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#1 panda30
Member since 2016 • 941 Posts

@ronvalencia said:
@asylumni said:

So no actual indication that it will use HBM RAM or lack embedded RAM? Maintaining the pool of ESRAM is the best way to insure compatibility with titles that use it. There's no way I've seen to move things like that off-die without significant issues (though AMD claims a similar performance from HBM with it's higher speed and closer orientation to the CPU). Even with the bandwidth from faster GDDR5 (or more likely, GDDR5x), the physical distance the signals must travel and the higher latency of the GDDR5 modules will come into play.

There's no indications.

12 GDDR5 6700Mhz modules with 384 bit bus yields about 321 GB/s . E3's video shown 12 GDDR5 modules and stated "more than 320 GB/s memory bandwidth".

n terms of logical programming model, XBO's ESRAM is treated like PC's VRAM but the storage is tiny on XBO.

On PC and DX12, CPU can not access VRAM i.e. needs GPU's move engines to fetch data from SYS MEM.

On Xbox One, CPU can not access ESRAM i.e. needs GPU's move engines to fetch data from SYS MEM.

GDDR5 module has full duplex links i.e. two link channels per module. HBM is just DRAM in a different form factor and interconnections. GDDR5 is a type of DRAM.

To access ESRAM, programmers uses MS supplied APIs. API's memory write location can be remapped to another memory locations. It's not my problem that you missed Brad Wardell's spill on Xbox One's old vs new ESRAM APIs.

Fury X's HBM is no where near CPU's SRAM efficiency.

The reason for HBM is to reduce power consumption. The reduced power consumption can then be used to boost CU count e.g Fury X's 64 CU instead of R9-390X's 44 CU.

like i say before all this charts are irrelevant to consoles

and Where did you get DX12, CPU can not access VRAM DX12 its a API do you even know what that means

not only do it have asses to vram but it's the first direct x to communicate between Multi-GPU

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#2 panda30
Member since 2016 • 941 Posts

@loe12k said:
@musicalmac said:

Any idea what Sony is hoping to get out of this? Like, what is their sales estimate/goal? And why are they doing it? I know these seem like basic questions, but is it purely for VR? Or is there another reason?

Response to PSVR at E3 was not great. Lot of people got sick when they used it. I think the PSVR push is why the NEO is coming out. What they never factored into all this is MS would go all in for 4K gaming.

yea yoshida was shocked at scorpio announcement he even twitter phil witch he never do Sony mostlikly rush a ps5 for 2017 E3

they have to do to Scorpio / Nintendo NX 2017

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#3 panda30
Member since 2016 • 941 Posts

@kvally said:
@tormentos said:
@panda30 said:

except you're in denial if you actualy watch the presentacion you wold know Nvida was talking about VR and how you need that much more preformance to get the same graphics on VR

Sony's slide show was most likey use use for the same thing

if a game use 2.3 tf to render a game it need neerly that amount to render it on VR and that sir is FACT because VR render x2 times what a regular game wold

that is why ps4 VR games look like this

it cuts ps4 preformance in half and that is why even a PC rig runs like this

there is better graphics on PC but on a very expesive rig

The PS4 uses reprojections to VR.

Loading Video...

lol This look better than Halo 5 on XBO..lol

The power will not be cut in half.

http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/

LOL

Nathandrakeswag, you realize you are all alone here spewing out nothing but lies, misinformation and FUD, right? I mean, are you not in the least bit embarrassed about your posting? You understand that we are just watching you for entertainment purposes, right?

all you manage to do is prove my point even father

so looks better then halo witch one halo5 or last gen halo

cut in half EXACLY

to overkill yout video here is something similar runing on ps4 KSF that game looks half of this on VR and empty

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#4  Edited By panda30
Member since 2016 • 941 Posts

@asylumni said:
@panda30 said:
@asylumni said:
@panda30 said:
@asylumni said:

Umm, yes, people do...

It happens all the time. If you had 4 apples yesterday and got 4 more today; it wouldn't be uncommon to say, "I have twice as many apples today as I had yesterday."

LMAOL you sure pick the wrong picture today buddy that 1 picture was use for EXACTLY WHAT I SAY nvidia claim 2x perf for VR do to VR needs to run from 2x positions any VR game need 2x the amount of performance

witch it's exactly what I insinuate about Sony 2.3tf to run the game and the rest for VR

thx for the picture

What? This picture (as well as the others) was to show that people do use times performance and that it wasn't "shady" of Sony to use it in their slide, as you claimed. Furthermore, this slide isn't to show how you need 2 times performance to use VR, it's to show the double performance and triple efficiency of the new GTX 1080 over the old Titan X card. 2.3 TFLOPS is more than half of the Neo's rating, so suggesting it needs double for VR but using that number just shows your initial error and refusal to back off a stance, no matter how futile.

except you're in denial if you actualy watch the presentacion you wold know Nvida was talking about VR and how you need that much more preformance to get the same graphics on VR

Sony's slide show was most likey use use for the same thing

if a game use 2.3 tf to render a game it need neerly that amount to render it on VR and that sir is FACT because VR render x2 times what a regular game wold

that is why ps4 VR games look like this

it cuts ps4 preformance in half and that is why even a PC rig runs like this

No, just no. The presentation was introducing a new GPU, not on VR. If you actual read the slides, they clearly show performance increases of the new models (the NVIDIA one just happens to be performance in VR games). Those VR games look that way because they are lower budget games and need to keep a consistently high refresh rate, not because it's two views. But hey, care to explain why it would require nearly double the performance to render two 960x1080 images (with many shared pixels) as opposed to one 1920x1080 view?

This is sad. You misread the slide. Got mad and called Sony "shady". Now you're desperately reaching for some reasoning that wouldn't make you look foolish.

your not there at the presentacion of Sony

what do you think hapen when that slide show up?

a) "hey developers this is half of the TF and its twice this number"

or

b) "neo can use 2.3tf on games and the rest its for VR capabilitys"

dont think of what your seeing but rather what that was use for

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#5 panda30
Member since 2016 • 941 Posts

@asylumni said:
@panda30 said:
@asylumni said:

Umm, yes, people do...

It happens all the time. If you had 4 apples yesterday and got 4 more today; it wouldn't be uncommon to say, "I have twice as many apples today as I had yesterday."

LMAOL you sure pick the wrong picture today buddy that 1 picture was use for EXACTLY WHAT I SAY nvidia claim 2x perf for VR do to VR needs to run from 2x positions any VR game need 2x the amount of performance

witch it's exactly what I insinuate about Sony 2.3tf to run the game and the rest for VR

thx for the picture

What? This picture (as well as the others) was to show that people do use times performance and that it wasn't "shady" of Sony to use it in their slide, as you claimed. Furthermore, this slide isn't to show how you need 2 times performance to use VR, it's to show the double performance and triple efficiency of the new GTX 1080 over the old Titan X card. 2.3 TFLOPS is more than half of the Neo's rating, so suggesting it needs double for VR but using that number just shows your initial error and refusal to back off a stance, no matter how futile.

except you're in denial if you actualy watch the presentacion you wold know Nvida was talking about VR and how you need that much more preformance to get the same graphics on VR

Sony's slide show was most likey use use for the same thing

if a game use 2.3 tf to render a game it need neerly that amount to render it on VR and that sir is FACT because VR render x2 times what a regular game wold

that is why ps4 VR games look like this


it cuts ps4 preformance in half and that is why even a PC rig runs like this

there is better graphics on PC but on a very expesive rig

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#6 panda30
Member since 2016 • 941 Posts

whats you guys fav characters

Me mostly charge characters

Nash

Guile

M. Bison

and I am best w/ Cammy

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#7  Edited By panda30
Member since 2016 • 941 Posts

the guy playing chun li sucks he know no combos -.-

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#8  Edited By panda30
Member since 2016 • 941 Posts

@silversix_ said:

Why would you bother with this when the "10/10", "ESSENTIAL" game been out and exclusive to the system? This is just a poor man's UC for those that are stuck with the Bone.

they both got a 10/10

and both AAA (AAAA = 100% metacritic) witch nider have

@NathanDrakeSwag said:

No one cares about this shit game after PS4 just got AAAAE GOTY front runner Uncharted 4.

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#9 panda30
Member since 2016 • 941 Posts

@asylumni said:
@panda30 said:
@asylumni said:

Umm, yes, people do...

It happens all the time. If you had 4 apples yesterday and got 4 more today; it wouldn't be uncommon to say, "I have twice as many apples today as I had yesterday."

LMAOL you sure pick the wrong picture today buddy that 1 picture was use for EXACTLY WHAT I SAY nvidia claim 2x perf for VR do to VR needs to run from 2x positions any VR game need 2x the amount of performance

witch it's exactly what I insinuate about Sony 2.3tf to run the game and the rest for VR

thx for the picture

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#10  Edited By panda30
Member since 2016 • 941 Posts

@quadknight said:
@tormentos said:
@Antwan3K said:

@NathanDrakeSwag: Correction, the Neo is not a PS4.. The Neo is a new console with different hardware internals that shares backwards/forwards compatibility with the PS4.. Just like the Xbox One and Project Scorpio..

But you're right, there's no reason to upgrade if you don't care about the increased performance since they both will share the same gaming library (again, just like the Xbox One and Project Scorpio)..

This is what i find pathetic and down right moronic.

How can't any PC gamer step in and correct the little rodent is beyond logic,we have some so call hermit but that one spend more time defending the xbox one than PC..lol

So a PC with a 7850 is a PC but a PC with a 680Ti is not.?

I would love to hear your pathetic damage control on this one and subsequent spin..lol

Neo is a PS4 is a stronger PS4 but a PS4 never the less,just like a PC with a 7850 and a FX6300 is a much of a PC as one with a R390X and a FX8XXX as simple as that.

"Well, no, PS4 is PS4, you know the new high-end PS4 is still PS4, so you know the lifecycle is not going to be shorter," Yoshida said.

http://hothardware.com/news/sony-exec-claims-playstation-neo-wont-alter-ps4-lifecycle#yDIz1puX6Cx1KeOO.99

But see what sony has to say about it...lol

Lems are hiding behind PC.

Half of the "hermits" on this forum are closet lems hiding after M$ screwed up the Xbone.

dont really know what your aguing here but ps4 is to Neo as Xbox One is to Scorpio

both will play the same games as their Predecessor Both will use the same UI

and Both Neo and Scorpio games will also play on their Predecessor

the only difrence its Microsoft will not limid developers on the games full hardwere where Sony Limits Noe to FPS and resolution only