These comments by Frank Gibeau are completely disingenuous. If EA had it their way then every MoH player would play Battlefield and vice-versa. This guy must think we were born yesterday, by saying that they designed MoH to be a niche game for a more "hardcore and realism centered' audience. His statements are outright false for three major reasons.
First, EA is a company that has a proven and nefarious reputation for taking beloved niche games and watering them down to be more acceptable to a casual and mainstream audience. Now this joker is trying to tell us that they specifically designed MoH to be a more specialized game that was focused on a narrower audience. Sorry buddy I don't buy it, when your company makes statements like Dead Space needs 5 million fans just to survive. Dead Space the epitome of taking a niche game that was doing just fine with it's current fan base and then distorting it to be casual friendly.
Second, EA clearly wants to sell as many copies as possible of any game that they make, and they know full well that getting more people to play their games will bring in profits. Battlefield is EA's best selling shooter and not making MoH similar to BF just doesn't make sense to a bottom line obsessed mega-publisher like EA. That's why they tasked DICE with the multiplayer component of the first MoH, and are using DICE's engine for the next one.
Third, By implying that EA is somehow more authentic and innovative by releasing BF one year and MoH the next is ridiculous. Just because your yearly shooters don't have the same title doesn't mean your not recycling the same drivel every year.
@roguebot I would have to disagree, businesses respond to consumer demand and the market. If yearly CoD games didn't sell like hot cakes then publisher might consider spending more time innovating and polishing.
The fact that they even feel the need to apologize is revealing of the current state of the gaming industry where the impatient masses demand the next AAA title in yearly installments. This kind of " I WANT IT NOW" mentality is responsible for serious damage to the overall quality of not just games themselves but the working conditions of the programers. Companies like EA and Activision have sacrificed innovation, originality, and polish to push out games as fast as possible. This has resulted in the gaming industry becoming a very hostile place to work, with developers facing unrealistic timetables and deadlines. Then gamers freakout when games like BF3 ship with tons of bugs that have to be addressed in an endless slew of post release patches. Games like Modern Warfare are literally copy clones of last year's installments, but then some gamers complain that there is no innovation.
A sad state of affairs indeed. Rockstar should take all the time they need to make the game as complete as possible
I was a little upset they didn't include the megaton nuke from fallout 3. That found have been a great clip to throw in somewhere towards the end if the video.
It's really hard to get excited about this considering the player base for L4D2 has shrunk dramatically since the game's release back in 2009. I used to love this game for its strong teamwork elements and even tried to get back into the game this year by searching for a team on various forums and it was a dead end because so few people use the forums anymore. Trying to get into a game using the matchmaking is a disaster since most randoms quit at the slightest sign of defeat, which is almost every time. The game is now dominated by hardcore teams who are way too experienced and make casual games impossible.
romanz159's comments