how bad it was, of course.

Bakutakamine
Bakutakamine

Glad someone finally stuck a fork in this series. It's been a disgrace since it started. Meaning the XIII trilogy.

twztid13
twztid13

Great review, Kevin. I will get this when it's closer to $15-$20, as I have yet to start XIII-2.

regix416_basic
regix416_basic

If Lightning is as loved as Square-Enix wants people to believe she is, then this was NOT the way to prove it to me.  It makes her look like a joke.

jevo27
jevo27

@CoRiNi  man dont support the #new Squarenix ,if you want to play a GOOD Jrpg game,play the oldest ones, FFIX  and FFX are excelent games,But please DOnt support this game..they have to learn a lesson just saying :)

cory_vet_gamer
cory_vet_gamer

@GunEye  Honey your opinion have no value against the facts that Kevin presented and there's absolutely no way it could possibly erase the truth behind the failure of this ''saga'' so why you even bother to type all that here?

cory_vet_gamer
cory_vet_gamer

@TroyTrojanGamer  Looks like their insanity will never end i wonder if they will regain their senses someday, bringing back the famed JRPG gameplay is really so difficult for them now? it's sad to see another japanese gaming company losing its identity.

igorcule
igorcule

@NisimX when you learn to speak and write english,can you please tell us what's the story?

underdog015
underdog015

@igorcule Nope. Pretty accurate and in line with the rest of the reviews out there. A little low, but still... mediocre is pretty dead on.

whitewolf227
whitewolf227

@cory_vet_gamer I think that you're just a prick. You have your head so far up your own ass (or other peoples) that all you can do is regurgitate the same damn line over and over. The Final Fantasy series tried something new, I've never played FFXIII-2 or lightning returns but to say they are cash grabs is as annoying as Vanille's US voice actor.

underdog015
underdog015

@kenpachi212 If you look at other 7.5 games, you'd see it doesn't quite stack up.
 Especially if you consider the fact that we are at the end of a generation. It's peaked already, and this can't keep up.

pip3dream
pip3dream

@sickzero  XII was so great!  I feel like it was one of the most underrated of the FF games.  They were finally taking the series in a more mature / adult direction it felt like.

CoRiNi
CoRiNi

@jevo27 @CoRiNi  That's how they will be forever. I have played every Final Fantasy game created. Recently I have been buying them and shelving them for collecting purposes unpacked. SE changed and they will remain like that forever. 

jevo27
jevo27

@igorcule @NisimX  Igorcule ,man you sound  rude,maybe English is not his first language and besides i can understand perfectly what he says and English is NOT my first Languague :)

He says what everybody says this is a BAD Game or a desperate money making game 

kenpachi212
kenpachi212

@underdog015  did you play through the game or just going by word of mouth? The game was pretty good and who cares about next gen at this point. It could super old gen or next gen but the only thing that matters is if the game was good and enjoyable. And it was for me, a lot!!!

underdog015
underdog015

@pip3dream @sickzeroNah, Balthier was the leading man! lol

XII's battle system was the direction ATB needed to step towards. Great job there. The attempt to make an adult themed story turned into something political and devoid of soul. Any story, for adults or children, should be about the characters. Not the plot.

renerak
renerak

@pip3dream @sickzero  All would have been fine, if it wasn't for the crappy main character which feels disconnected from the rest of the storyline. And I didn't like the princess, she was tooo cocky.

CoRiNi
CoRiNi

@pip3dream @armin0jrpg  Let me just correct that for you "One of my favorites is Fran, looking at her from behind, From XII. :)" 

Lightning Returns: Final Fantasy XIII More Info

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  • First Released
    • PC
    • PlayStation 3
    • Xbox 360
    Lightning Returns: Final Fantasy XIII incorporates a brand-new story, world, characters and an enhanced gameplay system and is the final chapter in Lightning's saga
    6.2
    Average User RatingOut of 255 User Ratings
    Please Sign In to rate Lightning Returns: Final Fantasy XIII
    Developed by:
    Square Enix
    Published by:
    Square Enix
    Genres:
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    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    All Platforms
    Blood, Mild Language, Suggestive Themes, Use of Alcohol, Violence