Play
Please use a flash video capable browser to watch videos.
00:00:00
You're not old enough to watch this video!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Review

Guild Wars 2 Review

  • Game release: August 28, 2012
  • Reviewed: September 11, 2012
  • PC

Guild Wars 2 is a paradise for explorers and thrill-seekers alike, and the best online role-playing game in years.

by

The world of Tyria, as imagined in the massively multiplayer Guild Wars 2, is an endlessly intriguing place, stuffed with mystery and adventure, gifting you with gorgeous sights and personal stories that etch themselves into your memory. These are the kinds of stories you tell for months to come--and they arise from your own spontaneous experiences. There's the one about how you and your guildmates emerged from chilly waters into an ominous thunderstorm, captured a tower from the enemy, and escaped from a roaring crowd of necromancers and rangers before they could deliver you to the devil. Then there's the one where a giant lightning-breathing dragon landed in a dark-misted field, and you joined a legion of soldiers to cleanse the land of its blight. Guild Wars 2 strips away the traditional game of "follow the waypoint," allowing you to feel like part of a vast living landscape rather than the tool of a thousand and one taskmasters.

How does Guild Wars 2 make Tyria so inviting and inventive? It starts with the loss of the traditional quest log. That isn't to say that Guild Wars 2 doesn't provide you with side quests and other activities outside your main storyline--it's that they are structured in a way that makes them organic to the world around you. In a sense, your map serves as a journal. Here, you see points of interest to discover; waypoints that you can unlock and that serve as nodes for quickly traveling from one area to the other; and non-player characters designated with hearts that have optional activities for you to do.

Your map is more than a sketch of the surrounding lands: it's a personal guide to your adventure, beckoning you to uncover unexplored territory. It isn't just the marked activities that have you peeking into every nook, however, but the surprises lurking on mountaintops and within hidden caves. Suddenly, you're stumbling upon a secretive entrance or emerging from a deep lake to discover a hidden oasis. Further inspection reveals hidden treasure, tricky labyrinths, and giant ogres needing a smackdown.

As for the more structured activities, those NPCs labeled with hearts are more than just quest givers--they're vendors, too. By fulfilling these characters' requests, you get access to whatever gear they sell, which you buy not with gold, but with a currency called karma, earned by participating in world events (more on those soon) and by just doing things. This system of hearts is more or less like the traditional "take quest, earn reward" structure of most role-playing games, but the reward is access to a merchant's entire inventory, rather than a piece of equipment you may not want or need. You don't have to speak to that character to take on the task--you just get prompted when you come near, and the prompt disappears if you leave the area before completing the goal. (Of course, it then reappears when you again enter the area.)

The calm before the storm.

These might seem like small adjustments to a familiar formula, but Guild Wars 2 rethinks old standards in new ways so that you can go have an adventure of your own, rather than be guided through one someone else created for you. For instance, like in other massively multiplayer online games, you can visit low-level areas as a high-level character--perhaps the starting regions of other races--for a change of scenery. But in other games, there's no real reason to be there: the quests don't provide pertinent rewards, and local wildlife goes down in a single hit. In Guild Wars 2, your level scales downward in such places so that your foes are a greater threat. Furthermore, while your experience rewards aren't notable in lower-level regions, the loot you earn is scaled to match your level, as opposed to the region's. And by rethinking a single trope, developer ArenaNet makes each glade, swamp, and valley a tantalizing destination for every player.

Those "heart" missions generally have you performing any number of tasks: repairing fences, killing enemies, delivering ale to thirsty inn patrons, and more. Not every task is all that engaging; some activities are just busywork (collecting tools), while others involve elements (such as stealth) that don't feel natural given Guild Wars 2's basic mechanics. But you're always free to move on to something more interesting, perhaps to discover another grand vista. Vista points are scattered about Tyria and seen as glowing bits of parchment, usually hovering in spots just out of reach.

This is just one of many lovely vistas to behold.

Getting to those vistas can be a joy or a chore (usually the former), depending on the quality of the jumping puzzles that lead to them. Leaping about in Guild Wars 2 isn't a slog--the game has perhaps the most fluid movement in the genre--but the camera has a tendency to get caught up on walls and ceilings. When you're afforded the opportunity to see all around you, scaling icy cliffs and rickety planks is a pleasure. In cramped environments, the camera might freak out, and you can't see well enough to make an educated leap. But even when you wrestle with the camera, the effort is worthwhile: you activate the vista, and the camera spins about, showing off the spectacular panorama surrounding you. A gentle tune accompanies the moment, and you revel in the pastoral uplift it creates.

While you do get experience for unlocking these vistas, the greater reward is getting the chance to admire Tyria without hindrance. Guild Wars 2 is a beautiful game that makes an impression in big ways and small. In Lion's Arch, a bridge takes the form of a giant sloop now retired from its days sailing the seas. In Blazeridge Steppes, a dragon's electric attacks have burned the foliage to a crisp; swirling claw marks and a shimmering veil of darkness tell tales of the devastation that occurred there. From snowy mountains to humid swamps, Tyria encompasses a diverse number of climates and landscapes, yet it still looks remarkably cohesive.

The cohesion comes from painterly techniques employed in textures, special effects, and even the interface. Look at the edges of spell effects and the trails of projectiles, and you see swirls that recall a painter's brushstrokes. The sides of the screen are embellished with subtle inky streaks, as if your entire view were being drawn in real time. Such techniques are most effective in lush meadows and forests: strips of green, gold, and mahogany make tree trunks seem as though they belong on a canvas, and forest canopies look like layers of acrylic due to subtle gradations of light and color. These touches aren't heavy-handed, but make Tyria more than just another fantasy world.

The 3D-as-2D approach is most obvious during cutscenes in which one or two 3D characters are superimposed upon a moving 2D background. These cinematics are attractive, if not particularly dramatic; the minimal staging doesn't effectively demonstrate emotion, nor does much of the acting from the Norn and human races. (The female Norn player character is excruciatingly inexpressive.) Atmospheric dialogue is more impressive, and some of it will tickle your funny bone. While the voice acting varies from poor to great, you can always count on the symphonic musical score to set an exact tone for every region and event. In a tranquil grove, a flute and oboe weave melodic threads in and out of each other--simple music for simple surroundings. Heavy drums and pungent trombone licks immediately evoke the ferocity of the Charr. It's a terrific soundtrack that stands on its own, but more importantly, it suits the world at large, its people, and its individual places.

Just as the visuals and music contrast the peaceful with the powerful, so too does your adventure. You might be leisurely crossing a lovely meadow, only to be alerted to a nearby world event. The event might then lead to another, ultimately culminating in a giant boss encounter or furious area-wide struggle for dominance. The fight may start small: a crowd of centaurs, easily defeated by the group of players the event has brought together. Soon, champion warbeasts have arrived, their sharp scales forcing you to work harder for victory. And then, a giant hand reaches from under the earth, as if a trapped golem is escaping from its underground prison. This ravaging battle isn't one you are expected to fight, but one you stumble upon as you roam the land. And that's the Guild Wars 2 experience: going about your business, only to be drawn into another battle, another hidden secret, or another bit of Tyrian lore.

When a world event beckons, heed its call, lest you miss out on the excitement.

Guild Wars 2's reimagining of so many role-playing standards has a downside: the game does a mediocre job of introducing you to its new way of thinking. Generic tips appear in your hints menu, but these aren't adequate teaching tools; playing Guild Wars 2 successfully means shedding preconceived notions and learning a new approach. But there's a lot to take in, and even after you switch gears, you still stumble upon information by accident, or are educated by other players. How do I unlock more traits? Which merchants sell gathering supplies? What crafting professions best complement my class? Simple information like this isn't as quick to come by as you might think, and visual cues and map markers either don't give a lot of information or aren't obvious about it.

This touch of obtuseness is notable in part because most aspects of Guild Wars 2 are designed to keep you playing instead of wasting time on typical MMOG padding. Need to free up some inventory and deposit crafting supplies in the bank? Do it right from your inventory screen. Want to travel across the entire continent? Forget mounts: just click on an unlocked waypoint and teleport there--for a nominal fee, of course. Want to access the trading post (that is, the player auction house)? Bring it up with the press of a key. (You need to visit a trade broker to pick up your supplies, however.)

Another great convenience: all races can be any class, so you needn't choose between an appealing character and an appealing set of skills. You'll come to appreciate that Guild Wars 2 values your time, and wonder why more games haven't implemented such features. Of course, you may also appreciate the lack of a monthly fee. You can buy certain conveniences from a real-money store--more inventory space, armor dyes, and whatnot--but you couldn't reasonably call Guild Wars 2 "pay to win."

The Hylek aren't an attractive race, but they sure live well.

Guild Wars 2's exploration value and creative restructuring of old concepts deserve praise--but so, too, does the moment-to-moment gameplay. Combat and movement feel exceptionally fluid and responsive, and much of this has to do with the way skills are implemented. Superficially, Guild Wars 2's combat system resembles that of other MMOGs, in the sense that you have a bar of skill icons at the bottom of the screen, and you perform attacks by pressing the hotkeys associated with them. But there's a deeper and more malleable system here than initially meets the eye, and once it's fully in play, you are consistently engaged with the action; you rarely just hit the auto-attack key and let the game do the work.

Notably, you have only 10 main skill slots--five to the left of your health orb, and five to the right. The ones on the left are associated with your equipped weapon. In the case of a two-handed weapon, all five slots are associated with that weapon; otherwise, they might be split between a primary weapon and a supplementary one. But you also have two sets of weapons at any given time, and can switch between them--and in doing so, access a completely different set of attacks. You even have different sets of weapons and skills when delving underwater, and automatically switch to them when submerged. Skill cooldown rates are quick, and being a successful player means frequently changing sets in combat. And that, in turn, means staying consistently busy during the battle.

Class skills are another consideration, both outside combat and within it. You can have only five class skills active at a time, but while that might sound limiting, there's a good deal of flexibility here. You earn skill points fast enough (and you can earn more by completing skill challenges found on the map) that you soon unlock more abilities than you can ever equip at once. You can stick to a play style that works for you--bringing along a legion of pets to do some of your dirty work, for instance--but your favorite combination won't be ideal in all situations, so you might be pressed to try something new. And even with just those five skills in play, you can exercise more control than the number "five" would communicate. Rangers and necromancers have special pet skills to use once their minions are summoned, elementalists can attune themselves to different elements, and engineers have various healing and utility skills to manage.

Follow the golden road toward great riches…and great danger.

With this flexible class system, Guild Wars 2 jettisons typical MMOG roles (healer, tank, and so on). This works out better in the game's enjoyable five-man dungeons than you would think, for a few reasons. First of all, every class has some kind of healing skill, so while no one player is dedicated to keeping teammates alive, everyone can contribute to the party's general health. You can revive a fallen player, too--and should you fall, you can even make a last-ditch effort to rejoin the fight. Furthermore, Guild Wars 2 allows you to use environmental objects and weapons, from rocks to ballistae, so if you need to knock down a pesky spellcaster and no one has a helpful skill, just grab a stone and throw it.

Not having obvious combat roles doesn't mean that some battles don't require strategy. In one dungeon, for example, a particularly nasty boss spawns swarms of spiders, and your team needs a battle plan lest they succumb to a mess of skittering legs and clouds of poison. In the main world, on the other hand, many battles are just a vast crowd slashing away at a big bad meanie, spells flying everywhere to the point where you can't see what's going on, and you're not even sure if you're contributing to the chaos. Yet even in such instances, excitement levels are through the roof, particularly when that big bad meanie is a fearsome purple dragon with a wingspan of an entire valley.

There's great pleasure in ripping the opposing team to shreds.

Other players make for more stubborn enemies than even big dragons, and Guild Wars 2's player-versus-player battlefields are great, particularly the world-versus-world realm. In these persistent warzones, players from three servers vie for dominance by capturing keeps, purchasing and employing siege equipment, and overcoming the enemy with brute force and smart tactics. You might join a roving band of heroes and encounter a seemingly unstoppable wall of other players, none of them identified by name--only by guild tag. Such moments are beautiful, terrifying madness, players trying to gain high ground and manage a battlefield swarming with dozens if not hundreds of combatants. But there's also room to lead a surgical strike team, avoiding the keen eye of your foes and yanking away control of a tower left unguarded.

Such battles instill a sense of triumph when you succeed, and heartbreak when you fail. Defending a keep from the walls above, only to abandon it when it's overrun--or to die trying to save it--is deflating. It takes a special game to make you feel disappointment like that deep in your gut, and Guild Wars 2 generates the right sort of emotional investment. There in the world-versus-world, it does so in some of the same ways it does in Tyria proper: with vistas to discover and world events that call you to action.

There's also a unique interplay between the WVW and the core adventuring that drives you to battle. While you are bumped up to the maximum level of 80 when facing other servers, you still take only the skills you've earned up to that point, which drives you to explore the player-versus-environment content and learn skills. Meanwhile, story quests and world events sometimes mirror the mechanics of WVW battles, making these aspects of the game feel like two sides of the same coin rather than wholly disparate features.

Onward, honorable soldiers!

You can also face other players in one-off battles, in which case not only are you bumped up to level 80, but you gain access to all available class skills as well. Such battles don't contribute to your overall experience; instead, there is a ranking system specific to player-versus-player, and weapons and rewards are separate from the rest of the game. Even without persistence, however, these battles are exciting tests of skill and are fun playgrounds for various character builds. Stories are made here, just as they are elsewhere. You'll tell others of the time you fought for control of a capture point and triumphed, pushing the team over the hump to a sliver-thin 500-499 victory. Or maybe you'll tell the tale of how a school of sharks mauled an overly aggressive Mesmer as you swam back and flung dark magic toward his tiny Asuran torso.

One concern you might have is whether the game is stable, and while the answer is a solid "yes," there have been some issues during the launch phase, such as trading post problems, glitched world events, scripted moments that can get you stuck in a monster's geometry, and a few other oddities. But these aren't defining moments, and many have been cleaned up hastily, allowing the incredible exploration and thrilling player-versus-player combat to command attention. There's so much more that could be said about Guild Wars 2--the branching story paths, the keg brawl minigame, crafting at the mystic forge--and that says a lot about the breadth and depth of this online world. Tyria isn't just a place you should visit; it's the place you should call your new online home.

The Good
Fluid movement and combat are consistently entertaining
Rethinks genre tropes in ways that keep you exploring
Exciting player-versus-player battlefields
Flexible skill system lets you adjust your play style
Beautiful visuals with a painterly flair
The Bad
Does a mediocre job of explaining important concepts
Some lingering technical issues and other annoyances
9
Superb
About GameSpot's Reviews

About the Author

Discussion

48 comments
jaysonbarnyard
jaysonbarnyard

To me, MMORPGs have always been about the journey and not the final destination of one's character. The world of Tyria in Guild Wars 2 is one of the greatest journeys I've experienced in my gaming career.

Too many knock this game because its lack of end-game content. Personally, I don't care much for end-game content because once I reach the end of a game I really enjoyed, I'll play it again. And Guild Wars 2 offers a good lot of reasons of replay-ability.

First, the 5 races who each have their own well-developed culture. Whether you're a Charr who's fighting for their warband or an Asura reading the Eternal Alchemy, you're a part of their world. Secondly, the 8 different professions who have their signature play-styles will have you scratching your head trying to decide what's the right fit for you. The brutal warrior leading the charge with greatsword in hand? The engineer laying down support turrets? The thief coming in fast and leaving just as quick? Third, the personal story. Throughout the game, there are personal story instances that will have you choose what you want to do instead of following one set path. The rest of which the review touched on nicely so I won't say anymore but this game is worth every cent and then some. 

Madbane
Madbane

Leveling is fun, quest system is realy good, but I didnt like its WvW and end game pve, with being able to dodge attacks all you need to do keep dodgeing bosses and smashing their skull with your 3-5 buttons, swaping weapons a cool ability and I would like to see that ability in future mmos. You cant filter armor at AH as heavy/medium/light this becomes realy annoying from time to time and inctance owner system is realy game killer for me, when inctance owner get dc and leave party all your progress lost, everyone else gets a kick out of inctance by game... And community is too cold to each other and many people using foul language, playing mmos since 10 years but didnt see like this one.

nikontou
nikontou

Hmmm so i can honestly  say nice story, nice graphics, but end game??? nothing a dead end, so 6 out of 10 and its not a WoW!!!!!!!!!!!!!!!!!!

poeticas
poeticas

Been playing from the very very very start ... i am on my 2nd legendary weapon and the game became something else from what it was at the very start ... never ending cycle of events and world bosses becoming stronger with every major update ... more involvement in world raids and cooperation requirements for each worlds the game is truly great but still lacks something.

bluefox755
bluefox755

I love GW2, it needs some sort of endgame though on the pve side, the world bosses are all easy, and give the same loot as regular bosses anyway.  I still play it everyday, and I get it's free, but if it wants to have the kind of longevity that WoW had it will have to do some new things eventually.

GreensDaily
GreensDaily

Just a word of warning, and please, do not take my word for it. Research it yourself so you are an informed consumer/gamer. 

I got a forum ban for questioning Gaile Gray on a wrongful game ban under the 3 Day tickets title. I said one thing she didn't like, wasn't even cussing or disrespecting her, and BAM... next forum page I  try to go to says I'm BANNED in HUGE red letters. Anet/NcSoft's support and customer service teams are utter crap. I had bought 2 copies of GW1 with all expansions and multiple upgrades/purchases. Support was crap then too, but they had decent PvP. I had two copies of GW2, but less than a year, they managed to ban one of those and ban my current account from forums while trying to resolve it through proper channels. I would suggest to ANYONE, before buying this game that you research their forums and you will see the multitude of player's concerns regarding in game content, changes and customer service/support issues regarding accounts. With the addition to recent changes in WvW and new proposed changes, they are on an expedited path to ruining the endgame content we know as WvW. Despite an overwhelmingly obvious decline in WvW population by servers across the board, the Dev team insists there has been no decline in population in WvW. The new "Bloodlust" buff, stomping points and severely imbalanced play has only increased with this latest addition. Now they are planning on creating a "leagues" system which will only further expedite the downhill decline of WvW. If you like mindless PVE, this is average, so I'd look into a company that will actually make a diligent effort to support their player base. Anet has a history of removing or "silencing" any adversely negative information within their direct control.

waggs
waggs

I tried GW2 in the beta for a weekend and I could tell even back then it was a great game.  But I didn't pick it up until just a week ago, and it still holds up as an amazing online game that offers great value for your dollar.

FreezingFire314
FreezingFire314

Awesome game for not that much money :) But in my opinion the "campaign" is not that good but the PvP is more than amazing! This game was and is a big success and one of the best MMO games ever :)

abhirajgoldy
abhirajgoldy

can i still start this game, or not many people plays it now , please suggest me

vikieinstein
vikieinstein

I bought this game from guild wars 2 website for an offer, after hearing it needs no monthly or half-early subscription. The game is very good. I got new friends and they like me inside the game. I started the story by choosing the Brave warrior and went into level 5 within 2 days. Its awesome and it is a journey.  

Cloud_imperium
Cloud_imperium

If you have a decent rig and constant internet connection then there is NO EXCUSE to miss this game . I don't play MMOs myself but after hearing that it need no subscription and once you buy it it's YOURS , I bought it . One of the best games out there , so much fun . Tera is also pretty cool , tried that out after that went F2P but this one is masterpiece .

jawman94
jawman94

I come here every now and then, scroll down to the comments, and count the number of new WoW vs. GW2 flame wars that have taken place since my last visit.

Parky-73
Parky-73

I'm going to buy it as soon as I can.

HardToImpress
HardToImpress


Enemies should stagger when they're hit. It is illogical for them to hit you while you're giving them a clean slice at that exact moment. No stagger reaction? No game. For kickass Combat system check out Vindictus, fairly recommended to those who do care about extreme combat systems.

http://vindictus.nexon.net/

Example of what a game should actually have for a combat system:

https://www.youtube.com/watch?v=DMP8lr5rgpg

give it time, it's a trailer.

https://www.youtube.com/watch?v=e03XCAwTR8w

x_poetz
x_poetz

why not 9.5 like WOW??

WillyWynn
WillyWynn

Gw2 > WoW... Compare it is ridiculous, Wow is old game far inferior then guild wars 2, every expansion don't add nothing relevant to the game only small content and some graphics improvement, but the game continue horrible comparing to recent mmos even with 3 years or more, the content continue to be generic and equal to most mmo!!! Wow invent the genre,. gw2 reinvent it. Gw2 is best mmorpg ever invent it until now, who said otherwise is just a poor ignorant... Wow is almost dead, every year the game have less people playing it, because it is a pay to play game. Far i know Wow right now have only 9 millions players not impressive if you ask me and most of then aren't active at all., most of famous FPS have more players then that and more active, normally the mmo genre have more players and active that why i compare it! The time where WoW was the game most played online are long gone, and are gone for like 5 years ago, these days you have loads of games Free to play to choose on the same level like Wow or even better, some game are free to play are better then wow, wow when come out like 10 years ago was a great innovation and the subscription base function because was the only game from is kind, in the last 5 years the subscription base games are gone almost, wow need to go free to play soon or will die... I don't even understand why some producers launch subscription base mmo, when they now that will gonna fail, that system is dead, and when there game come out after a while they turn the game free to play, some games don't have 1 year like TERA online, you have loads of subscription base games turn free to play games in the last years, Free to play is way more profitable and are proves and is a fact. That means people prefer to choose what to pay and don't be forced to pay monthly fees to play some game. And that gives large player base, most of the famous Free to play games have 4 5 the player base from WoW, like league of legends is one example of it. TERA turn free to play some days ago and have already more players then wow lol. If WoW come out these days even with good graphics gamespot probably will give 5 or 6... like they give to Aion! That score was given years ago... In that time you didn't have so many mmos like now. WoW will turn F2P soon, you wanna bet? They don't have choice, if they don't do it will let the game die, in a 1 year or 2 the game will F2P for sure.   

dhop57
dhop57

The fact that we are here comparing GW2 with Wow in itself i would say is a compliment to both games. Both have their good and bad. It all boils down to preference. I personally play them both because i like them both for their different play mechanics. Per the reviews GW2 knocked Wow off the mountain. Its about time someone did because to be honest i think as a pay to play WOW has gone too long without being able to balance equally the skill set of the different race, and as soon as you get your toon right to where you can survive with him they end up nuking him so bad you gotta rebuild  him again and again with every patch or new add on its frustrating to me. I'm hoping Gw2 actually learns from Wow on what not to do. WOW has been on top so long they just got lazy. I have not played Gw2 that long but it is a nice change, but one day it to will get ....old   Kirk Out

Kalalbpuar
Kalalbpuar

I'm sorry to say but I'm terribly disappointed by this game.This game just doesn't give me that feeling of curiosity to explore and try out different things(lol how ironic because the whole leveling system is based on exploring,isn't it?).There is not a specific reason but the whole world seems so plastic to me,everything looks so stationary. I've played this game for a short period of time,but that's the actual problem because every new game that is tremendously interesting will evoke an urge in you to play it(at least in my case). I've even tried PvP even if I played for so short period of time but guess what.....It sucks....Sorry again Anet despite you gave all your efforts in order to make this game as much PvP oriented as you possibly could,in my opinion it's a total miss.The reason why I say this is because the PvP in guild wars 2 transformed a classic way of fighting into a Zerg Fest Mode(You just get devoured by enormous number of players),as a matter of fact in many occasions you can't even see yourself in combat and BOOM you are dead.I've played WoW before GW2 and I was totally bored and turned off by Cataclysm so I didn't even bother buying Poke world nor I will but the first Blizzard releases ==>up to Lich King were magnificent,all of them created a sparkle of curiosity and excitement every time I logged on to my account(The glory days of WoW will never be forgotten nor overcome).I'm not a wow fanboy and I hate the game now (I ve not played it for year and a half now and I dont intend to come back).All in all Gw 2 is overly hyped game and It lived it's life for what "It should be" but not for what It actually is,the only positive thing that there is (my opinion) is extraordinary graphics(astonishing indeed).This is just my opinion so don't take it seriously if you like the game sure play it,but the game doesn't suit my taste(it doesn't mean it will not suit urs)

cftsq
cftsq

I'm mad that I spent money on this shit. Never again buy a game from them  

cftsq
cftsq

GW2 sucks ass.a lot of useless skils

Drop Nerf, Nerf Skill. Nerf everything so you to buy gems.

This game is a grind to win

ARENANERF 

johnwck90
johnwck90

What ruins this game for me is the classes.  I've played it to 80 now and got two at 40 and after about 35 I just lose interest in the character.  The interest in the character and a role always kept me playing wow and it was always great to get a new more-helpful spell that might help you in a particular situation with your role but in GW2 I just look at the skill points and think "do I really need a spell that turns my character into a wind/bear/leopard for 20 seconds?  I can't elaborate on any role and this affects the game-play because I just find myself thinking, "my heal is on cooldown", I don't have any alternative spells we are going to wipe.  You don't have the sense where you can intervene in any meaningful way.  In WoW a good tank and a good healer can carry a party so you can have a mildly enjoyable time and more or less guarantee a smooth run even with a party full of idiots but in GW 2 the lack of specialisation really denudes from the engagement.  That's why it feels superficial.  I can see why they did it, to get around needing a tank and healer but making groups is still difficult and people don't play cooperatively anyway.  I mean, people simply don't group in these games.  I wonder why so many play on line multiplayer games since few seem to want to cooperate.  

  GW 2 is a magnificent game-world and it's all well executed and it is a landmark game but if they'd had a tank-healer mechanic it would have been twice the game and would have redefined the MMO space.  As it is, it's perpetually frustrating and superficial to play.  WoW's characters and the mechanics are its greatest strengths.  I did enjoy levelling the character in wow in a way I simply don't in GW 2.  In the end, I got sick of WoW and I am no longer prepared to pay-to-play with so many free-to-play games on the market.  Anyone wants to join me and level in GW 2 let me know.  I'll play it for now.  

krustydog
krustydog

just to clarify-they lied out there teethe about what the game was going to be. They completely abandoned their manifesto. Class balancing is an absurd joke. Rendering is the biggest joke in the game. In WvWvW you see no one on your screen but your being killed. About the time you die 30 enemies render on your screen. The dungeons are just a zerg til you die rinse repeat til the boss is down. How can anyone take this game seriously? I went back to WoW (much to my disdain, but hey-at least their game works).

krustydog
krustydog

got a full refund. asian grind fest by any other name is still an asian grind fest. only thing ground breaking is the ground i broke to bury this pos game.

GValer
GValer

Best MMO game ever

storm14k
storm14k

Not new to gaming but a bit of a MMORPG noob. Maybe that explains it but I love this game where Wow had already lost my interest around the same amount of time. I played on but always felt like I really didn't have enough control over combat. Told a friend who plays a lot more MMORPGs than me to join and doesn't seem like he likes it. Its been called an "action RPG" and I can see why. People knock the dodge mechanic but it works just fine for me. I've also seen them complain about dying a lot. I'm assuming that if you're used to standing still and trading dice rolls then this might be a bit foreign to you. But if you play it more like a shooter and realize that you can get out of the way of the attacks you die way less.

 

Its also more realistic to me in that you can be walking by and get caught up in an event rather than waiting to talk to some person to start it. You can jump right into action going on around you. I was in a place where two events happen pretty close to each other and accidentally got caught in both and had a fight for my life on my hands. And since there's no splitting the reward anyone can run up and help out right in the middle of the event. I've seen people say this is chaotic but again I can't see how this is different than an FPS like Battlefield. Run up, take a position and fight to your characters strengths. Seems like what I've seen people do here.

 

From the looks of comments I've seen it just doesn't look like those that like the way MMO's are will like this game. I've learned a lot about what hardcore fans expect in an RPG just from reading about what they dislike in this game. But for those that are interested in adventure and storyline but don't want to completely give up manually controlled action and skill this may be the game for you. You get a huge world, a huge story line, character building and adventure without some of the things that might make an RPG dull to someone looking for action. Meanwhile you get a bit more control to fighting than just standing and trading dice rolls. To be honest I'd love to see more manually controlled combat and melee fighting but GW2 so far is feeding my appetite enough. Conclusion.... its probably going to be more interesting to folks that like real time action and may have felt MMORPGs were boring though I don't think it goes quite far enough.

yveewonder
yveewonder

@HardToImpress Must be popular, the youtube account was terminated.

vikieinstein
vikieinstein

@HardToImpress Are these games just with one time unlimited subscription i.e it requires only buying it. Please reply.

Darkefka
Darkefka

@WillyWynn lol WoW is still the most played MMO out there because LoL isn,t an MMO and FPS aren't either... and FPS/LoL community aren,t exactly the best out there... I prefer having a much small one that actually repsects people like in WoW.

second no Tera still has less people online then WoW if only because i'd bet 1/2 of the accounts are people that played at for 2 days then never opened it again...

thirs graphics don't make a game and would you seriously think a game 8 years old will be as beautiful as a new game? if so then you're stupid.


Lastly WoW isn't about graphics, it's about lore, gorgeous world, balanced classes, end game content, lot's of things to do other then quests, huge epic boss fights etc... GW2 is amazing, but not enough to beat WoW

bastion11
bastion11

@WillyWynnhahahahahah,  you sure love wow,, not everything is about graphics tech you know.
world of warcraft is a masterpiece.

Smokey_v
Smokey_v

World of Warcraft DID NOT invent the genre, pal. Get your facts straight.

I was agreeing with you until you said that and I stopped reading. Yes wow is an old boat now and GW2 is definitely made some massive improvements over that trash.

cd3taxi
cd3taxi

@WillyWynn stopped reading at "Compare it is ridiculous, Wow is old game far inferior then guild wars 2"

It's clear with that statement you're a fanboy.  Try some more subtlety next time.

Metroididiot
Metroididiot

@WillyWynn While I love GW2, this is stupidly illiterate and you need to think and research before you post a comment...

TimmyDKJR
TimmyDKJR

@cftsq lol wut? buy gems to win? =)) yeah seriously try harder

Gems is mostly cosmetic, in fact, i buy gems using gold rather than $$  jeeez o.O

SamehH99
SamehH99

 @storm14k You wanna know why those "mmo" players dislike GW2? Simply because they are noobs who want to grind for hours to get a better gear and just win everything and kill while someone else is healing you, but in GW2 everyone has the same gear that is easy to obtain so the gameplay is all skills and team work and there is no healers so you gotta watch your back all the time. i've player a lot of mmos specially pvp-type game cuz I like competition and GW2 has the most competitive pvp scene because it's all based on skill and not gear (and i know spvp now I quite lacking but they will upgrade it in the upcoming patches)

dhop57
dhop57

I wonder the same.

krustydog
krustydog

 @Howthe1564 quad core hp with upgraded graphics card. the rendering problem in GW2 has nothing to do with the quality of a users comp it is a coding problem on arena nets side. everyone in game expieriences it regardless of comp. hope that helps. on a side note i just got darkfall 2 and the graphics are sweet and it looks to be a really good game for hardcore pvp'ers.

Guild Wars 2

  • PC
  • Macintosh
Guild Wars 2 is a fantasy massively multiplayer online role-playing game and is the sequel to the episodic Guild Wars game series.
ESRB
Teen
All Platforms
Check out even more info at the Guild Wars 2 Wiki on Giantbomb.com