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mortalhuman

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#1 mortalhuman
Member since 2011 • 31 Posts
[QUOTE="faizan_faizan"][QUOTE="mortalhuman"]yep, that's v. The mystery is why it is 1080p. There are 1080p screens to find, but they are all captures from videos - this one came like this. wtf? Looks tessellated to meeeeee.

Yes, consoles can't handle the image quality, the 1080p resolution, but the assumption that the screenshot was rendered using a PC, is just not a solid one. It could be a dev kit or something.

ROFL the whole reason they did max payne at the same time was so that they could do GTA V at the same time, regardless of what home base decides to publish it as, the game is made on a PC, thanks to a lot of hard work in restructuring the workflows to support exports to all platforms. When one thing is made for pc, it is then put to one console, then it is put to the next. That's how the studio works now, the engine is very sophisticated in this way. Some items are directly shared as the same exact files across all platforms.
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mortalhuman

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#2 mortalhuman
Member since 2011 • 31 Posts

[QUOTE="mortalhuman"]I am not really asking for people to consider the possibility - I wrote that post in that way because I KNEW I would have to let people come to the conclusion on their own. Straight up telling them "this is the fact" would not end well (even that thread did not end well!). But it is the fact man. No, the screenshots are NOT from the gameplay, the screenshots are LEAPS AND BOUNDS higher fidelity than those consoles. Here is a comparrison between screenshot and gameplay (aka pc and console - FACT) here is the screenshot:  and HERE is a console image of the same place, and it is downscaled so it should be even more crisp... but it's not: WHERE DID THE TREES GO? On PC, we call this "view distance" and "detail distance" - and my source told me "foliage density"  YOU GONNA LEARN TODAY. YOU WERE SAFE IN BLISSFUL IGNORANCE UNTIL I WAS NOTIFIED OF THIS FORUM. MY PROFESSIONAL EXPERTISE WILL BE ENOUGH TO CURB YOUR DISGUST IN MY UNPROFESSIONAL ASS WHOOPING.menes777

What if they were just bullshots that were doctored up for promotional purposes?

how the frigg do you suppose they would just doctor up some images?! everything in both of those images is rendered in RAGE. Do you own GTA IV on PC? Or just console? If you own it on PC, you should recognize high pc settings vs normal console settings very easily, even under a different asset set and some improvements. Not all shots are dx11, not all shot are MSAA'd - there are multiple people taking these screenshots, some of them even use different brightness contrast settings then their colleagues - but these screenshots are coming off of rockstar north's rigs, not off their dev kits. They simply cannot populate that scene (very technical, skip it), and look at the trains. And the size of textures - one is "medium" if this was GTA IV, and the other is "Very High" Promise.
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mortalhuman

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#3 mortalhuman
Member since 2011 • 31 Posts
yep, that's v. The mystery is why it is 1080p. There are 1080p screens to find, but they are all captures from videos - this one came like this. wtf? Looks tessellated to meeeeee.
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#4 mortalhuman
Member since 2011 • 31 Posts
I am not really asking for people to consider the possibility - I wrote that post in that way because I KNEW I would have to let people come to the conclusion on their own. Straight up telling them "this is the fact" would not end well (even that thread did not end well!). But it is the fact man. No, the screenshots are NOT from the gameplay, the screenshots are LEAPS AND BOUNDS higher fidelity than those consoles. Here is a comparrison between screenshot and gameplay (aka pc and console - FACT) here is the screenshot:  and HERE is a console image of the same place, and it is downscaled so it should be even more crisp... but it's not: WHERE DID THE TREES GO? On PC, we call this "view distance" and "detail distance" - and my source told me "foliage density"  YOU GONNA LEARN TODAY. YOU WERE SAFE IN BLISSFUL IGNORANCE UNTIL I WAS NOTIFIED OF THIS FORUM. MY PROFESSIONAL EXPERTISE WILL BE ENOUGH TO CURB YOUR DISGUST IN MY UNPROFESSIONAL ASS WHOOPING.
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#5 mortalhuman
Member since 2011 • 31 Posts
Say, does anyone know why this screenshot is sourced at 1920x1080? Consoles don't support that, only upscaling... Anyone explain the butter-smooth rounded shit all over this motorcycle? Hmm? Any idea why this shit is SO smooth you can't even pic out a polygon unless it's an intentional hard bend or frame kink? ANY EXPLANATION AT ALL?
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#6 mortalhuman
Member since 2011 • 31 Posts
[QUOTE="princeofshapeir"]It's more likely the GTA V screens are bullshots rather than actual screens taken from a real-time PC version faizan_faizan
I agree with this guy.

EVERY game you can name that has "bullshots", those "bullshots" ARE THE GAME I PLAY. PERIOD. You know nothing, even when it is very carefully explained. It's hilarious. And the funniest part is that any serious gamer ALWAYS ends up on PC anyway. If you don't, you were just a casual anyway - which is okay - but don't pretend you know what you're talking about, you're repeating the assumptions of morons who are inexperienced.
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#8 mortalhuman
Member since 2011 • 31 Posts
Bullshots.faizan_faizan
What console gamers call bullshots are ALWAYS what pc gamers call "the actual game I own" Period. Fact. Read it and weep, this is reality. Anyone who says "bullshots" = an inexperienced couch potato. Basically. Now you know.
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#9 mortalhuman
Member since 2011 • 31 Posts
Not totally sure about the RIM of this vehicle, mags may be (wisely) treated like bike wheels and spokes, but the body is smoothed out a lot compared to the actual model  Same car in GTA IV, on PC, no tessellation, same density as the GTA V green ruiner in the first image, you can see the edges on the wheelwell. On the car in the first shot, it is way subdivided to make it smoother, and the screenshot is rage engine, not a render:
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#10 mortalhuman
Member since 2011 • 31 Posts
Gentlemen, I present to you DX11 only Tessellation in GTA V PC version, carried up from Max Payne 3's rage engine version into GTA V's: Here is franklin, cop car, every character, and the bike (except it's spoked rim - only a moron would tessellate that, it doesn't need it at all) Notice his ear, his smoothness, his 3d pockets that are displaced and sticking out in 3d and NOT just a normal map, his sub surface scattered skin, NOT present in gameplay videos. Notice the polycount on that rim, on that cop car, notice how there are NO lines to count on that wheel, and then notice the images below it. The green car is from GTA V online Video from PS3, and it does not have tessellation. The cop car, franklin, and the other things, do. Again, PC version confirmed. It's not only slated, it's already in existence. They did Max Payne 3 in tandem - pc, consoles, same time - no reason they don't carry on that work. IF you think that is not true, allow me to inform you that the screenshots are the game Rockstar NORTH has actually developed. Conversely, the PS3 footage you see, is the console version that Rockstar GAMES NYC (not north, same first name, DIFFERENT COMPANY same FAMILY) - NYC is focused on the current consoles. Publisher Rockstar Games (they are the publisher of GTA now, in association with take2 as you know), their focus is the current consoles - their MARKETING, BUSINESS, SELLING focus. Rockstar NORTH'S DEVELOPMENT focus has been bleeding edge, best tech possible, optimize it for the consoles, but we're making the game we want, and we're showing real screenshots. Basically. Again, LOOK at the icredibly high poly count, dx11 based shading/fragment lgihting, subsurface scattered skin, tessellated characters and vehicles (minus the bike wheel that only a moron would tessellate due to its a waste and already a waste without it), look at the rims of the cop car, the perfection of all contours. Simply put, this is tessellated image, and it's from the PC version or nexgen console version, both of which are a guarantee (GTA Online does not die with the consoles, and GTA V is its companion) The utter PERFECTION of curved surfaces, the perfect roundness of his cap, the Aliasing introduced from massive downscaling (most don't notice it, but it's there) Enjoy :D
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