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horrowhip

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#2 horrowhip
Member since 2005 • 5002 Posts

So bungie is wrong?? Also, in my original post, i never stated that 360 supports DirectX 10 or 11, i said it has a modified version of DirectX 9, with some DirectX 10 functions, and thats why it was dubbed "DirectX 9.5"

navyguy21

The 360 support a modified version of DX9, but only very limited DX10 features(Unified Shaders, stream out). The API and architecture are what makes DX10 what it is....The 360's version of DX isn't the same, thus it isn't DX10.... The 360 can't do Geometry Shaders. Nor can the 360 do SM4.0... Can't run DX10 code... It isn't DX10. DX10 is all or nothing. that is how different it is from DX9. All or nothing. You can take a couple features and plop them onto DX9, but that doesn't make it DX10.... Nor does it make it capable of similar things as DX10.... Understand?

Also, Bungie never stated anything about DX11 or DX10... No, this random website made that statement....

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#3 horrowhip
Member since 2005 • 5002 Posts

The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.Pices

The PS3 is roughly 400 GFLOPS total. The 2 TFLOP figure was complete marketing BS.... Don't believe it.

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#4 horrowhip
Member since 2005 • 5002 Posts

Lmao, funny that Ati put something into a console card that they didn't even implement in PC cards at the time of launch for the 360. Heck it was what 11/2 years after the release of the 360 that Ati came out with a DX10 card. While Nvidia had already been doing DX10 with its cards, heck if any hidden features are in anything it would be the ps3.

But for the most part DX10 hasn't really added that much if anything at all, most games ran in DX9 on the pc doesn't really lose anything when compared to the DX10 versions, much less DX11 lol. Most have realised that DX10 was just a selling point for Vista for MS. Now they are using DX11 to sell Halo Reach? WoW.

GreyFoXX4

ATi cards have been capable of doing Tessellation since the R200 cards(Radeon 8500)....

You are wrong about them not putting it in their cards....

As for the Unified Shaders, that was announced as a DX10 feature a while before the Xbox 360 came out, and Ati was using the Xenos as a sort of prototype for that feature...

Xenos is not DX10 capable. Don't say that it is.... And Halo: Reach won't do DX11. This article was written by an ignorant fool.

DX10 wasn't just a selling point for Vista... DX10 is way better than DX9. But only if the code is written specifically for DX10....

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#5 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="horrowhip"]Before lemmings start making stupid claims Raining__Blood

You're the only making those claims,the article doesn't say anything about DX10,TC didn't say anything either,let me post it for you again.

Hey guys, as usual just sharing info. I, like many others here, assumed that Halo Reach would use a modified Halo 3 engine. But, while ODST will use the engine, REACH will sport a brand new custom engine, built to take advatage of the 360s "DirectX 9.5" features (360 has a modified version of DirectX 9, with some DirectX 10 features)navyguy21



The bolded part are totally true and tessellation has always been a DX10 feature

the article says DX11.... DX11 is a subset of DX10... DX11 is an expansion of DX10.

And the only DX10 feature that the 360 has is Unified Shaders. That is it. It is improved over DX9 in other ways, but that doesn't mean it has DX10 features....

Also, Tessellation isn't part of DX10. Tessellation is part of DX11. nVidia hasn't even supported Tessellation up until now, and they are only doing so now because MS is forcing them to....

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#6 horrowhip
Member since 2005 • 5002 Posts

Yeah, so it is DX 9.5? Pretty much, we did not claim it was more than that..

Camer999

Ok... But you are wrong. Quite a few people over the years have claimed that Xenos was DX10 capable...

The point is MS is going to start helping relase the tools to start unlocking some of these DX10 features in the 360 GPU.Pimp_Dog09

That is just one example....Xenos has no DX10 features beyond the Unified Shaders... But Unified Shaders are more an architectural design than an actual DX feature.
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#7 horrowhip
Member since 2005 • 5002 Posts

maybe not, but it can replicate DX10 visuals, ATI said so themselves http://www.digitalbattle.com/2006/08/24/ati-denies-dx10-for-xbox360/ also it's capable of exceeding shader 3.0 http://www.beyond3d.com/content/articles/4/9delta3074

A DX7 card can replicate DX10 visuals... Doesn't mean that it would be able to do so with reasonable framerates....

API changes are done to increase efficiency in various ways. DX10 mandates certain hardware features that are then reinforced by the software, thus making things like Geometry Shaders capable of being efficiently run in real-time. You can do a custom Geometry Shader on DX7. Doesn't mean that you will actually be able to use in a game...

As for it exceeding SM3.0, yes. But that doesn't make it DX10 capable.

All I am trying to argue is that it isn't DX10 capable, in ANY WAY. Because it is NOT DX10 capable. Nothing about Xenos is DX10 capable. It is an improvement over DX9, but still not DX10...

Undertstand?

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#8 horrowhip
Member since 2005 • 5002 Posts

Before lemmings start making stupid claims let me clear up a few things, yet again.....



1 - The Xenos cannot do DX11. It has Tessellation support, but only because all ATi cards since the R200(Radeon 8500) have supported Hardware Tessellation... That alone does not constitute DX11. Hell, it doesn't even constitute a DX11 feature. Tessellation is only a part of DX11 because MS had to force nVidia's hand... nVidia has refused to support Tessellation for YEARS, and thus it never got adopted. By making it mandatory for DX11, MS forced nVidia's hand.



2 - Xenos cannot do DX10. Not in any way. The only DX10 feature it has is Unified Shaders. Which isn't even really a feature, but rather an architectural specification that increases programmability of the GPU... Other than that, Xenos does not support any DX10 features.



3 - Halo: Reach will not support DX10 or DX11 features unless it releases on the PC. Lemmings need to stop claiming that the Xbox 360 can do DX10. It can't. Period. End of Story. The Xbox 360 does not support DX10, and never will. There is nothing about the Xenos that can do Geometry Shaders, Shader Model 4.0 or even run the DX10 API. Unified Shaders are not the entirety of DX10. Don't pretend that they are.... Same with DX11.... The Xenos cannot do Compute Shaders or run the DX11 Tessellator(DX11 has an extremely specific Tessellation architecture... Xenos cannot do Tessellation the same way that DX11 would do it).... Xenos does not support any DX11 features, and since it isn't a DX10 card, can't even support any of the lower level improvements of DX11 either.... Xenos is a DX9 card with Unified Shaders... Better than standard DX9 cards, but not even close to DX10....

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#9 horrowhip
Member since 2005 • 5002 Posts

Lmao you`re a geekDonMarkito

LMAO you are a troll.

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#10 horrowhip
Member since 2005 • 5002 Posts

Before lemmings start making stupid claims let me clear up a few things, yet again.....

1 - The Xenos cannot do DX11. It has Tessellation support, but only because all ATi cards since the R200(Radeon 8500) have supported Hardware Tessellation... That alone does not constitute DX11. Hell, it doesn't even constitute a DX11 feature. Tessellation is only a part of DX11 because MS had to force nVidia's hand... nVidia has refused to support Tessellation for YEARS, and thus it never got adopted. By making it mandatory for DX11, MS forced nVidia's hand.

2 - Xenos cannot do DX10. Not in any way. The only DX10 feature it has is Unified Shaders. Which isn't even really a feature, but rather an architectural specification that increases programmability of the GPU... Other than that, Xenos does not support any DX10 features.

3 - Halo: Reach will not support DX10 or DX11 features unless it releases on the PC. Lemmings need to stop claiming that the Xbox 360 can do DX10. It can't. Period. End of Story. The Xbox 360 does not support DX10, and never will. There is nothing about the Xenos that can do Geometry Shaders, Shader Model 4.0 or even run the DX10 API. Unified Shaders are not the entirety of DX10. Don't pretend that they are.... Same with DX11.... The Xenos cannot do Compute Shaders or run the DX11 Tessellator(DX11 has an extremely specific Tessellation architecture... Xenos cannot do Tessellation the same way that DX11 would do it).... Xenos does not support any DX11 features, and since it isn't a DX10 card, can't even support any of the lower level improvements of DX11 either.... Xenos is a DX9 card with Unified Shaders... Better than standard DX9 cards, but not even close to DX10....