@lostn: I don't think they're going to make it big for the sake of being big. You have to remember that the reason for Kalm, Gongaga village etc being all on 1 screen and small is because of the limitations of that time. They'll want to realize what they wanted in the first place with this remake. Another classic example would be the Shinra mansion - Which in the remake, will be made full scale, which means the rest of Nibleheim will have to follow suit in scale.
And yes, I suppose having them all the size of Novigrad would be very silly, and un-needed, but because of the scale of the game, and the vast difference in each location, with hardly any or no recycled assets, it'll make for one pretty big game.
@leeko_link: Technically it started out as a spin off (Versus XIII) and they scrapped that to make it a full stand alone numbered entry - So if anything, we're getting the better deal here.
@SexyJazzCat: Yep. It's the last 30 seconds that I was talking about. I'm not saying the graphics are extremely bad or anything, but in the context of it being a current gen game, it's under par, and especially since this is SE we are talking about too.
@squall_83: You clearly have no idea of the costs involved for a games company to create anything for a major platform, and before you say anything, yes I do.
You do know hat Sony charge a large fee to developers to release their games on PlayStation. This alone would justify the $15 price tag.
What people also don't know is that when the dev's QA team are done, they submit it to Sony so their QA team can go over it before it goes 'gold' - This costs tens of thousands each time.
Sony will also charge a marketing fee as standard of anything from around 5% upwards, as well as a percentage of the sales. You also have the dev team devoting resources to testing the game via the emulator so you'd maybe have 10+ people in QA on it for a few weeks, maybe a little less. Each QA member will need to be paid, and speaking from experience I know they're on good money. Just because the PS2 game is already out, it doesn't mean its just released without any testing.
So potentially, before a PS2 game even makes it onto the PS Store on PlayStation 4, it could have racked up a bill of $50,000 plus.
You expect a company to just write that off?
Maybe you could go to these game companies and ask the employees to work for free for a few weeks so you can get a free game.
In fact, why don't ask everyone to work for free, so you can get a free burger, or chocolate bar, or a free t-shirt - You know, because it's selfish that these companies actually charge people for their products.
Seanh's comments