@gamerboy100: The only reason they'd ever go free-to-play is if they're no longer making enough money off of subscriptions to pay for server upkeep, and if they're losing that much money, it's more likely it'll just shut down. All of the current subscribers are obviously quite content to pay for subscriptions, and many of them would quit due to the crowd that a free-to-play model attracts.
@mattborges: Well, because games are created by people who live in the real world, and the politics and culture in game are inherently a reflection and commentary on how the authors perceive the world around them.
@uxtull @minneyar @Jahames1 They call it "rogue-LITE", not "rogue-like." The environments are randomly generated and death is permanent, but you do not completely lose all progress between deaths.
@Jahames1 I'm on my NG+3 now, and I can say that my first time through the game, there were a couple of enemies I never saw at all, and a handful that I only saw once or twice. There were a number of enemies who didn't start appearing frequently until NG+2.
The game is only as grindy as you want it to be, really. I've seen somebody beat it at level 8, and I've heard of other people doing it lower.
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