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willzihang

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Edited By willzihang

Let me guess.. set in a satirical US city parody? Come on Rockstar set in somewhere else in the world.

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willzihang

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@Leivve @MAGIC-KINECT @willzihang @jhonMalcovich That doesn't make sense. Consoles aren't one format, PC is. It's exclusive, to Microsoft and Sony; because that isn't exclusivity.

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willzihang

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@jhonMalcovich @MAGIC-KINECT Another console fuckwit that gleefully eats up the shovelled-shit propaganda.

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willzihang

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Edited By willzihang

About time. I'm sorry for those still using obsolete systems but games have to progress sometimes-- they can't be held back by old tech forever.

I ought to be able to run it on high/very high without AA.

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willzihang

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Edited By willzihang

@RighteousWoman Again, no. Even if I was wrong, it still wouldn't be an opinion, it would have been incorrect speculation.

But I don't think it's speculation to assume things were done for a reason. That's pretty much just a logical state of affairs. Decisions are made for reasons. The decision to have button popups for example isn't really ambiguous: it's so the player knows what to press. The opinion again, is whether that is a good thing or not.

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willzihang

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@RighteousWoman "t some changes were done to suit gamers, and not because its stale or the writers have run out of steam...well, that is nothing more than your opinion on the matter" It is opinion as to whether the writers have run out of Steam or not, yes. But it isn't an opinion if the developers make a change for a reason, rather than to completely disregard the franchise. The opinion element of course is whether the decision is a good one, or not-- but the very fact they made a decision for a reason is that, a fact.

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willzihang

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@RighteousWoman I will skip over the subtle condescending tone of your post.

I have been playing games since 1990, and I always like UI assistance because I want the UI to be as obvious as possible, I don't see any point guessing at things until you eventually find it out-- these aren't puzzle games.

Do you like having maps in games?

I am obviously referring to QTE popup buttons, and unique scenes where the button presses stray from the standards of the game. An example of this would be the section where you have to command lines of soldiers to fire at certain times, I don't think there's a problem with the game telling you 'press B' to tell them to fire; the alternative would be to simply 'trial and error' every button until you find it-- and wouldn't that be immersion breaking also?


The skill, as I see it, is in actual response times to things-- not learning the controls. You aren't bad at a game because you haven't figured out what controls do what.

Let's use Dark Souls as an example-- it's no more skillful for a player to see the signal of an animation to avoid an attack, than it is for the same condition with an added 'press B' above its head to actually tell you what button performs that evade. Because the game MUST signal you in some way, otherwise you wouldn't have anything to react to-- a button prompt doesn't make it easier, as the time frame which you react is no longer, it just means you won't have to go through the 'trial and error' of knowing what button to press.

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willzihang

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@evil_m3nace @willzihang @digishah I said "My point is..." and you replied "You would be surprised..." as if to contend my point. Though I will step down as you seem to state you don't believe AC1 is anymore historic.

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willzihang

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@RighteousWoman Yes, but as a critic to an audience it ought to be worth a mention that some of the changes were done for a reason-- to suit the tastes of some gamers; not because the franchise has become stale and/or the writers have run out of steam.

To say "They do it because they aren't interested in what gamers like" isn't an opinion statement; which is a common argument.

Also the subtitle of his video is just erroneous: to state that somehow the earlier games are 'historical'; and by extension the later ones not, or less so, is simply incorrect.

Some of the above cross the line of personal preference and really ought to be backed up with evidence, or just a mention of the reasons behind it; as in they did it because Y gamers prefer it that way.

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willzihang

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@evil_m3nace @willzihang @digishah You are seriously trying to argue AC1 and 2 are more historical than AC3?

I'm afraid something is either historic, or it isn't. Because history is based on facts; things either happened a certain way or they didn't.

They are all inspired by history, but in no way has that changed over the course of all the games. It could indeed be easily argued that AC3 has been by far the most history-inspired of all.