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Review

Assassin's Creed III Review

  • Game release: October 30, 2012
  • Reviewed: November 28, 2012
  • WIIU

Assassin's Creed III's joyous blend of parkour and storytelling is enthralling, even when technical issues threaten to derail the fun.

by

Certain vital events from the American Revolution have become so iconic that they still loom over our collective consciousness. The Boston Tea Party, Paul Revere's famous ride, and George Washington's crossing of the Delaware River aren't just important historical events--they are symbols of perseverance, self-sacrifice, and the quest for independence. Assassin's Creed III depicts some of these milestones, though it doesn't fully romanticize early American culture. These were somber times, sullied by bloodshed, slavery, and oppression, and this ambitious action adventure isn't afraid to confront the darker aspects of colonial expansion.

Assassin's Creed III also isn't afraid to draw parallels between historical events and modern ones, making statements about subjects like the fairness of the press that ring just as true today as they did then. You explore these themes from the perspective of two characters: Desmond Miles, a modern-day Assassin seeking to halt the ambitions of the opposing Templars; and Ratonhnhaké:ton, Desmond's Native American ancestor, more commonly referred to as Connor.

In some respects, Connor is a vessel for ideas more than a force of nature in his own right. Noah Watts' unsure voice acting keeps Connor at arm's length, emotionally--though in some respects, the distance is appropriate, given Connor's uncertain path through a complex political landscape. Connor finds himself a key figure within the Revolution; he fires cannons, commands troops, and jams his tomahawk into loyalist flesh. He conspires with Samuel Adams, and participates in renowned occasions such as the Battle for Bunker Hill. Assassin's Creed III renders particular details with great historical and visual authenticity. Major and minor figures are depicted; the cities of Boston and New York are exquisitely re-created; and even minutiae like the lines of The Beggar's Opera are presented with fine accuracy.

Freerunning is fun, but riding a horse is a more efficient way to get around.

Assassin's Creed III is hardly a documentary of America past; it's historical fiction, semi-twisted by the conspiracy theories that inhabit the overarching narrative that drives this ongoing series. If you're a newcomer, you'll be glad for the opening montage that fills you in on the ongoing Templar-versus-Assassin conflict. You learn that Desmond is now creating his own legend, and holds the fate of the world in his hands. Assassin's Creed III draws important parallels between the two men, both of whom navigate a thorny relationship with an estranged father. Desmond's story tugs at the heart more than once, not because of his newfound relationship with his aloof father, but because he learns more of the civilization that preceded us here on earth--and its futile attempts to ward off the disaster that annihilated it.

In both time periods, themes that the series has previously explored are further deepened. The Templar point of view is frequently expressed, often via the soliloquies of dying men who plead the good intentions of a philosophy that would seem to pave an apparent road to hell. Yet the truth isn't so cut-and-dried, and Connor is forced to confront his own convictions. You hear the sincere and convincing words of the men you've assumed represent the wrong side of morality, and must wonder: are the ideas of good and bad so absolute after all? Are the men you cradle in your arms as they gasp their dying breaths necessary casualties, or do they whisper ideas worth hearing and understanding? As one character insists, "There is no one path through life that's right or fair."

Put him in the long-boat and make him bale her!

When playing Desmond, you sneak, run, and leap your way through relatively linear levels, climbing up skyscrapers and sneaking through suspicious crowds when you aren't giving concussions to Templar agents. These fluid sequences hint at the possibility of full-fledged modern-day adventuring--though never quite arriving there. There does come an important revelation, however: the typically surprising finale that leaves you scratching your head, and in this case, forces you to consider an unpleasant truth about the nature of humanity. The finale lacks punch and closure, but leaves you guessing, trying to weave a tapestry of truth out of the conspiracies that have always buoyed the series' self-serious stories.

You spend most of your time as Connor, however, though this fact may not be abundantly clear when you first leap into the past. Within the first several hours of the game, you do get chances to experience the fanciful parkour mechanics for which the series is known, but Assassin's Creed III's early times are focused on establishing tone and backstory--not on free-form exploration. As you play that opening, it's hard not to wonder: when does the fun stuff come? In retrospect, however, the slow pace makes sense, giving you a chance to become invested in the world and its people, and allowing later story events to wield power they may not otherwise have held.

Once the stops are pulled out, Assassin's Creed III allows joyous roaming within its bustling cities. The New York and Boston of this open-world game are expansive and detailed, and you climb towers, jump from roof to roof, and scale walls in fluid motion. The very act of movement in this series is a delight, and Assassin's Creed III expands on the series' parkour mechanics by sending you into the wild frontier and allowing you to climb trees and leap among the branches. It takes some time to get accustomed to the rhythms of tree-jumping, which can be finicky and unpredictable. Though you can more or less speed across Boston and New York as if the buildings were your own personal jungle gyms, when seeking to fly through the frontier, you must keep your eyes peeled for the telltale signs of a climbing opportunity. You use a fallen tree much as a plane uses an airport runway, gaining momentum and then soaring.

There are moments that slow you down; you might not be positioned quite right and thus swing impotently rather than flow smoothly toward the next branch. You might even make an inadvertent leap of faith into a leaf pile below that you didn't notice until the game decided you were trying to fall into it. You spend more time galloping across the frontier on horseback than you do within the trees, however, and you can quick travel to key locations as well, including your homestead. The homestead isn't fully your own--it belongs to Achilles Davenport, a former assassin who one day finds a persistent Ratonhnhaké:ton knocking at his door. Achilles is one of Assassin's Creed III's best characters, and it's a pity he doesn't get more screen time; his tough love balances Connor's naivete, but the bulk of Connor's training time is left only to your imagination.

The homestead is more than just a place for Connor and Achilles to banter and argue--it's the central element of Assassin's Creed III's economy. Like much of Assassin's Creed III, the homestead-focused facets are purely optional, yet they are worth exploring. The homestead is about building: building a village, building a future, and building relationships. By performing related missions, you befriend craftspeople, gatherers, hunters, and more, all of whom might find a place on the homestead. In turn, they can craft items that you sell via caravan for profit. (You discover recipes in treasure boxes throughout the world, some of which must be opened by performing a lock-picking minigame.) The homestead missions are varied, having you protect a miner as he scavenges for ore, search Boston for a drunken doctor, or break up a fisticuffs. In turn, your income grows, you meet new and interesting characters, and the homestead becomes, well, a home.

Can someone wearing a costume this opulent really blend in? Discuss.

Meanwhile, out on the frontier, you can supplement your storehouse by trapping or attacking wild animals and then skinning them, leaving their carcasses behind. There's rarely a pressing reason to go hunting, just as there has never been a pressing reason to use smoke bombs to facilitate an easy escape when you can just dispatch your foes with a sword or an axe. But there's something enjoyably bizarre about perching on a tree branch and then assassinating a bunny rabbit from above. You can examine various clues--the signs of a foraging deer, for instance--to identify the location of a nearby animal. Hunting isn't a necessary aspect of Assassin's Creed III, though, but more of a toy for tinkering with, unless you grow deeply invested in the homestead's economy.

You stumble upon guarded redcoat convoys to attack and loot out on the frontier, but cities are home to most of the action. Even outside of story missions, there's plenty to do in Boston and New York. Ben Franklin's missing almanack pages float in the sky, giving you a reason to take to the rooftops and prance about. (You're rewarded with excerpts from the famous Poor Richard's Almanack, which are full of clever wordplay.) Liberation missions have you rescuing townsfolk from British soldiers, burning diseased blankets, and protecting farmers from rampaging redcoats. In almost every location, frontiersmen tell tall tales of flying saucers and the sasquatch, and the truths you discover if you follow these leads make for an interesting thematic twist.

Desmond must consider the past if he wishes to change the future.

Your exploits have you making direct contact with guards and soldiers, and combat resembles that of Batman: Arkham City even more than past Assassin's Creed games. You counter by pressing the proper button when an indicator appears over an enemy's head, and you no longer have to manage a lock-on mechanic. Battles are fluid and bloody, as Connor chops, slashes, and somersaults about, though as always, you couldn't accuse combat of being especially difficult. Musketeers take aim, but if there's a nearby enemy, you can grab him and use him as a human shield, which protects you and dispatches a guard in a single move. Notably, Assassin's Creed III abandons health items and embraces regenerating health, though the game isn't particularly easier or harder than its predecessors.

There are chances to go stealthy too; Connor crouches automatically in tall grass, and can even press against corners and peek around. Hiding in grass is handy a number of times, though peeking around corners is an inconsistent proposition, since not every object has a "peekable" edge. In fact, inconsistencies occur within the parkour elements too, particularly out on the frontier, where you can scale rocky cliffs. Some cliffsides you can climb, and some you can't, even when it seems you should be able to grab hold and begin your ascent. And several chase sequences seem designed to annoy, such as one near the end of the game in which keeping up with your quarry is only frustrating and never fun.

The inconsistencies run deeper than these little inconveniences. Assassin's Creed III on the Wii U is remarkably buggy, more so than on other consoles, with glitches running the gamut from minor messiness to mission-breaking roadblocks. The game might hard crash, requiring you to unplug your system and plug it back in--and then crash again when you try to load the same save game. You might hear the action begin while you stare at a loading screen, and then be dropped into the game when you are already dead. Connor can get stuck standing in place, fully immovable, requiring you to restart the mission. A half-dozen soldiers may pop into view during a cutscene, clipping through speaking characters and totally ruining the moment. Three town criers might appear next to each other, half-clipped through each other's body and calling out the same dialogue.

Vertigo sufferers: whatever you do, don't look down.

These technical foibles give the Wii U version of Assassin's Creed III an air of sloppiness, though this release falls behind in other ways, too. The draw distance isn't as impressive, so characters and objects spring into existence before your eyes. Granted, that occurs in other versions too, but it's much more distracting here. The frame rate, too, is inconsistent, sometimes chugging when combat gets hot and heavy.

Nonetheless, Assassin's Creed III is an attractive game; the expanses are vast, and the atmosphere is palpable. The game has a muted look, in keeping with the muddy trails of the wilderness and the rustic homes that sometimes line them. In New York, you see the remnants of the great fire of 1776, the ravages of which contrast greatly with the sunny opulence of Assassin's Creed II's Venice, and the Constantinople of Assassin's Creed: Revelations. It's hard not to admire the fantastic animations as Connor scales walls and trees, his hands authentically grabbing crevasses and his feet resting on outcroppings.

Five-inch blade beats five-foot musket.

The presentation shines when Connor goes to sea, as well. Connor is not just an assassin but a captain too, and a series of (usually) short side missions have you getting behind the helm and facing the tumult of the open ocean. The visual details are marvelous, capturing the controlled chaos of an eager crew hard at work, and impressing upon you the madness of the roiling waves, which you can never hope to tame. Sailing is evenly paced but often super tense as you maneuver into just the right spot to unleash cannons on the ships that endanger you, while avoiding the cannonballs that whoosh your way. You occasionally finalize sea battles by ramming enemy ships and boarding them, finishing off the crew in a bloody melee showdown. You can purchase ship upgrades, some of which are very expensive and might have you heading back to the homestead to finagle ways of enhancing your income.

The multiplayer first introduced in Assassin's Creed: Brotherhood makes a return, and with it, the rising tension and brutal release of assassinating other players while simultaneously avoiding the watchful eyes of your opponents. There are a number of modes in which to exercise your skill, but in most cases, the goal is to blend into the crowds, preferably with groups including carbon copies of your own character model. And as before, you level up and earn skills to perform in battle, like throwing poison darts, as well as various passive perks. Unlike before, however, you can spend real money on various upgrades as well as in-game currency. There are loads of customization options in front of you, and it's tempting to drop the cash, whether it be to change various characters' looks or to feel like a greater asset to your team. That temptation, however, is diminished by the game's small online community.

I'm King of the world!

Should you find good matches, there's great satisfaction in pulling off a silent kill--and great heartache in axing a civilian to death because you mistake her for an opponent. If you feel more cooperative than competitive, you can try Assassin's Creed III's Wolfpack mode, which takes the competitive mechanics but pits up to four players against the AI and pushes you to rack up points as quickly as you can to add seconds to the countdown timer and progress from one sequence to the next. It's an action-focused mode in a franchise whose multiplayer modes usually rely more on building suspense, though the pressure of the countdown timer gives the mode a welcome sense of urgency.

It's a shame that the Wii U version of Assassin's Creed III is so prone to bugs and performance hitches; fortunately, the joys of exploration still shine through, allowing you to get lost in the bustle of cityfolk going about their lives. Connor's story is one of unlikely alliances and broken traditions; Desmond's is one of urgent decisions and past regrets. And their parallel narratives bridge the past and the present, even as both men look into an uncertain future.

The Good
Great storytelling that bridges two time periods
Exciting sea battles
Watching your homestead come together provides a sense of progress
Lots of historical and visual details to admire
Varied missions make good use of individual mechanics
The Bad
Far too many bugs and other technical issues
Hunting is underdeveloped
Parkour and stealth inconsistencies
7.5
Good
About GameSpot's Reviews
Other Platform Reviews for Assassin's Creed III

About the Author

/ Staff

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Discussion

17 comments
peterd3
peterd3

Far out I got this free Wii points card code and it was legit! Got it at freewiipointsforever★ com

griffy2013
griffy2013

I've never been a fan of controlled combat.  Bethesda will be number 1 eventually.

AlexFili
AlexFili

The Assassins Creed games are fun, but AC3 wasn't as good as the previous games due to the lack of large cities. I think I will be giving AC4 a miss, because it focuses more on naval combat and small cities, which I do not like. I will be picking up Watch Dogs instead.

MajinSquall
MajinSquall

while i found the games story boring the game play was ok but on another note why was the Wii U version scored lower than the 360 version even though all the things the reviewer moaned about are in all versions and why wasn't the PS3 version given a score at all?

gamespot has become very xbox centric of late only reviewing the 360 versions of games, nearly all gameplay videos using 360 versions and most links sending you to the 360 versions page and giving other vesions a lower score than the 360 one, your journalists your supposed to be impartial

TheWillyDog
TheWillyDog

Been playing 3 hours and im bored enough to turn it off and come on here and comment, It feels like ive been there done that, real struggle to make it 3 hours. Should have gone the other game i had in my hand.

Animebaz
Animebaz

I feel really let down by this game. Assassin's Creed 2 was brilliant and Brotherhood was an entertaining follow-up, with Revelations slipping a little.

The combat can easily turn frustrating when faced with a large group of foes all begging you to counter-attack them. I very rarely run around the roofs of Boston & New York as it feels much slower to scale the buildings and with less ways to move from one building to the next.

I really hate the recipe/crafting/trading system. It's so needlessly complicated and a lot of the decent stuff (ie. weapons) aren't available for ages.

I won't deny that there are good points. Connor is a very likeable character (although not quite as much as Ezio). The history is nice (though the story is far less interesting and engaging as AC2 and it's follow-ups). The world is huge (a bit too huge to keep things enjoyable).

In the end, I feel like I'm playing this game just to say I've completed AC3. The game bores me a lot of the time.

viclish
viclish

As much as I'd like to play favourites with this franchise, I feel the proverbial ball has been dropped on this one. Simply put, the storyline and setting is just not interesting enough. I know history buffs appreciate the Colonial America setting but following up AC1 to AC Revelations with this, is a downgrade. There are no ancient monuments and grand cities to explore and fall in love with. Only wood shacks, barns, pubs and vast wilderness that isn't even as fun as RDD.

Not to mention the frustrating and slow-response counterattack combat system and troublesome one-button-free-climbing system. Batman AC's combat system is already solid and free-flowing so the blueprint is already there to mimic. After being so engaged with the previous 4 AC games, I do honestly feel detached from this one unfortunately.


I give this a 6.5/10 if AC2 deserved a 9.5/10, comparatively.

shamguy4
shamguy4

Great gameplay. Terrible storylines, -both connor's and desmond's... crappy and nonsensical. 

Sometimes your confused as where to go even after the cutscene says "follow me" (and no one is there...) JUST FOLLOW THAT DAMN EXCLAMATION MARK! even if it doesnt make sense.

Sometimes you cant tell which objective is the main objective and which is a side because I rescued 3 slaves and never got a chance to a kill a general in the beginning of the game.


You find yourself getting a ship... thats great! super fun! but what need of a ship do i have when I get it? none, except side missions. You really need it for a main mission way later in the game. So its just confusing, why you get it now.

And don't get me started on desmond's storyline....

OTHERWISE GREAT GAME!!!! lol no it really was fun to play. I just had no idea what I was doing. just did my objectives and followed that damn exclamation mark!


Tihnk
Tihnk

The game is definitely worth a fair penny, however, I do feel it's a shame they dropped the aspects I enjoyed most in previous releases. The setting of AC3 just isn't as awe-inspiring as old Italy in AC2 (and it's sequels). The naval missions aren't as fun (pretty boring even, after your first 2) as the 'jumping puzzles'/teplar lairs as in AC2. The controls are simplified, but in most situations get you into trouble instead of actually making it 'easier'. The controls used to be great, now it's 2 buttons that serve multiple functions, making the character do things you didn't intend or getting it to do what you want.Apart from the fact they changed the things that made me fall in love with the series, I still appreciate the story, the detailed world, the improved A.I. and the stealthy-killing. but for me, this is probably the last of the series that I'll spend money on. I used to 100% the game in no time. Now, after a few side-missions, I've already found myself bored with those (and there are tons, but most are equally dull and tedious). The collectibles don't give any decent goodies, so aren't worth it. The charme seems to be gone and never to return... In fact, one of the most interesting experiences I've had in the game so far, was exploring the Underground.The present time storyline and 'side-missions' are pretty cool, but don't make up for what lacks inside the Animus.

The MP aspect has been improved quite a bit, which I do really appreciate. After all, it's one of the things that will make you come back to the game once you've finished the story.So, I'd give this game a 6/10 for the MP aspect and the huge, beautiful world they created. Where AC1 would've scored 7.5/10 (for an interesting world and very cool story) and AC2 (incl. sequels) a 9/10 (for the beautiful world, awesome storyline, cool side-missions, epic lairs and the attempt at a MP. Almost a perfect score, if it wasn't for the very, very buggy MP).

GrayFox_360
GrayFox_360

this crap game is filled with glitches and bad textures, dont waste ur money buying this crap just get it on pirate bey and play it if u want  coz its not worth 2$ shame on u Ubisoft. 

Scarshi
Scarshi

I love in many opinions about this game that the more they hate it, the more they describe whats wrong with it, and the more they make you read about how much they hate it, making the complaint longer and longer.

 

So you will hate it too.

 

Maybe not.

Wingus-T-Dingus
Wingus-T-Dingus

This game is unreal. Whatever glitches may have come out are patched I've put in over 30 hours. 7 million copies sold can't be wrong. Can't believe all the tiny details and the expanse of the game.

sonicare
sonicare

I wish he would expand more on the specifics of the WiiU version.  It scored signifcantly less than the other versions.  Why?  Bad controls?  Laggy gameplay?  Bad rendering?  What?

kabamarou
kabamarou

I dont get how this guy rate xbox's version with 8,5 and with same critiques rate wiiU's with 7,5.

AzatiS
AzatiS

If NintendoWorldReport site , a nintendo fan based site says 7.5 too , i dont have any second thoughts that this game is not worth its hype and some fanboys here are in denial.

 

Same thing with Zombie U . DONT be in denial. Game is okish thats all. Stop crying.

greenshadow222
greenshadow222

AC3 is worthy of a 4.0 rating.  Boring Boring Boring.  The best character is Kenway and he is  hardly dealt with.  Why is he like he is??  How much more interesting if Ubisoft followed him instead of boring, Connor.  (BTW - is he named 'Connor' because ubi is conning us??)  This game was ruined by too many people criticizing one persons idea and adding their own dull or inappropriate slant.  Time for the series to die if it can't maintain the great story lines of the first two in the series.  Even the climbing is dull in this game.  Ouch what a stinker - kids save your money and buy something else.

thom_maytees
thom_maytees

It is a shame that technical issues pulled down the game's score.

I_are_Cake
I_are_Cake

7.5 Versus an 87 (the highest rated console version). Wow, I wonder who I should trust.

LegatoSkyheart
LegatoSkyheart

only buggy thing that I found other than texture blurps was one where I flew up in the air for no reason.

Seriously? I lol'd.

Stonecutters908
Stonecutters908

That's weird. I've been playing this game on the Wii-U for 12 hours now and I haven't had a single problem with crashes, mission breaking bugs, or any of the clipping issues brought up in this review. The only similar complaint that I've had during my own play through has been the limited draw distance, which can be noticeable sometimes. The frame rate does drop when things get busy, but it does the same exact thing on the other console versions. In fact I've played AC3 on my friends PS3 and I would say that the Wii-U version actually runs better. Just go on any gamer forum about AC3 and frame rate complaints are everywhere for all the console versions. The biggest problem with this game is the pacing.

WllDan7
WllDan7

Thanks to this new tool called miiverse I will actually see if this reviews negatives are warranted. If not I am getting this on wii u.

XABDOS
XABDOS

With bugs or without, a game as big and awesome as AC 3 does not deserve a 7.5, not even the 8.5 given the original title. 

Like most review sites, you hurry out on the single-player, do some side missions and focus on the negative parts of the game - that drags all the fun away. I did that too at first, but only after I completed the Story missions that I took my time to walk around, collect, do some side missions and of course the awesome Naval Warfare too.

I was not sure that AC 3 was a GOTY game at first, but after I took my time and played the game to what it really is - Assassins's Creed 3 is the best game of this year, the best.

ziegszilard
ziegszilard

what's the difference between the Wii U version and the PS3 / Xbox360 one?

 

how come you gave this review 7.5 while the others are 8.5

 

do you hate nintendo that much? or this is just a marketing scheme..

wickedpedia
wickedpedia

@Animebaz I agree completely with you....all though I haven't gotten too far, I am let down aswell.....I cant keep myself playing it for more than an hour....I get

so bored. probably gonna sell it soon

bam1blok
bam1blok

@Animebaz 


Its bizar; i'm just 2 hours in and have already writen down the precise same negatives. 


And also; Don't you have the feeling when you are in a fight like you wanna make a move, but thnx to everything that's surrounding you and the needless complicated control's you fastly bash a button and that hardly ever ends up with the cool move you had in mind. 


Im also already at the this point; "Ok, lets just get over with this story so i can mark ac3 as completed" haha


Besides all that still a fine experience though.


Srry for the bad english 

bam1blok
bam1blok

@Animebaz ubelievable, im just 2 hours in and i already had summed op the excact same negatives you just described. 

And also, i have the same feeling; "ok, let's just do this story and mark ac3 as completed" :)


(Srry for the misspelling)

Gamerichard
Gamerichard

@shamguy4 I very much agree with you. I'm just totally confused with all the side quests and what to do and what the story is all about. Some things are great, but there are a lot of frustrating aspects that hinder me from enjoying this game very much. And why are there 3 different pause menues? If you hit select with connor, you get map, objectives and some other things, if you hit start, you get quit leave animus, objectives and notifications and intel, and start with Desmond is a totally different looking menu! I meen, that just sums it up, confusing stuff...

Xreaper2072
Xreaper2072

 @sonicare Well, I hate to be "that Nintendo fanboy" that says this, but I really don't see why not to, as it is unfair to the gaming community: simply the Nintendo hatred that sparked some time ago in GameSpot's reviewers. If you read "The Good" and "The Bad" of both reviews (Xbox 360 and WiiU as they seem to be the only ones with set scores), they are identical in meaning, simply paraphrased (for example, "tense and atmospheric sea battles" becomes a boring "exciting sea battles". The majority of both reviews is the same except the portions that focus on the attributes of the console it is on. Most of the reviews are simply plot details probably meant to stray readers away from another bad review (by that, I mean the review is bad, not the game).

 

On page 3 of both reviews he talks about the game's bugs on the console. Both versions (Xbox and WiiU) and have annoying glitches that might even force you into restarting a mission. The WiiU version does it differently from the 360 version, but in essence, it's the same deal. However, for some reason, the WiiU's are worse. Oh, but I guess render distance being slightly shorter also makes this game bad on the WiiU. Oh, come on; a couple of glitches he could give only a few examples to yet made it seem like they were constant drops this game by a full point? I could understand .2 of a point for a glitch happening once more on this version combined with render distance, but those are petty as far as comparisons go. A full point for render distance and frame rates dropping (even though the game is still playable) is just being a fanboy, and no one likes a fanboy, especially not competing fanboys.

 

Granted, I have yet to sit down and play through any AC game (though the bit of the first I have played was great), but simple things like render distance "being distracting" is simply finding excuses to hide your hatred.

I_are_Cake
I_are_Cake

 @AzatiS Both games have gotten high scores everywhere else, people should be happy that developers are bringing M rated games to Nintendo consoles now and give them high scores. NintendoWorldReport is a banally shit site.

ClintNixwood
ClintNixwood

 @AzatiS Don't be silly.  All games should be played to experience whether you like them or not.I have played through the entire campaign of ZombiU, and I have to say, the Gamespot review for it is complete shit, at least as my experience is concerned.  The game is one of the most intense games I've ever played.  Now, going by reviews alone, it's hard to understand this.  And if you go around to different review sites, you will see that some people didn't like the game, and some loved it.  You just have to decide for yourself.As for ACIII, I haven't had any of the crashing or crazy glitches mentioned in this review, however, I have noticed small glitches that pull you out of the game.  For example, when talking to a character sitting at a table, his arms will disappear and reappear at odd times.  Some characters will fall through the ground a little bit, and will sort of 'float' on the ground.  Those problems cheapen the experience.  Also, the shadows on characters are terrible and look really fuzzy.  Other than that, I haven't run into any game breaking bugs.   

jackroussel
jackroussel

 @greenshadow222

 What do you mean "kids save your money"? This game is rated M, so children shouldn't be playing it.

Blashbuck
Blashbuck

 @greenshadow222 you think you are clever but you're a troll and there are thousands upon thousands of people exactly like. go to them and enjoy your lack of uniqueness.

kkee
kkee

 @I_are_Cake It's only the highest rated so far because it has had very few reviews. Wait until it's had 40-50 reviews across the board.

JacketsNest101
JacketsNest101

 @LegatoSkyheart the only problems i had were occasional freezing when playing on the tv and a small frame rate issue in the braddock chase at the beginning.

metalgrinch
metalgrinch

 @Stonecutters908 bleh, don't even bother with this guy's reviews. Ever since Resident Evil 6 I don't take this guy's articles seriously.

I_are_Cake
I_are_Cake

 @WllDan7 They aren't. That and the Wii U version deserves 100% support along with other great 3rd party titles so more M rated games come to Wii U.

massdefect1
massdefect1

@Gamerichard @shamguy4 Why are you complaining about Desmond having a different menu? He's not in the Animus, so why would he have the Animus menu? Also, having the map on Select is quite convenient, because it's a easy button to quickly hit to get to a piece of the game I used quite frequently. The story for Connor may have dropped in several places, mostly concerning his anger-issues and moodiness, but Desmond's story definitely rose to new heights, especially at the end of the game. I won't go into the details so as to keep spoilers to a minimum, but suffice to say they pretty much dropped one of the major goals for the main "Team" that no one really liked (If you've played any of the previous games after ACII, you'll know what I mean). I would give this game a definite 9.5/10. I'm over 40 hours into just 1 profile, and I still am not done with it.

Blashbuck
Blashbuck

 @ClintNixwood  @AzatiS wait, you shouldn't experience a game that you know is mediocre if you want something more than that. 

Xreaper2072
Xreaper2072

 @woodyfr  @ziegszilard Interesting; I read the reviews for Xbox 360 and WiiU and the general consensus is that he had to restart missions due to glitches. The only real difference being how these glitches happened. Oh, and render distance is "distracting". That does not deserve a full point off when compared to other versions. Seriously, if anyone ever plays a game solely for render distance, that person has some issues.

ClintNixwood
ClintNixwood

 @Blashbuck  @AzatiS Also for a breakdown of how AC III really is on WiiU compared to the other consoles, go to eurogamer.net.  They have done a new face off feature with all the versions of AC III.  The only difference for the WiiU version graphically is that it runs at a 'slightly' less framerate than the other versions at certain moments.

ClintNixwood
ClintNixwood

 @Blashbuck  @AzatiS I'm not sure what this is in context of.  It's hard to say what 'mediocre' is.  AC III is a fun game on WiiU, even if it isn't 'amazing.'  ZombiU on the other hand, is an extremely satisfying horror game.

Assassin's Creed III More Info

First Release on Oct 30, 2012
  • PlayStation 3
  • Xbox 360
  • + 2 more
  • Wii U
  • PC
Assassin's Creed III is an upcoming free-roaming action-adventure game for the PS3, PC, Xbox 360, and WiiU that takes place both in a near-future setting and 1775 colonial America.
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Developed by:
Ubisoft, Ubisoft Quebec
Published by:
Ubisoft
Genres:
3D, Action, Adventure, Open-World
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
All Platforms
Blood, Intense Violence, Sexual Themes, Strong Language