Review

Dragon's Dogma: Dark Arisen Review

  • First Released May 22, 2012
    released
  • X360

Dark Arisen adds some great new content to the excellent Dragon's Dogma, though the new dungeon's unbalanced difficulty turns fun into frustration.

On Bitterblack Isle, there's always something nasty lurking in the darkness. Perhaps it's a ferocious wolf that snarls and charges, forcing you to run to safety or block its substantial weight. Maybe it's a two-story-tall ogre, once restrained by impossibly strong chains, now on the loose and hungry for entrails. Or it might be the chilly grasp of death itself, the grim reaper floating menacingly toward you and threatening eternal sleep.

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Now Playing: Dragon's Dogma: Dark Arisen - Video Review

This island dungeon harbors many fears, and is the main new attraction in Dragon's Dogma: Dark Arisen, a rerelease of one of 2012's best role-playing games, with new content added to tempt the faithful back to the city of Gran Soren and beyond. Strangely, Bitterblack Isle isn't available to you any other way, though it would seem to be a prime candidate for release as a downloadable add-on. In any case, if you're a Dragon's Dogma veteran, seeing this new content means buying a new version of the game for $40, though the extensive dungeon is no small morsel, which makes it an intriguing proposition for returning adventurers. What a pity, then, that much of the new content gets in its own way, sometimes making it difficult to enjoy the story's hushed mystery and the undeniable thrills of felling a gargantuan winged cockatrice.

If you're new to Dragon's Dogma, however, be prepared for a journey unlike any other. The core game is a flawed beauty, an almost-classic that merges the open-air qualities of Western role-playing games with the harsh delights and frustrations of Capcom's own Monster Hunter series. The setting is the fantasy land of Gransys, which is flush with soft greens, browns, and grays; it's a weary place, burdened by the colossal creatures that roam its plains. Dragon's Dogma looks initially bland, but the soft consistent hues allow ornate towers to cut a powerful silhouette against the swaying trees. An additional disc allows you to install higher-resolution textures to your hard drive (as well as an optional Japanese voice track), which makes Gransys look sharper than before, though not dramatically so.

Of course there are dragons! It's right there in the name.
Of course there are dragons! It's right there in the name.

As described in the original review, Dragon's Dogma comes with its fair share of frustrations, though the wonders overshadow the weaknesses. Most of the standout moments come by way of astounding encounters with cyclopes, griffons, chimeras, and the like, with many such monstrosities looking like various creature parts were grafted together to create fearsome, never-before-seen breeds. If you choose a melee-combat class, you can leap onto these roaring beasts and climb all over them if you desire, stabbing them in the head until they throw you to the ground in a fit of disgust. Or you might summon an icy eruption and fling your foe toward the heavens, if magic is more your style.

Whichever path you follow, these battles are a constant thrill, with monsters rearing up and flailing about as you might imagine they should, presuming you have ever imagined what the progeny of a wolf and a jumbo chicken would look like. You're joined in these endeavors by three helpers--pawns, as they're called--that express unreserved wonder at their surroundings when not setting goblins on fire. "Perhaps we'll find aught of use," one might say as you scavenge for curatives--and a bunch of other times, too. "Attack when it reels!" another calls out in the midst of battle, reminding you of what you already knew. Having the company of pawns is like babysitting curious children, though like curious children, they often do what they wish, even when it isn't the wisest option. They have a way of getting trampled by ogres even when they acknowledge aloud that it's best to attack from behind, and if they're in the midst of casting spells, they probably won't respond to your manual command to regroup.

Brace yourself: it's gonna be a bumpy ride.
Brace yourself: it's gonna be a bumpy ride.

Dark Arisen's new area, Bitterblack Isle, offers many of the main game's same delights, but it also tips the scales too far toward the "frustrating" end, especially in the final third of your sojourn. You reach Bitterblack Isle by speaking to a shimmering maiden who appears on the docks at Cassardis at nightfall. Her name is Olra, and she is still piecing together her memories of how she came to the dark, dreary island she transports you to. As you make your way through the dungeon's dank passages, a melancholy tale of love and loss forms, related by the groans of an unseen visitor and the etchings that you piece together on a monolithic memorial.

The cheerlessness carries over into exploration. Bitterblack Isle's biggest battles occur in spacious arenas and gardens, though much of the time, you are trudging through narrow corridors, holding your breath lest some flaming lizard reveal itself. Developer Capcom recommends that you be at least level 50 when you enter, and for the first two stages of the dungeon, that seems about right. There are moments that have you uttering profanities during these hours, though, such as at the first appearance of your pursuer, Death, who sometimes appears in a brief, terrifying moment of near-blackness. This dark lord is likely to mercilessly annihilate you along with any pawns nearby before you realize you're meant to do scant amounts of damage, then run before you succumb to his will.

Elsewhere, enemies are relentless with status effects: you are blinded, drenched, and poisoned so frequently that you might well run out of the items you need to cure yourself. There is plenty of moaning and groaning involved in this process, often when facing another randomly appearing enemy: an ogre that goes into a frenetic rampage when you have whittled his health bar down far enough to make him truly angry. But in the first two-thirds of the game, the obese fiend's appearances aren't insurmountable, and besides, there's always the chance he'll just fall off a bridge and into the chasm beneath.

At this stage, Dark Arisen does a fine job of building terror as you round each bend, only to release it in a life-or-death encounter with a mammoth eyeball and the tentacles that protect it. It's an incredible thrill to leap onto that beast's eyelid and slash away at the unprotected cornea; you can sense the thing's pain at having its tender anatomy violated. You could also come upon rampaging dark wolves, which snarl and pounce, practically inviting you to grasp their fur and bash at them with your sword, with you praying that your healer stays out of the creatures' way, and inevitably pouting when she doesn't.

While Dark Arisen has a smart handle on how to induce tension, it fumbles greatly when it comes to offering a proper challenge. There is an insane shift in difficulty that occurs when you head into the final lap. Here, Bitterblack Isle turns ugly, even if you are playing 10 or 15 levels beyond the suggested level. Multiple giant beasts clog up tiny rooms, giving you no chance to maneuver, and turning battles into desperate attempts to keep your pawns alive by resurrecting them over and over. Multiple sorcerers catch you up in whirlwinds that destroy you the moment you enter the arena. A single archer can send you flying clear across a room and into a small crowd of mages. There's no sense of balance or momentum. The game goes from being sometimes frustrating but normally fair, to breaking the idea of a difficulty curve entirely.

These demonic knights and the dark hallways they prowl aren't the only parts of Dark Arisen that will remind you of Dark Souls.
These demonic knights and the dark hallways they prowl aren't the only parts of Dark Arisen that will remind you of Dark Souls.

You might try spending large sums of rift crystals to summon overleveled pawns, which can alleviate some of the frustration, but rift crystals are used as a currency in Dark Arisen in a variety of ways, such as to rebuild broken riftstones. You also spend rift crystals to have Olra cleanse the new cursed items you collect and reveal them to be powerful accessories, weapons, or armor pieces. It's a treat to discover that one of these Bitterblack items is a potent staff that amplifies your sorcerer pawn's magical abilities. But with all these rift crystals being used for purposes other than to purchase pawns, you might run too low to resummon an expensive pawn, and thus be tempted to buy more from the in-game downloadable content store--for real money, of course.

Dark Arisen may very well expect you to grind levels to compensate for the lack of balance, but the pace-breaking nature of this tonal shift is outrageous--and if you are approaching the content with a higher-level character, you might then find the early areas too toothless to be gratifying. Thankfully, revisiting other areas of the dungeon reveals secrets you probably missed, refreshes treasure chests with new loot, and pits you against creatures that didn't dog you the first time through. Suddenly, there isn't just a cyclops running after you, but two demon wolves too. But the grind becomes wearisome once you've trod the same hallways enough times, making you long for Gransys' verdant fields.

Spiders go down easy, but their venom can do more harm than you might expect.
Spiders go down easy, but their venom can do more harm than you might expect.

A consumable item at least makes it easy to get back to Bitterblack Isle's entrance, and Olra is happy to whisk you away to Cassardis. From there, you can easily teleport to Gran Soren and other portcrystals using an eternal ferrystone. How wonderful that you no longer need to trample through the same fields over and over again, though portcrystals aren't so common that you can just jump around Gransys willy-nilly. And when you feel ready to face the frights of Bitterblack Isle once more, you can quickly do so using the same ferrystone.

The dungeon's nonsensical plunge into unfairness comes as a shock, even in a game built on vague rules and fluctuations of challenge. And yet even this new region is so eerily beautiful, its hallways and courtyards so intricately constructed, that you might overcome the irritations and grind to the conclusion (or, heaven forbid, drop the difficulty level), if just to greet the ghoulish final boss and see an end to the ethereal story. There's a pervading sadness to Bitterblack Isle that makes its best battles feel all the more ferocious. If you're a newcomer, however, Dragon's Dogma: Dark Arisen has plenty of beasts for you to conquer before you need worry about the demons wandering the isle's halls. If that's you, you should stop the reading and get to the slaying.

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The Good

  • Bitterblack Isle features lots of great battles with fearsome foes
  • Ominous atmosphere and pensive story enhance tension on the isle
  • Eternal ferrystone eases the burdens of long journeys
  • The main game remains a special thrill

The Bad

  • The grueling final third of the new dungeon lacks any sense of balance or fun
  • Pawns require more babysitting than ever

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
276 Comments  RefreshSorted By 
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hochstreck

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Edited By hochstreck

While I understand that 7.0 still makes for a good game, I'm not sure if it's a little low for this game.

I happen to find this game amazing. It features an outstandig gloomy atmosphere and a sense for danger most modern games totally lack, and in addition to that, it plays very challenging and interesting.

In my opinion this game is probably as good as Dark Souls and I absolutely love Dark Souls.


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prasadpav

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@hochstreck

Totally agree. Dragons Dogma is an amazing game and the monster fights are quite a delight. In my opinion, the dragon slaying in this game is much much better than in the Dark Souls/Demon Souls games. In Demon/Dark souls you have to carry around 150 or 200 arrows, find a safe spot and keep shooting at the dragon until it dies, whereas in DD you are in the battlefield with Dragon, climb on it, hack it, stab the heart, punch it in the face if you like :). For me the gorgeous looking monsters are Hydra & Chimera. The textures on hydra are soo good.

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teknic1200

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Edited By teknic1200

it doesn't hold anything against monster hunter, it's not even close. I enjoyed DD for around 200 hours but there's no way I'm puting monster hunter 3u down to play this.DD=Monster Hunter Lite

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Arrwmkr

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@hochstreck I'm with you lovin it, deserves more love!!

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teknic1200

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Edited By teknic1200

grab monster hunter, it puts dd to shame.

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Rupee23

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Edited By Rupee23

@spammehardo @teknic1200 @Arrwmkr

We're talking about MONSTER FUCKIN' HUNTER, not Skyrim lolz

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spammehardo

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Edited By spammehardo

@teknic1200 @Arrwmkr Ignore him monster hunter has always been overrated garbage.

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teknic1200

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@Arrwmkr @teknic1200 monster hunter devs did work on this game and they have some similarities. even the drake's chomp is similar to a rathian/rathilos chomp. gathering and mining nodes were lifted from monster hunter. DD was a breath of fresh air for a MH junkie, but right now i'm playing monster hunter, just passed 150 hours, and I'm just getting into the meat of the game. i'll grab this out of the bargain bin sometime in the future but i'm about to miss out on a lot of games. I'll crack 1000 hours easily.

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Arrwmkr

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@teknic1200 Oh wow ok must check it out then thanks :)

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OuTLaWzGamer

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Edited By OuTLaWzGamer

@hochstreck Cant agree more with this.

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demoneyes4

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Could someone let me know if your characters from the original DD transfer over to DD:DA? Also do I have to buy DD:DA if I want to play the new content or is there a download for owners of the original? Thanks everyone!

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Arrwmkr

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@demoneyes4 characters including your main pawn rolls over perfectly :)

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Paetanat

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Edited By Paetanat

@demoneyes4

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theblackfrog

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@Paetanat @demoneyes4 yes your old savegame will be recognized and u should have a high level character to survive the new area

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OuTLaWzGamer

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Edited By OuTLaWzGamer

@demoneyes4 Cant answer to your first qyestion but yes,you have to buy the complete package for 40$.

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TheLeftHandDoom

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this game was complete garbage. it might be one of the most boring games I have ever played.

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theblackfrog

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@TheLeftHandDoom its simple not for every one, especially not for COD kids :D

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OuTLaWzGamer

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@TheLeftHandDoom just stick to your interactive movie trash and gtfo.

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Yomigaeru

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I may have to start fresh, since I was already over level 120 by the time I finally took a break from Dragon's Dogma. The challenge of the original game largely dropped off once you hit level 40.

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theblackfrog

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Edited By theblackfrog

@Yomigaeru try this one, the new area is way better than the original one, more challenging and interesting

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theblackfrog

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one of the best re releases and/or addon ever. the new area kicks ass, new loot (kind of decard caine style where u have to identify the items before using it), new secret skillz (r0xx0r 1337), cool monsters (the first golem or whatever chained, its looks so damn cool), dark souls creepy atmosphere...its uba :D

love it but u have to know im a dragons dogma fanboy :D

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deactivated-58270bc086e0d

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So wait I am still a little unsure what this is. Is it a stand alone expansion to the original game, like Shivering Isles was to Oblivion except on a larger scale which means a separate disc is required or is it the same game as before with the extras added on? So you are buying the first game + some that they didn't add the first time?

I'm not sure because I like the look of this. My excitement and wonder that stirred when I first started playing Dark Souls kicked in while watching this and Dark Souls is my favorite game of all time. Totally my kind of game. Difficult but fair.

But should I buy this one on the premise that it is the same game + some extra stuff should I want to play them or do I still need to get the original title?

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spiceynice

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@Dannystaples14 I'm a total Demon/Dark Souls nut as well... this game is right up your street...fantastic game, incredible ending.

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Eikichi-Onizuka

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@Dannystaples14 Only reason you might want to get a hold of the original if you see it for cheap, is that you get the eternal ferrystone and 100,000 rift stones for having an original Dragon's Dogma save file.

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theblackfrog

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@Eikichi-Onizuka @Dannystaples14 there is no reason to get or hold the original one

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horizonwriter

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@theblackfrog @Eikichi-Onizuka @Dannystaples14 Except the two that were just listed... but thanks for telling people what to do with their money.

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theblackfrog

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@Dannystaples14 its both full game + dark arison, thats a lvl 50+ area somwhere, u will travle by ship to the new location. u dont need the basic dragons dogma anymore

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deactivated-58270bc086e0d

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@theblackfrog Fantastic thanks for the reply.

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grove12345

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Edited By grove12345

Make it simple for people doubting this game b/c of this 7.0 review (was for the DLC) or b/c you think its copying Dark Souls.

GET IT! Best RPG experience i had since Ultima 7. So in about 15+ years.

It really delivers a classic western RPG feel to it not found in any other video game.

But i for one wanted more of the map to open up. Not 1 big dungeon in this expansion.

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horizonwriter

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@grove12345 Nothing copies the Demon's Souls/Dark Souls recipe except future games released by From Software. I don't even know why people still make the comparisons. It's like saying every single shooter out there whether it's first or third person is the same because they all have guns. Dragon's Dogma definitely stands on it's own merits and well.

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koospetoors

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THEEE WIND IS PUSHING MEEEEEEE!!!

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Bilal100

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@koospetoors INTO THE CURRENTS AGAIN! I FEEL THE BLOOD IN MY VEINS!

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koospetoors

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Edited By koospetoors

@Bilal100 @koospetoors FLYING INTO FREEEE! I HIT THE MOTHER LODE

I AM THE DANGAAAAAAAAAAAAAANNNNNNNNNNN
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Bilal100

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Edited By Bilal100

@koospetoors STARING INTO THE HOURGLASS ASIDE MY MIND IS RACING AND WILD!!

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Edited By NuarBlack

The difficulty complaint is funny. Sure it was poor form on Capcom's part but a whole 3 points? Only way you are only level 50 by the end of the main game is if you rush through it. I was level 70 something when I reached the Everfall. So throw in some loot hunting in there and some Ur Dragon runs I was 100+ easy. I will welcome the difficulty spike since the game was getting too easy anyway. This is even more frustrating considering his Dark Souls review since that games difficulty pacing is far from consistent.

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Carpetfluff

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Edited By Carpetfluff

@NuarBlack It's the only review I've seen that calls it unfairly tough that's for sure; maybe wanting to rush through for the purpose of review is behind that? Would be curious to know what level Kevin is. I have seen people who've already finished the new area with their original characters but aside from comments that the final boss was tougher than even the online UR Dragon I haven't seen anyone say it just suddenly cranks to unfair. I could've sworn they recommended being nearer level 70 before you started, rather than the 50 the review states, but maybe I'm mis-remembering that. I guess they wanted to make sure the content wasn't just a breeze for people who've been playing since the original release.

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OuTLaWzGamer

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AWESOME GAME!!! I had never played it before AND IM SO GLAD I BOUGHT THIS GEM!

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OuTLaWzGamer

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Edited By OuTLaWzGamer

For a new player like me,fighting Cyclops/Ogres/Chimera in the beginning and learning their weak points (ogres are excited when in presence of a female = they will be more aggressive) etc and climbing onto them to slay them was already epic enough but I still hadnt seen it all.The game keeps surprising me, I was in the capital (gran sauren) turning in quests and selling my stuff when I finally decided to leave the city to go explore. First foot I step out of the gate theres a burning caravan outside of the bridge leading to the castle thats getting assaulted by goblins, I rush to help them theres a few npcs fighting back, while were having a epic battle a shadow of a giant flying creature flies above us, I didnt even have the time to look up a giant effing gryphon crash-lands into us killing every npcs around me then takes off again and flies away above the town until I cant see it(and all this wasnt scripted) This here was one of the most epic moment Ive had in a game lately. Creatures in this game are so detailed and beautiful its amazing. Combat is fluid,challenging,epic and rewarding I simply love it.

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Smokescreened84

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@OuTLaWzGamer There's more to come, it's quite the game. That's just the beginning.

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raweewat

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I'm always ready for more THE WIND IS PUSHING MEEEEEEE.

Will be picking this up tomorrow.

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Zeeksie

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Edited By Zeeksie

@raweewat Hate to break it to you, friend, but they replaced the theme song in this one. :(

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TheKemosabe

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Edited By TheKemosabe

@Zeeksie @raweewat I know! I was so sad that they didn't include that song! It's actually a song not done for the game by a popular japanese rock group. I bet they couldn't get the liscence for the song again.

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Zeeksie

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@TheKemosabe Didn't think of that, makes sense though.

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Smokescreened84

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They've added in an option that allows you to shut the Pawns up or reduce how often they talk.


I'm looking forward to the game, I love Dragon's Dogma and the challenge of the new content is very tempting.

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Carpetfluff

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@Smokescreened84 Or you can switch them to Japanese which sometimes can help not notice when they repeat a lot.

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kohle36

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Personally, I don't mind that they threw in the massive difficulty spike at the end of the new area. Gives a real challenge to players who have dumped tons of hours into the game. I hate over leveling in rpgs just through side quests and then having the rest of the game be a snoozefest (looking at you Bethesda). Nice to know there's still a challenge at the end of the tunnel, even for those players who actually took time to fully explore the game.

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spammehardo

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@luchoste Console limitation is probably the main reason they didn't release it as dlc.

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LatinproX

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Edited By LatinproX

@spammehardo @luchoste right, like they wouldn`t do that for PCs as well. Keep dreaming, pal.

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LatinproX

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Edited By LatinproX

@spammehardo @LatinproX @luchoste I download patches and updates on all my systems, including consoles. That`s why I have extra HDD memory in all of them. My point was, that Capcom will not cater to PCs since their bread and butter is console clients and they would be suicidal to piss them off by offering exclusives to others.

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spammehardo

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@LatinproX @spammehardo @luchoste Unless they wanted to install the entire game to the hard drive so they could patch it on consoles it wasn't really feasible to do. At least on pc it would be pretty easy to do and is actually done regularly. You can dream of hypotheticals of what they would or wouldn't do all day long though.

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Karmazyn

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@wizardboyus but in dark souls you do not have pawns and you die a lot more.

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Karmazyn

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Gametrailers gave Dragons Dogma 8.8 and review was very positive. I am glad now I got it from Asda Direct for £13.

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deactivated-5ac4063a659ae

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Wish Kevin would have reviewed Dead Island Riptide. I've been enjoying both this game and Riptide. Dead Island Riptide should have received at least a 7.0, like Dark Arisen.

These are both really just expansions to the original game, like Baldur's Gate Throne of Baul, etc. They shouldn't be judged as sequels or DLC.

And Dead Island Riptide is just as addictive as the original, I couldn't stop playing it. Its just more content for the original game.

I haven't finished Dark Arisen, so I can't say how difficult it gets, so far I would give this game a 7.5 or 8.

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Stardust7

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@wizardboyus Im gonna help you poor lost guy :) ..here it is : http://www.gamespot.com/dark-souls/reviews/dark-souls-review-6337621/

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wizardboyus

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cap com needs to learn how to port their games to pc properly, instead of just ignoring the entire market. i ain't no fanboy (my pc sucks balls w/ gt 230) so i play my games on 360, ps3, and pc if my rig can handle it....but time and time again their pc versions of their releases turn out horrible. dragons dogma seems like it would be a great fit for pc! now just port that shit so i can torrent it and play w/ my 360 controller on my hdtv FREE GAMEZ FTW

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Navardo95

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Edited By Navardo95

@wizardboyus Kill Yourself -_-

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Cochleadoc

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Edited By Cochleadoc

@Navardo95 @wizardboyus Well that elevated quickly...

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TheKemosabe

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@Navardo95 @wizardboyus yikes

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Terransheep

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@wizardboyus yup

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