I have inspiration from this video: http://www.youtube.com/watch?v=3VFXK_7Sz2M
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I want to use this type of a build because it looks extremely fun. I want to use it as a way to simply mess with people, especially Forest Gankers. Problem is, Karmic Justice is one of the most poorly understood things in the entirety of this game. I just want to compile a list of everything everyone knows or even thinks they know about it. I will do my own testing once I get my copy of Dark Souls back, I lent it to a friend to try and get him in to the series.
1. How is KJ activated? I hear it's a rapid number of hits, either four or five. I also hear it's an undefined large amount of damage. I hear it's both.
2. Is KJ activated after death? The person in the video gets a lot of activations after death. I've also heard that people die without it going off. Some offered the explanation that it can be activated if people attack you during your dying animation.
3. What is its damage affected by? The person in the video pulls out a TCC, some say the magadjust alters the damage, some say it is for tricking the opponents. Others say that the overall AR of your right hand weapon affect it.
4. Do Dusk crown/Darkmoon crown affect it? Also, should I go with Ring of The Sun's Firstborn of Bellowing Dragoncrest ring?
Final question, is Red Tearstone activated after death, or do you still have to be alive?
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My plan for this is a character with high strength and faith, because the Grant +5 has the highest AR I can recall, for any weapon. Another option would be a lightning Zweihander/greataxe, because those also have insane ARs. The character would also wield a Grass Crest or post-patch Eagle shield in the left hand. Armor would be full Havel's, except with a Dusk Crown. Rings would be Red Tearstone and RoTSFB.
All of these aspects together would cause for an unexpected burst of pretty high damage. Hopefully the people I use it against will have low enough health to be killed.
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