Great review Giancarlo Varanini and great video narration! I've played both Diablo games and never realazed Tyreal was trying to cleanse/stop the corruption of the world stone. Thought he had used the Diablo / Mephisto / Baal to gain entrance to the World Stone and then shattered it, effectively rebelling against Heaven.
Loved the 1st game, but quickly became stale due to lack of random maps. Until Relic learns how to create random maps for their games, I can't see spending a lot of time on multiplayer.
Disabling used games will be a huge win for Valve if they plan on creating a console. Valve has consistently proven they are the only company that knows not only how to deliver digital content, but how to price it right as well, striking an even balance between both game makers and game buyers. On the other hand, Sony and Microsoft have constantly overpriced both their digital games and the DLC they offer on their systems. If Microsoft and Sony's next generation consoles block used games, then it will only lend credence to Valve's decision to enter the console fray.
Good article and spot on. I actively buy used games from EA, due to their anti-consumer practices, and generally refuse to buy them new. In contrast I not only buy games new for companies that create great products, and support their consumers, I also will buy the DLC, and even avatar items as I 'want' to reward the company for a great experience.
Thought the Auction House was going to be awesome, but at 30% effect take, that's way too steep. Always held Blizzard to the highest standard, and never thought of Blizzard in a bad light, but this definitely moves them into the greed category. 30% is simply too high Blizzard. Boo. Boo a lot.
EA's willing to FORCE you to pay for an 'online pass', something they created (thank you again evil Peter Moore), and then after you've paid for something a second time (possibly) kill it anyway. Got to love the greed of that company and how they care so little for the gamers of the world. From a business perspective they are #1 at protecting their marketshare and making money, but from a business perspective they are also one of the worst out there when it comes to taking care of their customers (gamers). Other companies have proven you those two things are not mutually exclusive, it's too bad that EA hasn't figured that out by now. There are two ways to make money in business, make your customers happy, or limit the playing field and take advantage of a captive customer base. Pretty easy to recognize where EA falls.
@TomMcShea @Kevin-V @carolynmichelle With so many readers failing to recognize the meaning behind a score, why not have the rating meaning in large letters and the score in small ones, at least on the review page? Seems that would go a long ways towards salving the angst with readers who are unhappy with the score, even though they may actually agree with the score's/rating's meaning as described on the Game Rating System page (http://www.gamespot.com/misc/reviewguidelines.html).
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