And another good one from "Straight answers from Lucy"
ToyCoffin
So when you were saying the servers in the cloud did significant computations--you were lying. So when you were saying it's take significant re-engineering to produce an offline mode---you were lying. How can we believe anything you say now? Or in the future?
Lokiliesmith So, when you said that SimCity required "significant computations" from your servers, and "significant engineering" to make even single cities playable offline, those were bold faced lies, right? Your servers handle data transfers between cities that could EASILY be handled via LAN, or for single players in their own computers, right? There is a delay of several hours before these features sync across regions being managed by your servers. Doing it locally would actually speed this process up!
miyagi1984's comments