I swear I'd give this game 10/10 if those cops were less superhuman. Around mission 10 they become intolerable. I mean they can make 180 degree turns on a place in an instant - what more can I say except that they must have some alien technology. This game becomes literally unplayable after mission 10, it's simply a bad game design. Did they playtest each mission? I highly doubt that. Since this was PS2 launch title, it must have been rushed out. In mission ten or so 6 cop suvs encircle me every time and I can't do nothing about it. And I only could finish mission 8 or 9 because one of the cops fell upside down and remained that way during all the mission. What a shame, this is my kinda game and I would have really liked it. But I guess these devs had inferiority complex like that because one of their previous games that I played aeons ago - Midtown Madness 1 or 2 - was insanely hard too.
The Sands of Time is one of my fav games of all time, while The Warrior Within I regard as one of the most annoying games ever. All this time I had read that The Two Thrones took the best from both of those games and therefore is the best in the trilogy. Finally I am playing it and what a disappointment it is.
Where do I start. The combat. I refuse to believe that the same people who made The Sands of Time designed this terrible melee system. The Sands of Time had only two combos - but they worked and were satisfying enough while being far from the highlights of that wonderful game. The Two Thrones has a TON of combos but they don't work half the time! Oh dear god how frustrating that is. For example, when the prince falls on the ground he WON'T get up for 2 or 3 seconds no matter what you do while the monsters keep chopping him. That is NOT how you design a fighting system - you can't let the player defenseless like that. Unfortunately there are a few more annoyances like that.
But now to the Dark Prince. It was a great idea but the execution only brings more frustration. The problem is that all the dark prince's sequences are timed and often I am standing or running around trying to figure out what I am supposed to do next while the time runs out. And it runs out and the prince dies. Repeat that for a few times and start getting concerned for your mental health. That's what this game mostly does - damages my nerves. I have to admit that overall it is less annoying than The Warrior Within but that doesn't help it much.
I managed to complete all levels but damn 3 or 4 of them were so difficult. I will go so far as to say that Switchball is the most difficult game I have ever played.
There are 5 worlds in this game with 6 levels in each of them. The Cave world and the Ice world are so beautiful that I think I will just go there from time to time just to look at them, they might be my top 10 favorite game locations for sure.
As for the timed mode - I want to see the person who is able to get gold medals in all 30 levels. I haven't managed to get even one and struggling to get the 12th silver medal for the useless trophy.
I hope the Swedish people who made this wonderful and addicting game work for DICE or something now.
I'm surprised noone mentions the difficulty issues of this game. I was about 10 hours in and the game had been laughably easy but then in one mission all of a sudden BLAM an unbeatable boss. I looked for solutions online but even then I couldn't beat him unless I grind some I guess, meaning play the previous missions but I'm not going to do that because where is fun in that? Now I'm not sure if I want to get the original, the PS3 game. If it has the same issue then it deserved the low sales LOL
Same thing happened in Jeanne d'Arc but for some reason I wanted to keep playing although I was near smashing my PSP to a wall at least a few times.
This game is like GTA except it actually works and it's a lot of fun! I've been playing it all day, I don't remember the last time I was so addicted. Well I remember - it was SSX3 on the PS2 almost 2 years ago, I still play that game regularly.
I have tried playing all the modern GTA games except V and they simply didn't do anything for me and I found their mechanics and everything else about them boring and annoying. Sleeping Dogs doesn't have the best mechanics but they get-the-job-done.
Unlike GTA, Sleeping Dogs has a lot of likable character - the story may not be so interesting but it flows! The main character is likable enough. Hong Kong is interesting and beautiful and it is fun to drive it's streets in sexy sport cars.
Eventually I will have to get a physical copy of the PS3 version because collection and trophies :hang
When this game got released I was so disappointed in it because the original is the-best-game-ever, but now I have come to peace with that and simply dislike this game and find it boring.
Screw the yellow piss filter, the health regen, the third person takedowns, the cardboard characters - I could put up with them, but I simply cannot believe in that game world! I don't find it attractive in any way and I have absolutely no desire to explore it! It has NO atmosphere!
I hate those shiny plastic grafix, that every square meter is filled with trash that constantly distracts me. I hate that stupid hacking minigame. A supposedly immersive game cannot have a minigame that lasts longer than several seconds.
It would be stupid to ever expect a worthy sequel to Deus Ex, but Human Revolution is far from even being simply a decent game.