Review

BioShock Infinite Review

  • First Released Mar 25, 2013
    released
  • X360

BioShock Infinite is a stupendous game, portraying a beautiful and broken city that will absorb your every waking thought.

What drives a man of God to wash away the sins of his past, only to blacken his heart with a multitude more? How far can a freedom fighter be pushed before virtue and righteousness are replaced by a lust for vengeance? What does a privileged society do when the foundation of its prosperity is shaken? BioShock Infinite dares to explore these heady themes and many more, giving you glimpses at just how the seemingly smallest of decisions can forever alter our realities, and our hearts. As an agent provocateur in the fantastical floating city of Columbia, your actions bring turmoil and strife to an ostensibly idyllic landscape. It's immensely fun to stir up trouble, and even more engaging to see how boldly BioShock Infinite portrays a society torn asunder. You'll be haunted by this thematically devastating adventure, and indeed, its phenomenal final minutes, which are bound to be discussed and dissected for some time to come.

It starts with a lighthouse. As former private investigator Booker DeWitt, you enter this lighthouse knowing that you have been hired to retrieve "the girl"--but who this girl is, and who hired Booker, remain a mystery, if not to Booker, than at least to you. At the top of that lighthouse is a chair, and once strapped into it, Booker is fired into the stratosphere, toward the city in the sky called Columbia. And what a fitting name for this hyper-American domain of 1912, which incorporates the classical architecture of the 1893 Columbian Exposition. The red, white, and blue Columbian flag flies from spires across the city, and statuaries and bas-relief panels immediately evoke the sense of old America.

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The buildings of that 1893 exposition were part of an area known as The White City, and here, too, Columbia lives up to the name of its inspiration--not just in the whiteness of its buildings, but in the whiteness of its racial structure. At a key early moment, you confront the festering illness corrupting this porcelain-white culture, where anyone whose skin is not the ideal color is ostracized and enslaved. You also confront one of BioShock Infinite's many core mysteries: What is the nature of the brand on Booker's hand? In Columbia, the brand is a mark of the false shepherd, this culture's version of the Christian Antichrist and the 666 that marks him. Identified as a prophesied fiend, Booker has no choice but to run.

Then shall the lame man leap as a hart.
Then shall the lame man leap as a hart.

Columbia is a tremendous place to be, the all-American dream-turned-nightmare crossed with steampunk sensibilities. Nationalist propaganda is mixed with airships and mechanical combatants, and the moving picture machines you occasionally use elaborate on the history of Columbia, which seceded from an America that just wasn't American enough. The leader of this city is Father Comstock, a self-proclaimed prophet and religious zealot whose likeness and influence pervade the game. What Andrew Ryan was to Rapture, Comstock is to Columbia; he is a frightfully well-meaning man who believes so strongly in his own damaged philosophies that you can only fear him. His worshipers are just as fearsome in their blind willingness to follow their leader, even when the costs are high. In BioShock Infinite, religious and political fervor intertwine, much as they do in real life, and these similarities could fill you with dread and unease.

You eventually find "the girl." She is the supernaturally talented Elizabeth, locked in a floating tower and protected by a monstrous clockwork creature called Songbird. Your first confrontation with Songbird is one of many eye-opening scenes, and Elizabeth's relationship with her protector is a complicated one. So is her relationship with Booker, for that matter, though he is key to Elizabeth's escape from her solitary life, and to the city of her dreams: Paris.

And so the two go on the run, alternately exploring Columbia's private nooks and allying with a resistance force called the Vox Populi, not out of politics, but out of necessity. Columbia isn't as hushed and mysterious as Rapture, but exploring it is no less tense. You are a witness to (and a participant in) an imploding social order, and as the story darkens, so too do the places you investigate. Sunny blue skies and perfect manmade beaches give way to burning streets and ghostly memorials. When the narrative has you questioning the nature of reality, the surreality of the environments reflects your confusion. So, too, does the soundscape metamorphose. The concordant harmonies of a hymn of praise take a sour and ominous turn as the more disturbing qualities of Columbia's unerring faith emerge.

A time to weep, and a time to laugh; a time to mourn, and a time to dance.
A time to weep, and a time to laugh; a time to mourn, and a time to dance.

Your confusion is appeased by audio recordings you discover called voxophones, which serve as personal diaries to past events. There are clues here to the nature of Elizabeth's gift: her ability to open tears in spacetime and peer into…the future? The past? Other dimensions? Voxophones also elaborate on Columbia's most important citizens, such as Comstock's troubled, martyred wife, whose story illuminates the desperate lengths to which her husband stooped to ensure that his message might be heard in perpetuum. They even provide a few touches of humor, as do other atmospheric audio audio details; alternate versions of well-known tunes could have you grinning once you pick your jaw up off the floor.

BioShock Infinite is a first-person shooter, but you aren't armed just with machine guns, pistols, shotguns, and the like; you also have vigors. Vigors, like the original BioShock's plasmids, are seemingly magical powers that you can fling at your enemies. Thus, you can weaken your enemies by zapping them with a bolt of electricity or by charging into them at impossible speed. Try distracting them with a murder of crows before gunning them down with your carbine, or flinging them over the edge of a walkway with a shock wave and watching them plummet to their deaths. You may even combine these powers, perhaps setting a foe on fire and then charging into him for an explosive finish.

While many of your foes are of the gun-wielding human variety, the most notable of them have thematic ties to the world they inhabit. Plodding George Washington automatons threaten you with their chainguns, and the best way to bring them down is to aim at the gears that protrude from their backs. The way Columbian flags are draped behind these grotesqueries makes them look like dead-eyed angels of death, a perfect metaphor for the city's faith-driven nationalism. Surprisingly agile mechanical heavies may not be such obvious metaphors, but are more subtle reminders of the the men bound by these skeletons of metal and the factory owner unmoved by his slaves' pleas for a better life. You often face these enemies in outdoor arenas that have you on the move in ways the first two BioShock games never required.

Such battlegrounds are given life by the Skyline railway system that winds through and around them. With the press of a button, you can latch onto a rail with an implement that functions as both a melee weapon and a Skyline hook. Enemies come at you from above and below, and sometimes even from airships that float into range, forcing you to grind the rails to get to higher ground, make a quick escape, or close the distance between you and a pesky sniper. You can leap from a rail and onto one of Comstock's faithful, skewering him before leaping back onto the Skyline and landing on the deck of an airship crowded with soldiers. It's rewarding to fling fire and blast enemies with shotguns as you zip about the hovering platforms, as if you are a vicious circus acrobat performing a murderous trapeze act.

Elizabeth is usually at your side throughout such acrobatics, staying out of combat proper while offering you support. She occasionally tosses a health pack your way, or some salts, which power your vigors in the way EVE powered BioShock's plasmids. As far as AI companions go, she's a fine one, rarely getting in the way, running ahead to indicate the proper direction, and unlocking doors and safes with the lockpicks you find scattered about. Things can still go a bit awry: Elizabeth might not make it into an elevator with you, for instance, leaving you to have a scripted, one-sided conversation. But such discrepancies are rare, and little touches, such as how Elizabeth exhibits curiosity in the world around her, tend to overshadow them.

Such as are for death, to death; and such as are for the sword, to the sword.
Such as are for death, to death; and such as are for the sword, to the sword.

Elizabeth has one other important role to play: by accessing tears in spacetime, she can pull helpful objects into the battlefield, such as hovering security turrets, boxes of health packs, ledges with hooks to leap onto, and so forth. Such objects appear in the environment as if covered with television static, and you bring them into being by holding a button. This system is a contrived handling of one of the game's important narrative conceits, an intriguing element awkwardly translated into gameplay. Yet these tears also give battles an extra sense of unpredictability, or provide important defensive elements when you most need them. That isn't to say that BioShock Infinite is punishing: when you die, Elizabeth revives you, remaining enemies gain a little health back, and you lose a little coin from your pocket.

The combat does exhibit a wonderful sense of growth, however. You find various clothing items that grant you additional passive buffs, such as turning enemies you leap on into human torches. You spend the coins you pilfer from corpses and cash registers on vigor and weapon upgrades, though you ultimately must pick and choose the direction you prefer, since you can't afford every possibility. Should you run out of ammo and use a weapon you haven't upgraded, the difference is notable: suddenly you're facing a challenge you may not have expected. The final combat sequence gets frustrating should you be pushed into using weaker weaponry; it's the only battle in which BioShock Infinite's stellar gameplay doesn't come together. Fortunately, the astounding narrative payoff is more than a proper reward for triumphing over this visually remarkable assault.

Let my prayer come before thee: incline thine ear unto my cry.
Let my prayer come before thee: incline thine ear unto my cry.

BioShock Infinite's combat is more freewheeling and fun than in the other games in the series, but its world is no less intriguing to explore. Secret codes yearn to be broken, and exquisitely crafted gardens and museums cry out for greater scrutiny. This is a game just as much about "place" as it is about "play," and audiovisual touches invoke nostalgia for the original BioShock in effective ways. There's that telltale mechanical tinkling of the vending machines that sell ammo and upgrades. There's the lure of loot, inspiring you to plunder every trash can and every lifeless body. Then there are the old-timey videos introducing each vigor, the sound scratching as if played on an ancient phonograph. Each element draws you further into Columbia--this place so unlike any other you've seen in games that you can't tear yourself away. And a place that so horrifyingly mirrors parts of our own reality that you could never call BioShock Infinite escapist entertainment.

BioShock Infinite could make you feel uncomfortable. If you adhere to religious faith, or celebrate American idealism, this game may invite introspection or even anger. BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives. It isn't afraid to depict a less-than-holy trinity diseased by power, deception, and manipulation. As the story circles back on itself, you're left wondering whether redemption cleanses us of our atrocities, or simply invites us to commit greater ones. Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.

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The Good

  • Columbia is an amazing place to be and explore
  • Depicts uncomfortable, relevant themes in an effective way
  • Vigors and skyline rails make for fluid, exciting action
  • Upgrades make you feel increasingly powerful
  • Mind-blowing ending that you won't soon forget

The Bad

  • Occasional quirks and contrivances disrupt the immersion

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Other Takes on BioShock Infinite

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
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jameswebster101

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this looks pretty cool , a lot of people are hating on this , from what i have seen it looks pretty good.

http://freegamingheadsets.blogspot.co.uk

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push88

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@jameswebster101 Well, honestly, if you didn't play the first game and you haven't been following BioShock Infinite from 2 years ago like myself, there is a good chance that you will like it. It's a sensitive issue for me. I don't want to go into detail about it again since I already posted about it like twice. I would recommend trying one of the BioShock games. You may find the first game more interesting though.

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Tyroshubi

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Edited By Tyroshubi

I say without the looks this game would have easily been a 6-5 or a 7.

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ramyland

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@PSBEATSALLDEAL @ramyland @LukeWesty ...have you ever playedfootballmanager the bestfootballsimulatorin the world ...commentsafteryour research the subject and get a life yourself!!!...

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Ragmon88

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Edited By Ragmon88

@ollirg Spoilers! Gotta correct you there, Lady Comstock isn't Elizabeth's mother, she is the step-mom. And that is why she hates her. That and Comstock is sterile... It would be a long explanation, I would say find a blog where Bioshock Infinite is explained... Its rather interesting.

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Ragmon88

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@ollirg @Ragmon88 Oh sorry my bad, I miss read your post.

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cuddlyfuzzle

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@PSBEATSALLDEAL Seriously, who's trolling? why do you divebomb everyone who dislikes the game?

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cuddlyfuzzle

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@PSBEATSALLDEAL It's dingus you moron!

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koolguy355kool

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This game is AMAZING, and while it isn't without it's flaws (nothing is) I don't think "Occasional quirks and contrivances disrupt the immersion" should drop the score by a whole point, especially considering how infrequently they occur.

Thank you Ken Levine!

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TiberiusJones

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Edited By TiberiusJones

@koolguy355kool I think the "Occasional quirks and contrivances" he referred to are the middle two hours or so where all you did was run around pointlessly to fill time. If they had edited that part out, I believe the game would have been an even more cohesive and consistent experience. But, you know, if you don't have at least ten hours of "gameplay" the general public will cry, crap their pants and lambaste the publisher for "ripping them off", even if it waters down the experience.

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Sgthombre

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@TiberiusJones What game did you play? I am in the middle of my second play through. and I really don't know what you're talking about.

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jawman94

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Edited By jawman94

Political and ideological bias is as thick as molasses in these games, but that aside, this is one of the most interesting and atmospheric series' I have ever played

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koolguy355kool

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Edited By koolguy355kool

that is kinda the point though, to give us a view on what could be but thankfully isn't. Infinite doesn't take sides though.

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LukeWesty

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Edited By LukeWesty

Just finished the game and one thought comes to my mind and that is let down of the decade. Maybe gamespot blindly loveing Levine and giving him an hour long interview and putting there blind faith in this game being a masterpiece they couldn't find it in themselves to give this the right score which I'd say is about an 8, there is more to games than the scenery and maybe they used that to advertize this game as more than just a corridor shooter with a pretty bow on top.

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Badw0lf1993

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Edited By Badw0lf1993

@LukeWesty Obviously not your kind of game. Which is totally fine, but considering all the other comments of yours I've seen your obviously trying to get a rise out of people (which i admit seems pretty east to do XD). Compared to most crap that gets let out this game is above and beyond them quality wise imo. THe scenery isn't the only amazing thing about this game. THe story is phenomenal (yes its hard to swallow but once you REALLY understand it it's something really special) and the gameplay is really fun (with its flaws of course but what game doesnt?)

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ramyland

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@LukeWesty .... I totally agreewith you,everything issuperficial(especially the gameplay simplisticshooting)without substance.....at first...justsurprises youwithbeautifulworld created...(todistractattention frompoormechanicsof the game)...butthenit becomesmonotonousandboring!!!...

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johnwck90

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The quality of ideas is what makes a great game. When you talk about graphics it's easy to overlook that there is a technical issue about the graphics rendering which is computational and then there is the ideas executed by the art team and integrated with other creative people like writers and the programmers and what is incredible with games of this quality is the level of integration of all this and the amount of labour that goes into seamlessly rendering it all. Integration like that takes a huge amount of prolonged labour and cross-team communication and it's the ideas that you engage with. You don't perceive merely by stimuli striking your retina, your mind is concept-driven and what engages you is the ideas in a game (or film, or text) and this takes a huge amount of labour and integrity on the part of those who devote a good deal of their lives to producing it.

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bokisa303

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Looks same as Dishonored, same graphics, gameplay etc. But you can't pass the game without a kill, because when you are in combat, Elizabeth cannot unlock doors and gates. I'm completed game already and given it 10/10. Game is absolutely AWESOME! Graphics, aren't HD, but they are good in comparison to Dishonored...

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johnwck90

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I think the labour that has gone into the world design, the context from voice-acting to scripting to historical details, is superb, it's a beautifully rendered, detailed, integrated, well executed title that runs well even on my i3 525m laptop. I don't play a lot of first person shooters and I play them for the experience, like a holiday, I actually like (and require them to be) them easy with bland combat mechanics because I am not a highly skilled player, nor do I play on high-end hardware. So, far, I am savoring the game, it's an amazing piece of gaming (I didn't play any of the others) with very interesting ideas well developed, it is thought-provoking while you play, you can consider the nature of subordination and the relation to beliefs while you move through the game world. In terms of the integration of different aspects of the labour required to produce this type of representation of a world, it's top-draw and you have to say that in terms of value for money, this is as good as art gets.

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cuddlyfuzzle

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@grskarpat hahaha . nerd rage.

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cuddlyfuzzle

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@grskarpat darn, you should have left it up. It was funny!

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BeardedXBatman

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i don't care, i just want to be on feedbackula.

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BeardedXBatman

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i bet it took a lot of courage for that guy to speak up. good for him.

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vicke32

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Edited By vicke32

Ok, it has gone too far this time, this is even worse than "9/10, it's ok" at this point. This game is terrible and it isn't even a bioshock game, if it wasn't for the brief cameo of rapture (which didn't really make any sense from a designer's point of view) and the title, it wouldn't be a bioshock game at all. The gameplay is linear and bland, you can only have two weapons which are boring to use, the "tear" function while useless is the only new thing in this game, the story doesn't make any sense, there's only one ending. The game is essentially a CoD single-player campaign, only worse.
At first when I played I felt strange since there were people everywhere and it was bright outside, then as i progressed through the straight corridor I went to the lottery, after that it was all combat, just simple mindless bloody and boring combat. The game feels like if you took borderlands, removed all weapon choices (one pistol, one revolver, one sniper etc.), removed the level system, removed the open-world and instead just placed everything in a linear path and simply tossed the most bland enemies ever at you. Oh yes, the enemies, you have guys with guns, guys + armor + guns, guys + more armor + guns, robots + gatling guns, machine gun turrets, rocket launcher turrets, flying machine gun turrets, multi-rocket launcher turrets, big daddy ripoffs that are way to difficult to deal with, guys with rocket launchers and guys with flame-powers or something, but most of the time it's just guys with guns. There's no lore or anything in it at all, no explanations as to what SALT is or what tonics are. This game is the biggest waste of time in my life, I regret downloading it, I lost an entire day (15:00-0:50 or something) to this game.
If the generic combat doesn't make you quit, the ending will.

This game makes you hollow, DO NOT get it, don't even play it for free.

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Sgthombre

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@vicke32 Way to spoil and awesome part of the game, ya douchenozzle.

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Tyroshubi

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@vicke32 Thank you, i thought i was the only one D: Idk why but no matter where i look on the internet i can not find a statement on bioshock as true as this one, like is no one else taken abit off when you basically become a mass murderer without any kind of hesitation in the first hour o.0? Story doesnt make much sense half of the time, in comparison to the other bioshock games (or any game in general that is) and i find myself thinking most of the time "in what way is this bioshock?"

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koolguy355kool

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@vicke32 you should really get your corpulent a$$ out and learn what quality is. Until then, get off the comments and take your buncombe with you you pathetic fice.

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zowbaid

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Edited By zowbaid

I only have enough to buy one game. Should I get this or Dishonered? I tried the demo for this game and so far it was pretty fun, but I haven't found a demo for Dishonered.

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Ragmon88

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@zowbaid I would say Dishonored. The game-play is far superior and the there is replay value in the game, and the story is interesting. While Bioshosk Infinite has the story going for it and visual design... well that and characters, the game-play is boring.

Buy Dishnored and watch a play-trough of Bioshock Infinite. (I.M.O.)

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00J

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@zowbaid Get Dishonored!

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fatherofsword

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Edited By fatherofsword

@zowbaid if you appreciate gameplay more than story, I would say Dishonored, If you enjoy a story more and don't mind a mediocre gameplay, then buy Bioshock Infinite.

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TaoranPrince

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Edited By TaoranPrince

@zowbaid If you're lacking for money, Dishonored is sure to be cheaper. Haven't played either game, so I couldn't make a recommendation there, but Dishonored may have had a price drop.

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zowbaid

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@TaoranPrince @zowbaid I'm looking at the Playstation store and it's still at $60

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Sgthombre

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@00J Are you on drugs? Far Cry 3 is nothing like Dishonored other than that there in first person. Dishonored has platforming and magic in a fantastical steam punk setting. Far Cry 3 is an open world fps with hunting and survivalist mechanics.

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00J

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Edited By 00J

@zowbaid @TaoranPrince Yeah it's still full price most everywhere, used it's still running at around $50 or more. The cool thing about Dishonored is that you can work the sloppy way just slaughter anyone you confront, or the professional way, stealth kill and be patient like some magic ninja. You can hide under water, hide in shadows, take people out that are in groups and they will actually notice the missing guy, the A.I. are fully aware of the world they are in, not just mindless drones there as punching bags/target practice.

If you want an even bigger game, try Far Cry 3, it's like Dishonored but you get full on arsenal of weapons, you eventually evolve into a killing machine and can sneak up on people and take them out like Rambo in First Blood.


OH! i almost forgot! The wildlife in Far Cry 3, the animals also have A.I. and they don't just hunt and attack you the player, the animals track and attack any NPC they are near or that they attach on to. You can sit back and actually watch the animals stalking and attacking the other NPCs in the world. Far Cry 3 is really a dynamic game, you can drive vehicles, get all sorts of weapons, and there are rpg elements.

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Megotaku77

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@zowbaid I say this one. The story is utterly brilliant. I didn't care for Dishonored. It was fun from a gameplay standpoint but I hated how playing the game using the massive arsenal of lethal tools made you a "bad guy" and get the "bad" ending, so you had to use the pathetic and lackluster complement of non-lethal tools to be the "good" guy. BioShock Infinite doesn't do that to you and the story is way better.

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zowbaid

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@Megotaku77 @zowbaid Cool, thanks for the input!

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GOGOHeadray

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I just finished the game and I found it rather good; I enjoyed the take on quantum mechincs and multiverses etc.

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zowbaid

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Edited By zowbaid

@GOGOHeadray I think I appreciate gameplay more, but I want a good ending too. I like it when a game has good replay value.

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Trev9421

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I have yet to beat the game, but I'm several hours in and find this to be one of the best games I have played. I love the setting and art choices. The themes are those rarely explored in video games, and the gameplay is plenty fun. It's bioshock and yet it's not. It's a bright, sunny, happy place; but it stills feels dark when I stop and listen to npcs talk about their society and beliefs.

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Kungfu_Kenobi

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Edited By Kungfu_Kenobi

>BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives.

Actually it is. It touches on this theme briefly and never really develops it. This is a very kiss-ass review that glosses over some glaring limitations of the game's creative focus.

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Megotaku77

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@Kungfu_Kenobi I disagree wholeheartedly. The game was primarily about quantum mechanics and multiverse theory but the game was pretty insistent that fervent religion went hand in hand with fervent racism and one would not exist without the other. The climax of the game and its ending was centered on this idea.

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ewjiml

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Edited By ewjiml

Ok, this isn't "Roots." This is a videogame, not a biopic of slavery or racism. It touches the themes, which is almost non-existent in video games, but thankfully wasn't shoved in my face. It brought something unique and different to the table while still being fun to play. The difference with Bioshock Infinite is that instead of being elves or other fantasy races, the racism here is grounded in reality.

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Trev9421

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@Kungfu_Kenobi I kinda agree with you, but I just feel like they did it in a way that's not in your face. Listening to people talk and worship the founders seems pretty overt if you actual stop and watch, or you could just go on by. It really depends on how you play and think.

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Kungfu_Kenobi

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Edited By Kungfu_Kenobi

@Trev9421 @Kungfu_Kenobi

I DID stop and listen. :\

It didn't go over my head, it simply ceased to be part of the unfolding drama after the first 45 minutes or so. Enough to be jarring, but by no means a meaningful exploration of the matter.

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Llednar7

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This was truly one of the best games I've played in a while and a FPS that actually does so many different things. Yeah, I'm reading a lot about how people are disappointed by the ending or how it has no concrete relation to the first BioShock or how the game is not as good but I guess that's great too. I personally loved it and now that I finished it, the title starts making a lot more sense to me. Can't wait to go through this adventure again guys.

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ewjiml

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Edited By ewjiml

I thought this was one of the best games I have played in awhile. People keep comparing this to the original Bioshock. Why? Because when Bioshock came out back in the day, it was completely original and shockingly awesome. I feel people are wishing for that same sense of awe when they play Infinite. I never had those expectations because it is completely unrealistic. If they did another "lone man on the frontier" Bioshock, people would bitch about how it is the same game. Look at Bioshock 2 and I was bored out of my mind. They tried something new with Infinite and succeeded. This is an awesome game and deserves the praise.

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