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maeble

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Well maybe it comes off as a bit tin foiled paranoia style. But come on it was nothing more than a Advertisement/interview shoehorned in a reality check show. Maybe i am demanding too much and it is sadly become normal. But they try to sell me the concept of a cool show about science, and then blatantly put advertising in it. It is so obvious that it pisses me off.

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maeble

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Ubisofts advertisig is infiltrating these shows. They must be desperate about this game failing. First Max scoville studyhall about pirates was a disguised interview (or advert) about AC4. Now here too. Please hide your advertising cleverer or just use banners and stuff. Don´t offend your viewers by shoehorning it into a show.

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maeble

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Edited By maeble

Mayor game companies these days are trying to fit mature themes in their games really hard to face the common criticism of dealing only with juvenile themes.

Albeit to me they lose every credibility the moment they try to squeeze it in somehow, as they often do. I can´t have a cathartic, cautionary moment about violence in GTA when moments before i ran over a dozen of pedestrians. It seems like a stupid excuse.


I loved the walking dead for the superb storytelling but without the zombies i doubt anyone would have liked it.

Also why is Tom taking this position all of a sudden? Is he trying to intermediate with all the angry teenage mob he pissed of lately?

And last but not least Spector and Cage hav to shut up before they really make a game that doesn´t capitalize only on entertainment. Both Heavy rain and Deus ex didn´t have the guts to break this tradition of violence and added nothing truthfully deep to think about.

There has to be ways of making challenging game play without violence (immature free violence).

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maeble

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I think right now there will be happening the same thing in video games that happened in the Hollywood-movie scene in the sixties. At that time the Hollywood had run out of ideas and the whole industry was in a sort of depression. The cinema scope and 3d techniques didn´t seem that fresh anymore and the market was dominated by musicals and family-entertainment movies. A new bold and intellectual generation of young filmmakers came to prominence in America. They were inspired by European filmmakers (especially French New Wave), which at that time were much more daring than the stale Hollywood-studio based economy, because they were individualists-filmmakers. Film makers like Jean Luc Godart and Michalangelo Antonioni.

I think the same thing might happen in the video game scene. In fact it is already happening. The industry is in a crisis right now, because the market and the content has become stale. The content of most games repeats and often than not it involves juvenile tones and unnecessary violence. In an attempt of saving the market they try to make the games more entertaining and add many bells and whistles to make them appealing. The core structure remains stale (same thing Hollywood tried desperately to do in the lat fifties). Now since some years there has been indie game-scene. They have the same role as the French New Wave had for the movie industry in the sixties.

The gaming industry will use this ideas and capitalize on them to create a new branch of video games that are AAA but indie at heart (hopefully).

We saw that in journey. I wouldn´t call it exactly indie, because Sony had a deal for a lot of money with the creators. But in heart it is.

What i am trying to say, is that game like journey will be the equivalent to movies like Melancholia from Lars van Trier. It is a movie that isn´t exactly independent but i wouldn´t call it a blockbuster either.

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maeble

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Edited By maeble

I think right now there will be happening the same thing in video games that happened in the Hollywood-movie scene in the sixties. At that time the Hollywood had run out of ideas and the whole industry was in a sort of depression. The cinema scope and 3d techniques didn´t seem that fresh anymore and the market was dominated by musicals and family-entertainment movies. A new bold and intellectual generation of young filmmakers came to prominence in America. They were inspired by European filmmakers (especially French New Wave), which at that time were much more daring than the stale Hollywood-studio based economy, because they were individualists-filmmakers. Film makers like Jean Luc Godart and Michalangelo Antonioni.

I think the same thing might happen in the video game scene. In fact it is already happening. The industry is in a crisis right now, because the market and the content has become stale. The content of most games repeats and often than not it involves juvenile tones and unnecessary violence. In an attempt of saving the market they try to make the games more entertaining and add many bells and whistles to make them appealing. The core structure remains stale (same thing Hollywood tried desperately to do in the lat fifties). Now since some years there has been indie game-scene. They have the same role as the French New Wave had for the movie industry in the sixties.

The gaming industry will use this ideas and capitalize on them to create a new branch of video games that are AAA but indie at heart (hopefully).

We saw that in journey. I wouldn´t call it exactly indie, because Sony had a deal for a lot of money with the creators. But in heart it is.

What i am trying to say, is that game like journey will be the equivalent to movies like Melancholia from Lars van Trier. It is a movie that isn´t exactly independent but i wouldn´t call it a blockbuster either.