i would support blocking used games (it makes complete sense to me financially) BUT you have to reduce new titles to 40 instead of 60. on top of that, pre-orders should give an even bigger incentive ($30-35$ cost of the game).
by blocking used games and NOT reducing the cost at retail, gamers will purposely avoid buying games to force a sale when a game fails to meet expectations (see Max Payne 3).
@Faster_Bill I think I agree with you on account of Rage. I've yet to see a better looking engine. There were moments where you forget it's not camera film. My only issue with using these engines on consoles is that I hate when things pop out and aren't already there regardless how far away you are from them. So while the screenshot is pretty to look at, it's annoying when things appear as you get closer.
@Black_Hand_313 would you recommend the first MoH? i don't do much multiplayer and the single player campaign matters much more to me. i liked the BFBC2 campaign and generally like war shooters, but heard that MoH wasn't very good. is it at least as good as BFBC2?
@franci17 @silversix_ first of all, how do you know there are zombies in The Last of Us? maybe i haven't seen all the gameplay trailers but i don't recall seeing zombies. and second, how were Capcom supposed to learn from the Last of Us when that game is still in production and RE6 is less than a month away from release?!
@Android1138 well, firstly, i liked RE5. it wasn't scary, but it was a good game and i felt the sense of survival more than a sense of horror. also, RE4 wasn't dark either and that was a great game. i'm not sure that just being dark, a game automatically becomes scary. i think it's quite possible to pull off a horror game without having you play in a dark setting or in pitch black. dead space 1 is a great example. you could see everywhere and were still terrified because the atmosphere that was created was great.
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