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rat-fish

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Edited By rat-fish

Imagine if the next gen. systems could support 2 TVs, and eight controllers.

Many people have 2 TVs.

With lengthy wires, and the 30 ft wireless capacity already supported by the 360 controller, you could have entertainment across the house.

Heck, you wouldn't need to be playing eight player for this to benefit you. There is already a benefit for two players playing on separate screens.

You could play strategy games without your partner seeing your schemes.

FPS games could be saved from that pesky screen watcher.

I know all of this is already possible with a simple system link, but it would just be better to not need 2 systems.

If you DO have 2 systems you could support 4 TVs.

Now that's a party!!!

This would add a ton of value to the next gen.

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rat-fish

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Edited By rat-fish

This engine will, probably, not only improve the visuals, but also the size of environments, the speed of production, the complexity of AI, ease of artistic innovation, realistic physics simulation, and such.

This could create new gameplay opportunities.

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rat-fish

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Edited By rat-fish

@Pr0ving4Gr0undz

Star Wars Battlefront

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rat-fish

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Edited By rat-fish

My dream game involves me running into battle (such as those found in the Lord of the Rings) with thousands of soldiers surrounding me, each with it's own complex AI, horse-men, spear-men, archers, and fighting until the last man/ ork is left.

I hope this engine and the next gen. platform can make this possible.

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rat-fish

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Edited By rat-fish

It's amazing how so many people love to play a game that is so close to reality.

Why be a normal soldier when you could fly, fight aliens or monsters, explore unique worlds, have super-powers, cast spells, traverse dimensions and do things that have never been done on this earth?

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rat-fish

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Edited By rat-fish

The average noob gamer who is unfamiliar with the industry will probably want a popular, no risk, multipurpose game that everybody plays (COD).

Most Japanese games (other than the nintendo IPs) already don't appeal to the mainstream. This is obviously hindered by a lack of multiplayer.

Cliffy B. offered sound advice for the publishers.

Although I don't think multiplayer is necessary, it does boost sales.

******************************

Originality can come in both single player and multiplayer experiences.

Platinum Games is a light in the darkness of monotony.

They have made some great single-player games, and now they are making the multi-player focused, "Anarchy Reigns". I believe that this is a game they want to make, not just one that will appeal to the mainstream. If their games got some more attention It would be great.

You don't need a new IP every-time you make a game; I do love having more than one Star Wars episode, but there needs to be a reason for me to buy a new game other than to just replace an old one. A continued story is a good reason for this.

I think spending money on innovative (maybe risky) titles is what will push this industry forward.

Drawing attention to this is key.

Making innovation mainstream will refresh our games.

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rat-fish

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Edited By rat-fish

I think his intentions are being confused. He is not ordering anybody to do anything. He was simply "asked by Gamasutra about what Japanese developers can do to boost their business."

He gave some logical advice. Vanquish WOULD have sold better if there was multiplayer (this may or may not have made it a better game).

Obviously this article's reaction has been blown a bit out of proportion, but maybe that's what was intended.

Why all this hate on Cliffy for simply offering his professional opinion?

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rat-fish

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Edited By rat-fish

@famekiller

all 3 Gears of War games were decent,

The Unreal Tournament games were phenomenal,

and Jazz Jackrabbit was great.

He has over 20 years of experience.

I'm not saying his views are right, but it is good to hear his opinion.

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rat-fish

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Edited By rat-fish

@famekiller Cliff has worked on over 20 games.

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Edited By rat-fish

@ji99saw COD sells because it has gained a sustainable momentum. People buy it because their friends have it, not because it is necessarily a good game.

People may not like popular music, but they listen to it because it is accessible.

Popularity is a chain reaction.