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Resident Evil: Operation Raccoon City Video Review

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  • Mar 20, 2012

Kevin VanOrd tells you why its not a good idea to head to Raccoon City in the latest Resident Evil title.

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691 comments
pitosga
pitosga

What a shame! I had hopes for this game. I never expected it to be more than a side show, a spin-off, but I also never expected less than a 6.0, hell! Even taking into consideration Capcom and PC ports. I read the first paragraph of the PC review -- that port got 4.0, 0.5 less than even this, but if the ports additional shortcomings are only the badly translated interface and such, I'll still think it's more enjoyable, seeing as this is one of those shooters you really can't do very well with an analog for aiming. Watching the action in this review made me cringe a bit, but as fidgety as the zombies are, I know I'd never have such a hard time blowing their heads off. And hopefully the guns won't feel so underwhelming as he states.

Really a pity, though, since these are, for the most part, basic flaws that I don't imagine taking much work to resolve, improve or polish. Fundamentally the game is strong, it's a Resident Evil, and that's why anyone will still buy it and even like it, so it could've succeeded without breaking ground and just generally been about shooting and going over a story that's already been finely combed and doesn't require much imagination to drum up. Hope is the last die... can always hope there've been patches to the PC port that shave off a couple of glitches or such nuisances.

pitosga
pitosga

I've just finished the game. Nothing to correct on my original impression, but a lot to add. I played the PC port, however. Beyond the interface remaining somewhat ridiculously unattended, nothing else seems to have suffered. Only improved. For starters, VanOrd says the game is too dark; well, I had a gamma adjuster in-game, the game prompts it the first time we run it even. Odd that the original version lacks it. He was right about the cover, you gotta get used to avoiding surfaces. It doesn't kill the experience, but sure doesn't help. Far from being the worst flaw, though.

I gotta contest the part about guns feeling underwhelming. Maybe its this port again, but weapons felt pretty well. Yes, enemies don't always acknowledge shots from all weapons, but most games are still that way. If you shoot a pistol or weaker SMG or rifle into a frenzied sprinting zombie, it won't give him pause, but a stronger rifle or shotgun yield different results. Main reason why I actually liked the feel of the shooting overall is that I found the sounds to be just about the best part of the game, mainly the shooting. Guns sound well, if not so much realistic (assault rifle sounds like a machine gun), yet at a distance, the difference to the sound of it, that you can tell from your team's firing, sounds realistically altered.
As for enemies soaking up bullets, well they're not easily sweeped, it's not 1-2-3, save for zombies if you hit them in the head. So sadly, living enemies take more than one to the head, unless it's a sniper round. They're also the most resilient of the common enemies, probably excused for wearing body armor, but still annoying, given their numbers. But I'll get there in due time. Scarcity of ammo? Not really, not in this port. I've rarely ever truly needed a refill. Primary weapons, mainly some of the full autos, have a relatively small maximum ammo count, but ammo refills are everywhere. Later in the game not so much, but sufficiently so, as long as you've got the hang of it and don't still spray n' pray. If you do, stick to machine guns, those don't run out quickly, as expected.

Could indeed do with having a tumble, handily linked to the space bar, given the quick pace of the game, how you often have to advance against suppressive fire and later on tackle sprinting zombies and specials.

The shooting locks off caches, yes, it serves no positive purpose towards the gaming experience. But again, with a mouse, I did not find it so halting. Borderlands certainly had a niftier way of presenting us such goodies, nonetheless.

The AI's unremarkable, but far from the worst I've seen. Mainly, I found it odd we can neither choose their equipment (demo guy uses a lame pump action shotgun throughout [whilst scientist girl wields a machine gun from the start]) nor can we give them any commands, at all. They'll simply follow us and shoot stuff and be generally sufficient at that. Medic is the only one that'll do more, at times, healing us and treating us for infection, if she happens to have either spray and ability ready and takes note of our status.

I've found practically no glitches in this port, save perhaps that the leveling bar after missions seems to increases nonstop until the timer runs out or we press Enter. I think only one time, that I replayed a mission and received a poor grade, did it stop before the timer. The other times, never, and the level I'd keep was always the one it was able to level me to before the timer ended. Smells like a glitch, but inconsequential, the experience gained and available to spend remained the same. I think. Clipping? Only ever saw that once, a zombie in the last mission, clipping a bit into the corner of a train car. Could still shoot him dead.

Lastly, while still referring to the video review: lol @ Nemesis taking a dirtnap at the end there. Expressive of VanOrd's overall impression, you can tell.

A couple of things he never mentions, however... for one, this game is definitely made for co-op. Anyone can tell, playing, that the experience is bound to improve exponentially, the more people that you have. Up to 4 players. Playing it with 3 buds, oughta make it wildly more fun. Even if, again, the AI is passable. In no way does it go beyond that though and make it more fun than without their presence, just less difficult. So if you got friends, even just one, to play this with, I'd say go for it. At least, when it's on promo on Steam or sumpin'.

pitosga
pitosga

(Because: character count. Yeah, wall of text. Well, it looks longer because the text is relegated to this slim portion at the center of the page.)

Finally, the other thing, two actually, is what I've found most detriments our enjoyment, above all else. Firstly, the living spec ops army you go against. Survival horror or no, we play Resident Evil to frag zombies. The fact that there's a veritable  army of what should be precious few teams, at most, makes the game not only arcade and obsolete, but truly less enjoyable. I died to their bullets more than anything, even if I took it slow in the most difficult places, such as when placing those EMPs. They'd just barge out of closet rooms, which would so mechanically and script-like open in phases as you proceed with each activation, and promptly lay down a barrage of fire on you and your team even as they advanced forth to take positions. It was ridiculous, a place where it was particularly difficult to place yourself in solid, complete cover from all angles, against enemies that took far more rounds in them than any zombie. At that part, I found the difficulty to have spiked wildly. Certainly, the game could've done with a lot more zombies and monsters replacing most of those spec ops, who seem to number in the entire division of that special forces branch. Even the US mustn't have more spec ops troops than about the 500 we face in the game, I reckon. That's a loose estimate, actually. They number in the multiple hundreds, in Normal difficulty, in total, that's all I'm sure of. Zombies are definitely more enjoyable to frag, since they also respond more to shoots, though this reminds me that they ought not necessarily despawn a la Las Plagas. They're T-virus zombs. They've never despawned before, at least not in view. And my recently upgraded rig certainly could keep up with increasing bodies littering the floor. Should be an option, it makes a lot of difference; indeed, something they should've learned from Left4Dead 2.

The other thing (at last) that is inextricable and "unpatchable", which most makes the game worse... is its plot, in general. Both story and dialog. It is, all-too painfully, obvious that it was written by and for Japanese, merely having been more or less literally translated to English. The voice acting isn't great, but somewhat outstanding, literally. It can't shine however, giving voice to what is mostly drivel. I don't mean to say Japanese writing sucks, but I can't help but accuse as much. As you progress into the game, it becomes all the more glaring. This is a wee bit of a spoiler, although I wish to use it since I don't have much respect for the story -- I found that it was utterly absurd and ludicrous, both dialog and event, when Umbrella abandons Wolfpack. What mister "USS Command" says just sounds so typically Japanese and nonsensical. "Management has had enough", he whines in his unimposing tone. The writing is just far too juvenile and idiotic, not just that bit, but throughout. Only the western voice actors given some more inconsequential parts of the dialog some more value than the rest of it.

Hell, even at the end, when it gave me some surprise and showed me I actually DO get to frag Leon Kennedy, it reached for my proverbial underwear and tugged it. There we are, the whole team, Leon down and made submissive, when we're given a plot choice. The first and last, which should never have happened. Execute Leon Kennedy OR Defend Leon Kennedy. All because he goes "why do you do this? For Umbrella? For money?" Well, DUH! Yes, for Umbrella, for money. They do that for a living, you mo-ron! Stupidly, for the privilege of an extraction also. But wait, no, he's not the moron! Because it works and half the team is the moron and DEFENDS him, including or excluding you. It pits you in a forced PvP situation, since, like I said, this game is made for co-op. Me, I just had to kill my AI teammates, then Leon. Oh, yeah, he was wounded and all, but we had to fight him and win, AGAIN. This is spoiling, but f**k it. It sucks. Spoiling what sucks is like putting trash in the trash can. I THOUGHT that word, defend, smelled funny. But the other choice was to execute, so hell, I couldn't have imagined it'd be that stupid. I got amped up about them EXECUTING the hell outta that sassy hair jerk-off that we'd been chasing across the city, whom I never expected I did get to kill. But instead, we get to fight one last time and kill him, rather unenjoyably, in combat. Unenjoyably, given the prospect of EXECUTION, that the game just previously presented us.

Bless your butts, I am done. In a sentence: play it with pals, for the carnage. do not play it for the story. In fact, I hope this game sells as little as possible. This kind of work should not be rewarded, nor encouraged.

WillyChong
WillyChong

Hey that's not fair, although yeah this game is glitchy at times, but hell I'm having fun, I like Left For Dead, but Resident Evil Operation Racoon City Third Person shooter is what I want. And I don't give a fuck on Kevin's view on this game, I enjoy it!

firedrakes
firedrakes

i think the main main issue here was price. for what you got!

popeyfolger
popeyfolger

poorly lit fix the gamma u f ing idiot my goodness your a professional reviewer act like one this is really unprofessional not that this was a great game but comments like this aggravate me

gamespot2DBOne
gamespot2DBOne

oh please i want to argue if this is a good re game or not =),,keep it interesting and fun=) for like many years to come,,until death,,gl with that ;p =)

Freboy
Freboy

All you people to liked this game: Which version did you play? PS3, 360 or PC?

Freboy
Freboy

Well, the Metacritic score is around 50, which is slightly better than the GS score but still not really good.

mperativ
mperativ

does this game suck as hard as gamespot claims?

 

hazzyahmad
hazzyahmad

doesnt look that terribly bad you know

 

jiggybuff
jiggybuff like.author.displayName like.author.displayName 2 Like

I guess this is a good example of how good graphics doesn't make a good game

 

manishpab
manishpab like.author.displayName 1 Like

Looks so dark, they really need to imporve lighting.

Novemberfreeze
Novemberfreeze

i can see where he's (the reviewer) is coming from but, idk, this game is just really enjoyable to me. i like the online modes and playing with friends is a blast. maybe i just easily ignore and forgive the glitches or maybe its just the fact that i can see familiar characters and places and feel some nostalgia rise from my childhood but i really enjoy this game. to me, its a 7.5 or 8.

bildevo
bildevo

Knew this was coming

LiePcHolic
LiePcHolic

why the graphic RE like this, so bad :(

LandauTST
LandauTST like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

How about instead of a Resident Evil game trying to be like Left 4 Dead...a Resident Evil game should be more like a Resident Evil game. This franchise seriously needs to take a step back into true survival horror. I still enjoyed 4, but couldn't even force myself to play 5. The series is nearly unrecognizable anymore.

stevie62
stevie62

 @LandauTST No truer words spoken(written)!!,,Im even cautious about RE6,,Capcom have ruined the series!!

RabidBurp
RabidBurp

Low budget = low quality/polish

 

Not surprising, but this game actually had some potential.

nooop
nooop

Wolfpack Y U No like Hangover

lucas_2020
lucas_2020

666 comments!!! I guess that's the scariest part....

lookin_boy
lookin_boy

This game actually, ...is fun. With ppl to co-op campaign online with. Glitches suck, like these floating rag doll zombies... but no big deal. this game is at least a 8.0/10 Worth a rent for sure, if you still don't like it after then don't get it. that simple

AlabamaFan92
AlabamaFan92

@splinter10 im not. it does that to itself.

pop-warriorwith
pop-warriorwith

I didnt play this game yet . But why should resident evil scores like this????????

splinter10
splinter10

@AlabamaFan92 Quit using cod as a scape goat.

Magina1231
Magina1231

Either this person who reviewed this does not pay any attention what so ever or he was paid to make this horrible review about a game which honestly lies no were near 4.5. I would say 7-8 to be exact and quit whining RE6 is on its way this game should keep you busy until then :)

Carpe_Noctum
Carpe_Noctum

While I didn't have a problem finding ammo, I hate to say that I agree with this review; bummer.

capcom343
capcom343

AlabamaFan92 Posted Apr 4, 2012 2:15 pm GMT Any game besides CoD - every minor flaw is revealed CoD - is showed as sheer perfection ...makes me sick call of duty is the worst game in existance. it does nothing to please anyone take BF3 for example i own MW3

ps2fatboy
ps2fatboy like.author.displayName 1 Like

@Kevin VanOrd sorry man for thinking that review ,was negative towards this game ,i got this game thinking i would give it ago and it is glitchy as hell and nothing really like the other resident evil game which makes me disapointed in this game.....you were right man ill never doubt you again humble apologies

rgrambo
rgrambo

wow, auto hide. sucky. its like autoplay videos in ten seconds or reseting your sort preferences when you backpage.

Muzzer27
Muzzer27

I would never buy another crappy Resident Evil franchise game like this. Somehow I had a hunch about this game before the official premiere and my guess was right. Capcom only aim at your pocket, and they would keep making another Resident Evil games until the end of the world cause its the easiest money they could possibly get from spotty twelve-year old nerds. Who else would spend their money on such game-like product? The whole story has been overexploited for a couple of years now and it got simply mundane and boring right after RE4. Capcom need more motivation to make better games, maybe they'll draw a conclusion or two if the game doesn't sell.

RyuuMasato
RyuuMasato

@TheHumanBush "RE fails"? what are you even doing here then? get a life and sort out your priorities dude...

RyuuMasato
RyuuMasato

@kittygus My grammar is perfect, you obviously cannot read to save your life. You also seem to have nothing to do but sit in front of your computer and reply to other peoples comments with irrelevant remarks.

kartik24
kartik24

this is a fun game, i dont know what supercritical analysis gamespot did but its not a shooter aimed to be the best, its just pure fun, thats exactly what it delivered. The reviewed it under the wrong pretext

x2rufff4u
x2rufff4u

Hey guys just want to make sure is this "Resident Evil"? Having trouble finding it. K thnx

B-Ryme707
B-Ryme707

there nothin wrong wit dis game people r tripin

bjx1954
bjx1954

i love playing this game

totalchaos1
totalchaos1

can some one plz tell me if i should buy disngame??

LegendaryChris
LegendaryChris

 @totalchaos1 yes since it is like 20-30 dollars used. The reviewer was horrible. If you are or arent a fan of resident evil, you should still like it.

businessfox
businessfox

Cann't believe that this game as well got a low score man.

Devil_dante03
Devil_dante03

im very sad about this one...I had such high hopes :/

GAME-QUEST-EX
GAME-QUEST-EX

People, pay attention to the actual content of the review, and not just to the numerical score at the end, otherwise you will never understand or benefit from the relevant info of game reviews.

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