FFVII: Dirge of Cerberus (PS2)Publisher:Â Square Enix Developer:Â Square Enix Genre:Â Action Release Date:Â TBA 2006 ESRB:Â Rating PendingMore Info on this Game
By Andrew Alfonso | Jan. 27, 2006
One year after Advent Children and three weeks after Kingdom Hearts II, Vincent returns in a new FFVII spin-off!
Spiffy
The graphics are some of the best on the PS2, and FFVII fans will enjoy the fan service.
Iffy
Questionable control design decisions, the music isn't up to par with the rest of the Final Fantasy games, and you have to pay for online play!
Before I commence my run-down of this eagerly anticipated game, I feel the need that I should get a few things out of the way before you, the GameSpy reader, read the rest of this article. First, Final Fantasy VII was one of my favorite RPGs ever. Secondly, and most importantly, I have a huge passion for FPS games, despite not having the best aim or reaction times.
Having said that, Square Enix's latest FFVII spin-off, Dirge of Cerberus, is a game that's been showcased twice in Japan, once at Square Enix's party in July, and once again at the Tokyo Game Show, but has faced some considerable criticism from gamers all around the world due to its stark contrast to the rest of the Final Fantasy lineage. It takes place one year after the events of Advent Children, although you don't really need to know what happened in Advent Children to enjoy this game. Enjoying some peace and rest in the small town of Kalm, Vincent's vacation is abruptly put to an end with a group of soldiers start storming the town to round up all of the villagers. When these soldiers get their sights on Vincent, it's clear why they're in Kalm to begin with; they want Vincent, dead or alive. The group calls themselves Deep Soldier, and they seem to have a connection to the SOLDIER group that was present in the original Final Fantasy VII. We don't want to spoil the entire story for you, but we will mention that every cast member of FFVII will get their spotlight in this game, with Cait and Yuffie receiving the most attention.
Those looking for an RPG experience with Dirge are definitely looking in the wrong place. If anything, similarities can be made between Dirge and Resident Evil 4. The former uses the latter's point of view perspective whenever in gun-mode, which means that the camera is settled just over Vincent's shoulder when he's shooting. From here, you can also go into first-person mode, or back into full third-person mode. Being that Vincent is the star of Dirge, the game features a lot of gunplay, and not much else. He does have a melee attack, but you'll rarely be using it since you'll have an ample supply of ammo at all times.
Vincent can carry up to three firearms at a time. These firearms can be customized to suit your liking. Early on you'll pick up attachments to shorten and lengthen the barrel of your gun, which changes the properties of your guns. For example, the long barrel attachment allows you to shoot people at longer range, but the reload speed is slower, and your foot speed also slows down, since the gun is much heavier than before. By comparison, the short barrel is only good for point blank targets, but your overall speed is increased. The body of the gun can be changed too, from the normal gun that you start off with to Gatling guns, shotguns and more. In addition to customizing your firearms, Vincent also gains experience and stats after every stage is completed, however you can actually use your experience points in two different ways. First, you can use your points to give Vincent more power, thus making him a more efficient killer. Secondly, you can use your points and transform them into Gil, allowing you to purchase more merchandise before the beginning of each stage. Finally, much like other action games, Vincent has a "berserk" mode where he transforms into a giant werewolf/monster, although he can only use melee attacks.
One of the puzzling things about this game as we barged through the first four levels was the controls. The default controls are, simply put, a complete mystery. While most action games will allow you to change perspectives on the fly with one button, it doesn't work that way in Dirge. Both the L1 and R1 triggers will put you in gun mode, but in order to cancel it, you'll have to press X instead, because R1 also doubles as the shoot button. The reason behind this is unknown, and it's an odd design decision that might make gamers a little frustrated during the opening hour of the game. Thankfully, the game's controls are fully customizable, so you won't be stuck with the default controls. Additionally, just about every mechanic is adjustable, so you can tune Vincent's turning speed as well as all of the camera controls to your liking.
Dirge is divided into several chapters, with each chapter containing missions that you must take in order to move the story forward. Most of these are painfully easy though, as you simply have to take out everything that moves.
Despite the odd control mechanics, Dirge seems to have lots going for it. Obviously, the visuals are spectacular, and are on the level of Kingdom Hearts II when real-time graphics are used, and on the same level of Advent Children when the game goes into its animated cut scenes. The motion capture during the cutscenes is top-notch, although I'm a little disappointed because the quality significantly drops when you're actually playing the game. Vincent's in-game animation in particular is nowhere near as good as the stuff you'll see in the cutscenes, real-time or CG. However, the art direction -- supervised by Yusuke Naora -- is splendid and is directly influenced by Advent Children.
Included with the Japanese version (this is not confirmed for EUR or US) is an online mode where you can play against other players in a free-for-all. Unfortunately, this feature comes at a cost, as you have to pay a whopping 800 yen ($ per month for a non-MMORPG game, and you need the PS2 HDD attachment to make it work! There's been no official word from Square Enix Japan about this feature, and quite honestly fans shouldn't be expecting one either; it seems that this was a feature that, although planned from the beginning, wasn't intended to be a major selling point of the game. Rather, it was a bonus for those who supported FFXI on the PS2, since that game also required the PS2 HDD.
Final Fantasy fan or not, it's best to approach this game with caution. This is definitely not the game where one will say "well, this part wasn't that good, but overall it was OK." No, this is definitely not one of those games. This is a game that you will either love with all your heart, or hate with all of your guts. Gamers can't ignore the fact that it's totally different from any other Final Fantasy title you've seen thus far, and that could be the deal killer for most fans. With a U.S. release still upcoming -- albeit with no release date currently confirmed -- it'll be interesting to see if Square Enix tries to push the multiplayer function on American players, or if it'll be cut completely.
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