Resident Evil, now stronger with the uncensored material being present in the intriguing Resident Evil: Director's Cut.
After maybe a few moments or so, the swell guys at Capcom whipped up a (sort-of) "re-release" of Resident Evil, aptly retitled Resident Evil: Director's Cut. Every gory detail, flesh-eating CG and all new bonus material was present in the ever-growing RE series.
Graphically, it was standard, with the pre-rendered graphics being used still. The controls are the same awkward-yet-tank-worthy controls that was present in the first RE. And the musical score, although noticeably darker and bolder, was technically the same.
The story was nothing new, either, as well as most of the gameplay mechanics that became the nougat of the game. You were still able to choose between Chris Redfield or Jill Valentine, S.T.A.R.S Operatives trying to search out the missing S.T.A.R.S Bravo Team while investigating a series of morbid murders (which turned out to be science experiments gone wrong). The in-your-face surprises, blood-drenched zombies and other mutations that made your pants wet with pee (insert expression of disgust here) was still there.
What was not there was the cut-out scenes and some new music, all new bonus stuff and secrets that was present in Director's Cut, but not in RE. Well, with that many stuff that was the same in both games, would you still wanna buy DC for some all-new stuffing that could easily make or break your day? It's your decision, 'cause the scenes, music and bonuses sound really tempting (and let me tell you, it's worth your money). If you've got the urge to buy (and maybe extra cash), then so be it.
But if you're already under the bed shaking with fear because the first RE nearly gave you a heart attack (or maybe you don't have cash), then don't buy it.
If you decide to buy or not, one tip when playing RE: Don't turn off the lights, or you'll get a heart attack. Remember, zombies may not physically kill you, but the sheer thought of one beside you will no doubt "kill" you...