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Review

Assassin's Creed III Review

  • First Released
  • Reviewed:
  • X360

A resonant story, compelling exploration, and tense oceanic battles make Assassin's Creed III a rousing success.

Who is Ratonhnhaké:ton? He's the son of a British father, raised by his Mohawk mother and caught in a struggle between his own people and the colonists spreading through the American Northeast. He's an assassin who, like those before him, believes in the people's right to be free and make their own choices. He's also known as Connor, and he stars in Assassin's Creed III, the most thematically rich game in this ambitious and freewheeling series.

In some respects, Connor is a vessel for ideas more than a force of nature in his own right, though few heroes could hope to outshine the charming and worldly star of Assassin's Creed II, Ezio Auditore. Noah Watts' unsure voice acting keeps Connor at arm's length, emotionally--though in some respects, the distance is appropriate, given Connor's uncertain path through a complex political landscape. It's the time of the American Revolution, and Connor finds himself a key figure on and off the battlefield. He fires cannons, commands troops, and jams his tomahawk into loyalist flesh. He rides with the delightful Paul Revere and conspires with Samuel Adams, thus allowing you to participate in some of the time period's most renowned events: the Boston Tea Party, the Battle of Bunker Hill, and so forth. Assassin's Creed games are well known for their incredible attention to historical detail, and Assassin's Creed III is no exception. Major and minor figures are depicted; the cities of Boston and New York are exquisitely re-created; and even minutiae like the lines of The Beggar's Opera are presented with fine accuracy.

Yet Assassin's Creed III is less about history and more about the broader themes of the franchise. The Assassin vs. Templar conflict deepens here. You've heard the Templar point of view before, often via the soliloquies of dying men who pleaded the good intentions of a philosophy that nonetheless paved an apparent road to hell. Now, the truth, such as it is, isn't so cut-and-dried. You hear the sincere and convincing words of the men you've assumed represent the wrong side of morality, and must wonder: are the ideas of good and bad so absolute after all? Are the men you cradle in your arms as they gasp their dying breaths necessary casualties, or do they whisper ideas worth hearing and understanding? As one character insists, "There is no one path through life that's right or fair."

Connor is just as at home among the branches as he is below them.

Of course, Connor's dilemma is one of the past; in the present day, series constant Desmond Miles plays his own role, making his legend by carving his way through the here and now. Connor fights for the rights of his people; Desmond holds the fate of the world in his hands. Assassin's Creed III draws important parallels between the two men, both of whom navigate a thorny relationship with an estranged father. Surprisingly, given the series' past, Desmond's story tugs at the heart, not because of his newfound relationship with his aloof father, but because he learns more of the First Civilization, and their futile attempts to ward off the disaster that annihilated them.

The Desmond portions are even more fleshed out than before, allowing the former bartender to at last exercise his own stealth, parkour, and assassination skills, hinting at the possibility of full-fledged modern-day adventuring--though never quite arriving there. There does come an important revelation, however: the typically surprising finale that leaves you scratching your head, and in this case, forces you to consider an unpleasant truth about the nature of humanity. The finale lacks punch and falls short of Assassin's Creed II's jaw-dropping conclusion. But the inconclusive ending is designed to have you guessing, and you will ponder the implications over and over, trying to weave a tapestry of truth out of the conspiracies that have always buoyed the series' self-serious stories.

It takes time to reach that conclusion, or indeed, to experience the parkour flights of fancy that represent Assassin's Creed III at its best. In fact, it takes time for you to even meet its hero, though it's better to discover just how the game handles that introduction on your own. Suffice it to say: the opening hours are unexpectedly protracted as you discover that this is, indeed, a different kind of Assassin's Creed. It's no less joyous, once the stops are ultimately pulled out, but the game takes its time, trusting you to be patient with a slow-paced prologue that is concerned more with establishing tone and backstory than with allowing you free rein of its bustling cities.

Connor takes to the high seas. Thar be treasure out there!

As you play that opening, it's hard not to wonder: when does the fun stuff come? In retrospect, however, the slow pace makes sense. This is the biggest game in the series by a notable margin, and once the beginning is put in context, you'll be glad for the character development, and glad that you had time to discover some of what makes Assassin's Creed III different from its predecessors. You'll also be glad of the narrative twist that reshapes your expectation as you transition into the larger part of the game, reminding you that the series has rarely shied from playing with your mind.

Just what are the most notable gameplay differences in Assassin's Creed III? Well, the parkour has changed, for starters. The control scheme is simpler, but this change is ultimately sensible considering it streamlines Connor's singular ability to bound from tree to tree just as brilliantly as he can scale walls and leap across roofs.

You spend more time on horseback in Assassin's Creed III than ever before in the series.

It takes some time to get accustomed to the rhythms of tree-jumping, which can be finicky and unpredictable. Though you can more or less speed across Boston and New York as if the buildings were your own personal jungle gyms, when seeking to fly through the frontier, you must keep your eyes peeled for the telltale signs of a climbing opportunity. You use a fallen tree much as a plane uses an airport runway, gaining momentum and then soaring. There are those moments that slow you down; you might not be positioned quite right and thus swing impotently rather than flow smoothly toward the next branch. You might even make an inadvertent leap of faith into a leaf pile below that you didn't notice until the game decided you were trying to fall into it. But then there are those moments in which it all comes together, and you fly with abandon across the unique architecture of the forest canopy.

While the trees that dot the main cities are sometimes there for climbing, most of the elms and birches you crisscross are within the frontier, as well as in the broad patch of land that functions as your homestead. The homestead is to Connor what Monteriggioni was to Ezio, but on a much broader scale. Your manor isn't fully your own--it belongs to Achilles Davenport, a former assassin who one day finds a persistent Ratonhnhaké:ton knocking at his door. Achilles is one of Assassin's Creed III's best characters, and it's a pity he doesn't get more screen time; his tough love balances Connor's naivete, but the bulk of Connor's training time is left only to your imagination.

Connor makes his great escape.

The homestead is more than just a place for Connor and Achilles to banter and argue--it's the central element of Assassin's Creed III's economy. Like much of Assassin's Creed III, the homestead-focused facets are purely optional, yet they are worth exploring. The homestead is about building: building a village, building a future, and building relationships. By performing related missions, you befriend craftspeople, gatherers, hunters, and more, all of whom might find a place on the homestead. In turn, they can craft items that you sell via caravan for profit. (You discover recipes in treasure boxes throughout the world, some of which must be opened by performing a lock-picking minigame.) The homestead missions are varied, having you protect a miner as he scavenges for ore, search Boston for a drunken doctor, or break up a fisticuffs. In turn, your income grows, you meet new and interesting characters, and the homestead becomes, well, a home.

Meanwhile, out on the frontier, you can supplement your storehouse by trapping or attacking wild animals and then skinning them, leaving their carcasses behind. There's rarely a pressing reason to go hunting, just as there has never been a pressing reason to use smoke bombs to facilitate an easy escape when you can just dispatch your foes with a sword or an axe. But there's something enjoyably bizarre about perching on a tree branch and then assassinating a bunny rabbit from above. You can examine various clues--the signs of a foraging deer, for instance--to identify the location of a nearby animal. Hunting isn't a necessary aspect of Assassin's Creed III, though, but more of a toy for tinkering with, unless you grow deeply invested in the homestead's economy.

The day/night cycle is just one of many visual touches that make the world come alive.

You stumble upon guarded redcoat convoys to attack and loot out on the frontier, but cities are home to most of the action. Even outside of story missions, there's plenty to do in Boston and New York. Ben Franklin's missing almanack pages float in the sky, giving you a reason to take to the rooftops and prance about. (You're rewarded with excerpts from the famous Poor Richard's Almanack, which are full of clever wordplay.) Liberation missions have you rescuing townsfolk from British soldiers, burning diseased blankets, and protecting farmers from rampaging redcoats. In almost every location, frontiersmen tell tall tales of flying saucers and the sasquatch, and the truths you discover if you follow these leads make for an interesting thematic twist.

Your exploits have you making direct contact with guards and soldiers, though combat has been tweaked so that it resembles that of Batman: Arkham Asylum more than ever. You counter by pressing the proper button when an indicator appears over an enemy's head, and you no longer have to manage a lock-on mechanic. Battles are fluid and bloody, as Connor chops, slashes, and somersaults about, though as always, you couldn't accuse combat of being especially difficult. Musketeers take aim, but if there's a nearby enemy, you can grab him and use him as a human shield, which protects you and dispatches a guard in a single move. Notably, Assassin's Creed III abandons health items and embraces regenerating health, though considering the previous few games' abundance of health items, there's no appreciable loss--or gain--of challenge.

There are chances to go stealthy too; Connor crouches automatically in tall grass, and can even press against corners and peek around. Hiding in grass is handy a number of times, though peeking around corners is an inconsistent proposition, since not every object has a "peekable" edge. In fact, inconsistencies occur within the parkour elements too, particularly out on the frontier, where you can scale rocky cliffs. Some cliffsides you can climb, and some you can't, even when it seems you should be able to grab hold and begin your ascent. And several chase sequences seem designed to annoy, such as one near the end of the game in which keeping up with your quarry is only frustrating and never fun.

Read it and weep!

But the inconsistencies run deeper than these little inconveniences. Assassin's Creed III is the buggiest game in the series, with glitches running the gamut from minor messiness to bigger foibles. Animals running into rocks and then continuing to run in place is silly but inconsequential. Ditto for minor technical snafus: the occasionally problematic combat camera angles, distracting animation hitches, citizens that suddenly pop into view, and so forth. But then there's that bear that could clip into a cave wall and render a side mission incompletable, or that scripting error that allows you to open a door by standing on the roof above, bypassing a battle and thus causing improper overlapping dialogue when you leave the building. There's an air of sloppiness here that was kept to a minimum in previous installments.

Assassin's Creed III's pure breadth offsets these issues to a great degree, however. The expanses are vast, and the atmosphere is palpable. In place of the golden aura of previous games is a more muted look, in keeping with the muddy trails of the wilderness and the rustic homes that sometimes line them. In New York, you see the remnants of the great fire of 1776, the ravages of which contrast greatly with the sunny opulence of Assassin's Creed II's Venice, and the Constantinople of Assassin's Creed: Revelations. It's hard not to admire the fantastic animations as Connor scales walls and trees, his hands authentically grabbing crevasses and his feet resting on outcroppings.

There will be blood.

The presentation shines when Connor goes to sea, as well. Connor is not just an assassin but a captain too, and a series of (usually) short side missions have you getting behind the helm and facing the tumult of the open ocean. The visual details are marvelous, capturing the controlled chaos of an eager crew hard at work, and impressing upon you the madness of the roiling waves, which you can never hope to tame. Sailing is evenly paced but often super tense as you maneuver into just the right spot to unleash cannons on the ships that endanger you, while avoiding the cannonballs that whoosh your way. You occasionally finalize sea battles by ramming enemy ships and boarding them, finishing off the crew in a bloody melee showdown. You can purchase ship upgrades, some of which are very expensive and might have you heading back to the homestead to finagle ways of enhancing your income.

The multiplayer first introduced in Assassin's Creed: Brotherhood makes a return, and with it, the rising tension and brutal release of assassinating other players while simultaneously avoiding the watchful eyes of your opponents. There are a number of modes in which to exercise your skill, but in most cases, the goal is to blend into the crowds, preferably with groups including carbon copies of your own character model. And as before, you level up and earn skills to perform in battle, like throwing poison darts, as well as various passive perks. Unlike before, however, you can spend real money on various upgrades as well as in-game currency. There are loads of customization options in front of you, and it's tempting to drop the cash, whether it be to change various characters' looks or to feel like a greater asset to your team. It's one of the most extensive attempts to monetize a retail game ever seen, and comes across as particularly shameless, even in light of similar schemes in other games, such as Mass Effect 3.

In multiplayer, standing still can be just as intense as making chase.

Nevertheless, there's great satisfaction in pulling off a silent kill--and great heartache in axing a civilian to death because you mistake her for an opponent. If you feel more cooperative than competitive, you can try Assassin's Creed III's Wolfpack mode, which takes the competitive mechanics but pits up to four players against the AI and pushes you to rack up points as quickly as you can to add seconds to the countdown timer and progress from one sequence to the next. It's an action-focused mode in a franchise whose multiplayer modes usually rely more on building suspense, though the pressure of the countdown timer gives the mode a welcome sense of urgency.

Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits.

The Good
Enthralling, thematically rich storytelling
Tense and atmospheric sea battles
It's a joy to watch your homestead develop
Amazing attention to historical and visual details
Lots of rewarding missions to undertake
The Bad
Too many bugs and glitches
Hunting mechanics go largely undeveloped
Parkour and stealth inconsistencies
8.5
Great
About GameSpot's Reviews
Other Platform Reviews for Assassin's Creed III

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Discussion

0 comments
m_dorian
m_dorian

Just playing this after buying it second handed. This is the most annoying, bug infested title in the franchise. A game that means well but performs badly on most of its sectors. Hunting is meaningless, buggy and annoying, economy serves no purpose, combat is bland and repetitive when it is  not buggy or overcrowding, main story has major plot holes, most antagonists are uninteresting and the main character is boring. On the other hand graphics are good aside from some glitches, parkour is ok, naval combat is good and two supporting characters, Achilles and Kenway, are well made. 

Yet this is not a 8.5 game it is more like 6- 6.5, an unworthy successor of the Ezio trilogy. Black Flag is way better on almost every sector, with this game Ubi identified their errors and tried something different.

This review, along with the ME3 and DA2 review from the same person, is misleading if you take its score as it is. But if you, like me, subtract 2 points from any high review score mr vanOrd gives then you have your real score for that game.Having this in mind, mr van Ord becomes the most trusted reviewer in the industry.

Bogmire
Bogmire

unpolished, with a story seemingly written by a 6th grader,

MrTakeda
MrTakeda

I don't like the look of this one, is it me or are the graphics not as good as ACII?

LewisMcKay
LewisMcKay

they need to take the series to japan, just sayin

Dark_Infinite
Dark_Infinite

debating whether to get this game, or go straight to 4...i just started playing assasins creed and i started with the 2nd one and it was really good. I'm debating whether to get brotherhood and revelations cause people said the story is disappointing compared to 2...

thetrellan
thetrellan

Good God, there is just too much about this game to not like! 

1. Too much is hidden. Normally I would reference the Animus tutorial, but it's been replaced with nothing useful.

2. Constraints too easy to miss. As in I never notice them until I fail them, and then it's too late.

3. Side activities pointless. No point to gambling, hunting nets little cash and chests don't seem to provide anything needed other than money. The underground is useful for discovering fast travel points, but exploring it turned my eyes red from trying too hard to spot torches that need lighting. And the Homestead missions are the worst of all, since their only purpose is to establish and improve the trading system, which you don't ultimately want to use anyhow.

4.Crafting too confusing. I went through the entire game without using it because every time I tried it I needed items I didn't have, even after completing all missions and looting all treasure chests. Nowhere in the game do you learn where to get what you need to make it work, so the entire monetary setup for the game is defeated before having a chance to accomplish anything.

5. Fast travel too complex as far as missions are concerned. Missions markers lead through maps unnecessarily rather than to correct city or frontier. If you've already been to a place using fast travel, getting to the start of any mission should be simple, but it's not.

6.Economic system is terrible. Literally the only certain way of making money is to come across it on foot because the real estate system from past games has been replaced with a trade system that nets you no more than just wandering around picking pockets or killing beavers. It's also too confusing, relying as it does on the crafting system.  I understand the need to replace the tactic of buying up real estate- very inappropriate to end up owning the "free" world, right?- but they could have at least used the system of assassins to bring in money instead of this clunky hunt-and-trade bull.

7.Tutorial system? What system? It explains nothing and provides no information. In what world would you call this a tutorial?

8. Brawling is just lame. . But what do you expect when you go around looking for drunken men to fight?

9. Last but not least, the upgrade system is hidden in the crafting system as near as I can tell, so unless you can clear that hurdle you're limited to less than your full carrying capacity.

And that's not even mentioning the glitches, such as the one that prevents your clothing from being on display or what you are currently wearing from being replaced with the default suit during cut scenes.

 Just about the only new addition to the game that I liked was the naval system, which frankly rocks.  Unfortunately, I played through most of the game before realizing the ships were upgradeable because of how bad the game is at showing you what to do and how to do it, so I really didn't get the most out of the experience before I was done.  And I just didn't like the time period to begin with, so for me replayability  was nil.  I doubt I'll be getting Black Flag, and I'm not holding out much hope for an ancient Egypt AC, as I once did.


meetym
meetym

i expected way more from ubisoft .. the texture is amazing and story line is great .. but not for an assassin game .. get the blood .. the chakrams .. the mafia families .. it would be great .. its assassin creed not save america

shreddyz
shreddyz

after playing through this I've determined that the reviewer(being a fan of the franchise) was looking at this game with rose coloured fanboy glasses. It's by far the buggiest of the series. the story was fragmented and boring. The voice acting was lame. There were elements such as the hunting that was totally pointless to the game as well as the combat being a simplified version of previous games. It was a spamming of counter kill, counter kill etc. where endless guards and soldiers appear, leaving a huge pile of bodies or forcing the player to run away. I could go on but overall the game is a 5-6/10. 

a-jay13
a-jay13

The combat is good,story is O.k but this game doesnt provide the feeling of being and assassin,i mean you can kill thousands of enemies with ur tiny hidden blade.i know this is because the game then would become hard.atleast they should have done a thing like you get a new unlockable after you do 5to4 mission stealthily.overall i liked the game because of its new combat mechanics but it made the game even easier.and the last thing i love altair.ezio and connor were the best assassin of their time but altair is the best assassin of all time.pardon my english(iam from india)

DragonHuntress7
DragonHuntress7

I do love the way Ubisoft have paid so much attention to the detail of the history throughout this game franchise. I did enjoy the changing of seasons in this one and the vast open world to explore (though at times it felt like I was running and/or riding a horse for ages and not getting any closer to my next mission marker). 

The first few sequences were quite interesting, a sneaky twist which at first left me feeling like I had just been 'trolled' by Ubisoft. Throughout this instalment of game your views on the Templars became more blurred and you'll be questioning what exactly it is that they are striving for, and if they really are as evil as you have been lead to believe.   

I agree with what a lot of people have said about the protagonist of this game being 'boring' and his constant shouting for the whereabouts of Charles Lee got a bit on the irritating side after a while. But I can see where he is coming from and why his personality is the way it is.

The hunting mechanics seemed a bit undeveloped, but it is just a side task that isn't really necessary for you to even do to progress in the game.

This game had quite a few bugs in it, mostly minor ones like animals running into a rock or tree and continuing to run in place and scripting errors on doors allowing you to enter while on the roof and bypass a battle. I have heard of more major glitches but I didn't notice them within my first play-through..

Manoeuvring your ship can be a bit tedious at times, more often than not you will need to get right in the line of fire of an enemy ship to be able to land a decent hit with mass cannon fire. That aside the main naval mission are quite fun and the extra side quest (although short) are quite enjoyable. The visuals are marvellous and the way the wind and waves play a role which makes it a bit more challenging. You can occasionally finalise the sea battle by ramming the enemy ship and boarding them to slay the crew in a bloody showdown or explosion.

The ending, in typical Creed fashion, will leave you scratching your head and leaving you with more questions and a year~ long wait for the possibility for another game and perhaps some answers to boot.


mokalid
mokalid

this game isn't  that great

Faster_Bill
Faster_Bill

Great. 8.5 for game with lame, dull story and more bugs than any other game. Yeah... That makes total sens.

DAP2010
DAP2010

I just wanted to add one more thing: since we all enjoyed naval battles and said so in the comments - this is our mistake. As now the developers have just made a game based on naval battles. All the other clutter of side missions will probably be in there except instead of copying and pasting AC2 into the new game, itll be copying and pasting the naval battles from AC3 (except i can imagine we have the option to board ships). I have a feeling AC4 is ggonna be a nother waste of time.

DAP2010
DAP2010

There is a spoiler in my comment below btw.


Theres only one, and its in the paragraph which starts "So yes there were positives" 


After this paragraph there werent anymore spoilers

DAP2010
DAP2010

I agree with lorenzitito (below) in most of what he said.

Simply put AC3 wasnt all that. There were the same problems that I found in all the previous games apart from AC1 and maybe Revelations which attempted to make all the little minor things (like money, side missions) core to the game. 

I simply don't know where to start. I'm a huge fan of AC but now im finding its just longing out. It makes me frustrated that a game with so much potential is being wasted away because these people insist on releasing a game every year. Why? Why do it? Why not invest the money and sit back relax and think long and hard before you release the next game? Give us a completely new AC experience. With a different new creative story.


This AC3 has improvements which i enjoyed - I liked how Connor could run past objects, the tree free runs were cool. The new fighting animations were cool, and in fact i liked this fighting mech much better than the ezio ones. It was like the first AC - you had to actually put a bit of effort in to win the battle and it wasnt just counter counter counter....which made the battles more satisfying. Good. All pluses.


But where it was a let down was how we seem to do the saaaame old stuff over and over and over again. The story is the same, free the town, talk to people, tail this guy who will lead you to the supplies. Destroy the supplies. Find the boss and kill him. Same old thing again and again and again. The first game was honed in - everything you do was central to the main mission. If you didnt do an eavesdrop - you'd have one less piece of useful info to locate the target. Then the second game and the rest were just the same. Eavesdrop here and there. None of them matter. They all relate to a frankly boring main storyline. The whole of brotherhood you spend in a lot of boring dialogues and Connors story was the same. The homestead missions were the same as well - tail this guy, disguise as this guy, protect this guy while he does x y z. Build your home like you built your home in AC2 and AC brotherhood. The money - it wasnt a rewarding feature. You never feel  - YES! I have money. Now i can use this to buy something important. No nothing was important - the trading wasnt important or useful (although it had good potential - but again the users didnt spend enough time to make it have value and make it effective). The weapons - there were less, and they wernt that fun to use. 

It seemed like in revelations they tried to impress us because we could craft bombs. Wow so what....in this one we could craft all this stuff - wow so what. The game was not efficient nor effective. I rather have much less option in a game but make it powerful. Walking dead is a perfect example. Theres hardly many options in the game in terms of what you can do - but its so powerful and effective.

I guess what made AC1, AC2 and revelations still so brilliant was the scenery. The cities were emaculately detailed and beautiful to just run around. And in this game the towns were really boring. Houses. Why didnt they go with Egypt?? A logically beautiful destination.

So yes, there were positives. They did improve the fighting mech making it harder - excellent decision. They did improve many things like the parkour. I could forgive the glitches too. You can't expect a game to be perfect. But, this too pointed at rushing a game to make a deadline rather than taking time to perfect it. What I can't forgive is this "franchise attitude". They have gone down the route to make this a franchise and its just getting boring with each game. I couldnt get myself to play Washingtons Tyranny because by now i'm tired of doing the same thing over and over again. Forgive me for being so negative. I know they put a lot of effort into this. I probably don't understand how much. But to make it more constructive - they need to now go away, take a lot of time to think about a brand new storyline. They made a mistake possibly in continuing this one (relating to Juno taking over the world). It shouldv been brand new. Something wholly different. Not tailing this person, listen to his boring convo so you go onto another mission which is similar to everything you've done before. 


The biggest problem I think, is that the creators think that "I want something new" means "let me bung in 100 DIFFERENT bombs" or "let me now give the character two swords instead of one". Thats what theyv been doing this whole time. We'll give them two hidden blades (this was fantastic the first time we saw it a positive move), let me give him a crossbow (also interesting when we first saw it). But then - let me give him poison darts. Let me give him bows and arrows (this was still cool lol). Lets give them a rope dart. Lets bung in snares and bait so he can hunt which has no meaning or value or anything. Let me bung in naval missions (cool too). Lets bung in two pistols instead of one. With Black flag lets give him two swords.


Some of these things ARE very cool. But I'd rather much have quality instead of quantity. Instead of just increasing options for what the character can do, turn the whole thing upside down and come up with something else. I know changing costumes has been done in hitman but that is just an example. Another is making alternate ways to kill the enemy - (Again hitman-like) but for example  - one way would be to poison the cooks soup, another would be to create an accident, another would be that he drowns when the target goes for a bath. And make three wholly different an alternate methods which we have the choice to choose, but make each method very creative and exciting. Thats just an idea. Im sure theres loads of ways to revamp the game...


This is just my opinion, i hope it doesnt ruin anyone's game experience, I just think this game had a lot of exciting potential since the first game, and now it seems more like effort to get through one and they should make changes to make this more epic and better. Real progression from one game to the next. 

lorenzitito
lorenzitito

For real,Gamespot should review this game again.Don't get the wrong idea,the AC saga is one of my favourites games,but this one wasn't so good.

First of all,the lips synchronization was REALLY bad.

The game was full of bugs and glitches.

The story of Connor,while it is interesing,it is boring.One of the main reasons of why Ezio is my favourite char on the whole saga is because he had an interesing story,but at the same time he was a funny character.Connor is so serious  that sometimes I felt so bored.

The battle system was bad.I felt like I was playing AC1(AC1 had a good combat,but in AC2 they improved it,so it is like going backwards)

Talking about the bombs...What the heck just happened with them?In AC Revelations they improved the bombs,but in AC 3 we are again with the same,usseles bomb.

The ending left  me with a ...........I can't explain how I felt when I saw the ending...We were fighting the Templars for like 4 games and at the end of AC3 had two options.Instead of waiting for the apocalypse to end and "restart" the world,he went with option number two:He gave power to Juno to control our race and then he died.Assasins fight for freedoom,but Desmond decided to give up on it and let Juno control our race.

Alright,the game had good points too,like the ships battles and we could climb trees,and etc,but that doesn't fix the bad points of this game.

I would give AC 3 a 6.5 or a 7 as a Final Score.

magic_jon14
magic_jon14

This game looks dreadful on PS3 at least and really doesn't seem that interesting. Really quite disappointing. 

NTM23
NTM23

I wouldn't give this game any of those emblems, though I would give it the soundtrack emblem 'cause that's basically the only really great thing in the game unfortunately, aside from the twist early on in the game and a couple emotional moments. The only problem when it comes to soundtrack is that music doesn't accompany you as you simply roam.

Clean the game up by taking all the bugs and glitches out. 

Make the frame rate much faster and steady throughout. 

Make better stealth mechanics and body/running detection (or whatever you call it, so you don't run up a wall that you don't want to). 

Give Connor more moments in the story to flesh him out so we actually care about him other than his loss at a young age (which I must say was pretty well done, due to soundtrack that enhanced the emotion). 

Put some music in as you roam. 

Put far more varied mission types in for the main quests. 

Better sound design (merely because it was too quiet, making me have to turn the sound system up to an unwanted level).

Compelling side missions (I found them quite dull and lacking satisfying endings).

And finally, a better reason to roam the frontier.

br0dster21
br0dster21

Probably the worst AC created yet... i think black flag is going to be worse though, because ubisoft didnt put much time into making it. it was just kinda like a shot in the dark.

ollie1roddy
ollie1roddy

Can't say I agree with this review. The two particular good points I don't agree with is the story and historical accuracy. The story is irritating at best, as the beginning is very confusing in relation to the twist, as (although years pass in the game) in minutes characters seem to completely change from being good to bad. In extension, characters who try to save many native Americans are deemed "evil" with no clear reasoning other than their affiliation. The little reasoning given feels contrived. Also - After 4 hours of played time on steam, I had spent maybe 10 mins on assassination missions, and the rest on cutscenes, running around, pretty hefty filler story and pretty flimsy objectives. Granted it makes a good narrative-ish, but listening to 20 minute long scenes where they speak in a native American language with subtitles did my head in.

Secondly, the historical element was not "accurate" and I think this is why Ubisoft decided to steer clear for further versions of Assasins Creed 3, whereas in 2 they expanded multiple times. We all like to choose what of our own history we listen to, as an English person I know that better than anyone, but very quick developing American accents start appearing conveniently around the revolution time. Furthermore it seemed nonsensical that they continuously refer to the soldiers as the "British" as in all technicality most of the citizens at this time in history were actually British, this is to further the idea that there was a real divide. I understand that American history teaches certain things as every nation (In Germany they dont cover 1914-1945 with any great depth) and I respect that, but to praise the game for being accurate is a bit far fetched. 

Apart from this the controls were a bit glitchy, tree running was frankly a pain and all in all it just felt like less of an Assassins Creed game, considering half of it you arent an Assassin yet. I think I am also a bit less convinced as I finished playing Tomb Raider the other day and that was one of the best written and most polished games I have ever played, so hey ho. And that all being said, the snow effect was very pleasing.  

Timballisto123
Timballisto123

Definitely a let down from ACI and II, which were genuinely interesting. Half the reason AC is so fun is the climbing up the side of famous buildings! it's not quite as satisfying when your tallest building is the steeple of a church. I did like the Desmond sequences- i guess the parkour aspect is only fun when you're in an actual urban environment, go figure. it's not really conducive to nature.

so, gold star you tried, ubisoft.

B_STATS
B_STATS

Another series turning COD with unpolished annual releases of the same thing.

Sawyermade
Sawyermade

this game blows balls, i have no idea how it received an 8.5. i would give it a 5, 6 tops. it was terrible!!!!!!!! this reviewer is either an idiot or was paid off by ubisoft. i havent played such a shitty game in a while.  also, its one of those games that makes you want to chuck your controller into a flippn wall, a lot. and i would have too if they werent so dang expensive.

fantom20201
fantom20201

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fantom20201
fantom20201

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SolidAlexz
SolidAlexz

if only ubisoft had spent a itlte bit more time on it

SolidAlexz
SolidAlexz

This game was disappointing. the game is full of glitches that you wouldn't find on any other game. plus you have no idea what is happening the the beginning  it's basically assassins creed 2: the assassin gets revenge at the enemy only in the revolutionary war.

fabiane79
fabiane79

I will agree that this game was a let down, does not even come close to AC, AC2, ACB, ACR. When I heard that AC3 will be coming out I pre-order the game hoping that will continue where it left from ACR where Ezio encounters the girl assassin. Will probably be a better game if it took place in England. When comes to the game, it took me half the time to complete the game, what a disappointment

XxSwiftyxX
XxSwiftyxX

Quite frankly this game was quite the let down, I mean with the glitches its hard to even play the game it felt like every mission I did, there was some form of glitch that either altered the result of the mission or had me to start over. The story had it's highs and then it had its lows, I feel the game was rushed into the ending, and I noticed how much they added to this title and it fell short because none of the side missions or currency even mattered in this game. ah what a waste it was.

keemes
keemes

Wow really I played all the previous assassin's creed, and the at the end of revelations I just wanted to go out buy AC3 but after reading how bad it was I might wait till its not selling at full retail price.

hairryjerry
hairryjerry

Terrible considering the other games are much more fun. If you're looking to buy, start from the beginning. This game is very disappointing considering the others are so fun and this one so bad. Many bugs in the game, such as you can be chasing someone and while in hot pursuit you will begin climbing for no apparent reason. They were very lazy with the story line. The other games have a very engrossing story line and suck you in, this one just puts you to sleep and is not really even connected to the others. The developers must be trying to start a new story because this game is like the first one. Boring! There are many missions and things to do, but with all the bugs the game offers you will not want to do them, you'll just want to finish it as fast as possible. I'm very disappointed with this game and hope that they made a good chunk of cash with all the hype for such an awful game

DuaneDog
DuaneDog

Have to say the game just doesn't have a smooth feel. Particularly frustrating is the inconsistent stealth sequence... a little bit spoilerish here so stop reading if that bothers you... but at one point we are disguised as guards in a convey yet end up having to slaughter many groups of guards on the way into the hideout just before they 'figure us out'. Then arriving at the gate the guards walk right up and are all cool and let us through. I like the setting, the story is alright, and it has good immersion. But after playing a game like Batman Arkham in which you have really solid melee and tons of killer abilities AC3 is just soooooo thin.  If AC3 had the gameplay mechanics of Batman AC it would be a homerun... instead it feels so brittle and flaky. 

alvizzei
alvizzei

When the 1st AC released it blows everyone's mind 3rd person action/parkour/stealth/history ??? it is a killer ingredients for a perfect action game. Then the sequel with Ezio as the main protagonist is even more stronger character than Altair . the brotherhood & revelation is not much than a spice for ac2. and AC3? why it has to be like this? it's clearly AC has become a dragged franchise. it would be awesome if AC3 is a stage for Desmond for finally appear as the main protagonist and as we venture with him all the story ,riddles and whatever thing we had from the previous AC be explained and concluded as one epic Trilogy. isn't it be better if the developer have  the guts to end a franchise while it's on top than end it just because it already runs dry.

Mezba
Mezba

I found this game not to be as much fun as the first since I played the first and then started playing this, the combat here is way too easy.

GaijinShogun
GaijinShogun

An Assassins Creed game set in pre-Meiji Japan, with the templars acting as the 'encroaching westerners' and assassins as traditional Samurai would be bad ass. Just saying. 

asnelenkas
asnelenkas

This game grafics goods or no ? :)

lpool8
lpool8

I'm glad I didn't buy this game but i'm still contemplating putting my mate in hospital for lending me it

Mr_Ditters
Mr_Ditters

@LewisMcKay That would make a lot more sense than having a native american named Connor (to make him sound more spanish) running around in colonial America dressed like one of the swiss guard.  ACIII's story was just ludicrous from its conception.

bdiddytampa
bdiddytampa

@Dark_Infinite The stories of 2, Brotherhood, and Revelations are all the same character.  If I had to make a recommendation I'd say definitely play Brotherhood.  It and 2 are my favorite so far.  I started Revelations but for some reason it didn't click with me, so I watched the story walkthrough on youtube and got caught up, didn't miss much lol.  I just started playing 3 yesterday, and I like how it begins, it has a different feel from the first 4 games, hopefully it will continue :-) If it doesn't, I've already decided if it gets even slightly old I'm gonna watch the story on youtube and just move on to 4, which looks amazing! 

AC2 and Brotherhood are 2 of my favs though, and would definitely recommend at least playing through those 2 before moving on, it is worth it :-)

LewisMcKay
LewisMcKay

@thetrellan i couldnt agree with you more. ac4 looks alot better and people say it is great but ill wait till its cheaper. one thing i didnt like about this one as well was your main character Conner. they should have just let you play as Kenway because he is a way cooler and interesting character and frankly conner is just....annoying o.o

thetrellan
thetrellan

@lorenzitito Speaking of that ending, you'd think from the way Desmond rejected THE ONLY ALTERNATIVE THAT WAS EXPLAINED TO HIM that he was deciding pizza toppings for all the thought he put into.  The details of Juno's plan went unexplained and he just went along with it without asking.  She could be planning mass sacrifices for all he knows!  Would you trust someone who couldn't stop themselves from leaving such disturbing emails for you?

lorenzitito
lorenzitito

Sorry for double post(for some reason I can't edit my message)Fix:Talking about the BATTLES,the bombs...

DAP2010
DAP2010

@br0dster21 i wouldnt say its the worst, but i know where your coming from. Its like theyv sensed a franchise and now are not putting enough in to make it better from one game to the next.

Sveintore111
Sveintore111

 @Mezba I totaly agree with you. Its a cool game, but its been way to "simplyfied" :PBoth the combat and freerunning is way to easy. Just hold the freerun button and run straight forward :p 

benV117
benV117

 @asnelenkas its cool but the glitches in the gameplay makes us get frustrated.....but for the efforts of ubisoft and its crew...the game is fantabulous.

penpusher
penpusher

@bdiddytampa the story may or may not get old,but Connor's whining will. If you can stomach that you should be fine.

Assassin's Creed III More Info

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  • First Released
    • PC
    • PS3
    • + 2 more
    • Wii U
    • Xbox 360
    Assassin's Creed III is an upcoming free-roaming action-adventure game for the PS3, PC, Xbox 360, and WiiU that takes place both in a near-future setting and 1775 colonial America.
    8
    Average User RatingOut of 4345 User Ratings
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    Developed by:
    Ubisoft, Ubisoft Quebec
    Published by:
    Ubisoft
    Genres:
    3D, Open-World, Adventure, Action
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood, Intense Violence, Sexual Themes, Strong Language