jeremybristol's comments

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jeremybristol

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@Thanatos2k: Only because it took the usual Square route of not making direct sequels. I'd actually be more up for a remake of Cross because most PSOne era polygonal games look terrible on modern televisions, unlike ChronoTrigger, which looks the same as it ever did.

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jeremybristol

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@lnception: Umm, no. I would say Secret of Mana needs a remake, preferably one that removes the bugs (the IOS port still has a few) and takes into account all of the elements cut out of the game because Nintendo nixed the CD-ROM add-on (at least 25% of the game was removed to fit on a cartridge, and the story had to be changed because of this). I'd prefer it wasn't done in the style of Adventures of Mana (the remake of the original game in the Mana series), but I'd take it. Chrono Trigger--what's to improve, other than the overworld map and your ridiculously tiny sprite? If they were to open up the world and give more locations, I would be in, but even the PSOne port on an HDTV still looks amazing, unlike games like, say, Vagrant Story or Xenogears--I could see remakes of those as well.

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jeremybristol

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@iandizion713: There kind of was a Chrono Trigger 2. It was called Chrono Cross.

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jeremybristol

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@xantufrog: It would probably look like Blue Dragon or the latter Dragon Quest games, since the characters were designed by Akira Toriyama. If you thought those games had charm, then you'd probably like the look of Chrono Trigger in 3D. I'd be more afraid of a bad sprite replacement like the iPhone version of Final Fantasy VI--the characters have little detail and appear flat and boring.

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jeremybristol

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Edited By jeremybristol

Played through the Vita version and liked it a lot, but there are significant flaws that a new coat of pain aren't going to fix, and the reviewer pretty much covers them, though I liked the gameplay a little better than the reviewer (there are some fun, surreal puzzle areas in latter stages, though there are too few of them). A negative he seemed to downplay is just how many of the side missions are arbitrary time-based missions--races and kill-so-many-creatures before time runs out--which I ignored at the expense of 100% completion and slightly lower stats. I know some people like timed-based missions, but I've always hated them, and if you hate them, you're going to be missing out on a good portion of the game (say 25%). Still, the feeling of floating around the city, looking down at the citizens while standing on the bottom of a blimp, is absolutely incredible, as is the feeling of falling, especially when you pass through the open heart of the city to the underbelly--the developers really nailed the feeling of weightlessness and weight. I spent hours on the demo (which, by the way, has unlimited flight time, unlike the game) re-enacting the scenes from one of the Ani-Matrix shorts (Beyond, where the kids find the "haunted" house). On the other hand, I think the story is worse than the reviewer lets on. For as few story missions as there are, everything feels extremely, disjointedly episodic--very little affects future events, making every group of missions feel like self-contained stories despite featuring the same characters. We never learn much about Kat, the origin of her amnesia, or why the city is floating in a void. There are hints at darker elements that sound like Majora's Mask fan theories, but nothing is ever conclusively answered. Basically, the set up to the world is amazing, but they don't follow through with it, probably because it was a Vita game. Here's hoping Gravity Rush 2 fixes the story (hell, Borderlands 2 pulled it off) and adds more variety to the gameplay, like more puzzles and exploration.

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jeremybristol

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@regulas: Seriously? Having one black actor is political correctness? I'm sorry, I'm against political correctness, but the anti-political correctness movement is just another form of political correctness geared at not offending white males, and frankly, they--which includes me--don't want or need protection. In any case, even if he is a Jedi--we still haven't seen him use force powers, only wield a lightsaber--he's not the first, so get over it--and don't forget, Vader's voice is James Earl Jones. Speaking of Vader, making Vader Jesus is the opposite of political correctness--if Lucas had followed through with whatever he planned to do with that allusion instead of leaving it to die as a single stupid, almost throwaway line in Episode One, it likely would have angered more people. Screw the midichlroian debate. Vader as Jesus Christ? How does that not anger every single demographic? Why doesn't anybody ever want to debate that issue?

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jeremybristol

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@garysingh34

You know, that's actually my complaint about all of the Dark/Demon Souls games--they promise freedom, but they're fact TOO linear, with only enough freedom that, if you tried, you might get lost and end up in a level you're not ready for. Even the mechanics of the game lack freedom--to have any success, you have to fight pretty much exactly as the programmers "train" you--or you spam ranged attacks. Even leveling up has next to no impact on the game, as admitted by another poster, to the point that it's basically irrelevant. Another poster pointed out the similarities to old-school platformers like Super Ghouls and Ghosts, and I think that's incredibly accurate. Now, I've beaten my share of Mega Man games, but Super Ghouls and Ghosts I couldn't even come close, and it wasn't because of frustration (I never played it long enough to throw a controller). It just wasn't as fun for me as Mega Man or Contra or Castlevania or even Zelda 2. Even though I've never beaten Zelda 2, I've logged probably 100 hours playing through the first 3/4 over and over (I've even gotten past that damned wall a few times). Don't get me wrong, I can see what excites most players about Dark Souls, and the game doesn't "suck," but even when I'm doing awesome, I never feel excited or invested in the game (maybe it's the slow, lumbering characters, or the minimal variety of attacks, or the fact that the world and the character's reason for existence don't make a lick of sense except as an excuse for video game mechanics). Frankly, I'm just looking for something else in a video game, and it seems like that's what the review writer was getting at. And, to combat the "it's too much of a challenge for you," argument, maybe, as with Guitar Hero, when the simulation becomes more challenging than the real life actions it's simulating, then maybe learning how to actually sword fight (or play guitar, or fly a plane) is infinitely superior to faking it. Just a thought.

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jeremybristol

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Do we seriously need achievements for watching television, for Christ's sake? Shouldn't it be discouraging, not encouraging laziness? Yeah, playing video games aren't exactly a jog around the block, but they require some level of skill, hand-eye coordination, and practice. Theorhetically, I could put on Battlestar Gallactica on my XboxOne, switch the TV over to my PS4 and cheat my way to points and possibly physical prizes for literally doing nothing.

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jeremybristol

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Edited By jeremybristol

Maybe if the Xbox 360 could still play Xbox games, that percentage would be higher. It also doesn't help that the transition in graphic quality between last gen and current gen was so stark because of the rise of HD towards the end of last gen, making especially the early games like, say, Drakan on PS2 and Grand Theft Auto III look ridiculous on modern televisions (they're not unplayable, though, by any means)--that's not something GameCube-to-Wii users ever complained about because the Wii was barely high-def, and it was backwards compatible through it's life cycle. I don't see that same same stark difference occuring between the 360/PS3 and the XboxOne/PS4, because both generations are high def. It won't be until 4000p (or whatever) TVs become prevalent halfway through next gen (if at all) that the PS3/360 games will start to look like PS2 games, with the same flattened details and such. In the meantime, doesn't backwards compatibility lead to earlier adoption, as more people will be able to trade in their old systems towards the new one? I know I won't be able to trade in my PS3 towards the PS4 until I know my digital purchases will be playable on it--I've got too much money invested into all of those games.

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jeremybristol

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@SlowMotionKarma Exactly. That's $34 dollars each for games Super Mario World, F-Zero, Pilotwings, Sim City, Populous, Street Fighter 2, Street Fighter 2 Turbo, Super Street Fighter 2, NBA Jam, Super High IMpact, Madden, Chester Cheetah, Super Turrican, etc. Most of the rare games are $50 or less.

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